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Time Arrow

August 6th, 2013 at 11:36am
 
Contributor
Brorman
Brorman
3,516,752 BP
15 TP | 139 PP
Time arrow doesn't work properly and pretty much guarantees an insta-win if you keep using it, because your enemies will always miss.



It always drops speed to 0, which causes all your attacks to miss.


[b]LOCKED by Adrian Marceau as Fixed on 2013/10/23[/b]
If this bug resurfaces please create a new thread. Thank you!
Time Arrow
Posted by Brorman on August 6th, 2013 at 11:36am
Viewed 662 Times

11 Comments

The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on August 6th, 2013 at 11:58am
Posted 2013/08/06 at 11:58am
#1
That's happen to me DX
But its very effective with the enemies XD
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BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on August 6th, 2013 at 12:06pm
Posted 2013/08/06 at 12:06pm
#2
I know. Solution: Crash Bomber ALWAYS hits. :D
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The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on August 6th, 2013 at 12:32pm
Posted 2013/08/06 at 12:32pm
#3
@bladewolfe1: so explain me why crash bomber kills ice man with one hit!!! D:
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Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on August 6th, 2013 at 1:41pm
Posted 2013/08/06 at 1:41pm
#4
I've noticed this too and it's pretty frustrating sometimes. I think it's partially because it's overpowered (need to fix that) and partially because there's a legitimate bug (need to fix that too). Certainly got my work cut out for me, but I enjoy working on this game almost more than anything else right now so it's okay. :) Sorry for the inconvenience, like always...
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MMX100
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on August 7th, 2013 at 10:56pm
Posted 2013/08/07 at 10:56pm
#5
Definitely a bug with maybe all speed decreasing attacks as Ice Man's ice slasher 99% of the times drops my speed to 0. And what's worse when you try to recover speed all you get is : Roll's mobility improved!
Roll's mobility was not effected…
As if your speed were at maximum or something.
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ChaoticTeal
 
ChaoticTeal
3,587,754 BP
5 TP | 17 PP
Posted on August 19th, 2013 at 5:02pm
Posted 2013/08/19 at 5:02pm
#6
There's a similar issue with abilities that lower attack, like the Bubble Lead. It seems to happen the most often when there's a good multiplier for that type, especially when its also super effective. I can just say that Guts Man with 0 attack is not overly useful.
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Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on August 27th, 2013 at 11:13pm
Posted 2013/08/27 at 11:13pm
#7
Yes and yes. Because of the new update I've been refactoring a lot of the code and noticing a whole buttload of logic errors and search/replace disasters which are likely the cause of several of these bugs. I think I've fixed a lot of them with the new update, but I'll have to retest and post about it once the new changes are live. Thank again for all your help everyone!
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ChaoticTeal
 
ChaoticTeal
3,587,754 BP
5 TP | 17 PP
Posted on August 31st, 2013 at 3:59pm
Posted 2013/08/31 at 3:59pm
#8
Going out on a limb here, but are all of the stat modification abilities percentage based? That would make some of these issues make sense, if its trying to give you +15% of 0. Might be a little bit late to mention it though.
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The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on August 31st, 2013 at 4:08pm
Posted 2013/08/31 at 4:08pm
#9
Hey... Time arrow is not the only... BUBBLE BOMB quit all ATK Stat when its super effective and quit me half if not
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Trouble Bruin
 
Trouble Bruin
2,505,550 BP
7 TP | 20 PP
Posted on October 3rd, 2013 at 3:45pm
Posted 2013/10/03 at 3:45pm
#10
basically,time arrow doens't always leave speed in 0,i used it and sometimes enemies speed was reduced but not all,just a bit,half or more than half
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Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on October 19th, 2013 at 10:15pm
Posted 2013/10/19 at 10:15pm
#11
Thanks for the posts everyone. I believe I've fixed this problem, or at least made it less dramatic. There was a typo in the code that made it do much more damage than it stated in the description, so I've nerfed it a bit to make things more fair. The ability will still be devastating under the right conditions (uses by a Time Core with the appropriate field multiplier) but it should be a little less broken now. :)
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11 Comments

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