Mega Man RPG Prototype Community

Community  »  Bug Reports  » 

Unlocked Cossack Abilities WAY TOO Unlocked

October 17th, 2013 at 4:40pm
 
Contributor
MMX100
MMX100
2,750,752 BP
17 TP | 92 PP
Take a look at Ring Man's equipped abilities.



From what I remember, regular Robot Masters can't equip weapons from different cores but Ring Man (who is Cutter Core) has abilities from Proto Man & Dive Man.



Dive Man was no different.

But maybe I could equip them but not use them in battle. So I took Ring & Dive for a test drive.



All abilities from different cores were working.










In the end, I was able to equip one robot master with all 'foreign' abilities to it. Including robots I unlocked after Ring & Dive.




Oh and one small aesthetic bug was Skull Man's 'You unlocked him' message where instead of his BG appearing, he has the BG of Guts Man.




[b]LOCKED by Adrian Marceau as Fixed on 2013/10/23[/b]
If this bug resurfaces please create a new thread. Thank you!

Unlocked Cossack Abilities WAY TOO Unlocked
Posted by MMX100 on October 17th, 2013 at 4:40pm
Viewed 652 Times

1 Comment

Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on October 19th, 2013 at 10:15pm
Posted 2013/10/19 at 10:15pm
#1
Well, that was definitely a game-breaking bug (in the sense that it made everything waaaaaay too easy)! Luckily, I believe it has been fixed now. If you have already equipped your robots with illegal abilities they will not be removed by the fix, but they will not be able to be added again in the future if you ever unequip them. Thanks for reporting the issue. Also, I fixed Skull Man's unlock background - thanks again. :)
^ Top
1 Comment

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »