Since the last update when I'm playing a mission, after choosing an ability the game starts to load endlessly... So I can't finish the mission and I have to close the tab and enter the game again... This has happened to me in Chrome and Firefox.
Endless loading... Posted by Avocadora on January 7th, 2014 at 5:52am Viewed 1512 Times
This has happened to me several times too and I still trying to find a solution. Sometimes the server just decides to stop responding for some reason and you need to reload the battle. Very frustrating for sure. >_< I'll do my best to figure out the cause - sorry everyone!
Posted on January 7th, 2014 at 9:52pmEdited on 2014/01/07 at 11:06pm
Posted 2014/01/07 at 9:52pmEdited 2014/01/07 at 11:06pm
I'm so sorry everyone, I wish I knew what was causing it. >_<
In the mean time I've added a timer into the code. If you submit your action and nothing happens for 30 60 seconds, the script will ask you if you would like to try sending it the request again. Saying yes may cause the battle to behave in bizarre ways (as if one full turn just disappeared) but at the very least you have a chance of finishing the battle.
Again, I'm so sorry but hopefully this eases the pain a bit while I continue investigating from my end. :|
Posted on January 8th, 2014 at 1:58amEdited on 2014/01/08 at 2:16am
Posted 2014/01/08 at 1:58amEdited 2014/01/08 at 2:16am
Well, that certainly helps. However, there are problems with that fix itself (using it during final turn makes it pass in a second, attack counting as 'missed' but somehow killing a target, robots vanishing for no reason, the 'reconnect' script sometimes appearing in 5 seconds instead of 60 or when it's not needed). Still, better than nothing.
It's probably still there. I had to prioritize simply getting it back online, but I will continue to look into this. I made small adjustments to the code to address the issue Searinox mentioned above, but I can't guarantee it fixed anything yet. >_>
I am not positive, but I'm thinking this might be related to the memory issues. If the memory runs out prematurely and the background script crashes, there's nothing telling the foreground one that there was a problem. It just waits..........
I really, really need to get these memory issues figures out but it's going to be hard. I know that the number of robots taken into battle is having a huge impact on memory but I don't want to start limiting the game simply because I can't afford a better hosting plan. :|
I'll do my best guys, and thank you again for your patience. This is still a beta / prototype, so you gotta cut me some slack... right? :S
Posted on January 14th, 2014 at 10:09pmEdited on 2014/01/14 at 10:11pm
Posted 2014/01/14 at 10:09pmEdited 2014/01/14 at 10:11pm
This happened to me earlier today while trying to load in the enemies for Air Man's stage. Not sure what could cause it, but it is a little irritating. That's what happens when a game's in beta, though.
Oh goshs, I don't want to pressure anyone but this has been happening to me even before the January Update. To me, the game finishes loading the enemies but the commands I choose go into an endless loop and doesn't finishes loading. I tried Chrome, Safari and IE and also killing them, erasing cookies and cache and so on, but never knew this was as huge as THIS. Also, I tried loading the game in just one tab, still freezes. Just today I was able to finish two bosses and they only had 2-3 Mecha 'bots each so I'm guessing it may be the amount of robots. Either way, take all the time into fixing this, please. I don't want to stress you but just letting this out there already. I honestly thought it was just me and my flimsy Wi-Fi.
I've begun running into this bug quite a bit as well. Yet, this did not happen to me even once earlier this morning (around 6 am) when it was only me and 1-3 other people playing the game. Perhaps the number of people has some impact on this?