The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.
Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.
Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!
* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|
* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.
* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.
* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.
I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread Posted by Ageman20XX on January 14th, 2014 at 10:52pm Viewed 9186 Times
Posted on July 11th, 2018 at 9:39pmEdited on 2018/07/12 at 11:49pm
Posted 2018/07/11 at 9:39pmEdited 2018/07/12 at 11:49pm
#1
So I was in the Wily Campaign and I tried to go against Heat Man and unlock him. I found it very difficult as Disco was the most underleveled on the team with Neutral moves, and Bass was weak to flame core RMs. So, I decided I'd wait 'til I unlocked the Transfer Feature and Cossack's campaign. Once I did, I transferred Proto Man and Rhythm to the Wily Campaign and faced off against Heat Man again. I killed him with Bass, Disco, Proto Man, and Rhythm. And all with neutral moves, but I didn't unlock him. Am I doing something wrong, is this a bug, or is it just not possible to get a Robot Master after you've completed their respective Campaign?
And yes, I did repost this. I accidently posted it on general since I didn't know or see the Bugs section lol
EDIT: I decided to skip Heat Man until I got Proto Man to a good level. So, I transferred him back to Cossack, got him to Level 32, and just spammed Proto Strike against Heat Man again.
@Blooksy : That's definitely not intentional! As you're correct in ascertaining, it appears to be a bug. With any luck though, it was only situational, so perhaps retry it again, ensuring you've only used neutral moves in the future? Granted, given his unbalanced difficulty, it might be best to consider skipping his unlock for now and try to unlock him once you're certain your team can easily dispatch him. We'll have to look into unlock programming, but for now let us know if you're able to unlock Heat Man in a repeated try. My sorries for the bug hassle and unlock issues :S
(And no, it's entirely possible to unlock a robot master after you've finished their campaign; there's no window of exclusivity on them so you can always come back and recruit them to your army)
Posted on October 21st, 2018 at 9:13amEdited on 2018/10/21 at 8:54pm
Posted 2018/10/21 at 9:13amEdited 2018/10/21 at 8:54pm
#8
I found a strange bug in the leaderboard i was seeing some people profiles and I notice that a few of them had the robot counter saying for example 106 robots but in the robots profile it was normal
For some odd reason whenever i'm on this website and I look at where I am on the leaderboard, via my profile near the top right of the screen, the number is always 1 higher than my actual place, as when I check the leaderboard section, it just says the actual position, and in the top right, it's still 1 higher.
@The Blue Bomber : That's not a bug. Your Pharaoh Man has hit level 100 - the maximum level - and can't gain anymore EXP. Instead, kills with Pharaoh Man will increase his stats up to a certain point. Once Pharaoh Man has hit 4 stars, that indicates he's hit maximum Level, Attack, Defense, and Speed. His stats can still be increased by Starforce but otherwise he's maxed out.
This is not a bug exactly but something that has been left. I used Quick Strike to take Cut Man Swift Core but then his shield was still there making all swift type attacks deal 1 damage.
Posted on April 17th, 2019 at 2:02pmEdited on 2019/04/18 at 3:07am
Posted 2019/04/17 at 2:02pmEdited 2019/04/18 at 3:07am
#18
Found another one, I was fighting Retro Pookerchu And was removing the RM
Until Gravity Man came and made it almost impossible His Speed was around 9000 His Defense either around 7000-8000 Attack around 6000 I check his profile and it was 1/3 of that
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