Mega Man RPG Prototype Bug Reports

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Official Known Bugs and Issues Thread

January 14th, 2014 at 10:52pm
 
Developer
Adrian Marceau
Adrian Marceau
115,810,992 BP
204 TP | 518 PP
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.

Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.

Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!



* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|

* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.

* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.

* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.


I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:52pm
Viewed 6951 Times
 
Administrator
MegaBossMan
4,486,598,351 BP
46 TP | 1656 PP
Posted on July 12th, 2018 at 9:07pm
Posted 2018/07/12 at 9:07pm
#1
@Blooksy : That's definitely not intentional! As you're correct in ascertaining, it appears to be a bug. With any luck though, it was only situational, so perhaps retry it again, ensuring you've only used neutral moves in the future? Granted, given his unbalanced difficulty, it might be best to consider skipping his unlock for now and try to unlock him once you're certain your team can easily dispatch him. We'll have to look into unlock programming, but for now let us know if you're able to unlock Heat Man in a repeated try. My sorries for the bug hassle and unlock issues :S

(And no, it's entirely possible to unlock a robot master after you've finished their campaign; there's no window of exclusivity on them so you can always come back and recruit them to your army)
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pokeepoo
14,482,532 BP
0 TP | 38 PP
Posted on July 13th, 2018 at 2:22pm
Posted 2018/07/13 at 2:22pm
#2
how did he get unobtainable robots?
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Beta Volt
1,903,055,190 BP
38 TP | 1686 PP
Posted on July 13th, 2018 at 5:46pm
Posted 2018/07/13 at 5:46pm
#3
@pokeepoo : Short answer: Hacking.

I can't fully provide the long answer, but I believe it's done through right-clicking on the website and clicking "Inspect".
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Magnetix
63,298,227 BP
14 TP | 191 PP
Posted on September 22nd, 2018 at 1:27pm Edited on 2018/09/23 at 5:00am
Posted 2018/09/22 at 1:27pm Edited 2018/09/23 at 5:00am
#4
it took me one hour for me to make a thread just to get logged out for no reason (get the point)
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Shiver
4,847,903,777 BP
3 TP | 138 PP
Posted on September 22nd, 2018 at 4:48pm
Posted 2018/09/22 at 4:48pm
#5
You'll be logged out once you're inactive on the site. I'd keep my post in progress copied elsewhere when I spend more than an hour on it
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pokeepoo
14,482,532 BP
0 TP | 38 PP
Posted on October 2nd, 2018 at 1:24am
Posted 2018/10/02 at 1:24am
#6
that's horrible! why did he hack to getting those robots?!
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- deleted -
 
xspike
20,329,612 BP
0 TP | 4 PP
Posted on October 21st, 2018 at 9:13am Edited on 2018/10/21 at 8:54pm
Posted 2018/10/21 at 9:13am Edited 2018/10/21 at 8:54pm
#8
I found a strange bug in the leaderboard i was seeing some people profiles and I notice that a few of them had the robot counter saying for example 106 robots but in the robots profile it was normal

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Magnetix
63,298,227 BP
14 TP | 191 PP
Posted on November 4th, 2018 at 10:41am
Posted 2018/11/04 at 10:41am
#9
I came across this bug where Crash Bomb can go through Skull Barrier's defenses
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)