Mega Man RPG Prototype Community

Community  »  Bug Reports  » 

Official Known Bugs and Issues Thread

January 14th, 2014 at 10:52pm
 
Developer
Ageman20XX
Ageman20XX
9,228,071 BP
221 TP | 575 PP
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.

Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.

Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!



* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|

* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.

* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.

* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.


I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread
Posted by Ageman20XX on January 14th, 2014 at 10:52pm
Viewed 9186 Times
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on July 2nd, 2014 at 2:34pm Edited on 2014/07/02 at 2:48pm
Posted 2014/07/02 at 2:34pm Edited 2014/07/02 at 2:48pm
#1
gemini-man ... @TheDoc : Yeah, that's a misspell. Annoying when those things happen, but the way Adrian is able to update the game, that should be a very quick and easy fix once he's aware of it. ring-ring
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on July 2nd, 2014 at 2:37pm Edited on 2014/07/02 at 2:39pm
Posted 2014/07/02 at 2:37pm Edited 2014/07/02 at 2:39pm
#2
Here's an image I took for it. Unfortunately, this is just like Lightning Facility.

Lightning Facility

Don't know why I took a picture and posted it, but I guess evidence helps.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on July 2nd, 2014 at 9:07pm Edited on 2014/07/06 at 6:26pm
Posted 2014/07/02 at 9:07pm Edited 2014/07/06 at 6:26pm
#3
It's not a bug in-game, more of a fault with the weaknesses.

Gemini Man is weak to Needle Man
Needle Man is weak to Gemini Man

See a problem? Gemini Man should have the advantage here, but it seems not to be the case here.
See?
I would make it Earth. Crystals themselves form from the Earth's minerals. Plus, it could be a nice nod to Magnet Man's type-shenagins we had, considering Magnet Man is Gemini Man's weakness in the Power Battle games.

Course, heat would work just as well, and we see Pharaoh Man's Pharaoh Wave be his weakness in Power Fighters: Electric Boopalop. Not only that, but in real life, if magma cools down quick enough, it forms an igneous rock with tiny crystals within. If I recall correctly, it breaks shortly after due to the heat. Plus, the weakness cycle isn't affected either, due to lack of fiery bots la Mega Man 3.

Brorman is the best at what he does, but I can't see the reasoning here.

It's sad when Gemini Man is KOed first by Needle Man.
^ Top
Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on July 2nd, 2014 at 9:44pm Edited on 2014/07/02 at 9:59pm
Posted 2014/07/02 at 9:44pm Edited 2014/07/02 at 9:59pm
#4
@MegaBossMan : That does seem counter-intuitive, but Brorman put a lot of effort into balancing these so I think we should run it by him first. Mostly just to see what his thought process was and if we can change it without breaking anything. Maybe send him a personal message? When he updates it in the spreadsheet, I'll run my admin script and we'll be good to go.

@TailsMK4 : Surprised I didn't notice that typo when I was running the import script. :S Thanks for catching it though, and it's been fixed now.

@Spinstrike : Fixed the view more link for mechas. Thanks.

@TheDoc : I fixed the Dust Crusher bug, but I've thus far been unable to replicate the Metal Blade one. I tried in my file and in a few other files and it's always 1 WE for me. I'll keep trying different things until I figure it out. Sorry. :/

Metal Blade looks normal to me...
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on July 2nd, 2014 at 10:58pm
Posted 2014/07/02 at 10:58pm
#5
gemini-man ...I always thought that Gemini Man was weak to the Cutter ability since I thought Shadow Blade did a good amount of damage to him, though at the same time I remember in the GB version of III that Shadow Man was weak against the Gemini Laser. We may need to just give Gemini Man another weakness instead of Cutter. At first I thought about maybe changing it to Impact, but MegaBossMan made a good point regarding Power Fighters. Why did Gemini Man end up with resistance to Flame anyway?ring-ring
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on July 2nd, 2014 at 11:49pm Edited on 2014/07/02 at 11:53pm
Posted 2014/07/02 at 11:49pm Edited 2014/07/02 at 11:53pm
#6
The Metal Blade WE is resolved; I had assumed that you fixed it, but perhaps I mistook Metal Blade for another weapon. In any case, I'm glad that it's taken care of. Sorry for all the hassle I put you through.
^ Top
Brorman
 
Contributor
Brorman
3,516,752 BP
15 TP | 139 PP
Posted on July 6th, 2014 at 6:28pm Edited on 2014/07/06 at 6:36pm
Posted 2014/07/06 at 6:28pm Edited 2014/07/06 at 6:36pm
#7
@MegaBossMan : Of course, I knew I'd mess up at some point, well... Cutter was supposed to be Gemini Man's weakness just because of balance reasons, and because he gets some extra damage from Shadow Man's weapon, so kind of a nod to that direction too.

I'd say change the weakness to Flame, no messing with weakness cycles yet the type is really common. This does remove his Flame resistance, and goes a bit against Adrian's original idea, but I'd really prefer it this way.

And really, no, I am not the best at what I do lol, also sorry for late responses, been away for a few days.
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on July 6th, 2014 at 6:36pm Edited on 2014/07/06 at 6:38pm
Posted 2014/07/06 at 6:36pm Edited 2014/07/06 at 6:38pm
#8
Can't blame you, Mega Man 3's weakness chart is really...messed up, to say the least.

(Oops, pointless comment.)
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on July 17th, 2014 at 12:10pm Edited on 2014/07/17 at 12:13pm
Posted 2014/07/17 at 12:10pm Edited 2014/07/17 at 12:13pm
#9


I used Attack Shuffle, and while my robots' stats were changed, the enemies' stats were unaffected. Am I missing something?

P.S: Sorry about the quality, but you can just make out the difference in the stats it SHOULD'VE been compared to the actual stats they ended up having. If you can't, then I'll just tell you: Protoman's attack stat should've been 485, but instead they're 195 or something.
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on August 22nd, 2014 at 11:44am
Posted 2014/08/22 at 11:44am
#10
OK, now I'm 100% sure there's something wrong with the Crash Bomb, as I was battling a Lvl. 10 Bass, reduced his attack power to just 1 point, and yet he killed my Quick Man that had 3599 defense and full 595 HP with just one hit. HOW?
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 22nd, 2014 at 11:49am Edited on 2014/08/22 at 11:50am
Posted 2014/08/22 at 11:49am Edited 2014/08/22 at 11:50am
#11
Starforce? It sounds like a Player Battle.

Also Crash Bomber is not reliant on Attack, which is why it's not especially good for Crash Man.
^ Top
baconbits2021
 
baconbits2021
4,282,156 BP
2 TP | 7 PP
Posted on August 22nd, 2014 at 11:52am
Posted 2014/08/22 at 11:52am
#12
its percent based just like acid rain correct? which means atk stats wont matter with it
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on August 22nd, 2014 at 11:55am
Posted 2014/08/22 at 11:55am
#13
It wasn't a player battle, it was the Chapter 3 battle in Light's game where you fight a Lvl. 10 Bass and Disco. Even if it was percentage based, how can it take away 100% in one hit?
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on August 22nd, 2014 at 12:51pm Edited on 2014/08/22 at 12:56pm
Posted 2014/08/22 at 12:51pm Edited 2014/08/22 at 12:56pm
#14
gemini-man ...Crash Bomb does more damage to a robot depending on its Defense stat. For me Crash Bomb is a nightmare weapon to deal with since 9999 defense in my case is pretty much a guaranteed OHKO. Robots with lower defense will take less damage from Crash Bomb. So we're talking about an ability's design rather than a bug, actually. ring-ring
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on August 22nd, 2014 at 5:10pm
Posted 2014/08/22 at 5:10pm
#15
So THAT'S how it works! That answers so many questions, but the thing is still a bug, or at least an oversight, because the weapon's description says it makes damage based in base HP, not defense, so there's still that.
^ Top
TailsMK4Omega
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 3:59pm
Posted 2014/09/04 at 3:59pm
#16
My newest issue is forum-related...we actually don't have 5,000 characters to use in our posts. I've found it very annoying sometimes even when I've removed some of the formatting in my posts to get all of the way down to 4,800 characters in my post, and it's still rejected because the post is too long. :/

Is the limit really 5,000, or 5,000 was just a number that is close to the actual character limit?
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on September 4th, 2014 at 5:51pm
Posted 2014/09/04 at 5:51pm
#17
I can vouch for Tails's claim; I've had this problem numerous times in the RP thread. I'll get to about 4,700 or 4,800 characters and it'll say my post is too long.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on December 2nd, 2014 at 5:53pm
Posted 2014/12/02 at 5:53pm
#18
So....this was strange.

I had a Bubbleman and Ringman during a Player Battle, and the enemy had just summoned a Peng. I used Rain Flush as Bubbleman and all heck broke loose. I'll list them in the order they occured:
1.) The Rain Flush had no effect on Peng. That's fine.
2.) The Rain Flush did NOT hit any other enemy.
3.) The Rain Flush hit my Bubbleman and said that it "did 595 damage" without actually hurting him.
4.) The Rain Flush hit my Ringman and killed him...
5.) The Peng did a Peng Tackle and killed itself.
Here is an image of the aftermath along with a small amount of the log (I tried to get as much as I could but Chrome has this bad tendency of scrolling too much for me).
Ummmm......did I win?
Also, If I tried to attack with Rain Flush, an invisible Peng would revive, 2 & 3 would repeat, and Peng would die again.

I'm gonna make sure I don't use Rain Flush on a Peng ever again in my life.
^ Top
Mikey76500
 
Mikey76500
0 BP
0 TP | 0 PP
Posted on December 2nd, 2014 at 7:08pm Edited on 2014/12/02 at 7:10pm
Posted 2014/12/02 at 7:08pm Edited 2014/12/02 at 7:10pm
#19
@TheDoc : That'd be a good idea, as Pengs have an affinity to Water attacks, anywho. x)

I don't know WHAT happened, there, but, I'm gonna assume that this affinity had SOMETHING to do with it.

^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on December 2nd, 2014 at 7:13pm Edited on 2014/12/02 at 7:15pm
Posted 2014/12/02 at 7:13pm Edited 2014/12/02 at 7:15pm
#20
@ThatGuyNamedMikey : That's what I was thinking. This hasn't happened when I Rain Flush Bubbleman iirc, though. I'll keep Rain Flushing different robots with Water affinities and see what comes up.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »