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Crash Bomber posthumous deaths

May 1st, 2014 at 10:57pm
4,175,200 BP
3 TP | 34 PP
Okay, before anyone gets on me for this, I tried in both IE9 and Google Chrome with the same result.
The Crash Bomber has a strange issue where if the target robot is killed on the same turn that the bomb is supposed to detonate naturally (i.e. 3 turns after it is deployed), it resurrects the target robot and restores both teams to the state they were in prior to that turn. The battle still progresses and robots can be killed and take damage, but they return to the aforementioned state and the turn counter stops working, implying the game is stuck in some sort of weird loop.

Adrian Edit on 2019/01/31 - I'm 99% sure this issue has been fixed after all the changes made to the game and to this ability specifically. If a similar issue persists, please create a new thread. I'm locking this one now.
Crash Bomber posthumous deaths
Posted by KingYamato on May 1st, 2014 at 10:57pm
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3,146,300 BP
8 TP | 310 PP
Posted on May 2nd, 2014 at 6:53am Edited on 2014/05/02 at 7:11am
Posted 2014/05/02 at 6:53am Edited 2014/05/02 at 7:11am
I don't think I've had this problem with Firefox, but I did notice that a double KO with Danger Bomb leaves the AI team in a sort of limbo until a hostile action is taken.
Such as trying to shoot them in the face.

I'll try this in Firefox again and pass along what happens.

EDIT: Here's the turn before the Crash Bomber on Proto Man S explodes, and meanwhile I'm aiming a Bubble Bomb.

Eyup, that's not gonna be fun.

And here's the hit.

I took it a bit late okay?

And here's the turn end.


So nothing happened on Firefox. Might just be a Chrome and Exploder bug. Can someone check Opera too?

EDIT EDIT: Wait did I wait long enough? Retesting later, not enough time now.
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