For the first several weeks after the update, I'd like all bug reports to be kept in one thread for easier organization. Please post your issue in the comments of this thread and I'll try to fix it as soon as possible. If it's determined that an issue is too large in scope for the comments, we'll split the conversation then. Thank you for your understand and your patience while we work out the kinks of this new update. :)
June 2014 Bugs : Mega Man Goes Shopping Posted by Adrian Marceau on June 14th, 2014 at 4:32am Viewed 2767 Times
@coolbie16 : Hi coolbie. In order to get the MM3 robots, you must first purchase their fields from Kalinka's Shop. Kalinka's Shop is unlocked once you've beaten the prototype with all three characters, and she will sell you any MM3 field if you've scanned the robot master somewhere else in the game (like the bonus stage). After that, you add the new stage to your game in the Player Editor and then go fight! Let me know if you need a better explanation.
@Spinstrike : I've yet to encounter this bug in my testing but I'll keep my eye out. Sounds strange...
-Dust Crusher cost 1 energy on the copy core robots instead of 4 energy.
-When I finished some missions my robots equipped Energy Boost automatically. This happened with the robots that doesn't have a all their abilities slots equipped. This happened after battling in the Final Destination missions. It seems that after battling in the Bonus Field I mission, the robots automatically equips Mecha Support. (This is kinda annoying cause I don't want the robots with those abilities equipped.)
Posted on June 15th, 2014 at 1:06pmEdited on 2014/06/15 at 1:07pm
Posted 2014/06/15 at 1:06pmEdited 2014/06/15 at 1:07pm
Ok, there's a slight problem with the Player Battle options. Whenever I start playing some to test my robots, the options go down one-by-one until there's only two options left. Or is this NOT a bug and was left in for some fairness/bug factor?