Are all the electric player robots supposed to have ridiculous stats? I feel like this might be a spill over from the rogue star, but I'm not sure. Pretty much any fight I get into that has an electric robot is unwinnable due to them having stats in the 4k range across the board. Sorry if this isn't supposed to go here, first time posting, so I'm not sure where I would go for help.
Ageman Edit: This was a combination of different factors which have been explained in the comments.
One factor was a bug (double starforce) which has been fixed, the other was a Rogue Star which only lasts for a weekend, and the last contributing factor was that Electric types are insanely strong (along with Flame and Cutter) due to the number of fields they have. As such, I'm clocking this thread. Sorry for the confusion!
Player battle jank Posted by Murderkarp on April 3rd, 2019 at 3:11pm Viewed 107 Times
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RageSwitch
RageSwitch
59,663,806 BP
45 TP|1068 PP
Posted on April 3rd, 2019 at 3:20pm
Posted 2019/04/03 at 3:20pm
#1
It shouldn't be occurring anymore. It is either the Rogue Star Which is gone/ no more Electric Booster Or Starforce Level from the Starforce you get
These guys gets the picture- Electric, along with Flame and Cutter are the most boosted types on a full Starforce. Having all 1024 stars also puts Copy core bots on the same level as those 3.
This is all because of the amount of fields certain types have/variety of types among the MM1-4 bots.
Other types are worse off, with Space, Freeze and Crystal types in particular stuck with max stats scraping or quite below 2000. Every other type is stuck with middling stats, and of course the best boosted types can wipe the floor with all below them.
This has something to do with player battle, I was going up against Murderkarp I started with Bass then switch to Cut Man but then the game made my leave instantly!
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