Mega Man RPG Prototype Community

Community  »  Game Development  » 

Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Ageman20XX
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 21375 Times
Spinstrike
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 25th, 2013 at 7:26pm
Posted 2013/07/25 at 7:26pm
#1
@Keepman96: It's Mr. X. And I'm not sure Adrian would be willing to add another "Commander" character. If he did I guess it would be the "real" Mr. X, and not Wily in disguise. Maybe a +25% Health Bonus?
^ Top
The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 25th, 2013 at 7:40pm Edited on 2013/07/25 at 7:41pm
Posted 2013/07/25 at 7:40pm Edited 2013/07/25 at 7:41pm
#2
I think is fair ^^
Or 12.5% bonus in all
^ Top
BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 9:41am
Posted 2013/07/26 at 9:41am
#3
If it would go to all, it would be around 6.25% to every stat. 12.5% would be utterly broken.
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 26th, 2013 at 10:02am
Posted 2013/07/26 at 10:02am
#4
MM5 Robots will be led by dark robot?i guess that's cool.the mm8+mmab robots will be led by king.MM3 by Doc bot.
^ Top
BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 10:05am
Posted 2013/07/26 at 10:05am
#5
Ahh, totally forgot about King. Loved Mega Man And Bass.
^ Top
The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 26th, 2013 at 1:12pm
Posted 2013/07/26 at 1:12pm
#6
@SparkChaser: But there is 4 Dark Mans
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 26th, 2013 at 1:49pm
Posted 2013/07/26 at 1:49pm
#7
@Keepman96 : The one consuming proto man.
^ Top
The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 26th, 2013 at 2:07pm
Posted 2013/07/26 at 2:07pm
#8
@SparkChaser: dude... Are 4 dark mans... We can't ignore them
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 26th, 2013 at 2:12pm Edited on 2013/07/26 at 2:20pm
Posted 2013/07/26 at 2:12pm Edited 2013/07/26 at 2:20pm
#9
@The stages 1-3 will be with mega man 5 robots.And....We put the one consuming as the commander.we can add gb dudes with every team.Why not terra be a commander of the Gb dudes ( stardroids) ( not enker,quint,punk and ballade. And we are gonna put mm1&powered up robots with enker.mega man 2 with quint.mega man 3 with ballade.mega man 4 with punk.I switched by punk and ballade not by accident.just because it makes more sense.also because i love snake man and it would be great if with ballade.otherwise.punk with mm3.so let's edit it.
Campaign 1: MM1 Robots&enker (Led by Dr. Light) Vs. MM2 Robots&quint (Led by Dr. Wily)
Campaign 2: MM3 Robots&Ballade (Led by Doc Bot) Vs. MM4 Robots&Punk (Led by Dr. Cossack)
Campaign 3: MM5 Robots And dark robots.(Led by Fake proto man) Vs. MM6 Robots (Led by Mr.x,The real one)
Campaign 4: MM7 Robots (Lead by Bass) Vs. MM8+MMAB Robots (Lead By King)
Campaign 5: MM9 Robots (Lead by ???????) Vs. MM10&Stardroids Robots (Lead By Sunstar)
^ Top
BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:21pm
Posted 2013/07/26 at 2:21pm
#10
Got an idea for MM9, Dark Mega Man from MMBN5.
^ Top
The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 26th, 2013 at 2:29pm
Posted 2013/07/26 at 2:29pm
#11
I see now... Excelent idea ;)... I suggest put alien in mega man 2 and wily in mm9
^ Top
BladeWolfe1
 
BladeWolfe1
2,912,252 BP
6 TP | 62 PP
Posted on July 26th, 2013 at 2:32pm
Posted 2013/07/26 at 2:32pm
#12
What, did someone already say that? Why the ;) face?
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 26th, 2013 at 2:39pm
Posted 2013/07/26 at 2:39pm
#13
I see no problems by switching ballade to punk and oppisite
Campaign 1: MM1 Robots&enker (Led by Dr. Light) Vs. MM2 Robots&quint (Led by Alien)
Campaign 2: MM3 Robots&Ballade (Led by Doc Bot) Vs. MM4 Robots&Punk (Led by Dr. Cossack)
Campaign 3: MM5 Robots And dark robots.(Led by Fake proto man) Vs. MM6 Robots (Led by Mr.x,The real one)
Campaign 4: MM7 Robots (Lead by Bass) Vs. MM8+MMAB Robots (Lead By King)
Campaign 5: MM9 Robots (Lead by Dr.Wily) Vs. MM10&Stardroids Robots (Lead By Sunstar)
^ Top
Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on July 26th, 2013 at 11:08pm
Posted 2013/07/26 at 11:08pm
#14
Wow, you guys are basically planning out the game for me! Haha.

Truth is, I already have a few ideas of how the "new" or "final" game flow should be. There are still a lot of details to iron out, but some things I want to make clear before you all get your hopes up about certain things.

1. I only plan to add one more playable character, and that's obviously Dr. Cossack. I feel like three is a powerful number in video games, which is why so many use it constantly. I'm not sure of the exact science but it appears to have worked for the likes of Mario, Zelda, and so many other classics, Three hits to beat the enemy, three buttons to hit in a specific order, three magic crystals, three main dungeons, etc. etc. Also, I feel like adding more players would unnecessarily complicate what is already a very complicated game.

2. Each of the three players will have access to different robots, but all will be included within those three campaigns - no more players. Think of each of the three save files as different versions of a Pokemon game - same basic layout and game and mechanics, but a different set of robots to unlock and abilities to collect.

3. The amount and order of campaigns will be changed as or before Dr. Cossack is add to the game. Right now there is a LOT of filler. Trust me, having you fight the same robots over and over and over for the main campaign is embarrassing, but it's there to pad out the space until the newer robots and abilities and fields are completed.

4. The method for unlocking robots will be changed at some point in the future. People are getting too comfortable using 2, 3, 8 robots for every battle from the get-go and missing out on lots of experience and level-up abilities as a result. I want the robot masters to be accessible, but not automatically given to you unless you want them. I was thinking of having the Powered Up way where you only unlock a robot master if you do NOT hit him with his weakness, but it doesn't play into the "story" ideas I have. Another option is having the robots purchasable in the "store" (a forthcoming feature). We'll have to see though...

5. Oh, did I not mention there would be a store? At some point bolts will be added to the game and these bolts will be used in a new shop/store section. You will be able to buy new abilities, new robots, items, and other fun goodies. In order for this to happen though, I have to program a few other things first - namely the "items" and their functionality, and weapon energy limits.

6. My primary goal with these three saves files is to make them with WITH each other instead of against each other. Right now Dr. Light and Dr. Wily's stories have them fighting each other because there's nothing else to fight - in the next major revision of the game Light, Wily, and Cossack (the classic-series Sage Trinity will be working together against a common threat. Clear some stages in Light mode and it unlocks new missions in Wily's. Clear some more stages in Wily mode and new ones are opened up for Cossack. Rinse and repeat as you fight through the new bosses.

7. Once the new setup is completed, the game will be released in "expansions" to ease development. What this means is that new content will be released slowly in packs instead of all at once later. No there will never be any charges or anything, calling them "expansions" is just a good way to explain it. The first expansion will be Light with MM1 robots, Wily with MM2 robots, and Cossack with MM4 robots. Next expansion Light, Wily, and Cossack will fight robots from MM3, 5, and 6 (with the exact distribution pending). After that for expansion three I can release MM7, 8, and MM&B, etc. etc. I'd like to throw some custom robots in there as well as some robots from other fangames, but that's still pending too.

8. OMG SO MUCH MORE! I don't know how I'm going to do it all, but I've come this far so I can't stop now! Of course, it would not be anywhere close to possible without all the contributors, and you all know how grateful I am for your help. ^_^

That's all for now. Thanks for listening to my crazy ideas. :)
^ Top
The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 26th, 2013 at 11:43pm
Posted 2013/07/26 at 11:43pm
#15
@adrianmerceau: understand and is excellent idea for the game ;)
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 27th, 2013 at 10:57am
Posted 2013/07/27 at 10:57am
#16
Yeah.It's A great idea.Can i distribute the GB Like this? First.Enker And Saturn Go to MM1&PU.Quint,Mars and mercury go to 2.Punk&Ballade, And jupiter go to MM3.Venus And terra go to MM4.Uranus&Pluto Go to MM5.MM6 Will just have neptune.Otherwise.We can make A new commander which is sunstar.To lead the StarDroids.
^ Top
MetalMan
 
Contributor
MetalMan
2,730,050 BP
7 TP | 38 PP
Posted on July 27th, 2013 at 2:19pm
Posted 2013/07/27 at 2:19pm
#17
Can we have alternate skins for Some Characters. Bad box art Mega Man, Mega Man from the Captain N cartoon. All the MM! -MM3 RM's that appeared in the Captain N Cartoon. Mega Man and Porto Man With out Helmets. Also, I was thinking about maybe having a level as a concert venue and have Sprites of the band "The Proto Men" in the back Ground" Maybe even have an 8 bit version of one of there song for the level.
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 27th, 2013 at 3:44pm
Posted 2013/07/27 at 3:44pm
#18
@MetalMan : What about Mega Man X Series?It's pretty great!It's fun and everything belive me.adrian must add it.!
^ Top
Spinstrike
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 30th, 2013 at 3:37pm
Posted 2013/07/30 at 3:37pm
#19
@SparkChaser: Sadly, I don't think we could have a whole other series to the game, Adrian has his work cut out for him as it is. Maybe later we could add X, Zero, Vile and/or the first-gen mavericks as secret characters.
^ Top
SparkChaser
 
SparkChaser
3,606,801 BP
16 TP | 61 PP
Posted on July 30th, 2013 at 4:02pm
Posted 2013/07/30 at 4:02pm
#20
Also Dr.Cain :D
^ Top

- login to comment -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »