Mega Man RPG Prototype Game Development

Community  »  Game Development  » 

Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Adrian Marceau
Adrian Marceau
115,810,992 BP
204 TP | 518 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
Viewed 15810 Times
 
spoopybrick1216
1,454,439,021 BP
8 TP | 54 PP
Posted on November 25th, 2017 at 11:07pm Edited on 2017/11/25 at 11:15pm
Posted 2017/11/25 at 11:07pm Edited 2017/11/25 at 11:15pm
#1
@Shiver Yes, I agree that the leaderboard needs to get a reset. It would give those that joined later and/or are lower level a chance to get up high.
^ Top
 
Ruby101
742,068,820 BP
0 TP | 4 PP
Posted on January 4th, 2018 at 11:05pm
Posted 2018/01/04 at 11:05pm
#2
just a suggestion but maybe bosses? like yellow devil?
^ Top
 
Beta Ghost
1,827,417,848 BP
38 TP | 1634 PP
Posted on January 4th, 2018 at 11:08pm
Posted 2018/01/04 at 11:08pm
#3
@Ruby101 : We technically already have bosses in the form of the robots seen in the Bosses page of the database.

As for things like the Yellow Devil, while that would be cool and all, I don't really see that happening, at least not anytime soon.
^ Top
 
Administrator
MegaBossMan
4,486,598,351 BP
46 TP | 1652 PP
Posted on January 5th, 2018 at 8:56pm
Posted 2018/01/05 at 8:56pm
#4
@Ruby101 : To put this into a programming perspective;

Mega Man

Due to the browser-based programming approach Prototype is composed of, this is all the space available for a single sprite. Pretty sizable for someone like Mega Man, right?

Yellow Devil

Applying that same space, this is the Yellow Devil in the max amount of space available. And unfortunately, the Yellow Devil's pretty small as bosses go.
^ Top
 
Beta Ghost
1,827,417,848 BP
38 TP | 1634 PP
Posted on January 5th, 2018 at 11:12pm
Posted 2018/01/05 at 11:12pm
#5
@MegaBossMan : Huh. Kinda nice to see the basics of the space used for the sprites.

Though, to be honest, not sure if that much space is even necessary. Seems a bit much if you ask me, but I digress.
^ Top
 
ThatOneSPOOOOOOOOO
4,588,721,354 BP
12 TP | 645 PP
Posted on February 14th, 2018 at 7:07pm
Posted 2018/02/14 at 7:07pm
#6
We really need a far better way to show how to unlock MM3 bots in game. The way they are currently are unlocked is confusing and a good majority of folks have had to ask how to unlock them.
^ Top
 
spoopybrick1216
1,454,439,021 BP
8 TP | 54 PP
Posted on March 24th, 2018 at 1:08pm
Posted 2018/03/24 at 1:08pm
#7
Maybe Bond Man? He could be unlocked like the MM3 Robots are. Core type is the one thing I can't think of for him.
^ Top
 
Alicia Nightcap
1,264,787,310 BP
12 TP | 54 PP
Posted on March 27th, 2018 at 6:53am
Posted 2018/03/27 at 6:53am
#8
How about MMRF Robots. They could be unlocked just like MM4 Robots are. Core type is the one thing I can't think of for them.
^ Top
 
ThatOneSPOOOOOOOOO
4,588,721,354 BP
12 TP | 645 PP
Posted on March 28th, 2018 at 8:18pm
Posted 2018/03/28 at 8:18pm
#9
@Alicia Nightcap : MMRF? Like Rock Force, the fangame? There is no plans for any fangame robot masters to be added, and as always, most much rather have official game robot masters before fangame and/or original robot masters. As always, reminder that Mega Man 5 has much, much been wanted, along with the games afterwards (6-10, along with & Bass.) Even if we wanted fangame 'masters, there would still be the problem with getting permission from Goldwater, Rock Force's creator. After MaGMML1 though, he has officially said he doesn't want any Rock Force 'masters without his full guidance and all that, which would just be too much trouble for what it would be worth.
^ Top
 
Alicia Nightcap
1,264,787,310 BP
12 TP | 54 PP
Posted on March 29th, 2018 at 1:19am
Posted 2018/03/29 at 1:19am
#10
@ThatOneEnder : Oh sorry
^ Top
 
Haunter Man
53,657,054 BP
9 TP | 96 PP
Posted on October 14th, 2018 at 3:40am Edited on 2018/10/14 at 4:25am
Posted 2018/10/14 at 3:40am Edited 2018/10/14 at 4:25am
#11
I regret posting this thread

Even though this game is still in development
This game still has a lot of flaws.
Mainly the balancing issue such as Elec Man elec-man and Toad mantoad-man

Elec Man is one of the playable Robot masters with two Weaknesses and Resistances also he has an affinity but Time man time-man has two weaknesses and an immunity to make matters worse his weapon is terrible and his stats are even worse than Oil Man oil-man same for Slash Man slash-man but his weapon is okay. While, Elec Man has the 2nd best attack stat in the game and his speed is decent at best, his weapons are OP in the right circumstance and his defense is 6 points lower than Time man. Robot Masters such as Quick Man quick-man and Flash Man flash-man

Toad man has the best weapon in the game not only does it attack the HP only but it ignores the opponent's defense.
However, I guess you made it not as overpowered as before and a lot of robots and Mechas either resists or take no damage from water abilities.Also what's the point of having 3 resistances (Skull Man skull-man and Hard Man hard-man).

I still can't wait for the next update though especially for the 6-9th line of Robot Masters.I make no sense...
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2018. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)