Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
8,016,800 BP
207 TP | 538 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 20040 Times
48,804,900 BP
37 TP | 878 PP
Posted on December 27th, 2018 at 3:08am Edited on 2018/12/27 at 10:56am
Posted 2018/12/27 at 3:08am Edited 2018/12/27 at 10:56am
@P. Eon : I was going to edit those, also you can spend a total of 400 points unless if they're a fortress boss.
So Far

Name: Torch Man
Model: DWN-086
Type: Flame Core
Source: Mega Man 11
Class: Camp Leading Robot

Weaknesses: Freeze and Wind
Resistances: Nature
Affinities: Flame
Immunities: None

Energy: 92
Attack: 120
Defense: 62
Speed: 126

Name: Impact Man
Model: DWN-087
Type: Impact Core
Source: Mega Man 11
Class: Construction Leader Robot

Weaknesses: Water and Crystal
Resistances: Shield and Swift
Affinities: None
Immunities: None

Energy: 117
Attack: 101
Defense: 120
Speed: 62

Name: Bounce Man
Model: DWN-088
Type: Swift Core
Source: Mega Man 11
Class: Test Buddy Robot

Weaknesses: Impact and Missile
Resistances: Electric
Affinities: None
Immunities: Wind

Energy: 104
Attack: 104
Defense: 120
Speed: 72

Bounce Man could be a very unique Swift
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P. Eon
11,393,600 BP
9 TP | 281 PP
Posted on December 27th, 2018 at 6:16pm Edited on 2018/12/27 at 6:24pm
Posted 2018/12/27 at 6:16pm Edited 2018/12/27 at 6:24pm
@Chill : I like you took facts about my plans, Like Impact Man having a Swift Resistance.

I also create my own unit named Proto Eon.
What's you stats about him.

My Personal Sprite of him:
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48,804,900 BP
37 TP | 878 PP
Posted on December 28th, 2018 at 3:01am Edited on 2019/01/03 at 3:57am
Posted 2018/12/28 at 3:01am Edited 2019/01/03 at 3:57am
@P. Eon : Wait What? Update: Bosses are 500 points total or More

Fortress Boss Ideas

Name: Yellow Devil
Model: WFN-000
Type: Impact Core
Source: Mega Man 1/3/11
Class: Devil Hybrid

Weaknesses: Electric and Freeze
Resistances: Impact
Affinities: None
Immunities: None

Energy: 140
Attack: 224
Defense: 167
Speed: 39
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P. Eon
11,393,600 BP
9 TP | 281 PP
Posted on December 28th, 2018 at 6:54am Edited on 2018/12/28 at 6:57am
Posted 2018/12/28 at 6:54am Edited 2018/12/28 at 6:57am
@Chill : Proto Eon.
He was in my comment about the three 11 masters you forget before.
Under the "My Own Robot Master (if someone made him)"
I made stats for him.
That's what I was talking about.

Get him your own stats if he ever makes it to the Prototype.
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Dio Brando
29,345,400 BP
3 TP | 13 PP
Posted on December 28th, 2018 at 9:10am
Posted 2018/12/28 at 9:10am
My suggestion is adding up some bosses battles,the game is too single now.
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48,804,900 BP
37 TP | 878 PP
Posted on December 29th, 2018 at 3:48am
Posted 2018/12/29 at 3:48am
@P. Eon : See the last part/sentence
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Glitch man
13,013,100 BP
0 TP | 2 PP
Posted on January 2nd, 2019 at 9:42pm Edited on 2019/01/02 at 10:41pm
Posted 2019/01/02 at 9:42pm Edited 2019/01/02 at 10:41pm
instead of being static images , be an animated image!
It's just a suggestion and a test!
to see if the business gets more excited ho ho ho ho!
sorry my english i hope you understand
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48,804,900 BP
37 TP | 878 PP
Posted on January 3rd, 2019 at 3:51am Edited on 2019/01/03 at 3:55am
Posted 2019/01/03 at 3:51am Edited 2019/01/03 at 3:55am
I got an Idea
Why can't we use base2 as our avatar??flash-man
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38,571,400 BP
12 TP | 703 PP
Posted on January 6th, 2019 at 10:29am Edited on 2019/01/06 at 10:42am
Posted 2019/01/06 at 10:29am Edited 2019/01/06 at 10:42am
Can buying items in the shops become a lot easier? If I want to buy 99 of an item, I have to click the buy button 99 times, instead of just saying how many of the item I want and then I can just easily proceed to buy the item in just a few clicks instead of 99 times. That way, the tediousness of buying a lot of items at once can be GREATLY reduced and I don't have to button mash to get items anymore. (Same would also be nice for the selling in the shop as well obviously)

Also, in Kalinka's show stars tab, a "show all" button where all the stars that she wants are immediately shown, once again, greatly reducing tediousness and streamlining the process, especially those like myself who have all the stars and just want the free cash real quick.
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26,434,400 BP
6 TP | 11 PP
Posted on February 8th, 2019 at 3:11pm Edited on 2019/02/08 at 3:28pm
Posted 2019/02/08 at 3:11pm Edited 2019/02/08 at 3:28pm
An Event that that allows you to Unlock The Megaman Killers?
These are my Ideas on it:
-The Event happens once a month
-The battle will be the same as the original, Only with Enker, Punk and Ballade being at lvl 100.
-Of course, You will only unlock the one that appears in a the respective player's Story.
-The Enker, Punk and Ballade will be weaker than the ones you fight.
Also the ability to unlock their weapons.
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Prince Shugo
321,600 BP
0 TP | 1 PP
Posted on February 22nd, 2019 at 12:06pm
Posted 2019/02/22 at 12:06pm
Hi, I'm new here, so I hope I'm not stepping out of line. Have you thought about speeding up animations and frames to increase the pace of battles?
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33,245,300 BP
52 TP | 1725 PP
Posted on February 22nd, 2019 at 1:15pm Edited on 2019/02/22 at 1:21pm
Posted 2019/02/22 at 1:15pm Edited 2019/02/22 at 1:21pm
@Prince Shugo : In the battle menu, you can click on the 'options' command below where it says ability; opening that up will give you an extra array of options, including the ability to increase the game's speed to something more befitting your pace.
Battle Menu
Options Menu
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48,804,900 BP
37 TP | 878 PP
Posted on March 1st, 2019 at 11:42am Edited on 2019/03/02 at 1:08pm
Posted 2019/03/01 at 11:42am Edited 2019/03/02 at 1:08pm
My suggestion is to make more bosses like yellow devil and maybe adapters for Mega and Bass
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31,682,900 BP
8 TP | 421 PP
Posted on March 1st, 2019 at 3:35pm
Posted 2019/03/01 at 3:35pm
I actually suggested a boss field in the bonus tab so that actually might happen!
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48,804,900 BP
37 TP | 878 PP
Posted on March 2nd, 2019 at 1:08pm
Posted 2019/03/02 at 1:08pm
If this game is just for the Classic Mega Man there's no point for this
How about the Dr from MMX I don't know the name of he can boost WE by 25%
So now we have more RM and Mavericks (I that were to happen)
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31,682,900 BP
8 TP | 421 PP
Posted on March 2nd, 2019 at 1:12pm Edited on 2019/03/02 at 1:13pm
Posted 2019/03/02 at 1:12pm Edited 2019/03/02 at 1:13pm
Now that is very unlikely,but if this game every gets that far (and we aren't all dead by that time) MMX content has a possibility
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29,438,100 BP
11 TP | 545 PP
Posted on March 2nd, 2019 at 10:53pm
Posted 2019/03/02 at 10:53pm
@I have no name... : That would be Dr.Cain, or perhaps you mean to mention Dr.Doppler? either or, i'm pretty sure that would be suicide on the people here who are already working on the newer RM's that were promised for the next updates. (Not that i'm aware of, but i'm pretty sure of it.)
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48,804,900 BP
37 TP | 878 PP
Posted on March 9th, 2019 at 5:27am
Posted 2019/03/09 at 5:27am
My suggestions for MM3:

Magnet Man: Magnet Shield- Protects himself with a magnetic shield sucking in opponent for 4 turns there's a chance of the attack doing damage however will be unable to move or switch

Hard Man: Hard Quake- Hard Man jumps into the air the come back down with his head causing an earthquake (sort of)

Snake Man: Snake Ivy- Snake man sends out one poisonous snake if the opponent get hit by the move they will take damage each turn

Shadow Man: Shinobi Frog- If you know Naruto you know what I'm talking about Shadow Man summons a Big Frog to shoot out fire or something

Needle Man: Needle Stab- Needle Man gets one Needle and Stabs the opponent with it and it will deal a lot of Damage

Top Man: Dance Floor or Top Floor- Top Man asks his servant to set up a Dance for 1 turn then the opponent's party will dance along with the music lowering their Attack Speed and Accuracy

Gemini Man: Gemini Clone- Gemini make summons a clone of himself the clone is like a Mecha it has the same moves as Gemini however he's Faster and it slightly have more defense other than the clones stats are lowered by 50%

Spark Man: Spark Charge- Charges up a Spark Shot like mega buster but ever turn it slighty gets stronger it stops after the 7th Turn

What do you guys think? Cool Idea or I need to make adjustments to it?
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31,682,900 BP
8 TP | 421 PP
Posted on March 9th, 2019 at 4:25pm
Posted 2019/03/09 at 4:25pm
Too complicated in my opinion
And there are much better options
For example top man
top dash where he runs into the opponent
Or for needle man,the one attack where he attacks with his head
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48,804,900 BP
37 TP | 878 PP
Posted on March 10th, 2019 at 4:09am
Posted 2019/03/10 at 4:09am
@NintendoPanda101 : To me that just a quick strike unless if he's spinning too then that's what his top spin was supposed to be then every character needs a spinning animation and they don't need to be from the orgin game take Ice man as an example he never had Ice breath in his fight
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