Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on January 6th, 2019 at 10:29amEdited on 2019/01/06 at 10:42am
Posted 2019/01/06 at 10:29amEdited 2019/01/06 at 10:42am
Can buying items in the shops become a lot easier? If I want to buy 99 of an item, I have to click the buy button 99 times, instead of just saying how many of the item I want and then I can just easily proceed to buy the item in just a few clicks instead of 99 times. That way, the tediousness of buying a lot of items at once can be GREATLY reduced and I don't have to button mash to get items anymore. (Same would also be nice for the selling in the shop as well obviously)
Also, in Kalinka's show stars tab, a "show all" button where all the stars that she wants are immediately shown, once again, greatly reducing tediousness and streamlining the process, especially those like myself who have all the stars and just want the free cash real quick.
Posted on February 8th, 2019 at 3:11pmEdited on 2019/02/08 at 3:28pm
Posted 2019/02/08 at 3:11pmEdited 2019/02/08 at 3:28pm
An Event that that allows you to Unlock The Megaman Killers? These are my Ideas on it: -The Event happens once a month -The battle will be the same as the original, Only with Enker, Punk and Ballade being at lvl 100. -Of course, You will only unlock the one that appears in a the respective player's Story. -The Enker, Punk and Ballade will be weaker than the ones you fight. Also the ability to unlock their weapons.
Posted on February 22nd, 2019 at 1:15pmEdited on 2019/02/22 at 1:21pm
Posted 2019/02/22 at 1:15pmEdited 2019/02/22 at 1:21pm
@Prince Shugo : In the battle menu, you can click on the 'options' command below where it says ability; opening that up will give you an extra array of options, including the ability to increase the game's speed to something more befitting your pace.
If this game is just for the Classic Mega Man there's no point for this How about the Dr from MMX I don't know the name of he can boost WE by 25% So now we have more RM and Mavericks (I that were to happen)
@I have no name... : That would be Dr.Cain, or perhaps you mean to mention Dr.Doppler? either or, i'm pretty sure that would be suicide on the people here who are already working on the newer RM's that were promised for the next updates. (Not that i'm aware of, but i'm pretty sure of it.)
Magnet Man: Magnet Shield- Protects himself with a magnetic shield sucking in opponent for 4 turns there's a chance of the attack doing damage however will be unable to move or switch
Hard Man: Hard Quake- Hard Man jumps into the air the come back down with his head causing an earthquake (sort of)
Snake Man: Snake Ivy- Snake man sends out one poisonous snake if the opponent get hit by the move they will take damage each turn
Shadow Man: Shinobi Frog- If you know Naruto you know what I'm talking about Shadow Man summons a Big Frog to shoot out fire or something
Needle Man: Needle Stab- Needle Man gets one Needle and Stabs the opponent with it and it will deal a lot of Damage
Top Man: Dance Floor or Top Floor- Top Man asks his servant to set up a Dance for 1 turn then the opponent's party will dance along with the music lowering their Attack Speed and Accuracy
Gemini Man: Gemini Clone- Gemini make summons a clone of himself the clone is like a Mecha it has the same moves as Gemini however he's Faster and it slightly have more defense other than the clones stats are lowered by 50%
Spark Man: Spark Charge- Charges up a Spark Shot like mega buster but ever turn it slighty gets stronger it stops after the 7th Turn
What do you guys think? Cool Idea or I need to make adjustments to it?
@NintendoPanda101 : To me that just a quick strike unless if he's spinning too then that's what his top spin was supposed to be then every character needs a spinning animation and they don't need to be from the orgin game take Ice man as an example he never had Ice breath in his fight