Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Adrian Marceau
Adrian Marceau
115,888,992 BP
204 TP | 518 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
Viewed 14098 Times
 
nickabrick1216
168,001,807 BP
5 TP | 42 PP
Posted on November 25th, 2017 at 11:07pm Edited on 2017/11/25 at 11:15pm
Posted 2017/11/25 at 11:07pm Edited 2017/11/25 at 11:15pm
#1
@Shiver Yes, I agree that the leaderboard needs to get a reset. It would give those that joined later and/or are lower level a chance to get up high.
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Ruby101
742,068,820 BP
0 TP | 2 PP
Posted on January 4th, 2018 at 11:05pm
Posted 2018/01/04 at 11:05pm
#2
just a suggestion but maybe bosses? like yellow devil?
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Beta Man
1,716,948,956 BP
37 TP | 1574 PP
Posted on January 4th, 2018 at 11:08pm
Posted 2018/01/04 at 11:08pm
#3
@Ruby101 : We technically already have bosses in the form of the robots seen in the Bosses page of the database.

As for things like the Yellow Devil, while that would be cool and all, I don't really see that happening, at least not anytime soon.
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Administrator
MegaBossMan
4,486,598,351 BP
46 TP | 1639 PP
Posted on January 5th, 2018 at 8:56pm
Posted 2018/01/05 at 8:56pm
#4
@Ruby101 : To put this into a programming perspective;

Mega Man

Due to the browser-based programming approach Prototype is composed of, this is all the space available for a single sprite. Pretty sizable for someone like Mega Man, right?

Yellow Devil

Applying that same space, this is the Yellow Devil in the max amount of space available. And unfortunately, the Yellow Devil's pretty small as bosses go.
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Beta Man
1,716,948,956 BP
37 TP | 1574 PP
Posted on January 5th, 2018 at 11:12pm
Posted 2018/01/05 at 11:12pm
#5
@MegaBossMan : Huh. Kinda nice to see the basics of the space used for the sprites.

Though, to be honest, not sure if that much space is even necessary. Seems a bit much if you ask me, but I digress.
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ThatOneEnder
4,588,721,354 BP
10 TP | 621 PP
Posted on February 14th, 2018 at 7:07pm
Posted 2018/02/14 at 7:07pm
#6
We really need a far better way to show how to unlock MM3 bots in game. The way they are currently are unlocked is confusing and a good majority of folks have had to ask how to unlock them.
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nickabrick1216
168,001,807 BP
5 TP | 42 PP
Posted on March 24th, 2018 at 1:08pm
Posted 2018/03/24 at 1:08pm
#7
Maybe Bond Man? He could be unlocked like the MM3 Robots are. Core type is the one thing I can't think of for him.
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Alicia Nightcap
1,248,661,974 BP
12 TP | 54 PP
Posted on March 27th, 2018 at 6:53am
Posted 2018/03/27 at 6:53am
#8
How about MMRF Robots. They could be unlocked just like MM4 Robots are. Core type is the one thing I can't think of for them.
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ThatOneEnder
4,588,721,354 BP
10 TP | 621 PP
Posted on March 28th, 2018 at 8:18pm
Posted 2018/03/28 at 8:18pm
#9
@Alicia Nightcap : MMRF? Like Rock Force, the fangame? There is no plans for any fangame robot masters to be added, and as always, most much rather have official game robot masters before fangame and/or original robot masters. As always, reminder that Mega Man 5 has much, much been wanted, along with the games afterwards (6-10, along with & Bass.) Even if we wanted fangame 'masters, there would still be the problem with getting permission from Goldwater, Rock Force's creator. After MaGMML1 though, he has officially said he doesn't want any Rock Force 'masters without his full guidance and all that, which would just be too much trouble for what it would be worth.
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Alicia Nightcap
1,248,661,974 BP
12 TP | 54 PP
Posted on March 29th, 2018 at 1:19am
Posted 2018/03/29 at 1:19am
#10
@ThatOneEnder : Oh sorry
^ Top

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)