Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
@Alicia Nightcap : MMRF? Like Rock Force, the fangame? There is no plans for any fangame robot masters to be added, and as always, most much rather have official game robot masters before fangame and/or original robot masters. As always, reminder that Mega Man 5 has much, much been wanted, along with the games afterwards (6-10, along with & Bass.) Even if we wanted fangame 'masters, there would still be the problem with getting permission from Goldwater, Rock Force's creator. After MaGMML1 though, he has officially said he doesn't want any Rock Force 'masters without his full guidance and all that, which would just be too much trouble for what it would be worth.
Posted on October 14th, 2018 at 3:40amEdited on 2018/10/14 at 4:25am
Posted 2018/10/14 at 3:40amEdited 2018/10/14 at 4:25am
I regret posting this thread
Even though this game is still in development This game still has a lot of flaws. Mainly the balancing issue such as Elec Man and Toad man
Elec Man is one of the playable Robot masters with two Weaknesses and Resistances also he has an affinity but Time man has two weaknesses and an immunity to make matters worse his weapon is terrible and his stats are even worse than Oil Man same for Slash Man but his weapon is okay. While, Elec Man has the 2nd best attack stat in the game and his speed is decent at best, his weapons are OP in the right circumstance and his defense is 6 points lower than Time man. Robot Masters such as Quick Man and Flash Man
Toad man has the best weapon in the game not only does it attack the HP only but it ignores the opponent's defense. However, I guess you made it not as overpowered as before and a lot of robots and Mechas either resists or take no damage from water abilities.Also what's the point of having 3 resistances (Skull Man and Hard Man ).
I still can't wait for the next update though especially for the 6-9th line of Robot Masters.I make no sense...