Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Adrian Marceau
Adrian Marceau
7,530,203 BP
206 TP | 529 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
Viewed 18018 Times
 
P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 6th, 2018 at 7:19pm
Posted 2018/12/06 at 7:19pm
#1
I have an idea. With my idea of making the other robot masters unlockable, let's separate the masters by creator to keep things organized.
Light: Mega Man 1/Powered Up
Wily: Mega Man 2-3, 7-11
Cossack: Mega Man 4
X: Mega Man 6
King: Mega Man and Bass
Stariod: Mega Man V
Super: Mega Man, Roll, Bass, Disco, Proto Man, ???, and Mega Man Killers
Wily Wars: Genesis Unit
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ThatOneEnder
31,236,589 BP
12 TP | 703 PP
Posted on December 8th, 2018 at 6:22pm
Posted 2018/12/08 at 6:22pm
#2
It seems that quite a few people don't even know the existence of the scan button despite it being quite prominent on the menu. Why this is, I'm not sure. To counteract this issue I want to propose that during the early game tutorials, a tutorial on how the scan button works and what it does if such a thing doesn't exist already, be added. Along with that, a mention to scan new bots once you get to Chapter 4 of Dr. Cossack, as that would hint as how to unlock MM3 bots, and may help with stopping the general ton of confusion I've seen on how to unlock them. or you can just link my thread on how to unlock everything in game, but that tbh that would be too blunt of a way to do it
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P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 8th, 2018 at 7:52pm Edited on 2018/12/08 at 11:47pm
Posted 2018/12/08 at 7:52pm Edited 2018/12/08 at 11:47pm
#3
@ThatOneEnder : I think my idea is better than the "a new tutotial of the Scan mechanic", even though the remainder and of scanning bots in Chapter 4 is a good one.

@P. Eon : P.S. I would like to play as every robot master.

Again, please refrain from double-posting in the same thread twice in quick succession! The edit button is conveniently able to be accessed in all your posts, please just edit your first comment if you forgot to add anything! This is the second time, so keep from doing it a third time now. Thank you!
-MBM
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P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 10th, 2018 at 5:17pm Edited on 2018/12/10 at 5:31pm
Posted 2018/12/10 at 5:17pm Edited 2018/12/10 at 5:31pm
#5
link
Terra's Sprite Sheet
B: Base
V: Victory
D: Damaged
L: Defeat
T: Throw
S: Shoot/Attack Up
H: Defend/Defense Up
A: Taunt
M: Silde/Speed Up
U: Summon
W: Base 2
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Salty
21,315,448 BP
18 TP | 330 PP
Posted on December 26th, 2018 at 1:07pm Edited on 2018/12/26 at 1:51pm
Posted 2018/12/26 at 1:07pm Edited 2018/12/26 at 1:51pm
#6
My Ideas for MM11 Robot Master's Stats and Weakness etc.

Name:Fuse Man
Model:DWN-082
Type: Electric Core
Source:Mega Man 11
Class: Master Engineer Robot

Weaknesses: Swift and Crystal
Resistances: Time
Affinities: Electric
Immunities: None

Energy: 97
Attack: 103
Defense: 67
Speed: 132

Name: Blast Man
Model:DWN-083
Type: Explode Core
Source: Mega Man 11
Class: Demented Countdown Robot

Weaknesses: Flame and Time
Resistances: Explode and Water
Affinities: None
Immunities: None

Energy: 93
Attack: 136
Defense: 69
Speed: 112

Name: Acid Man
Model:DWN-084
Type: Water Core
Source: Mega Man 11
Class: Ultimate Experiment Robot

Weaknesses: Earth and Space
Resistances: Shield and Nature
Affinities: None
Immunities: None

Energy: 107
Attack: 71
Defense: 107
Speed: 115

Name: Tundra Man
Model:DWN-085
Type: Freeze Core
Source: Mega Man 11
Class: Majestic Performer Robot

Weaknesses: Electric and Shadow
Resistances: Flame and Crystal
Affinities: None
Immunities: None

Energy: 100
Attack: 87
Defense: 71
Speed: 142
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P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 26th, 2018 at 3:25pm
Posted 2018/12/26 at 3:25pm
#7
@Chill : You forget Torch, Impact and Bounce Man!

Name: Torch Man
Model: DWN-086
Type: Flame Core
Source: Mega Man 11
Class: Flaming Adviser Robot

Weaknesses: Freeze
Resistances: Swift and Earth
Affinities: Flame
Immunities: None

Energy: 150
Attack: 200
Defense: 175
Speed: 180

Name: Impact Man
Model: DWN-087
Type: Impact Core
Source: Mega Man 11
Class: Almighty Pile Driver Robot

Weaknesses: Water and Shield
Resistances: Impact and Swift
Affinities: None
Immunities: None

Energy: 115
Attack: 195
Defense: 190
Speed: 165

Name: Bounce Man
Model: DWN-088
Type: Swift Core
Source: Mega Man 11
Class: Hyper Bouncer Robot

Weaknesses: Impact and Time
Resistances: Swift and Laser
Affinities: Wind
Immunities: Cutter and Electric

Energy: 164
Attack: 90
Defense: 110
Speed: 225

My Own Robot Master (if someone make him)

Name: Proto Eon
Model: EON-00S
Type: Copy Core
Source: Mega Man RPG Prototype
Class: Eevee-Android Hybrid Robot

Weaknesses: Swift and Freeze
Resistances: Flame
Affinities: Shield
Immunities: Copy and Laser

Energy: 150
Attack: 150
Defense: 150
Speed: 150

Style: Use Mega Man (either classic or Wily Wars) and use an Eevee-like face and add an Eevee tail.
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Salty
21,315,448 BP
18 TP | 330 PP
Posted on December 27th, 2018 at 3:08am Edited on 2018/12/27 at 10:56am
Posted 2018/12/27 at 3:08am Edited 2018/12/27 at 10:56am
#8
@P. Eon : I was going to edit those, also you can spend a total of 400 points unless if they're a fortress boss.
So Far

Name: Torch Man
Model: DWN-086
Type: Flame Core
Source: Mega Man 11
Class: Camp Leading Robot

Weaknesses: Freeze and Wind
Resistances: Nature
Affinities: Flame
Immunities: None

Energy: 92
Attack: 120
Defense: 62
Speed: 126

Name: Impact Man
Model: DWN-087
Type: Impact Core
Source: Mega Man 11
Class: Construction Leader Robot

Weaknesses: Water and Crystal
Resistances: Shield and Swift
Affinities: None
Immunities: None

Energy: 117
Attack: 101
Defense: 120
Speed: 62

Name: Bounce Man
Model: DWN-088
Type: Swift Core
Source: Mega Man 11
Class: Test Buddy Robot

Weaknesses: Impact and Missile
Resistances: Electric
Affinities: None
Immunities: Wind

Energy: 104
Attack: 104
Defense: 120
Speed: 72

Bounce Man could be a very unique Swift
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P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 27th, 2018 at 6:16pm Edited on 2018/12/27 at 6:24pm
Posted 2018/12/27 at 6:16pm Edited 2018/12/27 at 6:24pm
#9
@Chill : I like you took facts about my plans, Like Impact Man having a Swift Resistance.

I also create my own unit named Proto Eon.
What's you stats about him.

My Personal Sprite of him:
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Salty
21,315,448 BP
18 TP | 330 PP
Posted on December 28th, 2018 at 3:01am Edited on 2019/01/03 at 3:57am
Posted 2018/12/28 at 3:01am Edited 2019/01/03 at 3:57am
#10
@P. Eon : Wait What? Update: Bosses are 500 points total or More

Fortress Boss Ideas

Name: Yellow Devil
Model: WFN-000
Type: Impact Core
Source: Mega Man 1/3/11
Class: Devil Hybrid

Weaknesses: Electric and Freeze
Resistances: Impact
Affinities: None
Immunities: None

Energy: 140
Attack: 224
Defense: 167
Speed: 39
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P. Eon
11,838,115 BP
9 TP | 268 PP
Posted on December 28th, 2018 at 6:54am Edited on 2018/12/28 at 6:57am
Posted 2018/12/28 at 6:54am Edited 2018/12/28 at 6:57am
#11
@Chill : Proto Eon.
He was in my comment about the three 11 masters you forget before.
Under the "My Own Robot Master (if someone made him)"
I made stats for him.
That's what I was talking about.

Get him your own stats if he ever makes it to the Prototype.
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Dio Brando
25,514,475 BP
3 TP | 13 PP
Posted on December 28th, 2018 at 9:10am
Posted 2018/12/28 at 9:10am
#12
My suggestion is adding up some bosses battles,the game is too single now.
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Salty
21,315,448 BP
18 TP | 330 PP
Posted on December 29th, 2018 at 3:48am
Posted 2018/12/29 at 3:48am
#13
@P. Eon : See the last part/sentence
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Glitch man
13,206,368 BP
0 TP | 2 PP
Posted on January 2nd, 2019 at 9:42pm Edited on 2019/01/02 at 10:41pm
Posted 2019/01/02 at 9:42pm Edited 2019/01/02 at 10:41pm
#14
instead of being static images , be an animated image!
It's just a suggestion and a test!
to see if the business gets more excited ho ho ho ho!
sorry my english i hope you understand
link
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Salty
21,315,448 BP
18 TP | 330 PP
Posted on January 3rd, 2019 at 3:51am Edited on 2019/01/03 at 3:55am
Posted 2019/01/03 at 3:51am Edited 2019/01/03 at 3:55am
#15
I got an Idea
Why can't we use base2 as our avatar??flash-man
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ThatOneEnder
31,236,589 BP
12 TP | 703 PP
Posted on January 6th, 2019 at 10:29am Edited on 2019/01/06 at 10:42am
Posted 2019/01/06 at 10:29am Edited 2019/01/06 at 10:42am
#16
Can buying items in the shops become a lot easier? If I want to buy 99 of an item, I have to click the buy button 99 times, instead of just saying how many of the item I want and then I can just easily proceed to buy the item in just a few clicks instead of 99 times. That way, the tediousness of buying a lot of items at once can be GREATLY reduced and I don't have to button mash to get items anymore. (Same would also be nice for the selling in the shop as well obviously)

Also, in Kalinka's show stars tab, a "show all" button where all the stars that she wants are immediately shown, once again, greatly reducing tediousness and streamlining the process, especially those like myself who have all the stars and just want the free cash real quick.
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GammaGhost
21,586,346 BP
0 TP | 73 PP
Posted on February 8th, 2019 at 9:29am
Posted 2019/02/08 at 9:29am
#17
What if whenever you beat a chapter 4 stage until the level is 100 or a high number the robot masters are replaced by their shadow forms. Their stats would exceed robot masters of the same level and if you beat them, you could shut the feature off in case your grinding.

Basically, it would add endgame purpose for the 4th chapter since collecting fusion stars is now apart of a separate chapter.
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YoshoGuy
17,498,402 BP
3 TP | 7 PP
Posted on February 8th, 2019 at 3:11pm Edited on 2019/02/08 at 3:28pm
Posted 2019/02/08 at 3:11pm Edited 2019/02/08 at 3:28pm
#18
An Event that that allows you to Unlock The Megaman Killers?
These are my Ideas on it:
-The Event happens once a month
-The battle will be the same as the original, Only with Enker, Punk and Ballade being at lvl 100.
-Of course, You will only unlock the one that appears in a the respective player's Story.
-The Enker, Punk and Ballade will be weaker than the ones you fight.
Also the ability to unlock their weapons.
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