Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Adrian Marceau
Adrian Marceau
115,810,992 BP
204 TP | 518 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Adrian Marceau on June 24th, 2013 at 5:40pm
Viewed 16950 Times
 
P. Eon
166,552,396 BP
5 TP | 70 PP
Posted on December 6th, 2018 at 7:19pm
Posted 2018/12/06 at 7:19pm
#1
I have an idea. With my idea of making the other robot masters unlockable, let's separate the masters by creator to keep things organized.
Light: Mega Man 1/Powered Up
Wily: Mega Man 2-3, 7-11
Cossack: Mega Man 4
X: Mega Man 6
King: Mega Man and Bass
Stariod: Mega Man V
Super: Mega Man, Roll, Bass, Disco, Proto Man, ???, and Mega Man Killers
Wily Wars: Genesis Unit
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ThatOneEnder
4,591,392,688 BP
12 TP | 677 PP
Posted on December 8th, 2018 at 6:22pm
Posted 2018/12/08 at 6:22pm
#2
It seems that quite a few people don't even know the existence of the scan button despite it being quite prominent on the menu. Why this is, I'm not sure. To counteract this issue I want to propose that during the early game tutorials, a tutorial on how the scan button works and what it does if such a thing doesn't exist already, be added. Along with that, a mention to scan new bots once you get to Chapter 4 of Dr. Cossack, as that would hint as how to unlock MM3 bots, and may help with stopping the general ton of confusion I've seen on how to unlock them. or you can just link my thread on how to unlock everything in game, but that tbh that would be too blunt of a way to do it
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P. Eon
166,552,396 BP
5 TP | 70 PP
Posted on December 8th, 2018 at 7:52pm Edited on 2018/12/08 at 11:47pm
Posted 2018/12/08 at 7:52pm Edited 2018/12/08 at 11:47pm
#3
@ThatOneEnder : I think my idea is better than the "a new tutotial of the Scan mechanic", even though the remainder and of scanning bots in Chapter 4 is a good one.

@P. Eon : P.S. I would like to play as every robot master.

Again, please refrain from double-posting in the same thread twice in quick succession! The edit button is conveniently able to be accessed in all your posts, please just edit your first comment if you forgot to add anything! This is the second time, so keep from doing it a third time now. Thank you!
-MBM
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- deleted -
 
P. Eon
166,552,396 BP
5 TP | 70 PP
Posted on December 10th, 2018 at 5:17pm Edited on 2018/12/10 at 5:31pm
Posted 2018/12/10 at 5:17pm Edited 2018/12/10 at 5:31pm
#5
link
Terra's Sprite Sheet
B: Base
V: Victory
D: Damaged
L: Defeat
T: Throw
S: Shoot/Attack Up
H: Defend/Defense Up
A: Taunt
M: Silde/Speed Up
U: Summon
W: Base 2
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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)