Mega Man RPG Prototype Game Development

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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Ageman20XX
Ageman20XX
8,554,300 BP
206 TP | 536 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 19410 Times
 
Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 1st, 2019 at 11:42am Edited on 2019/03/02 at 1:08pm
Posted 2019/03/01 at 11:42am Edited 2019/03/02 at 1:08pm
#1
My suggestion is to make more bosses like yellow devil and maybe adapters for Mega and Bass
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 1st, 2019 at 3:35pm
Posted 2019/03/01 at 3:35pm
#2
I actually suggested a boss field in the bonus tab so that actually might happen!
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Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 2nd, 2019 at 1:08pm
Posted 2019/03/02 at 1:08pm
#3
If this game is just for the Classic Mega Man there's no point for this
How about the Dr from MMX I don't know the name of he can boost WE by 25%
So now we have more RM and Mavericks (I that were to happen)
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 2nd, 2019 at 1:12pm Edited on 2019/03/02 at 1:13pm
Posted 2019/03/02 at 1:12pm Edited 2019/03/02 at 1:13pm
#4
Now that is very unlikely,but if this game every gets that far (and we aren't all dead by that time) MMX content has a possibility
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RoseBlackDXZ
27,252,200 BP
11 TP | 541 PP
Posted on March 2nd, 2019 at 10:53pm
Posted 2019/03/02 at 10:53pm
#5
@I have no name... : That would be Dr.Cain, or perhaps you mean to mention Dr.Doppler? either or, i'm pretty sure that would be suicide on the people here who are already working on the newer RM's that were promised for the next updates. (Not that i'm aware of, but i'm pretty sure of it.)
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Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 9th, 2019 at 5:27am
Posted 2019/03/09 at 5:27am
#6
My suggestions for MM3:

Magnet Man: Magnet Shield- Protects himself with a magnetic shield sucking in opponent for 4 turns there's a chance of the attack doing damage however will be unable to move or switch

Hard Man: Hard Quake- Hard Man jumps into the air the come back down with his head causing an earthquake (sort of)

Snake Man: Snake Ivy- Snake man sends out one poisonous snake if the opponent get hit by the move they will take damage each turn

Shadow Man: Shinobi Frog- If you know Naruto you know what I'm talking about Shadow Man summons a Big Frog to shoot out fire or something

Needle Man: Needle Stab- Needle Man gets one Needle and Stabs the opponent with it and it will deal a lot of Damage

Top Man: Dance Floor or Top Floor- Top Man asks his servant to set up a Dance for 1 turn then the opponent's party will dance along with the music lowering their Attack Speed and Accuracy

Gemini Man: Gemini Clone- Gemini make summons a clone of himself the clone is like a Mecha it has the same moves as Gemini however he's Faster and it slightly have more defense other than the clones stats are lowered by 50%

Spark Man: Spark Charge- Charges up a Spark Shot like mega buster but ever turn it slighty gets stronger it stops after the 7th Turn

What do you guys think? Cool Idea or I need to make adjustments to it?
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 9th, 2019 at 4:25pm
Posted 2019/03/09 at 4:25pm
#7
Its
Too complicated in my opinion
And there are much better options
For example top man
top dash where he runs into the opponent
Or for needle man,the one attack where he attacks with his head
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Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 10th, 2019 at 4:09am
Posted 2019/03/10 at 4:09am
#8
@NintendoPanda101 : To me that just a quick strike unless if he's spinning too then that's what his top spin was supposed to be then every character needs a spinning animation and they don't need to be from the orgin game take Ice man as an example he never had Ice breath in his fight
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 10th, 2019 at 12:00pm
Posted 2019/03/10 at 12:00pm
#9
Top Spin could just a slide animation
But good point with the Ice breath(although a majority of tier 2 abilities still originate from the game.)
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Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 10th, 2019 at 12:15pm
Posted 2019/03/10 at 12:15pm
#10
@NintendoPanda101 : It wouldn't fit take Guts Man as an example.

On to MM4 the Hardest one

Ring Man: Ring ___ (like running on a ball)- Summons one Giant Ring then he comes hurtling towards the enemy's party

Dust Man: Debris Search- Sucks up everything like Kirby

W.I.P
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 11th, 2019 at 3:08pm
Posted 2019/03/11 at 3:08pm
#11
What do you mean it wouldnt fit,and what do you mean by using guts man as an example?Also lets move this to personal messages.
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Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 19th, 2019 at 11:55am Edited on 2019/03/19 at 12:24pm
Posted 2019/03/19 at 11:55am Edited 2019/03/19 at 12:24pm
#12
Skipping 5 Classic Games
Mega Man 9 abilities and this one is tricky

My boi Tornado Man: Tornado Storm- Unleashes a powerful tornado moving the active player to the bench and it will damage all players on the field

Galaxy Man: Galaxy UFO- Galaxy Man turns into a UFO and Shoot 8 Buster Shots

Jewel Man: Jewel Shard- Removes a shard or shards from a or his jewel dealing multiple damage but it is hard to get hit by it.



W.I.P
^ Top
 
Boruto9
8,073,800 BP
0 TP | 8 PP
Posted on March 19th, 2019 at 12:14pm
Posted 2019/03/19 at 12:14pm
#13
If you can and have the time, can you work on adding mega man 8/Megaman and Bass robots as unlockable robot masters? I really want tengu man and burner man.
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NintendoPanda101
30,373,800 BP
7 TP | 371 PP
Posted on March 19th, 2019 at 12:18pm
Posted 2019/03/19 at 12:18pm
#14
Borutu
Robot Masters are being added by type currently
Whenever the wind rouge star comes around,I'm very sure Tengu will arrive
Burner Man...is a maybe when the fire one comes around.There are A LOT of flame cores still not added (not including sword man)
^ Top
 
Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 19th, 2019 at 12:22pm
Posted 2019/03/19 at 12:22pm
#15
Nah Cross my fingers for Tornado man
^ Top
 
P. Eon
11,911,100 BP
9 TP | 281 PP
Posted on March 29th, 2019 at 10:46am Edited on 2019/03/29 at 10:47am
Posted 2019/03/29 at 10:46am Edited 2019/03/29 at 10:47am
#16
A new KO sprite for Top Man: image
^ Top
 
Salt
37,956,900 BP
29 TP | 725 PP
Posted on March 29th, 2019 at 11:51am
Posted 2019/03/29 at 11:51am
#17
@P. Eon : I don’t know it’s cool but unlikely.

I think The 3 playable characters could get a redesign and Alts if one only Proto Man
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P. Eon
11,911,100 BP
9 TP | 281 PP
Posted on March 29th, 2019 at 4:33pm
Posted 2019/03/29 at 4:33pm
#18
@Red : I hope it gets in!

Proof:
top-mantop-mantop-mantop-mantop-man
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- deleted -
 
Salt
37,956,900 BP
29 TP | 725 PP
Posted on April 9th, 2019 at 12:39pm
Posted 2019/04/09 at 12:39pm
#20
I deleted my last one since this one is more important and worth making...
There should be a rule for obtaining 124 stars all you get is barely anything but Power and a very minor but not-worth-it award...

There should be a Boss Rush where you defeat as Much enemies as possible the long they last the more BP they get
A secret boss like the Yellow Devil or the Stardroids
A load of BP for getting every star

Now all I get is 10,000 BP every Player Battle outside of that I barely anything
^ Top

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