Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on April 15th, 2019 at 3:24amEdited on 2019/04/15 at 3:34am
Posted 2019/04/15 at 3:24amEdited 2019/04/15 at 3:34am
Like I said, Let's start something fresh, Here are some possible abilities: - Item Relay: The gives away their current item to someone on their team. However, If they already have one the user is basically throw their ability away, so use it wisely
- Core Blade: Like Core Laser, the user summons a blade using their main core type and Cutter
- Core Tornado: The user generates a tornado with their main core as the main element, then it targets anyone on the opponent party
- Core Storm: Like the overdrive attacks and Core Laser combined
Also, I think there should be another Doctor for Energy, either one from the comics or Manga (if there is one there) OR Mega Man X but that is extremely rare
For Yellow Devil's sprite size, it is possible to combine separate sprites to make them look the same? Example: A sprite block for the arms, a sprite block for the torso, and a sprite block for the legs.
Posted on May 8th, 2019 at 10:54amEdited on 2019/05/08 at 11:42am
Posted 2019/05/08 at 10:54amEdited 2019/05/08 at 11:42am
I'll weigh in my opinion on the Veteran Bonus. While it sounds nice to gain more points for being around for longer, I just think it'd be more fair for there to be ties instead since now people can collect and beat everything, unlike in the past few years where completion was especially tedious and unattainable. This must sound rich coming from me now, doesn't it? Also, the guy in 3rd as of writing has a bigger VB than both me and Fauster, and the only reason he isn't above me is because of Player Battles. Quite a lot of people on the first page were here for a lot longer than us, actually.
Anyway, Another thing that seems weird to me is that Acid Man has that exact same numbers as Ice Man but he has four more point in Energy and 4 points less.
And most Flame types characters are Too similar from what I can tell they are 3 robots withheld weakness consisting of Freeze and Wind Magma Man is a Weaker but faster and more defensive Fire man as Flame as an immunity rather than Affinity. The newest one with this Torch Man is weak to it as well why not Water or Earth to make him stand out. Also, Impact Man was never seen going fast (other that using his weapon Pile Driver) and he only jumps not move with His Feet. When he uses his Power Gear he is shown make the ground shake with TWO DRILLS. I’ll honest upgrade his Attack by 30 or more and lower his speed by 30 or More.
Posted on May 27th, 2019 at 3:13amEdited on 2019/05/27 at 3:16am
Posted 2019/05/27 at 3:13amEdited 2019/05/27 at 3:16am
Whoever Made this were out of their MIND How comes BASS has NO Resistance, Affinity (what he used to have) or Immunity. However, every other robot HAS SOMETHING IN THOSE THREE CATEGORIES! (I'm mad because he's my favorite out of the starters) Hey at least he's not weak to Heat Man anymore or anyone from MM1