Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
If this game is just for the Classic Mega Man there's no point for this How about the Dr from MMX I don't know the name of he can boost WE by 25% So now we have more RM and Mavericks (I that were to happen)
@I have no name... : That would be Dr.Cain, or perhaps you mean to mention Dr.Doppler? either or, i'm pretty sure that would be suicide on the people here who are already working on the newer RM's that were promised for the next updates. (Not that i'm aware of, but i'm pretty sure of it.)
Magnet Man: Magnet Shield- Protects himself with a magnetic shield sucking in opponent for 4 turns there's a chance of the attack doing damage however will be unable to move or switch
Hard Man: Hard Quake- Hard Man jumps into the air the come back down with his head causing an earthquake (sort of)
Snake Man: Snake Ivy- Snake man sends out one poisonous snake if the opponent get hit by the move they will take damage each turn
Shadow Man: Shinobi Frog- If you know Naruto you know what I'm talking about Shadow Man summons a Big Frog to shoot out fire or something
Needle Man: Needle Stab- Needle Man gets one Needle and Stabs the opponent with it and it will deal a lot of Damage
Top Man: Dance Floor or Top Floor- Top Man asks his servant to set up a Dance for 1 turn then the opponent's party will dance along with the music lowering their Attack Speed and Accuracy
Gemini Man: Gemini Clone- Gemini make summons a clone of himself the clone is like a Mecha it has the same moves as Gemini however he's Faster and it slightly have more defense other than the clones stats are lowered by 50%
Spark Man: Spark Charge- Charges up a Spark Shot like mega buster but ever turn it slighty gets stronger it stops after the 7th Turn
What do you guys think? Cool Idea or I need to make adjustments to it?
@NintendoPanda101 : To me that just a quick strike unless if he's spinning too then that's what his top spin was supposed to be then every character needs a spinning animation and they don't need to be from the orgin game take Ice man as an example he never had Ice breath in his fight
Borutu Robot Masters are being added by type currently Whenever the wind rouge star comes around,I'm very sure Tengu will arrive Burner Man...is a maybe when the fire one comes around.There are A LOT of flame cores still not added (not including sword man)
I deleted my last one since this one is more important and worth making... There should be a rule for obtaining 124 stars all you get is barely anything but Power and a very minor but not-worth-it award...
There should be a Boss Rush where you defeat as Much enemies as possible the long they last the more BP they get A secret boss like the Yellow Devil or the Stardroids A load of BP for getting every star
Now all I get is 10,000 BP every Player Battle outside of that I barely anything