Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
"and player battles is just decent... you start of with HARD OPPONENTS with 1024 Stars and then once your around 2000 you get easy and pathetic fights what makes it even worse is that you can almost once shot them if you collect enough stars and have the strategies. For me is just get Fuse man and use Dynamo Bolt and give him a Charge Module and that's it. I would offer how to fix it when I feel like it because at this rate I am at 1216 Characters."
It starts with those close to your leaderboard rank. When it runs out, it just puts everyone else there, including those who made an account but never played past Intro Field.
"One thing before I start, it's the end of June and no Robot Master based of Crystal has arrived that's how bad it is."
Before December, the game went years without updates that added robots or fields it seems. They were trying to add abilities that were too hard to add such as Gemini Clone, which is why it took so long. If you want to know why the website went down, bots attacked us, and clearly that is top priority.
"If i had to give a few suggestions is to make the Stars Optional"
They recently were. You don't have to get them. You just do so if you want to be stronger.
"Actually listen to EVERYONE'S feeedback because I far as i can tell most of the glitches I/someone else said has most likely been ignored."
You really need to join the Discord server. Tons of glitches get reported there and are pinned for review within hours. Fixed within days. It is likely that the real time notification made the community on the website a lower priority.
Posted on July 1st, 2019 at 1:47amEdited on 2019/07/01 at 2:14am
Posted 2019/07/01 at 1:47amEdited 2019/07/01 at 2:14am
#5
@Beta Shadow : So, it doesn't mean he should only trust (or whatever way you want to put it) them/ provide all of the goodies to the discord members. I bet more than half of the community (or like most of them) don't have.
@Yoshi2019 : Actually, I fondly remember go up against TailsMK when I barely had stars (If so then I might've been patched)
Anyway to add on to suggestions could there be more bosses like Dr.Wily in his capsule/ Doctor Capsule (thingy) At the time of writing this I just released there are new Sprite Remakes so that's better.
"@Beta Shadow : So, it doesn't mean he should only trust (or whatever way you want to put it) them/ provide all of the goodies to the discord members. I bet more than half of the community (or like most of them) don't have."
What did Beta Shadow do? The game and Discord are only legal for 13+
You can create an unclaimed account without any email or login without using the app and just going to the website. Besides, the community section of the website gets adequate attention. The full changelog not being posted here is because changes are being made constantly, resulting in a lot of Community notifications. A changelog about the greater changes is usually made in the News tab every month a new robot or significant change is made.
Could you make a "Player Battle Team"? Like, have an option for the player to set their player battle team of robots and doctor for others to fight rather than what seems to be the first six robots in their lineup, sort of like the Battle Box in the more recent pokemon games. I think that would change the monotony of just Dynamo Bolting Megaman for 1000 battles, and it would kind of make the "Player Battles" feel more like "Player Battles" rather than feeling like beating someone who just started. Also, I think that it would be cool to have rematches with other players. I don't know how that would possibly work, but I mean, when a really powerful Robot Master comes out (such as Crystal Man), there's a possibility that that robot was put into some players teams, right? I don't think rematches should give points though.
Posted on October 26th, 2019 at 12:22amEdited on 2019/10/26 at 1:55am
Posted 2019/10/26 at 12:22amEdited 2019/10/26 at 1:55am
#10
Here are my Suggested Updates for the Game!
-Classic Alts What I mean is make an ALT that changes Robots to their ORIGINAL Design! Except Mega Man and Proto Man (I think) haven't really changed and Disco and Rhythm are from this Game.
-Roll's... Alts... So... You know Powered Up Right? In that Game there were ALOT of Roll Costumes. So You Probably might already know what I'm Saying. Put ALL those Costumes as Alts for Roll. Though to be fair, Roll would have "To Many" Alts so Don't take this too Seriously... OK? ROLL, NO!
-Mega Man? and Bond Man It would be Really Nice to add the Copy of our Hero and the Scraped Robot Master from Mega Man 1 make it to this Game! But there is a Problem with Bond Man... he doesn't have a "Genesis" Remix. But you might be saying What about Mega Man? (I mean the Fake One) Well in that case he could have a Gimmick where he would be in other Robot Master Stages Randomly. That would be Cool! But It's Sad as we must leave Bond Man Away... For Now...
-Bosses as Robots It would be a Great addition to use Bosses for your Team! But you might be saying, NU! TEH KEN OWNLY BEH BOSS! Well... Picture this, why did Ballade and Sunstar Help Mega Man? And why did King Become GOOD? Don't try and Stop me... also why are Bosses used with the Robot Command? HM?
-A New Dr./Player Now Look here, we only have Mega Man 1-4 Chapters, Not Including MM3. So maybe we can make a New Player! Like Mr.X! Or maybe whatever the Site Would like to do. Also can we have a way to Change Light to Right?
And those are my Suggestions for Mega ManRPGPrototype! If these Updates ACTUALLY come, Then I will delete them as they are Added. I also might add NEW Ones!
Posted on November 20th, 2019 at 12:54pmEdited on 2019/11/20 at 1:08pm
Posted 2019/11/20 at 12:54pmEdited 2019/11/20 at 1:08pm
#11
can we have a mega man x event or story where you get x zero and axl and you have x1 x2 and x3 mavricks or make it a hunt event where you get x zero and axl and you have to fight mavricks at random or some way of that sort I just really like mega man x and you could have dr cane as the leader or just make x as a skin for mega man zero a skin for proto man and axl be a skin for bass
@Megamanzxadvent56 : You do realize that you know it takes like a few months to make a Robot master right? So if your gonna tell them to make a Event with 3 Games within it, you are gonna make the Developers Really tired as they need a Break in between updates. So I recommend that it should ONLY be about the 3 Robots that you can get but you need to fight them, (X, Zero, and Axl) But what you are asking is for is a BIG CHUNK of an Update. Developing is Hard you know? No offence but I think it’s best if it’s only X, Zero, and Axl.
(By the way I’m not a Developer if you are asking)
Posted on December 4th, 2019 at 3:13pmEdited on 2019/12/04 at 3:16pm
Posted 2019/12/04 at 3:13pmEdited 2019/12/04 at 3:16pm
#14
Can you guys nerf mechas in story missions? I'm trying to progress in Wily and Cossack's missions, but the mechas keep clearing me out or leaving me with not enough HP to even fight the Robot Master [who automatically has Super Arm blocks -- that's really tough! ;( ] I think it's because there's too many of them or they have really high stat boosts. Is anyone else having trouble or am I just bad at the game?
@ElecSpark : It’s true... The Mechas are easy to beat, but what do you mean they are Hard? Do you mean the Robots? I mean yes, they are Hard but it’s easier if you go for the right robot masters but it’s possible to kill every robot master in order except Cossack because Bright Man requires you to get a lot or buy a robot master
Posted on December 4th, 2019 at 7:48pmEdited on 2019/12/04 at 8:01pm
Posted 2019/12/04 at 7:48pmEdited 2019/12/04 at 8:01pm
#16
I want Drill Bomb and Copy Vision,they are Drill Man and Astro Man's weapons.Like seriously they are playable but we don't have these weapons.Also we need the unlock robots missions back.I don't want more than this.Also,did you guys changed Magnet Man and Drill Man sprites?Not goona lie, they are looking great.
Posted on December 11th, 2019 at 7:30pmEdited on 2019/12/11 at 7:42pm
Posted 2019/12/11 at 7:30pmEdited 2019/12/11 at 7:42pm
#18
@Soren : "The Mechas are easy to beat" Maybe you misread my comment, the mechas are kinda tough lol! They start getting tough in the Dr. Wily missions,but all the ones you have to fight in Dr. Cossack's missions and their stat boosts... my team's pretty wiped out before I get to the robot master! Because they have one offensive move too, I don't think they're very fun to fight either. And if you get past them, then Cossack's robots have the super blocks so even using really good strategies, you can't make much of a dent and end up having to reprepare all over again. The missions are definitely a little tougher at the start than when I first played, so Cossack's gonna be tough to get through...
Posted on December 15th, 2019 at 8:00pmEdited on 2019/12/15 at 8:19pm
Posted 2019/12/15 at 8:00pmEdited 2019/12/15 at 8:19pm
#20
@ElecSpark : Hi Elecspark; I'm sorry you're having trouble! If you're having difficulty, I do have some recommendations and things to keep in mind:
I would take to consider Dr. Cossack's campaign as an unofficial "hard mode" of the game. Likewise, Light's would be the easy campaign and Wily's would be the intermediate. If you find yourself stumped, I'd suggest heading back to progress in Light and Wily's campaigns first. Progression isn't necessarily linear in Prototype, and you can always head back to earlier campaigns to find ways to progress. Since you've made headway completing Wily's campaign, you already have new advantages now that you can utilize in Light's campaign. Likewise, progressing further and further in Light and Wily's campaign will also serve the benefit of giving you new tactics to succeed in Cossack's campaign as well. While their difficulties do differ as I said, everything you complete is of a unified benefit to all three doctors, and preparing in one campaign will ensurably pay off in your work in another campaign!
Some other things, - Don't feel afraid to use items! Auto offers a wide array of items that you can use without consequence, which'll help you out when it comes to restoring strength after you take on Mechas and face the Robot Masters! - It may sound painfully obvious, but don't be afraid to use super-effective moves! With Robot Masters, you don't always have to unlock them right off the bat. You can gain their weapons simply by winning the mission no matter what, and that's often enough to give you an advantage in taking out other Robot Masters of the cycle. It never hurts to come back and unlock them later. Likewise, make sure to study Mecha weaknesses. There's no consequence in hitting them with super-effective moves at all, and should stop them from ever wearing your team down at all. In fact, hitting them with super-effective moves can help create cores, which you can use to strengthen your robots or be used to sell in the shop for more items! - You can share robots, moves, and items between all doctors. In fact, transferred robots may often grow in experience faster than non-transferred robots. Here's a good strategy to try for Cossack's campaign; Toad Man's Rain Flush can acridly tear down your team, but Dr. Wily's Bubble Man is completely immune. Try giving him a Wily Buster and watch as Toad Man won't be able to even touch him! - If all else fails, it never hurts to grind. It's never fun, but the intro field offers a experience multiplier and should quickly give your robots a little extra strength to take down any troublesome opponents.
@ShadowVictor75 : Don't worry, ShadowVictor! Copy Vision and Drill Bomb are definitely intended to be added at some point; much like how the MM1 and MM2 robots have two distinct abilities, it is our dream to hopefully eventually do the same for all the playable robots. We just... have to make sure every robot at least gets one first. Since Drill Bomb and Copy Vision are genuine canon abilities, those are likely candidates for their second moves (as would be the case with Tengu Blade too). I also agree that more Challenge Missions would be great! I think they're a great replayable way to introduce and teach about new content, and in the case of a new Robot Master, I definitely would want to continue that approach. We just... need to have new Robot Masters ready first before we can have new Challenge Missions >_> And thanks for the compliments on Magnet Man and Drill Man! I'm probably biased in saying so but I think they look awesome! Hopefully we made Magnet and Drill fans proud!
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