The title was made up by me, and most likely isn't the name of the update.
So, because the sneak peeks have been posted on the MMRPG Facebook page, I decided to inform others who don't happen to have an FB account. So enjoy, all speculation is welcome and I'm going to make my own analyzing and speculation too.
So, what we have so far: Bass is playable New Earth and Water type support moves (they look like possible status effects, or maybe they change the resistances?) Many other new abilities, including Mega Ball New great looking stages
From one of the descriptions: "A new aesthetic feature of the update includes "rotating" sprites when a robot is damaged. With CSS, I've made it to that robots will rotate slightly away (as if falling over) when damaged by an attack."
I'm very excited for this update, so I can look for new bugs just because it is the very first really big update, and I really can't find any words here. I'm just very hyped. So yeah, feel free to speculate and get excited.
Adrian emailed me some more teasers :O
Those are some juicy teasers, and seems like there is another possible status effect, this time a Flame type one.
Sneak Peek: Mega Man 4: "The Meganificent Update" Posted by Brorman on August 27th, 2013 at 2:22pm Viewed 1943 Times
Posted on August 27th, 2013 at 10:40pmEdited on 2013/08/27 at 10:56pm
Posted 2013/08/27 at 10:40pmEdited 2013/08/27 at 10:56pm
Hey Brorman! Thanks again for making this topic, and sorry to everyone else for the lack of updates lately. I haven't had a whole lot of extra time lately and have been spending what little I do have programming rather than posting updates. >_> The only reason the Facebook page sees updates is because it's super-easy to upload photos to it and post from my phone. :P But yes, lots of updates are coming and I'm excited to share them with all of you when they're finally ready!
I should clear something up though just to prevent sadness, but this update does not contain MM3 related content. This is strictly a MM4 update, as the game (and robots therein) are the platforms from which I plan to build the rest of the game. Three doctors with three distinct base-teams, Dr. Light and the MM1, Dr. Wily and the MM2, and then Dr. Cossack with the MM4 robot masters. That leaves three and the rest of the series up for grabs, and instead of simply clumping them all together I want to strategically add them to each of the doctor's campaigns, hand-picked from the rest of the games. As such, MM3 robots will definitely appear, but not yet. Apologies if this makes anyone upset, but I have a master plan I swear!
Maybe more previews will make it up to you guys? :P Here are some early drafts of the stage backgrounds - I'll probably change them slightly before launch, but I think they're turning out pretty good so far. Definitely want to add a bit more depth to a few though. We'll see...
Posted on August 28th, 2013 at 9:03amEdited on 2013/08/28 at 9:25am
Posted 2013/08/28 at 9:03amEdited 2013/08/28 at 9:25am
Ah, I should've guessed that no MM3 content because none of the teasers had anything related to it. And I don't mind having to post stuff manually here, means more time for you to spend on making the update. Also this is a place for discussion for those who don't have Facebook, like I mentioned in the OP.
Posted on August 29th, 2013 at 11:10amEdited on 2013/08/29 at 11:17am
Posted 2013/08/29 at 11:10amEdited 2013/08/29 at 11:17am
Sorry about that Brorman. I might add a new ability or something for the MM3 robots, but no stages or unlockability this update, unfortunately. They WILL come though, I promise. MM3 as a whole has one of my favourite collection of bosses (despite their messed up weakness cycle) and I definitely want to add them properly. Here are a few more field backgrounds to tide you all over (at least a little bit):
EDIT: @Shadownnico - well maybe not the biggest update in history, but still pretty big. Remember, the MMRPG used to look like this : Prototype 2012/01/09
Posted on September 11th, 2013 at 12:16pmEdited on 2013/09/11 at 3:58pm
Posted 2013/09/11 at 12:16pmEdited 2013/09/11 at 3:58pm
Another few weeks. I keep telling myself "I'm ONLY going to add these features in the new update" and then changing my mind and starting to program more. It's definitely being worked on though, I promise. It's just HUGE and everything will change in some way to be a more complete, rounded experience that resembles the final version of the game a bit more.
Regarding Bass, existing players (such as yourself) will find their current ProtoMan transferred to Cossack and have his original player setting updated appropriately. The robot will have the same level, stats, etc. but be given to Cossack instead. Wily will unlock a new, Level 1 Bass and it will be "his" from here on out. Light remains unchanged. Existing players will find the "flow" the game a little weird at first due to the changes (including multiple popups when you first log in again), but for new players it will make a LOT more sense.
UPDATE: Just so you know my progress, I am now done creating the backgrounds for all eight new stages and I've also completed converting all the music for the new stages too. Right now I'm working on the minor enemies that appear in the background and then after that I'm going to go back to tweaking the mission structure. One change that I think will be fun is in regards to the Bonus Field - previously it was always Level 30, but now it will have robots appearing at random levels between X and Y, with X being the lowest level robot on that doctor's team and Y being the highest level robot on the team. Because of this, it's easy to play around with it and "force" a team of all Level 100s or a team of all Level 1s - a small tweak to be sure but one that I've been having a lot of fun with myself. :)
Hello again! The field previews above have been updated with recent changes - they now have a bit more depth and I tweaked the animation slightly as well. Additionally, I'm posting previews for the remaining fields below - let me know what you think!
@Spinstrike I've actually gone through the exact same thought process regarding Cossack's support character and I've decided to create an entirely new robot.
Fan We know too little about his personality and abilities to give him any meaningful place in the game - anything we could do would just be made-up, and if we're going to be making stuff up anyway why not try something new?
Plum She was my next possibilities, and although I love her design and might add her to the game in some other capacity, she just doesn't seem like the same type of "support" robot that Roll and Disco are. I mean yes, she's a support bot, but of a different variety. I might be able to make it work, but at the moment I don't have any ideas for her that play off her history but don't overlap with any existing abilities for the other two.
Ran Cossack Never heard of her/him so I'll have to look into it. I'd like to avoid fan-characters (other than my own) being put into starring roles - it's just too difficult getting permission and then making sure we're both okay with how she's portrayed.
Kalinka I wanted SOOOO badly to have Kalinka as Cossack's support bot but the idea of having a human fight (especially a lady-type) seems... wrong. I hadn't considered a mecha suit, which would honestly look pretty awesome, but then she'd appear unbalanced with the other two. :|
New Robot This is the option I've settled on. The actual details of design and abilities are up in the air, but it will be another lady (we can always use more ladies) and her name will play off of Proto Man's "real" name just like Roll plays off of Mega Man's. Wonder what it'll be? ;)