Base 1-2: Creating two neutral sprites for Gyro Man was very easy as his spinning propeller unit on his back effectively shows time passing with every spin.
Victory: One may jump for joy when happy but Gyro I imagine would jump and fly for joy when happy. He also seems to be pointing and mocking his fallen opponent.
Defeat: His propeller blades seemed what would most likely break after suffering a defeat.
Shoot: So here we have two options. However as I suggested in my notes at the bottom, I thought we could use the second sprite as a special ability. Especially since Gyro Man being in the air is being his element. This idea was inspired by an ability from a Transformers game I used to play.
Throw: This unedited sprite came directly from the game. Personally to me however, it looks as if he is trying to carry or pass something very carefully.
Slide: When making sprites, I try to the best of my abilities to add some realism to them. So when I imagined Gyro Man sliding, I think his propeller unit would get in the way which is why I have him remove and hold the unit during this action.
As for the last two - Defend and Damage, I go for the usual. As you can already probably tell, this sheet has no extras, either because I wasn't in the mood during the sheet's creation or I couldn't think of anything special to do with the character. Well come back next time for a more colorful sheet. As we take a look at a more explosive character. Thanks for reading and until next time, cya!
Adrian Edit : These are great sprites and indeed there's a story behind each and every frame, but an entire thread devoted to discussing each one is not necessary and as such I'm locking the thread now.
The Visuals of the MMRPG Prototype - Characters - Gyro Man Posted by MMX100 on February 13th, 2017 at 12:30am Viewed 456 Times