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MegaBossMan
MegaBossMan
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ADRIAN EDIT : As far as that screenshot goes, yes - I am trying to add the shop in this update. Or at least something resembling one. I'd like to keep the exact mechanics a secret right now while I finalize details, but I think it will add a very fun layer to the game and make much use of all those extra Energy Pellets and Weapon Pellets you have laying around in your inventory. :P Oh, and before you get too excited the star-shaped item is just a Field Star (which are items as far as the programming is concerned).

Spring Update Preview : Mega Man Goes Shopping
Posted by MegaBossMan on March 26th, 2014 at 9:50pm
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MegaBossMan
 
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Posted on June 6th, 2014 at 1:16am Edited on 2014/06/06 at 1:34am
Posted 2014/06/06 at 1:16am Edited 2014/06/06 at 1:34am
#1
" Do you hate how much I email you?  I'm sorry but I'm just excited to share what I've been working on.  :P
Image Tooltip

In this screenshot you can see how the MM3 fields can be integrated into the game just like any other base field.  New fusion stars can be created using the fields, of course, bring the total number of possible stars to... 992?  I think that's right.  Make note of the specific fusion fields that appear in my save file, specifically the Power Collider field.
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In this screenshot we see the new player battles missions but under someone else's username - Trouble Bruin.  As you can see, my player data appears on the Power Collider field from the screenshot above. This is because the fusion field your player data appears on is now directly controlled by which fusion fields you have for that player in your save file (one of the four, randomly).  You can also see that I have a +590% starforce boost that will work exactly as you'd expect in battle (making my player data rather difficult).  Also make note of who is on my team.  I'm no Megabossman, but I do have several Level 100 robots... so why would a new, level 10 Gemini Man appear first in my party?
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Robots can now be marked as "favourites" simply by clicking the heart icon under their mugshot in the robot editor. This status can be toggled on and off easily, and has relatively little effect in-game, but favourites benefit from other perks.  On the robot select screen, favourite robots always appear first, and the same is true for player battles.  Robots that you have marked as favourite will take precedence over all other robots, and "then" level is considered afterward.  Also note that you can now sort robots in the editor by level"and" number.  :)
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Lastly, your starforce panel will now show your total boost percent in the header, which is the same value that appears on the player mission as you've seen above.
With these extra control options, it should make player battles "much" more challenging and worthy of the battle points they yield.  Hopefully you all agree when the update is released.  ^_^
Well, goodnight.  Gotta work tomorrow.... but it's Friday!  :D
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Reisrat
 
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Posted on June 6th, 2014 at 7:38am Edited on 2014/06/06 at 7:40am
Posted 2014/06/06 at 7:38am Edited 2014/06/06 at 7:40am
#2
Oh man I got to make a guest appearance in both Player Battle screenshots.

EDIT: And my Bass is on his own in the second one, oh man one on one battles.
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Brorman
 
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Brorman
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Posted on June 6th, 2014 at 12:28pm
Posted 2014/06/06 at 12:28pm
#3
Looking really nice, even though yeah I'm quite thrown out of the loop.

Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
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Spinstrike
 
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Posted on June 6th, 2014 at 2:37pm
Posted 2014/06/06 at 2:37pm
#4
I am so pumped up for the update!

Hey MegaBossMan, how much longer until the hype train reaches its destination, so to speak?
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TailsMK4Omega
 
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Posted on June 6th, 2014 at 3:45pm Edited on 2014/06/06 at 3:50pm
Posted 2014/06/06 at 3:45pm Edited 2014/06/06 at 3:50pm
#5
So we can actually choose the fields that the robots defending the players are played on, our Starforce data can be applied, and even increase the likeihood of our favorite robots appearing in Player Battles? I think my work grinding those long hours to produce max stat robots will finally make me the hardest player to beat in the Player Battles. :P

EDIT: I need this boost, since I have the most losses of any player now...
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MetaKirbSter
 
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Posted on June 6th, 2014 at 8:04pm Edited on 2014/06/06 at 8:07pm
Posted 2014/06/06 at 8:04pm Edited 2014/06/06 at 8:07pm
#6
if it comes tomarrow, that would be great! it is gonna be awesome!
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Reisrat
 
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Posted on June 6th, 2014 at 8:10pm
Posted 2014/06/06 at 8:10pm
#7
Thinking about it, Duo Omega could be the equivalent to Nebula Grey from Battle Network 5. Assuming it's Duo Alpha that's the friendly one, that is.
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Spinstrike
 
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Posted on June 8th, 2014 at 2:10pm
Posted 2014/06/08 at 2:10pm
#8
The update didn't come out yesterday... :(

Any chance of it coming out today, MegaBigBossMan?
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TailsMK4Omega
 
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Posted on June 8th, 2014 at 2:49pm
Posted 2014/06/08 at 2:49pm
#9
I didn't think that it was going to come out that soon at least. I'm expecting more around the time of my surgery, which is on Tuesday. I think Adrian had a little too much on his plate to finish that soon. Didn't he say he needed to take the game offline first for some final testing?
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Brorman
 
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Brorman
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Posted on June 8th, 2014 at 6:51pm
Posted 2014/06/08 at 6:51pm
#10
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
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Spinstrike
 
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Posted on June 8th, 2014 at 7:27pm Edited on 2014/06/08 at 7:29pm
Posted 2014/06/08 at 7:27pm Edited 2014/06/08 at 7:29pm
#11
Brorman I'm not mad or anything; I understand completely. But that's the last time I'll ever trust MegaBossMan...(JK)
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MegaBossMan
 
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Posted on June 8th, 2014 at 11:52pm Edited on 2014/06/08 at 11:56pm
Posted 2014/06/08 at 11:52pm Edited 2014/06/08 at 11:56pm
#12
Email time. This is from Adrian, not me. So it's real.

"The weekend has come and gone and as you might have guessed I am still not done. >_>

I DID finish the sprites for all 24 (8 x 3) field mechas, and I finished 1 of their abilities, so I'm very close.

Image Tooltip

I hope I can have it ready by the end of Monday or Tuesday but I can't be sure. I absolutely will try though!

Sorry to everyone for the long wait and multiple delays - I just want it to be perfect!"

- Adrian

As you can see by the first sentence, it DID sound like he was planning to release this weekend. So, I was justified in my answer. Also, I can wait however long Adrian needs to finish the update as long as the goodies we've heard about are really coming. That's even how I end my emails!
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TailsMK4Omega
 
TailsMK4Omega
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Posted on June 9th, 2014 at 12:59am
Posted 2014/06/09 at 12:59am
#13
Let's see here...

Needle Harry
Magfly
Nitron (this was the hardest one for me to figure out, but then I remembered what the enemy looked like)
Returning Monking
Komasaburo
Petit Snakey
Elec'n
Peterchy


With the names, it should be easy to tell which mecha is with which Robot Master.
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MegaBossMan
 
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Posted on June 9th, 2014 at 1:11pm Edited on 2014/06/09 at 1:13pm
Posted 2014/06/09 at 1:11pm Edited 2014/06/09 at 1:13pm
#14
Actually Tails, Needle Harry has been renamed Needle Ned and Peterchy has been renamed Ribitron for the Prototype.
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Spinstrike
 
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Posted on June 9th, 2014 at 4:05pm
Posted 2014/06/09 at 4:05pm
#15
So each model of Nitron has a different core type? Interesting...
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MegaBossMan
 
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Posted on June 10th, 2014 at 12:00pm
Posted 2014/06/10 at 12:00pm
#16
"Hey again,

I finished all the ability animations for mechas last night, so all I need to do now is program the actual frames/actions into the abilities themselves (shouldn't take too long) and then I can take the site down and start updating! Still deciding if I should save it for Friday as I don't want there to be lots of bugs on a weekday when I can't fix them... We'll see.

Either way, he's another in-progress screenshot. Note that the Petit Snakey's in the background are just randomly placed and that will NOT be their positioning when the update is released - I just haven't gotten around to that part yet. :P

Image Tooltip

And this one isn't so much a preview as it's a window into my workspace for those interested:

Image Tooltip

:P"
-Adrian

And another Email.....

"Same deal with these two - they're in-progress:

Image Tooltip

Image Tooltip

That Monking R in the background does not have 4 arms, lol. There's just two sprites there overlapping each other that haven't been properly placed yet. :P"

-Adrian

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MegaBossMan
 
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MegaBossMan
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Posted on June 12th, 2014 at 11:56am
Posted 2014/06/12 at 11:56am
#17
June 10th FaceBook Post-"In progress screenshots of the new update - still need to update the placement of enemies in the background and flesh out their abilities, but otherwise we're almost done!"
Really the photo's are just the ones already seen here so nothing new...

However, did you notice some things in the Workshop picture?

Monkey Punch-Return Monking

Leap Frog-Ribitron

Elec Spark-Elec'n

Snake Shot-Petit Snakey

Power Spin-Spin Fiend

Nitron Bolt/Ice/Fire-Nitron

Magfly Missile-Magfly

Pins'n Needles-Needle Ned

My god, those puns are hilarious.

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Spinstrike
 
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Posted on June 12th, 2014 at 4:33pm
Posted 2014/06/12 at 4:33pm
#18
The update's coming out tomorrow!

I can't b the only Hiimdaisy fan on the site...can I?
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MetaKirbSter
 
MetaKirbSter
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Posted on June 12th, 2014 at 4:43pm
Posted 2014/06/12 at 4:43pm
#19
Well, great! because friday is my favorite day. i have summer vacation anyway...
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MegaBossMan
 
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Posted on June 12th, 2014 at 5:02pm Edited on 2014/06/12 at 5:02pm
Posted 2014/06/12 at 5:02pm Edited 2014/06/12 at 5:02pm
#20
Woah, SpinStrike, hold your horses. We don't know for sure. Now it's most likely tommorow, but don't get your hopes up just yet. But Adrian did tell me he just has to tweak a few things and it'll be done. So likely, but maybe, ya know?

Also, that picture is adorable, so props for that.
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