Mega Man RPG Prototype Game Development

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Prototype Devroom : Website Suggestions

March 17th, 2013 at 2:10pm
 
Developer
Ageman20XX
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Please use this thread for any feedback or suggestions regarding the database, community, gallery, leaderboard, or any other pages on this website and let me know what you all think. I'm more than open to constructive criticism and have added plenty of suggestions to the website in the past, so don't be afraid to post.

If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. I look forward to everyone's input! :D

For game-related suggestions, see this thread.
Prototype Devroom : Website Suggestions
Posted by Ageman20XX on March 17th, 2013 at 2:10pm
Viewed 6444 Times
 
Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on March 18th, 2013 at 7:59am
Posted 2013/03/18 at 7:59am
#1
What do you guys think about threads devoted to each robot master, player, and/or ability? Or maybe all robots are discussed in one thread, all players in another, etc. It would be nice to comment on specific weaknesses, abilities, stats, etc. but I want to know what you guys think. :P
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Contributor
Brorman
3,680,000 BP
15 TP | 139 PP
Posted on March 18th, 2013 at 10:49am
Posted 2013/03/18 at 10:49am
#2
I think one thread for each Mega Man game would be pretty nice, grouping the RMs into a group of six and a couple of groups of eight. One thread for type/weakness discussion? I think abilities deserve 2 threads, one for suggestions and one for discussion, abilities are the ones that get changed most usually anyways. Oh, and a "Mark as read" thing would be nice. (Doesn't really belong here, but Bright Man has 175 points of speed, instead of 75, could you fix it?)
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on March 18th, 2013 at 12:40pm Edited on 2013/03/18 at 12:43pm
Posted 2013/03/18 at 12:40pm Edited 2013/03/18 at 12:43pm
#3
Thanks for the suggestion - having them grouped by game might be a good idea. I'm wondering if maybe auto-generated threads for each robot/player/ability might be better - just to prevent clutter - but I like the sound of per-game threads. I'll post an update once I've decided. As far as the mark-as-read, I'll look into it. Right now the "new" flags are cleared when you reply to a topic OR log out then back in again, but mark as read would also be handy for sure.
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on March 18th, 2013 at 12:43pm Edited on 2013/03/18 at 12:45pm
Posted 2013/03/18 at 12:43pm Edited 2013/03/18 at 12:45pm
#4
Oh, and sorry about Bright Man's stats. I'll fix that as soon as I get home. >_>
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Guest
 
Guest
0 BP
0 TP | 0 PP
Posted on March 29th, 2013 at 10:42pm
Posted 2013/03/29 at 10:42pm
#5
because the weakness of the iceman is not fire
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Mega Man X
2,808,700 BP
4 TP | 6 PP
Posted on March 29th, 2013 at 10:49pm
Posted 2013/03/29 at 10:49pm
#6
because the weakness of the iceman is not fire
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on March 30th, 2013 at 4:09pm
Posted 2013/03/30 at 4:09pm
#7
"Ice Man is capable of functioning in hot environments, though he is less powerful there."
Ice Man > Mega Man Knowledge Base
He does not function as good in fire, but he is not weak to it. Is that what you're saying?
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Contributor
Spinstrike
5,014,000 BP
6 TP | 262 PP
Posted on June 26th, 2013 at 11:43am Edited on 2013/06/26 at 11:45am
Posted 2013/06/26 at 11:43am Edited 2013/06/26 at 11:45am
#8
I was thinking of something along the lines of a "suggestion box", where people could submit ideas for the game.
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on July 1st, 2013 at 11:34pm
Posted 2013/07/01 at 11:34pm
#9
Done and done. Check out this thread for all your suggestion box needs. :D
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on July 6th, 2013 at 1:34am
Posted 2013/07/06 at 1:34am
#10
I've updated this discussion thread and it will now serve as the "official" discussion thread for the entire community section on the website, as well as any related features like commenting and avatars and even just general use. Just leave a comment here and we can keep the discussion going. :)
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The Keep Man
816,000 BP
11 TP | 81 PP
Posted on July 11th, 2013 at 9:20pm Edited on 2013/07/11 at 9:21pm
Posted 2013/07/11 at 9:20pm Edited 2013/07/11 at 9:21pm
#11
Why not all characters have "passive effects" like HeatMan, FireMan or AirMan?
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on July 17th, 2013 at 10:56pm
Posted 2013/07/17 at 10:56pm
#12
@Keepman96 : What do you mean by passive effects? Can you explain? Sorry... >_>
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The Keep Man
816,000 BP
11 TP | 81 PP
Posted on July 19th, 2013 at 3:35pm
Posted 2013/07/19 at 3:35pm
#13
Passive effects: something natural from someone
Example: Fire Man: Fire atacks don't hurt him/Fire attacks cures him
You understand now?
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Contributor
MetalMan
2,988,100 BP
7 TP | 39 PP
Posted on July 26th, 2013 at 7:53pm
Posted 2013/07/26 at 7:53pm
#14
Can we have alternate skins for Some Characters. Bad box art Mega Man, Mega Man from the Captain N cartoon. All the MM! -MM3 RM's that appeared in the Captain N Cartoon. Mega Man and Porto Man With out Helmets. Also, I was thinking about maybe having a level as a concert venue and have Sprites of the band "The Proto Men" in the back Ground" Maybe even have an 8 bit version of one of there song for the level.
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Contributor
MMX100
2,199,300 BP
17 TP | 91 PP
Posted on August 6th, 2013 at 11:09pm
Posted 2013/08/06 at 11:09pm
#15
Seeing how users are getting into posting links to videos, how about being able to embed videos in the forums?
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on August 27th, 2013 at 10:57pm
Posted 2013/08/27 at 10:57pm
#16
Alternate skins would be pretty fun if implemented right, but at the moment I'm thinking they'd clash with some other... feature I want to experiment with. I'll keep it in mind though and get back to you (or you'll just suddenly see it in an update). :P

And I think have video embeds would be awesome. I might do it the same way as the images though, and just have any existing YouTube links auto-turned into embed codes via some code magic. I'll let everyone know when I do and if you have to do anything extra on your part. :)
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vaati
515,500 BP
1 TP | 19 PP
Posted on August 28th, 2013 at 6:16pm
Posted 2013/08/28 at 6:16pm
#17
i have this ideas that work in conjunction: shield bars and shield breakers. for the former, the entire team would share 1 "shield bar", 1 robot's shield bar would be as much as its defence. while an entire team of 8 would have a HUGE shield bar of all their defence! as for shield breakers, they happen when the enemy's shield bar hits 0, and a HUGE attack is unleashed by the fighting robot PLUS the benched robots count as a damage multiplier! here is some ideas for the shield breakers and their types:

cut man: colossus cutter (intakill)

pharaoh man: sunrise orb (power spread)

quick man: extremespeed man (super form)
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NinjaLink
3,246,200 BP
5 TP | 17 PP
Posted on September 3rd, 2013 at 10:57pm
Posted 2013/09/03 at 10:57pm
#18
Out of curiosity, (I've been playing Megaman and Bass some recently) is the Ice Wall going to work similarly to the Super Arm? So that the first usage of it makes the wall and the second throws it?
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KingYamato
4,175,200 BP
3 TP | 34 PP
Posted on December 8th, 2013 at 6:14pm Edited on 2013/12/08 at 7:09pm
Posted 2013/12/08 at 6:14pm Edited 2013/12/08 at 7:09pm
#19
Just out of curiosity, is there going to be any difference between Uranus' Deep Digger and the Super Arm?
Also, if we can unlock Robot Masters that are not from MM1, 2, or 4, when are they going to be made avaliable for unlock?
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Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on December 30th, 2013 at 4:05pm Edited on 2013/12/30 at 4:11pm
Posted 2013/12/30 at 4:05pm Edited 2013/12/30 at 4:11pm
#20
@vaati : Love the concept and I'll definitely consider it for a future update. Lots of work involved but it may be well worth it. Might overly complicate the battle system a bit too, but that can be worked out. Super forms are cool too! At the very least super-forms of the main heroes would be awesome, but we'll see!

@NinjaLink : To be honest I haven't thought about it yet, but given how the Ice Wall works it may well be very similar. It would obviously be different in typing and a different weakness, but maybe the effect will be tweaked a bit too? Kind of like how Skull Barrier is similar to Leaf Shield but not identical.

@MP36PH3S : Like the Ice Wall, I have not given this much thought yet but it very well might be similar. It doesn't have to be and I might change the function of the ability entirely, but that's not something that'll happen for a while anyway. The Stardroids are so far off it's not even funny... >_> About the MM3 and MM5+ robots? Yes they're be unlockable. When? Not sure, but definitely not before their respective stages are done.

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