Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!
That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).
Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!
A complete moveset MUST contain the character's... -...Name, and what game they come from. -...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them. -...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat. -...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each. -...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.
You could also add some extra bits to add some flair to your character, such as... -...A numerical designation(i.e. Proto Man is DLN-000) -...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job. -...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.
If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!
EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.
EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?
A complete field MUST contain...
-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four). -What game (Mega Man or otherwise) the field comes from. -The Field's primary core type. -The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier. -The Robot (fan-made or otherwise) associated with the field. -The Mecha (fan-made or otherwise) associated with the field.
-A short description of what the field looks like (1-2 sentences is good). -Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 17170 Times
Shadow Joe use his shield as a Buster Shot, he take less Damage while he is charging
Description: Created by Dr. Wily, Fade man was the 4th of the Wily Clan to destroy Mega Man and Roll... After, the event of Mega Man and Bass 3 Mega Man took Fade Man to be rebuild.Nowadays, Fade Man help Mega Man on special occasions but most of time he fights the rest of the Wily Clan alone.
I suck at everything so I'm obviously gonna get a lot of backlash
Well, it seems this thread is going to be revived again. I guess I'll jump along the gravy train and start back up whatever thing I had going on last time I was- ...On second thought... How about I just... Do my own characters instead... yeah...Name: Beta Man Designation: ASN-001 (All-Star Number) Class: Shadowy Hero Robot Core: Shadow
Weakness: Electric and Crystal Resistance: Flame Immunities: None Affinities: Shadow
Energy: 130 Attack: 120 Defense: 80 Speed: 100
Quotes Start: Hey, Robot! Wanna go a round or two? Taunt: Wow, either you're getting sloppy, or I'm getting better! Victory: The true All-Star wins again! Defeat: Yeah, OK, maybe I walked into that one...
Signature Moves Name: Beta Blast Core: Shadow and Explode Learned at Level: Start Power: 28 Accuracy: 90% Speed: 4 Energy: 5 Range: Party Leader Description: The user launches a ball of purple, Shadow-Core energy that explodes upon impact to inflict a great deal of damage!
Name: Beta Swordplay Core: Shadow and Cutter Learned at Level: 2 Power: 20 Accuracy: 100% Speed: 3 Energy: 3 Range: Party Leader Description: The user strikes the foe with a blade shrouded in Shadow-Core energy to deal damage and sometimes even lowers the target's Defense by 12%!
Name: Beta Rush Core: Shadow Learned at Level: 4 Power: 23 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user charges at an opponent whilst shrouded in Shadow-Core energy to deal great damage!
Description: Created as the first in the series of All-Star Numbers, a set of robots created by Dr. Light in an attempt to balance between helpful robots like his and Cossacks and destructive robots made by Wily, Beta Man was made with the primary purpose of helping out Mega Man, his design even being based off of Mega Man's likeness. Due to his design similarities, however, he is sometimes mistaken for Mega Man by the likes of Bass and the Mega Man Killers, which irritates him at times. Not as much, however, than whenever Ninja Man tries to fight him. Despite, Beta Man has actually went off to go on his own adventures, having partners such as Tone and his brother, Sergeant Man in the past, but currently does it mostly solo these days. But with moves such as Beta Blast, a ball of explosive Shadow Core energy, Beta is set on proving he is a true All-Star and hero.
Weaknesses: Flame, Water Resistances: Electric Immunities: Laser Affinities: None
Energy: 150 Attack: 70 Defence: 135 Speed: 55
Starting Ability Name: Diamond Dust Type: Freeze Power: 13 Accuracy: 97% Energy: 4 Speed: 10 Range: Front Opponent Description: The user pelts the foe with a blast of fine diamonds, inflicting damage and lowering their defence by 10%!
Learned at Level 7 Name: Luster Mirror Type: Crystal/Shield Power: 19 Accuracy: 99% Energy: 8 Speed: 12 Range: Front Opponent Description: The user spawns a great paragon, blocking and reflecting Electric and Laser type damage.
Learned at Level 15 Name: Glace Armor Type: Freeze/Shield Power: - Accuracy: 100% Energy: 10 Speed: 10 Range: Self Description: The user bolsters it's defences by shielding up with a layer of ice, halving damage from Impact, Swift, Cutter, Missile and Nature type damage.
Learned at Level 30 Name: Starlight Striker Type: Space/Freeze Power: 45 Accuracy: 100% Energy: 10 Speed: 10 Range: Opponent's Side Description: The user showers the field and pelts the opponents side of the battle with rays of hard light, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.Name: Concerto - Fighter Mode Class: Lucent Brawler Robot Core: Empty/Freeze Core
Starting Ability Name: Diamond Bash Type: Freeze Power: 13 Accuracy: 97% Energy: 4 Speed: 10 Range: Front Opponent Description: The user pummels the foe with a flurry of crystal-hardened fists, inflicting damage and lowering their speed by 10%!
Learned at Level 7 Name: Cross Chill Type: Freeze/Cutter Power: 18 Accuracy: 90% Energy: 8 Speed: 10 Range: Front Opponent Description: The user slashes the foe with a sharpened blade of ice, inflicting damage with a 75% chance of critical hit!
Learned at Level 15 Name: Skewer Spike Type: Shadow/Freeze Power: 27 Accuracy: 89% Energy: 8 Speed: 12 Range: Front Opponent Description: The user pierces the foe with a cruel spike of black ice, inflicting massive damage!
Learned at Level 30 Name: Comet Storm Type: Space/Freeze Power: 45 Accuracy: 100% Energy: 10 Speed: 10 Range: Opponent's Side Description: The user batters the opponents side of the battle with shards of frozen rock, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.
battle quotes and descriptions coming whenever i feel like making 'em
Weaknesses: Crystal,Missile,Laser Resistances: Explode,Shadow Immunities: Impact Affinities: Electric
Energy: 140 Attack: 105 Defense: 90 Speed: 105
Learned at Level 0 Name: Copy Wave Type: Copy Power: 36 Accuracy: 96% Energy: 0 Speed: 10 Range: Opponent's Party Description: The user sends a Wave that copies the party's attack
Learned at Level 4 Name: Alpha Buster Type: Copy Power: 30 Accuracy: 98% Energy: 1 Speed: 8 Range: Opponent's Party Description: The user charges an Alpha Buster,dealing massive damage.
Learned at Level 6 Name: Shine Type: Laser Power: 22 Accuracy: 96% Energy: 2 Speed: 15 Range: Front Opponent Description: The user *Fox's* Shine to reflects the opponent's attack doing twice the amount of damage ,only for long-range attacks such as Buster shot
Learned at Level 0 Name: Alpha Flash Type: Crystal/Swift Power: 35 Accuracy: 89% Energy: 2 Speed: 12 Range: Front Opponent Description: The user use an Alpha flash to attack the opponent at Blinding Speed
Weaknesses: Laser, Shield Resistances: None Immunities: Cutter,Impact,Flame Affinities: Electric
Energy: 200 Attack: 120 Defense: 70 Speed: 105
Name: Flame Storm Type: Flame/wind Power: 53 Accuracy: 100% Energy: 8 Speed: 10 Range: Opponent's Side Description: The user batters the opponent's party with a fire storm. The ability's power is divided by the amount of robots currently on the field.
Learned at Level 6 Name: Shadow Pulse Type: Space/Shadow Power: 75%-19% Accuracy: 91% Energy: 5 Speed: 10 Range: Front Opponent Description: The user unleashes Shadow Core Pulse Energy. The damage depends on the user's HP.
Learned at Level 30 Name: Pix Burst Type: Empty Power: 100% Accuracy: 100% Energy: 10 Speed: 3 Range: Front Opponent Description: The user charge a Pix Burst for 1 turn then unleashes a powerful Buster, able to 1-hit K.O the user and the opponent
Posted on October 1st, 2018 at 6:33pmEdited on 2018/10/03 at 7:42pm
Posted 2018/10/01 at 6:33pmEdited 2018/10/03 at 7:42pm
Name: Sergeant Man Designation: ASN-002 Class: Military Combat Robot Core: Missile
Weakness: Freeze and Shield Resistance: Missile and Swift Immunities: None Affinities: None
Energy: 130 Attack: 100 Defense: 120 Speed: 80
Quotes Start: So it's you against me... Best of luck. Taunt: Not half bad... But you'll need to try harder than that if you wish to beat me. Victory: If you want to win, maybe take the fight seriously next time. Defeat: I know when I am beat... Good fight, Robot.
Signature Moves Name: Sergeant Missile Core: Missile Learned at Level: Start Power: 24 Accuracy: 100% Speed: 4 Energy: 3 Range: Anyone in Opponent's Party Description: The user launches a missile at the target to inflict damage!
Name: Sergeant Barrage Core: Missile Learned at Level: 2 Power: 14 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes the foe with a barrage of 3-5 missiles to deal a great amount of damage!
Name: Sergeant Rocket Core: Missile and Explode Learned at Level: 4 Power: 32 Accuracy: 95% Speed: 4 Energy: 6 Range: Party Leader Description: The user launches a rocket at the target to deal massive damage! It also has the chance of dropping Speed by 12%!
Description: Created by Dr. Light through request of the Military (despite Dr. Light being not-so fond of fighting), Sergeant Man is considered as Beta Man's brother, often helping Beta out with his adventures. When he is not helping out Beta, Dr. Light, or the Military Forces- under the command of Commando Man-, Sergeant is usually seen hanging around his brothers, the other All-Star Numbers, or just taking walks on his own. Unfortunately, when it comes down to it, he is ultimately seen as a "third wheel" to Beta and Ninja, being possibly the weakest of the two. But still, Sergeant Man fights hard when he is needed, using various Missile-Core weapons such as his signature Sergeant Missile, a missile that Sergeant can even fire quickly to create a barrage of missiles, a tactic known as Sergeant Barrage. At the end of the day, Sergeant Man is a great fighter who knows when to get serious.
Posted on October 3rd, 2018 at 12:46pmEdited on 2018/10/03 at 2:18pm
Posted 2018/10/03 at 12:46pmEdited 2018/10/03 at 2:18pm
Might as well get some ideas in case if I do a movie on one of my games
Name:Ghost Man Class:Stalker Robot Core:Shadow
Energy: 100 Attack: 95 Defense: 110 Speed: 95
Name: Ghost Blast Core: Shadow Learned at Level: 0 Power: 0 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes with a Ghost blast dealing massive damage
Name: Ghost Tag Core: Shadow Learned at Level: 2 Power: Accuracy: 100% Speed: 10 Energy: 2 Range: Anyone in Opponent's Party Description: The user summons a duplicate that copies the user attack dealing twice the damage
Sniper Man Class: Unpredictable Assassin Robot Core:Missile/Flame
Energy:120 Attack:145 Defense:100 Speed: 55
Name: Homing Missile Core: Missile Learned at Level: 2 Power: 27 Accuracy: 100% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user strikes with 2 homing missiles.
Posted on October 3rd, 2018 at 7:04pmEdited on 2018/10/03 at 7:44pm
Posted 2018/10/03 at 7:04pmEdited 2018/10/03 at 7:44pm
Name: Ninja Man Designation: HWN-001 Class: Determined Warrior Robot Core: Swift
Weakness: Missile and Crystal Resistance: Shadow and Swift Immunities: None Affinities: None
Energy: 130 Attack: 85 Defense: 95 Speed: 120
Quotes Start: You'd better stay out of my way, Robot, if you know what's good for you. Taunt: Strength isn't everything. Victory takes Skill and Strategy as well! Victory: You see now why I am Wily's Greatest Creation!? Defeat: Impossible... How could you beat me, one of Wily's elite robots!?
Signature Moves Name: Ninja Katana Core: Swift and Cutter Learned at Level: Start Power: 27 Accuracy: 100% Speed: 4 Energy: 4 Range: Party Leader Description: The user strikes the foe with an energy-based katana, dealing damage while having a chance to lower attack by 12%!
Name: Ninja Shuriken Core: Swift and Cutter Learned at Level: 2 Power: 23 Accuracy: 100% Speed: 4 Energy: 3 Range: Anyone in Opponent's Party Description: The user tosses a shuriken at the opponent's party, dealing damage to the unlucky target of which the user aimed for.
Name: Ninja Star Core: Swift and Laser Learned at Level: 4 Power: 29 Accuracy: 95% Speed: 4 Energy: 5 Range: Party Leader Description: The user tosses an energy-based shuriken at a foe to cause a great deal of damage.
Description: Created by Dr. Wily in retaliation of his failure to capture Beta and Sergeant, Ninja Man prides himself on two things: His loyalty to Wily- even calling himself his greatest creation- and being Beta's rival. ...Neither of them are really anything to take pride of. But in any case, Ninja Man has actually proven time and time again to be an actually impressive fighter, using weapons like his Ninja Katana- a katana-based prototype of the Z-Saber, Project: Zero's weapon- and the Ninja Shuriken. After losing his Ninja Shuriken at one point, Ninja was given the Ninja Star, a more energy-based variant that Ninja himself modified its typing to Swift- and Laser-Core upon recovering Ninja Shuriken's data. With how Ninja Man chases down Beta constantly, you'd think that Ninja Man doesn't have a job or a hobby, but not only is Ninja Man the host of Ninja Dojo, Gemini TV's only decent show, but Wily seems to have introduced him to "Anime" recently...
Posted on December 21st, 2018 at 10:09amEdited on 2018/12/22 at 5:20am
Posted 2018/12/21 at 10:09amEdited 2018/12/22 at 5:20am
Chill Normal/Speed Mode Designation: ???-000 Class: Blue Bomber Robot Core: Water and Explode
Weakness: Nature and Shadow Resistance: Explode Affinities: Water
Energy: 107 Attack: 59 Defense: 107 Speed: 127
Name: Hail Storm Core: Water and Freeze Learned at Level: Starting Power: Based on Core Multiplier Accuracy: 100% Speed: 10 Energy: 2 Range: Opponent's Party Description: The user tosses a capsule into the air able to emit Hail.
____ Mode Core: Neutral Learned at Level: Level 3 Power: None Accuracy: 100% Speed: 10 Energy: 2 Range: Activator Description: The user transform into his 'Form' each one specialize in an specific stat and they have an unique attack exclusive to that skill.
Name: Chill Tornado Core: Water and Freeze Learned at Level: Level 5 Power: 70 Accuracy: 98% Speed: 10 Energy: 2 Range: Opponent's Party and Party Leader Description: The user summons a Tornado a combination of Gravity Hold, Gyro Attack and Air Shooter. Exclusive to Speed Mode
Chill Attack Mode Core: Water and Explode
Weakness: Nature and Shield Resistance: Flame Affinities: Water
Energy: 107 Attack: 127 Defense: 59 Speed: 107
Chill Digger Core: Freeze and Impact Learned at Level: Level 5 Power: 70 Accuracy:89% Speed: 3 Energy: 2 Range: Party Leader Description: The user uses Super Arm to throw the opponent into the ground dealing Insane Damage. Exclusive to Attack Mode
Chill Defense Mode Core: Water and Explode
Weakness: Nature and Impact Resistance: Electric Affinities: Water
Energy: 107 Attack: 107 Defense: 127 Speed: 59
Chill Digger Core: Freeze and Shield Learned at Level: Level 5 Power: None Accuracy:100% Speed: 3 Energy: 4 Range: Activator Description: The user summons an Ice shield able to reflect all projectiles but buster shot for 4 turns however the user attack falls by 8%. Exclusive to Defense Mode.
Description: Chill is a robot with an unknown beginning. Chill appears at random similar to Enker or Bass during his Free Time he usually go on adventures or watch anime. Also he was built with a blade like Sword Man or Blade Man but he use it whenever he feel like.