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Make-A-Moveset: What If...

August 4th, 2013 at 5:41pm
 
Contributor
Spinstrike
Spinstrike
5,014,000 BP
6 TP | 262 PP
Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!

That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).

Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!

A complete moveset MUST contain the character's...
-...Name, and what game they come from.
-...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them.
-...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat.
-...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each.
-...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.

You could also add some extra bits to add some flair to your character, such as...
-...A numerical designation(i.e. Proto Man is DLN-000)
-...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job.
-...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.

If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!

EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.

EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?

A complete field MUST contain...

-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four).
-What game (Mega Man or otherwise) the field comes from.
-The Field's primary core type.
-The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier.
-The Robot (fan-made or otherwise) associated with the field.
-The Mecha (fan-made or otherwise) associated with the field.

Optional:

-A short description of what the field looks like (1-2 sentences is good).
-Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
Viewed 19259 Times
 
prototedd
4,056,700 BP
0 TP | 6 PP
Posted on March 10th, 2017 at 4:17pm Edited on 2017/03/10 at 5:01pm
Posted 2017/03/10 at 4:17pm Edited 2017/03/10 at 5:01pm
#1
i suppose i'll try and revive a dead thread via posting my own robot

Name:mechanical man
Designation:DGN-001 (Dr grant number)
Class:Mechanical gear robot
Core: cutter core

Weaknesses: Flame and explode
Resistances:shadow
Immunities: none
Affinities: cutter

Energy:90
Attack:110
Defense:199
Speed:55

Quotes
Start:"alright cool,more robots parts for me to use"
Taunt:"Don't worry,your body will be put to good use in the junk yard!"
Victory:"finally,i have more robotic parts i can use to power up!"
Defeat:"geez alright i surrender!"
Signature Move:
gear grinder
learned at level: 1
power:20%
accuracy:99%
speed:5
energy:1
range:lead robot
description:fires multiple gears that slam into the opponent,hits multiple times
mechanical arrow
learnt at level:15
power:70
accuracy:80%
speed:9
energy: 2
range:lead and first/second bench
description:fires a shot of mechanical parts which pierces the lead robot and hits either the first or second bench opponent
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Copyie
8,760,400 BP
7 TP | 169 PP
Posted on March 16th, 2017 at 12:03pm Edited on 2017/05/05 at 2:09pm
Posted 2017/03/16 at 12:03pm Edited 2017/05/05 at 2:09pm
#2
You know what , why not this thread is saying to me to do this in a while and now it is you know on top of the fanart/fanfic threads so why not
Oh yeah who will i do , who else but my only serious character

Name:Copyie(My owl stuff)
Designation:CWN-001(Copy Willy Number)
Class:Energetic Challenger Robot
Core:Copy

Weaknesses:None
Resistances:None
Immunities:None
Affinities:None

Energy:90
Attack:110
Defense:60
Speed:120

Quotes
Start:Let me test my fighting skills
Taunt:You have to be stronger and faster tobeat me
Victory:Thanks that was a good warm up now i need to continue to do what i was supposed
Defeat:Damn you are preety strong gonna make sure to use more your weapon

Signature Moves

Super Copy Chip
Learned at Level:1
Power:Same power of the copied weapon but the more you use it grows(only for this fight(this is not canon)
Accuracy:Same accuracy of the copied weapon but the more you use it grows(only for this fight)
Speed:Same speed of the copied weapon but the more you use it grows(only for this fight)
Energy:Same energy of the copyed weapon
Range:Leader(after copy same range as copyed weapon)
Description:It copyes the last weapon your enemy used but the stats keep growing the more you use

Copyie Buster
Learned at Level:8(in the actual story it is an upgrade made by Dr Light for Copyie to not shut down after using his ultimate attack, but hey it is also an buster
Power:39
Accuracy:100%
Speed:12
Energy:2
Range:Leader
Must charge for 1 turn
Description:Copyie uses a charge shot

Copy of the Duo Fist
Learned at Level:13(it is an transformation)
Power:Copyie power goes to 120
Defense:Copyie defense goes to 70
Speed:Copyie speed goes to 130
Energy:Copyie energy goes to 100
Range:Copyie
Type:Copyie type become Copy and Space
Must charge for 1 turn
Description:Copyie gets the strength of a Space Marshal(yeah that thing from the comics)

Chaos Blater
Learned at Level:20(his ultimate attack)
Power:75
Accuracy:100%
Speed:5
Energy:Copyie loose 70 % of his hp
Range:Enemy Team
Type:Copy-Laser
Must charge for 3 turns
Description:Copyie unleashes his ultimate attack an black and red laser destroying most of the arena

Description:Copyie is a robot created by Willy that now fights against evil alongside Megaman and Duo ,now after a shut down fights the roboenza


Now Copyie field(yeah i made this , well not that much made but you got it right)

Name: Mr X tournament
First Megaman 8bit Deathmatch (Yeah that is how i based most of the story of my character , most not all like the important parts and how the tournament takes place)
Primary Core: Copy
Multipliers: Exp x2
Robot: Copyie

Mecha: None
Description: An basic tournament arena for many 1v1 battles to take place
Music: Well if Copyie was supposed to have a theme song i would not be writingg this
but eh how about ,
Mr X castle(as you know the tournament was made by this guy
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prototedd
4,056,700 BP
0 TP | 6 PP
Posted on March 16th, 2017 at 5:13pm
Posted 2017/03/16 at 5:13pm
#3
seeing that this thread isn't dead
Name:paint woman
Designation: DGN-002
Class:smart painter robot
Core: space

Weaknesses: water,nature
Resistances:flame,impact
Immunities: none
Affinities: none

Energy:70
Attack:130
Defense:80
Speed:100

Quotes
Start:"the battle field is my canvas,and you are my brush"
Taunt:"whats the matter (insert robot here)?, scared of an artist?"
Victory:"ha ha! your disabled body will be my next artwork!""
Defeat:"no my art! i spent so long on this!"
Signature Move: paint bucket kick
description:the user throws a paint bucket,causing heavy damage to the opponent,and slowing the opponent!
power: 35
accuracy:60%
speed:5
energy:2
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Faust Lastname
4,727,100 BP
0 TP | 11 PP
Posted on May 2nd, 2017 at 12:15am Edited on 2017/05/02 at 1:42am
Posted 2017/05/02 at 12:15am Edited 2017/05/02 at 1:42am
#4
Sure, guess I'll bite. Again. After just remembering that this game and this site and everything else exists. Yanno, perform some thread necromancy and whatnot.
Anyway here's me.


Name: Faust Lastname
Designation: FST-001
Class: Dimensional Traveler
Core: Earth

Weaknesses: Wind Explode
Resistances: Swift Earth
Immunities: Space
Affinities: None

Energy: 130
Attack: 110
Defense: 110
Speed: 50


Quotes

Start: "Come on, then. I'll take you on, {$robot_name}!"
Taunt: "Is that all you got?"
Victory: "Right, that's done."
Defeat: "Ugh...you're good."


Signature Moves

Rock Shower
Learned at Level: 1
Power: 16
Accuracy: 80%
Energy: 4
Range: All Foes
Description: "The user creates a large amount of rocks above the field, then launch them at the target, dealing damage to all robots on the target's side of the field twice! This ability's effects appear to be more powerful when there are fewer robots on the opponent's side of the field...

Magnet Rock
Learned at Level: 10
Power: 16
Accuracy: 100%
Energy: 8
Target: Select
Description: "The user creates magnetically-charged rocks from the earth that crush the target, inflicting damage with perfect accuracy and lowering their speed by 10%! Damage done by this ability is not affected by distance and can be used even on far away opponents."

Terra Shield
Learned at Level: 25
Power: 26
Accuracy: 89%
Energy: 8
Target: Self/Front
Description: "The user protects itself by encasing itself in whatever material happens to be nearby, protecting them from all damage with the field's type. The shield can then be thrown to deal damage based on the field's type!
(Example: If Terra Shield was used in the Steel Mill, it would deal Flame/Shield damage, and protect the user from all Flame damage until thrown. This applies to fused fields rather differently, such as the Underground Collider resulting in Terra Shield dealing Swift/Shield damage and protecting from Time damage.)

Cataclysm
Learned at Level: 35
Power: 75
Accuracy: 90%
Energy: 10
Target: Front
Description: "The user charges on the first turn to build power, then drops a massive chunk of rock from space onto the target, inflicting massive damage to the target! However, the user of this devastating attack receives 20% recoil damage, so use with extreme caution. Charging this attack will also waste all of the user's energy, regardless of weapon energy reductions from same core type."


Description: "Faust had stumbled upon the simulation prototype on what may very well be pure chance. By trying to look into it, he managed to get himself stuck in the simulation, just like the three doctors. Given that he didn't really have much else to do, as well as the slight complication of not really knowing how to get out, he decided he might as well brush up on his combat skills. In battle, Faust mainly focuses on melee combat with one of his various weapons, but he opts to use his earth manipulation abilities in the simulation instead, simply for "the fun of it."
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on September 23rd, 2018 at 8:17am Edited on 2018/09/24 at 2:31am
Posted 2018/09/23 at 8:17am Edited 2018/09/24 at 2:31am
#5
Name: Fade Man
Designation: MMFC-089
Class: Friendly Helper Robot
Core: Shadow/Cutter

Weaknesses: Freeze Crystal
Resistances: FlameCutter
Immunities: None
Affinities: Shadow

Energy: 140
Attack: 100
Defense:80
Speed: 120

Signature Moves

Fade Katana

Learned at Level: 0
Power:60
Accuracy:87%
Energy:0
Speed:5

Fade Man uses his Fade Katana

Fade Mind

Learned at Level:5
Power:37%
Accuracy: 100%
Energy:3
Speed:10

The User take one turn to relax, Fade man will restore 12% of health and defense will rise by 25%

Fade Clone

Learned at Level:5
Power: None/ Double power
Accuracy:80%
Energy:6
Speed:4

Fade Man Summons a clone (the clone deal twice the amount of damage)

Ultra Blade

Learned at Level:20
Power:150
Accuracy:50%-79%
Energy/Life Energy:100%
Speed:2

Fade Man Powers up for 3 turns, after he unleashed the Ultra blade that can one-hit K.O anyone who got hit

Substitute

Learned at Level:2
Power:none
Accuracy:60%
Energy:3
Speed:10

Fade Man transform into a log if he get hit from an attack doing no damage

Fade Blade

Learned at Level:0
Power:38
Accuracy:100%
Energy:1
Speed:6

Fade Man uses a Fade Blade doing multiple damage


Field

Shadow Factory

Shadow X 2.0 Electric X 1.5 Wind X 0.4 Nature X 0.3

Mecha

Name: Shadow Joe
Designation: MMFM-089
Class: Stealth Robot
Core: Shadow/Shield

Weaknesses: impact explode
Resistances: None
Immunities: cutter
Affinities: Shadow

Energy: 100
Attack: 55
Defense:150
Speed: 45

Signature Move

Shadow Press

Power:45
Accuracy:89%
Speed:2
Energy:0

Shadow Joe use his shield as a Buster Shot, he take less Damage while he is charging
I suck
Description: Created by Dr. Wily, Fade man was the 4th of the Wily Clan to destroy Mega Man and Roll...
After, the event of Mega Man and Bass 3 Mega Man took Fade Man to be rebuild.Nowadays, Fade Man help Mega Man
on special occasions but most of time he fights the rest of the Wily Clan alone.
I suck at everything so I'm obviously gonna get a lot of backlash
Edit: I revived a thread...
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Beta Shadow
36,714,900 BP
38 TP | 2122 PP
Posted on September 23rd, 2018 at 2:57pm
Posted 2018/09/23 at 2:57pm
#6
Well, it seems this thread is going to be revived again. I guess I'll jump along the gravy train and start back up whatever thing I had going on last time I was-

...On second thought... How about I just... Do my own characters instead... yeah...
Name: Beta Man
Designation: ASN-001 (All-Star Number)
Class: Shadowy Hero Robot
Core: Shadow

Weakness: Electric and Crystal
Resistance: Flame
Immunities: None
Affinities: Shadow

Energy: 130
Attack: 120
Defense: 80
Speed: 100

Quotes
Start: Hey, Robot! Wanna go a round or two?
Taunt: Wow, either you're getting sloppy, or I'm getting better!
Victory: The true All-Star wins again!
Defeat: Yeah, OK, maybe I walked into that one...

Signature Moves
Name: Beta Blast
Core: Shadow and Explode
Learned at Level: Start
Power: 28
Accuracy: 90%
Speed: 4
Energy: 5
Range: Party Leader
Description: The user launches a ball of purple, Shadow-Core energy that explodes upon impact to inflict a great deal of damage!

Name: Beta Swordplay
Core: Shadow and Cutter
Learned at Level: 2
Power: 20
Accuracy: 100%
Speed: 3
Energy: 3
Range: Party Leader
Description: The user strikes the foe with a blade shrouded in Shadow-Core energy to deal damage and sometimes even lowers the target's Defense by 12%!

Name: Beta Rush
Core: Shadow
Learned at Level: 4
Power: 23
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user charges at an opponent whilst shrouded in Shadow-Core energy to deal great damage!

Description: Created as the first in the series of All-Star Numbers, a set of robots created by Dr. Light in an attempt to balance between helpful robots like his and Cossacks and destructive robots made by Wily, Beta Man was made with the primary purpose of helping out Mega Man, his design even being based off of Mega Man's likeness. Due to his design similarities, however, he is sometimes mistaken for Mega Man by the likes of Bass and the Mega Man Killers, which irritates him at times. Not as much, however, than whenever Ninja Man tries to fight him. Despite, Beta Man has actually went off to go on his own adventures, having partners such as Tone and his brother, Sergeant Man in the past, but currently does it mostly solo these days. But with moves such as Beta Blast, a ball of explosive Shadow Core energy, Beta is set on proving he is a true All-Star and hero.
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Moderator
Shiver
75,156,900 BP
3 TP | 199 PP
Posted on September 27th, 2018 at 2:56pm Edited on 2018/09/27 at 3:29pm
Posted 2018/09/27 at 2:56pm Edited 2018/09/27 at 3:29pm
#7
not too happy to see fade man revive another topic, but eh, this still has potential

Name: Concerto - Master Mode
Class: Lucent Defender Robot
Core: Shield/Freeze Core

Weaknesses: Flame, Water
Resistances: Electric
Immunities: Laser
Affinities: None

Energy: 150
Attack: 70
Defence: 135
Speed: 55

Ability Compatibility

Starting Ability
Name: Diamond Dust
Type: Freeze
Power: 13
Accuracy: 97%
Energy: 4
Speed: 10
Range: Front Opponent
Description: The user pelts the foe with a blast of fine diamonds, inflicting damage and lowering their defence by 10%!

Learned at Level 7
Name: Luster Mirror
Type: Crystal/Shield
Power: 19
Accuracy: 99%
Energy: 8
Speed: 12
Range: Front Opponent
Description: The user spawns a great paragon, blocking and reflecting Electric and Laser type damage.

Learned at Level 15
Name: Glace Armor
Type: Freeze/Shield
Power: -
Accuracy: 100%
Energy: 10
Speed: 10
Range: Self
Description: The user bolsters it's defences by shielding up with a layer of ice, halving damage from Impact, Swift, Cutter, Missile and Nature type damage.

Learned at Level 30
Name: Starlight Striker
Type: Space/Freeze
Power: 45
Accuracy: 100%
Energy: 10
Speed: 10
Range: Opponent's Side
Description: The user showers the field and pelts the opponents side of the battle with rays of hard light, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.
Name: Concerto - Fighter Mode
Class: Lucent Brawler Robot
Core: Empty/Freeze Core

Weaknesses: Flame, Impact
Resistances: Cutter
Immunities: Crystal
Affinities: None

Energy: 150
Attack: 135
Defence: 55
Speed: 70

Ability Compatibility

Starting Ability
Name: Diamond Bash
Type: Freeze
Power: 13
Accuracy: 97%
Energy: 4
Speed: 10
Range: Front Opponent
Description: The user pummels the foe with a flurry of crystal-hardened fists, inflicting damage and lowering their speed by 10%!

Learned at Level 7
Name: Cross Chill
Type: Freeze/Cutter
Power: 18
Accuracy: 90%
Energy: 8
Speed: 10
Range: Front Opponent
Description: The user slashes the foe with a sharpened blade of ice, inflicting damage with a 75% chance of critical hit!

Learned at Level 15
Name: Skewer Spike
Type: Shadow/Freeze
Power: 27
Accuracy: 89%
Energy: 8
Speed: 12
Range: Front Opponent
Description: The user pierces the foe with a cruel spike of black ice, inflicting massive damage!

Learned at Level 30
Name: Comet Storm
Type: Space/Freeze
Power: 45
Accuracy: 100%
Energy: 10
Speed: 10
Range: Opponent's Side
Description: The user batters the opponents side of the battle with shards of frozen rock, dealing massive damage. The ability's power is divided by the amount of robots currently on the field.

battle quotes and descriptions coming whenever i feel like making 'em
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on September 30th, 2018 at 10:55am Edited on 2018/10/01 at 2:07am
Posted 2018/09/30 at 10:55am Edited 2018/10/01 at 2:07am
#8
Name: Alpha - Copy Mode
Class: Copy Cat Robot
Core: Copy

Weaknesses: Crystal,Missile,Laser
Resistances: Explode,Shadow
Immunities: Impact
Affinities: Electric

Energy: 140
Attack: 105
Defense: 90
Speed: 105


Learned at Level 0
Name: Copy Wave
Type: Copy
Power: 36
Accuracy: 96%
Energy: 0
Speed: 10
Range: Opponent's Party
Description: The user sends a Wave that copies the party's attack

Learned at Level 4
Name: Alpha Buster
Type: Copy
Power: 30
Accuracy: 98%
Energy: 1
Speed: 8
Range: Opponent's Party
Description: The user charges an Alpha Buster,dealing massive damage.

Learned at Level 6
Name: Shine
Type: Laser
Power: 22
Accuracy: 96%
Energy: 2
Speed: 15
Range: Front Opponent
Description: The user *Fox's* Shine to reflects the opponent's attack doing twice the amount of damage ,only for long-range attacks such as Buster shot

Learned at Level 0
Name: Alpha Flash
Type: Crystal/Swift
Power: 35
Accuracy: 89%
Energy: 2
Speed: 12
Range: Front Opponent
Description: The user use an Alpha flash to attack the opponent at Blinding Speed

Name: Pix -Unknown Mode (After the opponent disable Alpha
Class:Unknown Robot
Core: Empty/Copy

Weaknesses: Laser, Shield
Resistances: None
Immunities: Cutter,Impact,Flame
Affinities: Electric

Energy: 200
Attack: 120
Defense: 70
Speed: 105

Name: Flame Storm
Type: Flame/wind
Power: 53
Accuracy: 100%
Energy: 8
Speed: 10
Range: Opponent's Side
Description: The user batters the opponent's party with a fire storm.
The ability's power is divided by the amount of robots currently on the field.

Learned at Level 6
Name: Shadow Pulse
Type: Space/Shadow
Power: 75%-19%
Accuracy: 91%
Energy: 5
Speed: 10
Range: Front Opponent
Description: The user unleashes Shadow Core Pulse Energy.
The damage depends on the user's HP.

Learned at Level 30
Name: Pix Burst
Type: Empty
Power: 100%
Accuracy: 100%
Energy: 10
Speed: 3
Range: Front Opponent
Description: The user charge a Pix Burst for 1 turn then unleashes a powerful Buster,
able to 1-hit K.O the user and the opponent
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Beta Shadow
36,714,900 BP
38 TP | 2122 PP
Posted on October 1st, 2018 at 6:33pm Edited on 2018/10/03 at 7:42pm
Posted 2018/10/01 at 6:33pm Edited 2018/10/03 at 7:42pm
#9
Name: Sergeant Man
Designation: ASN-002
Class: Military Combat Robot
Core: Missile

Weakness: Freeze and Shield
Resistance: Missile and Swift
Immunities: None
Affinities: None

Energy: 130
Attack: 100
Defense: 120
Speed: 80

Quotes
Start: So it's you against me... Best of luck.
Taunt: Not half bad... But you'll need to try harder than that if you wish to beat me.
Victory: If you want to win, maybe take the fight seriously next time.
Defeat: I know when I am beat... Good fight, Robot.

Signature Moves
Name: Sergeant Missile
Core: Missile
Learned at Level: Start
Power: 24
Accuracy: 100%
Speed: 4
Energy: 3
Range: Anyone in Opponent's Party
Description: The user launches a missile at the target to inflict damage!

Name: Sergeant Barrage
Core: Missile
Learned at Level: 2
Power: 14
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user strikes the foe with a barrage of 3-5 missiles to deal a great amount of damage!

Name: Sergeant Rocket
Core: Missile and Explode
Learned at Level: 4
Power: 32
Accuracy: 95%
Speed: 4
Energy: 6
Range: Party Leader
Description: The user launches a rocket at the target to deal massive damage! It also has the chance of dropping Speed by 12%!

Description: Created by Dr. Light through request of the Military (despite Dr. Light being not-so fond of fighting), Sergeant Man is considered as Beta Man's brother, often helping Beta out with his adventures. When he is not helping out Beta, Dr. Light, or the Military Forces- under the command of Commando Man-, Sergeant is usually seen hanging around his brothers, the other All-Star Numbers, or just taking walks on his own. Unfortunately, when it comes down to it, he is ultimately seen as a "third wheel" to Beta and Ninja, being possibly the weakest of the two. But still, Sergeant Man fights hard when he is needed, using various Missile-Core weapons such as his signature Sergeant Missile, a missile that Sergeant can even fire quickly to create a barrage of missiles, a tactic known as Sergeant Barrage. At the end of the day, Sergeant Man is a great fighter who knows when to get serious.
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on October 3rd, 2018 at 12:46pm Edited on 2018/10/03 at 2:18pm
Posted 2018/10/03 at 12:46pm Edited 2018/10/03 at 2:18pm
#10
Might as well get some ideas in case if I do a movie on one of my games

Name:Ghost Manskull-man
Class:Stalker Robot
Core:Shadow

Energy: 100
Attack: 95
Defense: 110
Speed: 95

Name: Ghost Blast
Core: Shadow
Learned at Level: 0
Power: 0
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user strikes with a Ghost blast dealing massive damage

Name: Ghost Tag
Core: Shadow
Learned at Level: 2
Power:
Accuracy: 100%
Speed: 10
Energy: 2
Range: Anyone in Opponent's Party
Description: The user summons a duplicate that copies the user attack dealing twice the damage

W.I.P

Sniper Manfire-man
Class: Unpredictable Assassin Robot
Core:Missile/Flame

Energy:120
Attack:145
Defense:100
Speed: 55

Name: Homing Missile
Core: Missile
Learned at Level: 2
Power: 27
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Opponent's Party
Description: The user strikes with 2 homing missiles.


^ Top
 
Beta Shadow
36,714,900 BP
38 TP | 2122 PP
Posted on October 3rd, 2018 at 7:04pm Edited on 2018/10/03 at 7:44pm
Posted 2018/10/03 at 7:04pm Edited 2018/10/03 at 7:44pm
#11
Name: Ninja Man
Designation: HWN-001
Class: Determined Warrior Robot
Core: Swift

Weakness: Missile and Crystal
Resistance: Shadow and Swift
Immunities: None
Affinities: None

Energy: 130
Attack: 85
Defense: 95
Speed: 120

Quotes
Start: You'd better stay out of my way, Robot, if you know what's good for you.
Taunt: Strength isn't everything. Victory takes Skill and Strategy as well!
Victory: You see now why I am Wily's Greatest Creation!?
Defeat: Impossible... How could you beat me, one of Wily's elite robots!?

Signature Moves
Name: Ninja Katana
Core: Swift and Cutter
Learned at Level: Start
Power: 27
Accuracy: 100%
Speed: 4
Energy: 4
Range: Party Leader
Description: The user strikes the foe with an energy-based katana, dealing damage while having a chance to lower attack by 12%!

Name: Ninja Shuriken
Core: Swift and Cutter
Learned at Level: 2
Power: 23
Accuracy: 100%
Speed: 4
Energy: 3
Range: Anyone in Opponent's Party
Description: The user tosses a shuriken at the opponent's party, dealing damage to the unlucky target of which the user aimed for.

Name: Ninja Star
Core: Swift and Laser
Learned at Level: 4
Power: 29
Accuracy: 95%
Speed: 4
Energy: 5
Range: Party Leader
Description: The user tosses an energy-based shuriken at a foe to cause a great deal of damage.

Description: Created by Dr. Wily in retaliation of his failure to capture Beta and Sergeant, Ninja Man prides himself on two things: His loyalty to Wily- even calling himself his greatest creation- and being Beta's rival. ...Neither of them are really anything to take pride of. But in any case, Ninja Man has actually proven time and time again to be an actually impressive fighter, using weapons like his Ninja Katana- a katana-based prototype of the Z-Saber, Project: Zero's weapon- and the Ninja Shuriken. After losing his Ninja Shuriken at one point, Ninja was given the Ninja Star, a more energy-based variant that Ninja himself modified its typing to Swift- and Laser-Core upon recovering Ninja Shuriken's data. With how Ninja Man chases down Beta constantly, you'd think that Ninja Man doesn't have a job or a hobby, but not only is Ninja Man the host of Ninja Dojo, Gemini TV's only decent show, but Wily seems to have introduced him to "Anime" recently...
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on December 21st, 2018 at 10:09am Edited on 2018/12/22 at 5:20am
Posted 2018/12/21 at 10:09am Edited 2018/12/22 at 5:20am
#12
mega-man Chill Normal/Speed Mode
Designation: ???-000
Class: Blue Bomber Robot
Core: Water and Explode

Weakness: Nature and Shadow
Resistance: Explode
Affinities: Water

Energy: 107
Attack: 59
Defense: 107
Speed: 127

Signatures

Name: Hail Storm
Core: Water and Freeze
Learned at Level: Starting
Power: Based on Core Multiplier
Accuracy: 100%
Speed: 10
Energy: 2
Range: Opponent's Party
Description: The user tosses a capsule into the air able to emit Hail.

____ Mode
Core: Neutral
Learned at Level: Level 3
Power: None
Accuracy: 100%
Speed: 10
Energy: 2
Range: Activator
Description: The user transform into his 'Form' each one specialize in an specific stat and they have an unique attack exclusive to that skill.

Name: Chill Tornado
Core: Water and Freeze
Learned at Level: Level 5
Power: 70
Accuracy: 98%
Speed: 10
Energy: 2
Range: Opponent's Party and Party Leader
Description: The user summons a Tornado a combination of Gravity Hold, Gyro Attack and Air Shooter. Exclusive to Speed Mode

mega-man Chill Attack Mode
Core: Water and Explode

Weakness: Nature and Shield
Resistance: Flame
Affinities: Water

Energy: 107
Attack: 127
Defense: 59
Speed: 107

Chill Digger
Core: Freeze and Impact
Learned at Level: Level 5
Power: 70
Accuracy:89%
Speed: 3
Energy: 2
Range: Party Leader
Description: The user uses Super Arm to throw the opponent into the ground dealing Insane Damage. Exclusive to Attack Mode

mega-man Chill Defense Mode
Core: Water and Explode

Weakness: Nature and Impact
Resistance: Electric
Affinities: Water

Energy: 107
Attack: 107
Defense: 127
Speed: 59

Chill Digger
Core: Freeze and Shield
Learned at Level: Level 5
Power: None
Accuracy:100%
Speed: 3
Energy: 4
Range: Activator
Description: The user summons an Ice shield able to reflect all projectiles but buster shot for 4 turns however the user attack falls by 8%. Exclusive to Defense Mode.

Description: Chill is a robot with an unknown beginning. Chill appears at random similar to Enker or Bass during his Free Time he usually go on adventures or watch anime. Also he was built with a blade like Sword Man or Blade Man but he use it whenever he feel like.
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fabio06
5,050,000 BP
0 TP | 1 PP
Posted on March 1st, 2019 at 4:22am
Posted 2019/03/01 at 4:22am
#13
Name: [Electric] {electric} Spark Mandrill
Designation: CRN.002
Class: Ape Drilling Reploid
Core Type: [Electric] {electric} Electric

Energy: 110
Attack: 125
Defense: 100
Speed: 75

Weakness: [Freeze] {freeze} Freeze, [Earth] {earth} Earth
Resistances: [Shield] {shield}, [Water] {water} Water
Affinities: [Electric] {electric} Electric
Immunities: [None] {neutral} None

Quotes-
Start: "Let's get started."
Taunt: "Oppose me and I'll crush you!"
Victory: "I have a feeling that [Player Name] is right."
Defeat: "So this is what's it like..."

Signature Moves:
[Electric Spark] {electric}
Learned at Level 1:
Power: 12
Accurary: 100%
Speed: 4
Energy: 1
Description:"The user shoots an electric ball that splits into two electric balls to damage the enemy!"

[Double Sparks] {electric_earth}
Learned at: Level 5
Power: 20
Accuracy: 80%
Speed: 3
Energy: 2
Description: "The user unleashes two electric balls to damage all enemies!"

[Electro Punch] {electric_impact}
Learned at: Level 10
Power: 32
Speed: 2
Energy: 8
Description: "The user unleashes a big punch for a massive damage and sharply lowers enemy defense!"
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on April 4th, 2019 at 3:19am Edited on 2019/04/04 at 3:20am
Posted 2019/04/04 at 3:19am Edited 2019/04/04 at 3:20am
#14
Well I don't think it counts as double posting

Enka
Designation: SWN-003
Class: Powered-Up Enker Model
Core:Copy/shield

Energy: 114
Attack: 101
Defense:60
Speed: 145

Weakness: Impact and Missile
Resistance: Swift and Shadow
Affinity: Electric

Sigs

Enka Stab
Core: Shield and Cutter
Learned at level: Start
Power: 30
Speed: 8
Energy: 1
Accuracy: 100%
Range: Front
Description: Enka rushes up to the opponent and stab them with his spear

Enka Charge
Core: Swift
Learned at level: 2
Power: 25
Speed: 10
Energy: 3
Accuracy: 98%
Range: Front
Description: Enka dashes towards the opponent while charging up his spear.

Enka Burst
Core: Electric and Explode
Learned at level: 4
Speed: 4
Energy: 1
Accuracy: 94%
Range: Front
Description: Enka charges up an electric Bomb if the opponent gets hit by it then they will be stunned for 3-6 turns

Omega Blast
Core: Laser
Learned at level: 10
Power: 70
Accuracy: 100%
Speed: 1
Energy:10
Range: Opponent's party
Description: Enka turns into his fFash Form and charges up an Energy Shot from all the robots from his team. Then, releases it with all of his energy. He will lose 150% of his defense for 4 turns and it gets worse when you use it again or there are less robots on your side

Start: Hey Robot wanna fight me?
Taunt: I'm surprised you can last for this long!
Victory: That's why they called me Player's name best robot
Defeat: This is stupid...
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Beta Shadow
36,714,900 BP
38 TP | 2122 PP
Posted on April 4th, 2019 at 12:23pm
Posted 2019/04/04 at 12:23pm
#15
Continuing on from my theme of just doing my characters, of which I'm a bit surprised I haven't done before, knowing my cringy past self. ...Huh, speaking of a past version of someone...

Name: Bt Ghost
Designation: ASN-000
Class: Supernatural Glitch Robot
Core: Shadow (Technically Shadow and Phantom, but... Phantom Core doesn't actually exists, and Empty isnt a naturally used core, so...)

Weakness: Electric and Time
Resistance: None
Immunities: None
Affinities: Shadow

Energy: 110
Attack: 115
Defense: 75
Speed: 110

Quotes
Start: I may look like an older model, but it's no reason to underestimate me!
Taunt: Nothing beats the original! ...Well, maybe except for an upgraded version of the original.
Victory: Great fight, but it looks like I still won in the end!
Defeat: Good shot! Don't worry about me, I'll just make a new suit to possess.

Signature Moves
Name: Bt Breaker
Core: Shadow and Laser
Learned at Level: Start
Power: 21
Accuracy: 98%
Speed: Fast +1
Energy: 2
Range: Anyone in Opponent's Party
Description: The user launches a small burst of plasma-like dark energy to deal damage and lower the opponent's defense!

Name: Bt Bomb
Core: Shadow and Explode
Learned at Level: 2
Power: 20
Accuracy: 85%
Speed: Normal
Energy: 4
Range: Front
Description: The user tosses a bomb packed with shadow energy that is stronger if the target has a higher defense than the user!

Name: Bt Barrage
Core: Shadow
Learned at Level: 4
Power: 32
Accuracy: 100%
Speed: Fast +3
Energy: 5
Range: Opponent's Party
Description: The user fires a barrage of half-charged buster shots to deal great damage to the opponent's entire team, but lowers the user's defense to compensate.

Description: Created through means of an anomaly, Bt Ghost proclaims to be the ghost of Beta Man's past design. He was ordered by the anomaly's creator to defeat Beta Man and the others, but has ultimately joined the heroes instead. Why that is, only Bt knows, and according to him, only he "would understand the answer to that question". Apparently he has the uncanny ability to break the 4th Wall, having a sense of awareness that most others would not. In his natural ghost state, which is only possible due to the way he was created, he is incapable of harming others or being harmed (though oddly enough can still interact with physical objects). As such, in order to compete with Beta Man and his friends fairly, he has created a robotic suit that he possesses, which in itself comes with an assortment of moves, such as the Bt Breaker (a laser-based variant of Beta Man's Beta Blast used to break through defenses), the Bt Bomb (a bomb packed full of dark energy), and the Bt Barrage, where he fires a barrage of half-charged buster shots at all opponents at once, at the expense of his own defenses. Being a ghost, he is quite versatile, but his suits are flawed in the fact that he overlooks their defense mechanisms a bit due to the fact that he could always hop right out of the suit and make a new one. Use that as an advantage if you're ever in battle against him!
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on April 9th, 2019 at 8:41am Edited on 2019/04/09 at 10:52am
Posted 2019/04/09 at 8:41am Edited 2019/04/09 at 10:52am
#16
If there's one Character I need to redo it is my main character
And I'll change his personality.

Name: Enka
Core: Copy and Laser
Designation: EKN- 001 (Elite Killer Number)
Class: Elite Robot Master Killer

Weakness: Impact and Crystal
Resistance: Shadow and Space
Immunites: None
Affinity: Electric

Energy: 130
Attack: 90
Defense: 90
Speed: 120

Quotes:
Start: Your Crazy if you want to go up against me!
Taunt: Give up now, I am the superior Model of Enker
Victory: What did I say? You should of ran away like the others
Defeat: You were stronger than I thought...

Signature Moves
Name: Spear
Core: Cutter
Learned at Level: Start
Power: 27
Accuracy: 98%
Speed: 4
Energy: 2
Range: Front
Description: The user attacks with his spear!


Name: Speed Strike
Core: Swift
Learned at Level: 2
Power: 40
Accuracy: 90%
Speed: 4
Energy: 2
Range: Anyone in Opponent's Party
Description: Enka Dashes towards the opponent, dealing great damage.


Name: Flash Barrier
Core: Shadow and Shield
Learned at Level: 5
Power: 0
Accuracy: 99%
Speed: 7
Energy: 6
Range: The User
Description: The user protects himself in a barrier for 4 turns unless it is hit by an Impact-Core attack

Name: Elite Overdrive
Core: Laser
Learned at Level: 9
Power: 95%
Accuracy: 100%
Speed: 10
Energy: 10
Range: Everyone in the opponent's party
Description: The user fires a giant laser dealing ABSURD Damage! However he will lose half of his health to compensate.

Field: Star-Force Universe
Primary: Space
Type Multipliers: Space 1.5X Laser 1.2X Nature 0.7X Earth 0.4X
Mecha: Galaxy Joe W: Earth and Wind R: Nature, Flame, Water and Electric

Description: One of Wily's best creations, Enka was a prototype Copy of Enker one the Mega Man hunters. To make him stand out compared to Enker he's instead a Copy and Laser Core so he is as fast if not faster than Quick Man, He can fly [s] for a few seconds and like Mega Man he can copy fallen Robot Masters. In fact, Killing Robot Masters is his hobby but he has a had time against Guts Man and Jewel Man. Overall, Enka is a Elite Robot Master Hunter, that only cares about a few things and one is defiantly not Super Bass.
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on May 12th, 2019 at 5:14am Edited on 2019/05/12 at 5:55am
Posted 2019/05/12 at 5:14am Edited 2019/05/12 at 5:55am
#17
Remix Man
Core: Swift
Designation: DLN-003
Class: Musical-Prototype Robot

Weaknesses: Impact and Nature
Resistances: Time and Shadow
Affinities: None
Immunities: Electric

Energy: 135
Attack: 80
Defense: 110
Speed: 110

Quotes:
Starting: Let's get the show on the road!
Taunt: Come on! Robot, Could you hurry this up...
Victory: The Music is the key to victory!
Defeat: Maybe I need to cool it down a notch...

Melody Wave
Core: Neutral
Learned at Level: Start
Power: 70 (Base)
Speed: Fast (+2)
Energy: 4
Accuracy: 92%
Range: All
Description: The User curls into a ball charging up massive energy (Raising it attack and Hp by a bit) then unleashes all of it's energy across the stage, dealing massive damage based on the stage itself...

Melody Loop
Core: Space and Swift
Learned at Level: 3
Power: 25
Speed: Slow (-2)
Energy: 2
Range: At least 2-6
Description: The User points his finger up, Summoning a vortex above then toss the vortex to the enemy's team (Inside playing his theme...).It will last for three turns.

Remix Dash
Core: Swift And Impact
Learned at Level: 5
Power: 50
Speed: Fast (+10)
Energy: 0
Accuracy: 100%
Range: Anyone
Description: The User charges towards the opponent in the blink of an eye. There's a 65% chance of a critical hit.

Character Description: Originally created by Dr.Light to be an assistant like Roll. Mega Man recovered the 6 ultra stones. Since, Dr.Light was slightly distracted he put the stones in the wrong capsule, Remix Man's power was increased than his speakers.
Due to this, Remix Man is just checking on his YT Account and watching Anime (Thanks to Plug Man) if not he joins Mega Man when he's in a terrible situation or badly injured in his quest.

Theme
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StopMotion
47,584,900 BP
36 TP | 872 PP
Posted on May 19th, 2019 at 5:50am
Posted 2019/05/19 at 5:50am
#18
Remix
Core: Space and Copy
Designation: NSN-??? (No Serial Number)
Class: Supernatural Galaxy Robot

Health: 110
Attack: 105
Defense:70
Speed: 150
Weaknesses: Missile and Nature
Resistances: Earth and Impact
Affinities: Space

Quotes:
Start: Witness the Power of the Almighty Robot, Remix!
Taunt: Man, you robots are stuck on Stupid Plant Earth... Space Is way more interesting than here.
Victory:Man, I'm getting Better, that's the 3rd Time I won!
Defeat: I Regret this Moment...

Space Twister
Core: Space
Learned at Level: Start
Power: 20/45
Energy: 3
Speed: Fast (+2)
Accuracy: 100%
Range: Front/Opponent's Party
Description: The User unleashes a Small Black-Hole like Shot dealing small damage Or A Chargeable Attack unleashing massive damage and Dealing damage to enemy's team

Black Hole Barrier
Core: Space and Shield
Learned at Level: 2
Power: 17
Energy: 5
Speed: Normal
Accuracy: 98%
Range: Front
Description: The User summons a shield for 3 turns. Absorbing Enemy's Projectiles and Dealing Small Damage to the enemy's physical attack. If the enemy uses a physical attack then the user will take 1.5X the damage and counters back with 1.2X the power

Giga Blast
Core: Space and Swift
Learned at Level: 4
Power: 90
Energy: 100%
Speed: Very Slow (-7)
Accuracy: 100%
Range: Opponent's Party
Description: The User charges Large Energy, vulnerable to all attack, then releases all of it to cause something comparable to the Big Bang.

Mega Drive
Core: Neutral
Learned at Level: 12
Power: 65
Energy: 3
Speed: Very Fast (+8)
Accuracy: 98%
Range: Anyone in Opponent's Party
Description: Like Mega Slide, But it lowers their attack and Defense.

Character Description: The First thing ever made. Remix woke up recently due to his immense power.He came down to planet earth as well but he hates it there so he prefers to hover than standing on the ground.
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