This is was inspired by Copyie and Beta man ¬_¬ Special Thanks To Soren And StupidStudiosN
Update 1: You can use characters from any universe but you have to include what series they're from! Update 2: Posting Multiple Times Is Now Allowed! Update 3: You Can make items and Assist Trophies of your choice! Update 4: A Complete Overhaul To The Archetype System And A More Tidy and Clean Blank Template
Archetypes:
I Would Prefer If You Would Only Use Up To 2 of these. Simple: Power- Their Attacks Are Usually Powerful Dealing Great Damage and Knockback. Zoning- A Defensive Character Who Doesn’t Like To Be Up Close And Personal. Speed- Fast Movement Speed And Fast Attacks but Sacrifices Power Or Weight To Make Up. All-Round- A Character Who Does Well In All Archetypes Available.
Advanced Archetypes : Tank- A Bulky Character Who Has GREAT Power And Weight However They Lack Speed Making Them Weak To Zoners. Hit And Run- A Speedy Character Who Likes To Attack Then Retreat. Technical- A Complicated Character Which Takes Time To Get Used To, They Usually Have A Gimmick To Get This Role. Gimmick- The Character Has A Special Ability No Other Character Will Have. For Example Special Inputs, By Inputting Special Actions with the joystick you can perform new moves dealing more damage or new status effects.
Moveset:
Jab: Up tilt: Down tilt: Forward tilt: Dash attack:
Forward Smash: Down Smash: Up Smash:
Neutral Aerial: Forward Aerial: Back Aerial: Down Aerial: Up Aerial: Z Aerial: (Optional: Z-Air)
Grab: Pummel: Up throw: Down throw: Forward throw: Back throw:
Normal Special: Forward Special: Down Special: Up Special: Final Smash:
Wall Jump: (Yes/No) Wall Cling: (Yes/ No) Multiple Jumps: (Yes Then How Many/No) Glide: (Yes/No)
(Optional) Extra: (How Far They Get Launched By Strong Attacks) Weight: Alts: Stage: Music: Items: Adventure Mode Role: Adventure Mode Line:
Example W.I.P Proto Man Zoning/ Power Weight: 91
Jab: Buster Shot (More Powerful at the cannon and the Shots itself But There is 2 instead of 3 bullets) Up tilt: Burst Shot- Proto Quickly Used A Burst Of Energy to attack Infront and above Proto Man Like Mii Gunner Down tilt: Proto Slide Forward tilt: Walking Buster Shot Dash attack: Charge Slide (A More Powerful Proto Slide however it is more vulnerable at the end)
Getup Attack: A Swift Kick Attack Opponents From Both Sides Edge Attack: A Weak Long reach Kick
Forward Smash: Proto Strike- A Long Range Projectile That Deals A Lot Of Damage And Knockback the move get more stale a lot quicker than other moves however Down Smash: Junk Shield- Proto Man Summons Debris From The Ground Briefly Protecting Him From Damage It doesn’t have that much Knockback though Up Smash: Gyro Attack- Proto Man Summon A Gyro Blade That hits multiple Times A Blows Enemies Away
Neutral Aerial: Proto Shield + Buster Shot (The Shield Deflects All Projectiles however Dies Quicker To Physical Attacks, Theres a chance that strong attack can break the shield for 45 seconds) Forward Aerial: Flame Sword- Less Knockback But It Now Deals Chip Damage/ Burns The Target Back Aerial: Slash Claw Down Aerial: Top Spin Up Aerial: Tornado Hold- Shoots 3 Tornados Going Directly Upwards
Grab: Super Arm Pummel: Electric Spark Up throw: Throws The Enemy Above His Head Down throw: Throws the enemy into the ground Forward throw: Throws the enemy infront of him Back throw: Throws The Enemy Behind Himself
Normal Special: Shadow Blade- A More Powerful Metal Blade That Can Be Angled Up Only And it can he grabbed if it sticks to a surface. Forward Special:Danger Wrap- A Bomb Protected by a small bubble. If it hits when created the enemy will be sent up into the air and explode if not you will get a bomb that will explode if anyone Attacks It Down Special: Jewel Satellite- A Weak Barrier Dealing Damage At The start and when the barrier is thrown only, However All projectiles And Physical Attacks Will Not Do Damage To Proto Man. To make up for that it can only take 4 Attacks to break the shield. Up Special: Proto Coil- This Is Similar Rush Coil Final Smash: Mega Legends With Proto Man And Proto Man EXE too.
Make-a-Moveset Super Smash bros edition Posted by RageSwitch on August 24th, 2018 at 8:27am Viewed 1356 Times
Posted on March 31st, 2019 at 12:59amEdited on 2019/03/31 at 3:23pm
Posted 2019/03/31 at 12:59amEdited 2019/03/31 at 3:23pm
#1
I remember that I created this abomination of a character like nine months ago as a joke, and I was really interested in this thread because I've adored Smash since I was a young lad, but I didn't want to make a sprite for any character that would take too much effort to make so uhh here's Brenda
Brenda was intended to be a support bot similar to that of Roll, Disco, and Rhythm, but while making her, her creator accidentally spilled too much Chemical X™ while making her, and instead of being some sort of cute robot child that knows how to clean, she turned into a gross, lumpy, spiteful woman that wields a Robot Cigarette™ as a weapon. However, Brenda's fighting style is still reminiscent of her intended purpose as a support bot. Her moveset contains a variety of projectiles, disjointed attacks, and moves utilizing windboxes with the purpose of keeping her foes away and preventing them from attacking her.
Jab: Strikes the foe with her cigarette holder, brandishing it like a spear. Utilt: Waves her cigarette holder in the air. (like Villager's up tilt but even worse) Dtilt: Slams her cigarette holder into the ground, generating a violent burst of flames Ftilt: Waves her cigarette holder like a wand and, generated from the cigarette smoke, summons a smoke hand that does a funky lil slap. Offers a disjointed hitbox similar to Simon's ftilt. Dash attack: Shoves her hands out, shooting out a puff of smoke that harmlessly pushes away the foe.
Forward Smash: Jabs her cigarette holder out, generating a Smoke Hand that slams its fist onto the ground in front of Brenda. Down Smash: Leans forward and slams her heel on the ground. Buries grounded foes, spikes those in the air Up Smash: Holding the cigarette holder in her fist, Brenda delivers a flashy (but rather ineffective) flaming uppercut.
Nair: Generates a ring of smoke around her that pushes foes away. Fair: Shoots out a short ranged energy shot from her cigarette holder Bair: Delivers a quick, powerful kick behind her with her heel. Dair: Does a quick stomp that oddly sends the target upward instead of spiking them. Uair: Strikes her cigarette holder in the air, which offers strong upward knockback Zair: Shoots out a long, whispy smoke hand from her cigarette holder, which just harmlessly pushes foes away.
Grab: Grabs at the foe with her smoke hand. Pummel: Kicks at the foe. Up throw: Punts the foe away like a football Down throw: Brenda's smoke hand slams the foe into the ground, burying the foe. Forward throw: Tosses the foe away with her smoke hand. Back throw: Grabs the foe and suplexes them
Normal Special: Brenda Buster Works similarly to a Mega Buster. Brenda charges her buster (using her cigarette holder to charge it) and fires off a shot composed of smoke and ink in a horizontal path. When it hits someone, they remain stunned for a relatively short amount of time. Forward Special: Heel Smash Brenda takes off one of her heels and tosses it. The heel moves in an upward arc and, after completing its path, comes back to Brenda. It can hit its foe multiple times, but while Brenda doesn't have her heel, her run speed is somewhat decreased. Down Special: Smoke Barrier Brenda generates a barrier of vile smoke that can harmlessly knock back opponents. It can be angled up or down, which changes the angle at which the foe will be knocked back (if angled up, the foe is knocked back at a downward angle, and vice versa). Smoke Barrier can reflect projectiles, but they are reflected at x0.7 of its power and speed. Up Special: Ink Splat Brenda aims her cigarette holder downwards, and shoots a jet of ink that propels her. It can be angled, but doesn't inflict any damage. Brenda doesn't enter a state of helplessness after using it.
Final Smash: Secondhand Smoke Brenda envelopes a large portion of the stage in a thick, poisonous fog that remains present for almost half of a minute. The fog inflicts constant damage, and those caught in the fog inflict less damage and can be knocked off stage much more easily.
Taunt: Tosses her cigarette holder in the air, then catches it. Idle Anim. 1: Looks around cautiously Idle Anim. 2: Waves her cigarette holder in the air as if it were a drum stick.
Alts:
Alt 1: Dark Blue. Based off of nothing. Alt 2: Red heels/lips, Yellow hair. Based off of Roll. Alt 3: Purple hair/lips, Blue heels. Based off of Disco. Alt 4: Brown hair, red lips, yellow heels. Based off of Iris. Alt 1a: Apricot heels, blue lips/bow, light blue hair. Based off of Splash Woman. Alt 2a: Black heels/bow, white hair, yellow lips. Based off of Slur. Alt 3a: Red heels, light red lips, blonde hair, blue bow. Based off of Kalinka. Alt 4a: Dark pink heels/lips, brown hair, green bow. Based off of Ribitta.
Posted on March 31st, 2019 at 3:38amEdited on 2019/03/31 at 6:46am
Posted 2019/03/31 at 3:38amEdited 2019/03/31 at 6:46am
#2
Lol
I'll work on Bomberman
Bomberman Archetype: Defensive
Jab: Punch Punch Headbutt F-Tilt: Kick Down tilt: Slide Up tilt: Flame Uppercut Dash attack: A headbutt
F Smash: Super Blast- Bomberman punches the opponent if it hits the bomb will detonate Up Smash: Triple Bomb- Like his F smash Bomberman throws three bombs just barely above his head D smash: Double Bomb- Throws two bombs below his feet causing to explode
Nair: Kick Up air: Headbutt Down air: Throws a bomb below his foot Forward air: Punches in front Back air: A weaker reversed Super Blast
Grab: Use his arms Up throw: Throws the opponent up in the air Down Throw: Jumps in the air and throw a bomb below Forward Throw: Punches the opponent Back Throw: Mario's Back Throw Pummel: Kicks the opponent
Neutral Special: Bomb Forward Special: Bomb Kick Up Special: Rocket Propeller- Get into a rocket and flies in the air dropping bombs if he wants to Down Special: Bomb Detonator
FS: Danger Bomb Launcher- Bomberman starts launching unites of Danger Bombs (Their Blast Radius is way Bigger than the normal Bombs
Items: Speed Up- Self-explanatory Bombs Up- More Bombs [Fire Up- Increase the radius of the Bomb's blast]{fire}
Posted on March 31st, 2019 at 6:04amEdited on 2019/03/31 at 6:51am
Posted 2019/03/31 at 6:04amEdited 2019/03/31 at 6:51am
#3
Sheesh, you really need to stop dumping garbage drafts after these substantial movesets. Post something that's actually complete, or at the very least draft it elsewhere on Pastebin or whatever Oh yet again, you've dealt with that.
You know nobody else posts mostly empty movesets here. You'll only make a fool of yourself yet again when you don't match up to the rest of us posting properly.
Posted on March 31st, 2019 at 6:42amEdited on 2019/03/31 at 9:51am
Posted 2019/03/31 at 6:42amEdited 2019/03/31 at 9:51am
#4
@Shiver : When I put W.I.P I mean I don't have the time to finish it. Also I honestly don't care if its Garbage unless if it have to be good Like you did in Personal Like I said before the only one who cares is you Shiver Also you've just seen me update it as well so really why update your post?
Posted on March 31st, 2019 at 8:25amEdited on 2019/03/31 at 10:33am
Posted 2019/03/31 at 8:25amEdited 2019/03/31 at 10:33am
#5
I'm gonna hold of on The Letter L (Forever probably) and start doing robot masters.
Cut Man Good Damage output,but lightweight and small hitboxes on attacks Moveset
Jab:Tilt head and snip with scissors
Up tilt:Snip upward
Down tilt:kick
Forward tilt:Punch
Dash attack:Snip Twice
Forward Smash:Throw Scissors forward
Down Smash:Drop Down and spin with scissors in his hands
Up Smash:SNIIIP
Neutral Aerial:Spin in panic
Forward Aerial:Snip
Back Aerial:Snip
Down Aerial:Fall downward
Up Aerial:SNIIIP
Grab:Grab
Pummel:Snip
Up throw:Throws up,and SNIIIIIIP
Down throw:Throws onto the ground and cuts the enemy
Forward throw:throw forward
Back throw:Fall over,throwing the enemy in the proccess
Normal Special:Rolling Cutter
Forward Special:Snipping dash
Down Special:KUNG FU COUNTER
Up Special:Cutting Jump
Final Smash:Cutting it Up!Does Kung Fu and ends with a deadly SNIIIIIIIIIIP
Taunts:Kung Fu Cut Man: Bang Fist:Fall over
Victory theme:Excerpt from Cutmans theme
Animation 1:Bang Fist
Animation 2:Run around chasing a copy robot
Animation 3:Smashed by a rock
Roles/Lines (Adventure) Subspace:Is found sleeping in the island with all the R.O.BS.He apparently found out some intel. World Of Light:First Enemy in the Dark World.He helps a lot with robot master spirits.
(Optional)
Alt:Metal Man alt.Blade Man alt.Needle Man alt.Sword Man alt.Ring Man alt.Gyro Man alt.Yamato Man alt.
Stage:Abandoned Warehouse
Z air:Scissors on a string
Entrance:Falls Down and cuts a log,then bangs his fist
Posted on March 31st, 2019 at 9:53amEdited on 2019/03/31 at 10:35am
Posted 2019/03/31 at 9:53amEdited 2019/03/31 at 10:35am
#6
@The Letter L : I'm assuming he's a speed type
My Custom Mega Man Defensive
Jab: Flame Sword F-tilt: Rolling Cutter Up tilt: Mega Upper Down tilt: Flame Blast Dash Attack: Charge Kick/ Slide
Forward Smash:Mega Arm Up Smash: Slash Claw Down Smash:Scramble Thunder
Nair: Top Spin Bair: Tengu Blade Uair: Air Shooterduh Fair: Thunder Claw Dair: Laser Trident
Grab: Super Arm Pummel: Hornet Chaser Forward: Hard Knuckle Back: Super Arm Up:Super Arm Down Throw: Crash Bomb- Throws the opponent into the ground then shoots a Crash Bomb
Neutral Special:Mega Buster: Fires 3 Buster shots (or More) if charged up however then it will releases a Mega Buster, one massive charged shot Forward Special: Galaxy Hole- A black Hole sucking any opponent in its way Up Special: Rush Coil/ Rush Jet (Hold it longer for RJ) Down Special: Weapon Selection- Choose 4 weapons, Super Block, Magnet Missile, Time Stopper or Concrete Shot to replace his NS
FS: Mega Legends To amazing remove
Taunts: Thumbs up the camera Does that thing in MMTPF when you select him Leaves the screen then comes back
Entrance: Wraps into to battle like he does in the games Stage:Dr.Light Lab
Posted on March 31st, 2019 at 3:25pmEdited on 2019/03/31 at 5:50pm
Posted 2019/03/31 at 3:25pmEdited 2019/03/31 at 5:50pm
#7
Blade Man so Shiver will make a Blade Man model
He is a character that is good in close combat,but horrible otherwise.He is fast,extremely light,and has good recovery.Has a wall cling and wall jump
Moveset
Jab:An arm slash,a head stab,then rapid slashes of fury.
Up tilt:Pokes his head up word
Down tilt:Sweeps the ground in front of him with a sword
Forward tilt:Stabs forward
Dash attack:A head...stab?The one thing from 10
Forward Smash:Slice with his head
Down Smash:Downward Slash with his head
Up Smash:Jumps up
Neutral Aerial:Kicks upward with his leg
Forward Aerial:Slash...
Back Aerial:Swings his head backwards
Down Aerial:Stabs downward
Up Aerial:Slashes upward
Grab:Hugs the opponent(I mean he has no hands...)
Pummel:Head....stab
Up throw:Basic upward throw
Down throw:Sticks the opponent in the ground and stabs them
Forward throw:Basic forward throw
Back throw:Throws backwards and stabs
Normal Special:Triple Blade
Forward Special:A dash attack
Down Special:Slashes in front of him
Up Special:Jumps up
Final Smash:Summons the rest of the Mega Man 10 robots for a tangem attack
Taunts:Looks at the camera and sticks his sword up:Summons a random object and cuts through it.Grinds his blades together
Animation 1:Falls from the sky and does a pose.
Animation 2:Does a bow
Animation 3:Clings onto a ceiling and throws a bunch of triple blades
Victory Music:Intro from his stage theme
Roles/Lines (Adventure) Subspace:Ends up with the Marth group.Found in the great plains fighting Galleom before Marth and the others arrive World of Light:Fighter before Galleom
Alt: Silver Alt,Sword Man alt,Golden alt,early blade man design ,golden,silver,and sword man version of that
Entrance:Entrance from the game
Stage:Castle of Blades.Sometimes the...miniboss shows up.
Posted on April 2nd, 2019 at 4:30pmEdited on 2019/04/02 at 4:48pm
Posted 2019/04/02 at 4:30pmEdited 2019/04/02 at 4:48pm
#8
Well Devil May Cry 5 released so uuuuuh... ThE tImE hAs CoMe AnD sO hAvE i
Dante Archetype:Unique
Ability:His taunts makes he change his styles just like on the DMC games making his specials change
Moves: Jab: slash,slash,slash Up Tilt: High Time (upwards slash Down Tilt: Coyote-A shot (shotgun shot) Forward Tilt: Ebony & Ivory shot Dash Attack: Stinger (dashing stab
Forward Smash: Million Stab (stabs many times) Down Smash:King Cerberus: Crystal (summons icicles on the ground Up Smash: High Time (jumping upwards slash)
Neutral Aerial: Aerial Rave (many slashes in the air Forward Aerial: Cavaliere (slashes with two sides of a motorcycle) Back Aerial: Cerberus (spins in the air with a nunchuck Down Aerial: Helm Breaker (slashes downwards and falls Up Aerial: Beowulf: Killer Bee (diagonal kick)
Grab: slashes the opponent stunnning them (yes it is still a grab) Pummel: shoots with Ebony & Ivory Up Throw: Balrog: Heavy Jolt, Fly Dragon (punches the opponent and then uppercuts) Down Throw: Nevan (uses a guitar to create a electric shockwave around Dante) Forward Throw: Kalina Ann (uses a bazooka) Back Throw: Dr. Faust (throws the enemy backwards and throws a hat at him (the hat stays in the opponent for some time)
Swordmaster Neutral Special: Prop (spins his sword) Forward Special: Cavaliere: Redline (runs over the enemy with a motorcycle) Down Special: King Cerberus: Hot Stuff (spins a fiery staff) Up Special: Balrog: Real Impact (does a jumping fiery uppercut)
Royalguard Neutral Special: Block/Royal Block (block an enemy attack and stores energy) Forward Special: Release/Royal Release (counters an enemy attack with the energy stored) Down Special: Royal Revenge (uses some of the energy stored to nuliff an enemy attack and perform a counterattack Up Special: Air Block (jumps and blocks an enemy attack in the air)
Gunslinger Neutral Special: Ebony & Ivory:Honeycomb Fire (fires a barrage of shots) Forward Special: Coyote-A:Gun Stinger (dashes and shoots the enemy with a shotgun Down Special: Dr. Faust:Red Hot Night (summons red meteors) Up Special: Double Kalina Ann:Multiple Twins (shoots many missiles with two bazookas)
Trickster Neutral Special: Dash (does a invincible dash) Forward Special: Ground Trick (appears near the closest opponent you are facing) Down Special: Mustang (Runs on an enemy and kick them to launch yourself upwards Up Special: Air Trick (appears in the air near the closest opponent you are facing)
Final Smash: Devil Trigger (activates his devil form and does a combo with all the weapons and a SSS appears on the top right corner of the screen
Taunts Up Taunt: Changes to Trickster style Forward Taunt: Changes to Swordmaster style Down Taunt: Changes to Royalguard style Backward Taunt Changes to Gunslinger style Direction taunt if already in style changes with 1v1 fights points at the enemy and says
VSBeta Man You look like you came from a weird comic book
VSCopyie You are a weird looking dopleganger
VSSSN Let's go stupid meteor boy
VSShiver You need to chill
Victory Poses 1: claps his hands and says : c'mon c'mon big boy 2: shrugs and says : cuhrayzeh 3: eats a pizza
Victory Music : Devils Never Cry
I ain't getting images but i am gonna write how he looks Default :DMC 5 Dante Alt 1 :DMC 1 Dante Alt 2 :DMC 2 Dante Alt 3 :DMC 3 Dante Alt 4 :DMC 3 shirtless Dante Alt 5 :DMC 4 Dante Alt 6 :DmC reboot Dante Alt 7 :Anime Dante
Posted on April 10th, 2019 at 8:23amEdited on 2019/04/11 at 4:11am
Posted 2019/04/10 at 8:23amEdited 2019/04/11 at 4:11am
#9
Recently, Most of you know that I'm constatly deleting my posts. Either, because removed it or something else And my second attempt at ...
Enka Speed
Gimmick: If he uses his Down Taunt at 75% or more he will gain massive speed and power but slightly lower his defenses
Jab: Stab, Stab, Stab F-Tilt: Flame Spear Flame Sword D-Tilt: Swipes the ground with his Spear U-Tilt: Mega Upper Dash Attack: Dash- Like Bass's Dash, but he tackles the opponent and he can stop anyway time as long as he hit someone or something
N-Air: Top Spin F-Air: Thunder Claw- He can also grab the ledge D-Air: Spread Drill- If it hits it break into two U-Air: Air Shooter B-Air: Punch
Forward Smash: Triple Slash Claw Up Smash: Gyro Blade Down Smash: Earthquake
Grab: Arm Pummel: Slap Up Throw: Throw opponent into the air Down Throw: Throw the opponent into the ground, they will be buried into the ground Forward Throw: Throw opponent in front of him Back Throw: Reverse Forward Throw
Neutral Special: Elite Overdrive- Like Mega Buster, it takes longer to charge, but it larger it it deals more damage Forward Special: Flash Barrier- Summons a barrier, it takes a couple of hits to break Up Special: Hover- Fly and stay in the air for a few seconds Down Special: Galaxy Hole- A slow moving Bomb which will expand when it touches something, it will suck in anything in its way
Final Smash: Rage Bomb- Enka charges up abomb made of Crystals then throw to where ever he wants to!
Up Taunt: Laughs while he is surrounded in flames Side Taunt: Hovers in the air TRYING TO TURN INTO A SUPER SAIYAN BLUE Down Taunt: Power Core
Stage: Star-Force Planet
VS Beta Shadow Don't underestimate the ultimate!
Victory Theme: Defeated Robot Master Theme
Animation 1: I've seen better then he use Enka Burst to fly off Animation 2: Uses Enka Burst to cover the screen then he turns his back to the screen Animation 3: *Sighs* then walks off
Entrance: Wraps onto the stage behind Dark Energy Adventure: The main villain, found on the last stage (Shown above) World of Light: A legend Spirit who has 2 slots and his maximum power is 12,750 and his ability is Double Final Smash
@Shiver : And that's what you call a complete Moveset Without the alts
Posted on May 18th, 2019 at 8:54amEdited on 2019/05/22 at 3:07am
Posted 2019/05/18 at 8:54amEdited 2019/05/22 at 3:07am
#10
I made this when the Time Travel Vs. Teleportation Splatfest started and guess he based of one of them?
I need to stop messing up and deleting... This is definitely for views but can the forums please get more comments like this thread
Remix Unique
Jab: Punch Punch Kick Forward Tilt: Kick Down Tilt: Slide Up Tilt: Spark Chaser- The User Waves an electrical Needle from Spark Man Dash Attack: Dash/Hovering Slide
Forward Smash: Infinity Blade- The User prepares to attack with his blade. Up Smash: Sound Wave- The User releases a powerful wave made from noise. From Remix Man Down Smash: Scramble Thunder- The User releases to electrical Balls circling around him dealing large damage. From Fuse Man
Neutral Air: Spin Forward Air: Slash Claw- A Slash in front of the user dealing Heavy Damage but small Range (Slash Man) Back Air: Atomic Fire- A burst of energy surrounded in fire from Heat Man Up Air: Shadow Blade-The User releases a Shuriken above him dealing Massive damage but the range is pretty small. From Shadow Man Down Air: Star Crash- One of his strongest aerials, The User sends 3 stars under his feet. From Star Man
Grab Animation: Telekinetic Grab Pummel: Kick Up Throw: Throw into the air Down Throw: The opponent is tossed into the ground then using his Foot, he burns the opponent Forward Throw: Tosses the opponent with the energy Back Throw: Teleport behind them and kick them
Neutral Special: Black Hole Barrier: The User protects himself in a black hole. Absorbing every projectile and doing minor damage to close targets.
Forward Special: Black Hole Bomb- A Black Hole, which is very slow, press the button again and it will expand sucking in enemies and stunning them until it fades away.
Down Special: Infinity Blade- The User Charges up power with his Blade. Then Releases it with small stars just in front. It can Also be used to Start Combo by Pressing B while it is out.
Up Special: Teleport- The User warps into a safe location will the user charges up the energy to do so, he will become invincible
Final Smash: Giga Blast- The User curls into ball while he is preparing to unleashes a devastating attack. You can attack him if he takes 50% he will stop. Then, he will he releases an attack Equivalent to the Big Bang, Dealing Massive damage and Insta-kill at 120%
Starting Animation: Warps in, powering up for battle Idle Animation: Like Plant Man in Power Battle without the smile Damage Animation (Weak hit): Like Mega Man in the classic game
Taunts: Taunt Animation 1: With his 2 fingers next to the Middle Finger he puts them up Quote: yes... Taunt Animation 2: The User raise his hand. Showing Gaming Icons (e.g Mario Mega Man and so on) Quote 2: *None* Taunt Animation 3: Sips an E-Tank. It won't heal him though. Quote 3: *Sighs*
Victory Animation 1: The User absorbs energy from something then warps away Quote: Come back when you can put up a decent Challenge... Victory Animation 2: Shrugs at the screen Quote 2: I seen Better... Idiot.
Posted on May 22nd, 2019 at 12:27pmEdited on 2019/05/22 at 12:38pm
Posted 2019/05/22 at 12:27pmEdited 2019/05/22 at 12:38pm
#11
Alts: (FINALLY)
Alt 1- Remix Alt 2- Proto Man Alt 3- Enka Alt 4- Bass Alt 5- Beta Man Alt 6- Inkling Girl (Splatoon)
Variable Weapons: Top Spin- The user spins so quickly it deflects projectiles and it deals MASSIVE Damage, however you can only use it in the air Pile Driver-The user charges towards the opponent with a drill, it ignores/break shields. Super Arm- The user picks up a construction block from the ground and throw it at the opponent Spark Shot-The user throws an electrical orb stunning the opponent for a long time. Time Stopper- The user stops the world for 20 seconds however it only works once before needing to recharge Dynamo Bolt-The user charges up seven thunder bolts aiming at the opponent
Also he uses Jewel Satellite as a shield protect him from Projectiles and some attacks (Not Explosions or Fire). It also deals small damage to close enemies however he can lose the shield for a long while.
Jab: Punch, Slide (Jumps into the air), Dropkick Forward Tilt: Flame Sword- Slow but Long and Powerful Down Tilt: Slide (From Jab) Up Tilt: Uppercut Dash Attack: Headbutt
Forward Smash: Techno Laser- Two Satellites makes some Laser across the screen Up Smash: Air Ball(Whatever Tengu Man used in his fight)- The user quickly throws a ball made of air dealing multiple hits and Sending them flying. Down Smash: Punches the ground, Spiking anyone close.
Neutral Air: Weak Kick Up Air: Air Shooter Down Air: Drop Kick (Like Simon) Forward Air: Metal Blade- Hits multiple times and it ends with a high-knockback finish Back Air: Reverse Flame Sword
Grab: He uses his hand Down Throw: Techno Strike- The user throws the opponent so hard into the ground they will temporarily be stun for a long while Forward Throw: He Smacks them with his buster Back Throws: Runs behind the opponent and Kick them in the back. Up Throw: The user throws them into the air
Neutral Special: Techno Buster- The user shoots a pellet charge it up to shoot more if it is charged long enough he can wait then unleashes like 30 Fast shots dealing pitiful damage.
Forward Special: Air Dash- The user Flies through opponent at lightning speed they will be stun if you go through them.
Up Special: Speed Motion- From Motion. The user speeds himself up and he can also fly for 7 seconds.
Down Special: Techno Curse- The user throws a small flame either poisoning them, Stunning them or Massive Damage.
Final Smash:Super Techno- Techno Transforms into Super Techno and Starts Beating up the opponents. Then the closest one will get thrown to space (to the Moon) dealing MASSIVE Damage. Insta-Kills at 100% and like Joker you can go onto the victory screen with it.
Starting Animation: Jumps into Battle Idle Animation: Like Pharaoh Man (in this prototype)
Posted on June 16th, 2019 at 8:08amEdited on 2019/06/16 at 10:39am
Posted 2019/06/16 at 8:08amEdited 2019/06/16 at 10:39am
#13
(Just insert my suggestion here... is TART the only thread on the site if so then what the point of the forums. Quick Update I will make two posts One covering What Inkling could of been And the other one about my Inkling For now l’ll do something that would be quite interesting: (Formatting on this is painful) As you know Inklings has gear as their alts so let’s revamp it a bit by giving them abilities like in their series. (For Inkling G and B I’ll use SH and PG)
Alt 1: Studios Headphones- Ink Saver (Main) Consumes less ink from all ink-based attack but Down Special White Tee- Ink Saver (Sub) Consumes less ink from Down special Pink Trainers- Sub Power Up/Bomb Range Up- Down Special will travel faster, Charge Faster and Travel Further
Alt 2: (Boy) Pilot Google’s: Sub Power Up/Bomb Range Up- The same. Zink Layered SL (?)- Respawn Punisher If the opponent gets killed by him the will take longer to respawn and they’ll receive less invincibility frames. (Forgot)- Special Power Up/Special Duration Up Killer Wail will last longer and deal more damage.
Alt 3: (Agent 3) Hero Headphones- Run Speed Up When the opponent is not Swimming they will run and move faster Hero Jacket Replica- Swim Speed Up Swim faster Hero Trainer Replica- Quick Super Jump Up-Special Up Special will jump way quicker but deal slightly less damage.
Alt 4: (Skull) Skull Bandana- Special Saver The user will take less hit if the smash ball is being held Armor Jacket Replica- Special Charge- The smash ball will break in less hits Forgot...
Alt 5: Tanoroka Mesh- Defense Up Takes less damage from attack’s Black Squideye- Run Speed Up- already said
Posted on June 17th, 2019 at 1:45amEdited on 2019/06/17 at 2:53am
Posted 2019/06/17 at 1:45amEdited 2019/06/17 at 2:53am
#14
My Inkling- Unique and Power Gimmick 1: Some of his attacks consumes ink, that slows down the opponent. It can also be refilled. Gimmick 2: When the Inkling roll that can shot after increasing their fire rate on N-Zap 83 Gimmick 3: Look above; Pilot Googles: Swim Speed Up- Increases Speed when Swimming Red Vector Tee: Ink Saver (Main)- Consumes less ink Old-Timey Shoes: Run Speed Up- Increases Inkling Speed in the air and on the ground (not swimming)
Jab: Inkbrush- Rapidly Swipes in front of him Up tilt: (dunno the name let's say Inkling's High Kick) Down tilt: (Like above; Double Low Kick) Forward tilt: Squid Charge- Turns into squid form and headbutt the opponent Dash attack: Slide
Forward Smash: Dynamo Roller- The user slowly flings a shoal of ink Down Smash: Slosher- The user Quickly spills ink out of their bucket (Works well with burst bombs) Up Smash: Blaster- The user shoot one ball of ink exploding above him
(Know what? Just look at inkling I'm don't know the names) oof
Grab: With his hand Pummel: Slap Up Throw: Submerge into ink and jumps out below the opponent Down Throw: Submerges into his ink before that he tries to drill himself into the opponent Forward Throw: Launches himself into the opponent Back Throw: In Squid Form he throws the opponent behind him
Neutral Special: N-Zap 83- Like SplatterShot But it has less damage to compensate for it's high Fire Rate Side Special: Carbon Roller- A faster version of Splat Roller dealing less damage Down Special: Burst Bomb- A small water-balloon like bomb that explode on contact, if it hits the enemy it will stun them for a while, it also increases damage for Slosher if that does happen. Up Special: Super Jump- Like Inkling but it can be used with his FS
Final Smash: Splashdown- The user charges up power then releases all of it covering the whole area in ink. It can be use with Super Jump, it take way less time but you can commit suicide with it so be careful.
Taunts: 1: Turns his back to the screen with his dynamo roller 2: Turns into Squid Form and play in his ink 3: Pretends he's play chess (with Rider from SM)
Victory: 1: Fires an Inkstrike behind him and looks at the camera 2: His UFO comes to the victory screen and leaves with Edgy Squid 3. Turns his back to the camera with a dualie in his hand and the other is infront of him, while giving them a menacing look
Posted on June 18th, 2020 at 3:56amEdited on 2020/06/20 at 2:09am
Posted 2020/06/18 at 3:56amEdited 2020/06/20 at 2:09am
#19
Name: Who the hell do you think Archetypes: Unique Gimmick: Rage Meter- The more Damage He takes the more Powerful His attacks become but only Special Abilities including His Earth Spikes
Jab: Earth Spike- Throws A Pieces of Rock into the ground then slowly causes the ground to harden and a barrage of spikes along that surface if held then it has a chance to freeze the opponent in that spot
Up tilt: Uppercut
Down tilt: Low Sword Strike
Forward tilt: Wide Strike
Dash attack: Phantom Menace- Stops in and strikes with his blade if the wave attacks someone he quickly strikes the opponent 4 times and throws them away
Forward Smash: Flame Sword- A Quick Sword Attack That does Powerful damage but is short Shen it comes to range
Down Smash:Energy Shockwave- The User Stands Still and unleashes an energy wave to his left and His right at the same time
Up Smash: Top Spin- The User quickly jumps into the air and enters a spinning state
Neutral Aerial: Proto Strike
Forward Aerial: Air Twister- Immune To Projectiles
Back Aerial: Drill Bomb- The User Attacks behind him with an explosive drill, If it comes into contact with anyone during start-up it will do the most damage and knock back if not it will be a slow but still decently powerful projectile
Down Aerial: Earth Spike- Throws A Small Ball of spikes onto the ground like his jab but it can meteor smash (or spike) or just trap the opponent on its way down
Up Aerial: Upward Grab- The User Grabs The opponent above him and dunks them to the ground. This can spike and perfectly combo to down air
Z-Air: Thunder Claw
Grab: Literally Some Normal One Arm Grab
Pummel: Stomps their foot
Up throw: Tosses them into the air like he doesn’t care
Down throw: Jumps into the air and tosses them into the ground it has a chance of burying them
Forward throw: Throws the opponent into the ground and Shoots a Crash Bomb (the Bomb Insta-kills at around 150%)
Back throw: Runs behind the opponent and Elbows them
Neutral Special: Rage Strike- RageSwitch Shoots Out A Small Ball of Energy towards the opponent that explodes on any surface including himself Alt: Rage Baroque- A powered up version of Rage Strike But now he spawns two Energy Balls with more power And This Attack has a chance of killing him if he touches them
Forward Special: DashSwitch- The User Surrounds himself in an aura dealing good damage and helps him recover back to the stage this can be angled down to spike enemies and up on the ground Alt: Rolling Fury- The User Surrounds himself in an aura dealing good damage and helps him recover back to the stage this allows him to recover way easier and if it connects he follows up with 5 finger blasts from the tip of his fingers
Down Special: Z-Breaker: The User Stands Still and raises his hand if the opponent is right in his face or attacks he teleports right in front of them and traps them in an energy sphere and kicks them (angle can be adjusted) Alt: Z-Power: The User Teleports to the opponent and punches them away which can be followed up with a dynamo bolt or Astro crush if inputted
Up Special: Teleport- The User Vanish And teleports to the inputted direction and puts him into a free-fall state this can be done twice but it will decrease the Rage Meter Alt: Teleport- The User can teleport up to 3 times and can follow up with another attack like a combo extender but he can not use his Forward Special When the move has finished
Final Smash: We Are The Robots- A Team Effort From All of the Robot Masters (1-11) Using all of their attacks together Alt: A 20% Increase in damage
Taunts
1. Waits impatiently staring at the opponent I don’t have all day
Victory theme
Animation 1: Looks at the camera aiming his buster in a smug like fashion
Animation 2: Salutes to the camera and flies off into the distance
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