Update 1: You can use characters from any universe but you have to include what series they're from. Update 2: Double Posting is allowed here Update 3: You Can make items and Assist Trophies of your choice! Archetypes:
Power- Packs a punch, gets combo'ed easily and has a hard time starting combo Speed- Fast (duh), Lack KO options but their combo game work wonders All-Round- Good/Decent in every department Unique- Has abilities that other fighters don't e.g Glide Defensive- Relying on using projectiles to zone the opponents
Alt: (became a common thing due to StupidStudiosN)
If you have any problems with the "Fanic" please mention it in your post.
Zair- a long-range item for the user to use as a way to get back on the stage ... (Why do I have to update)
Make-a-Moveset Super Smash bros edition Posted by Techno on August 24th, 2018 at 8:27am Viewed 842 Times
Posted on March 23rd, 2019 at 1:33pmEdited on 2019/03/23 at 5:14pm
Posted 2019/03/23 at 1:33pmEdited 2019/03/23 at 5:14pm
Hm, let's see... I've done Beta Man, Ninja Man, Sergeant Man, Epsilon, and Ninja Man Z, with Bt Ghost and Beta Man Z are assist trophies...
Alright, I think I know what my next step is.
Jab: Punch, Punch, Kick Up Tilt: Upwards Kick Down Tilt: Stomp Forward Tilt: Knee Dash Attack: Charges Forwards with a Knee.
Forward Smash: Kick Down Smash: Punches the ground, causing rubble to rise from the ground. Up Smash: Backflip
Neutral Aerial: Spin Forward Aerial: Forwards Dropkick (I guess) Back Aerial: Backwards Chop Down Aerial: Foot Dive Up Aerial: Upwards Headbutt
Grab: Grabs the foe by the "collar" with one hand. Pummel: Slaps foes to the face. Up Throw: Tosses the foe into the air. Down Throw: Slams the foe into the ground and smashes them with both hands. Forward Throw: Drops the foe and quickly follows up with a heavy punt. Back Throw: Tosses the foe backwards, then fires an energy blast back.
Normal Special: Element Ball- Launches a ball of elemental energy that varies in colors based on the MMRPG types, but doesn't change in effect. Forward Special: Obsidian-Tipped Diamond Sword- Dashes forwards with his obsidian-tipped Diamond Sword, swiping at foes with a good amount of armor piercing. Down Special: Explosive Barrel- Places down an explosive barrel that explodes when hit. Beta Shadow can place down 3 at a time. Up Special: Warp- Beta Shadow simply warps from one point to another, evading damage.
Final Smash: Ka Ka Kachi Daze- Beta Shadow transforms into Full Release Shadow and proceeds to rapidly beat up the nearest opponent in front of him before releasing a powerful beam of energy to finish off the opponent, as well as dealing a large amount of damage to anyone who happens to be in the way.
Taunts Up Taunt: Beta Shadow fist-pumps the air. "Yeah!" Side Taunt: Raises a peace sign to the screen. Down Taunt: Suddenly transforms into another variant of Beta Man and poses before turning back: Beta Man- This Pose: Beta Man Z- Clutches his fist in front of himself, the fist surrounded with a shadowy flame. Beta Serif- Does a Sans-like shrug. (More to come. Probably.)
Victory Animation 1: Slowly gets out of a meditation position before releasing energy. "I didn't even use 1% of my power..." Animation 2: Tosses his obsidian-tipped Diamond Sword into the air and catches it before raising it to the air. Animation 3: Stands crossed-armed and eyes closed next to a podium holding the Anti-Omni Meme, before opening his eyes to look at the screen. "You underestimate the power of the memes." Victory Theme: Mega Man 9- We're the Robots
The top half of the alts are based on some of my favorite characters, as well as two of Beta Shadow's forms. The bottom half are based off of the Beta Shadow variants from The Absurd Roleplay.
Base: Purple/Pinkish-Purple- The basic colors for Beta Shadow. Alt 1: Green/White- Yoshi (Super Mario series) Alt 2: Purplish-Pink/Red- Marx (Kirby series) Alt 3: Pink/Blue- Mew (Pokemon series. The blue is Mew's eye color) Alt 4: Yellow/Purple- Golden Frieza (Dragon Ball Super) Alt 5: Blue/Greenish-Yellow- Jevil (Deltarune) Alt 6: Silver Hair- Full Release Shadow (Master Ultra Instinct) Alt 7: Red/Black w/ Hair- Full Release Devil (Anti-Omni Meme, 100% Corruption) Alt 8: Flame-Core Colors- Alpha Fire (The Absurd Roleplay) Alt 9: Electric-Core Colors- Gamma Bolt (The Absurd Roleplay) Alt 10: Time-Core Colors- Delta Paradox (The Absurd Roleplay) Alt 11: Freeze-Core Colors- Epsilon Snow (The Absurd Roleplay, ded) Alt 12: Light Blue/White- Zeta Light (The Absurd Roleplay) Alt 13: Space-Core Colors- Eta Cosmic (The Absurd Roleplay, unreleased) Alt 14: Nature-Core Colors- Iota Forest (Conceptual) Alt 15: Water-Core Colors- Kappa Whirlpool (Conceptual)
Customized Stage, Spirits, and (maybe) more coming soon!
Posted on March 31st, 2019 at 12:59amEdited on 2019/03/31 at 3:23pm
Posted 2019/03/31 at 12:59amEdited 2019/03/31 at 3:23pm
I remember that I created this abomination of a character like nine months ago as a joke, and I was really interested in this thread because I've adored Smash since I was a young lad, but I didn't want to make a sprite for any character that would take too much effort to make so uhh here's Brenda
Brenda was intended to be a support bot similar to that of Roll, Disco, and Rhythm, but while making her, her creator accidentally spilled too much Chemical X™ while making her, and instead of being some sort of cute robot child that knows how to clean, she turned into a gross, lumpy, spiteful woman that wields a Robot Cigarette™ as a weapon. However, Brenda's fighting style is still reminiscent of her intended purpose as a support bot. Her moveset contains a variety of projectiles, disjointed attacks, and moves utilizing windboxes with the purpose of keeping her foes away and preventing them from attacking her.
Jab: Strikes the foe with her cigarette holder, brandishing it like a spear. Utilt: Waves her cigarette holder in the air. (like Villager's up tilt but even worse) Dtilt: Slams her cigarette holder into the ground, generating a violent burst of flames Ftilt: Waves her cigarette holder like a wand and, generated from the cigarette smoke, summons a smoke hand that does a funky lil slap. Offers a disjointed hitbox similar to Simon's ftilt. Dash attack: Shoves her hands out, shooting out a puff of smoke that harmlessly pushes away the foe.
Forward Smash: Jabs her cigarette holder out, generating a Smoke Hand that slams its fist onto the ground in front of Brenda. Down Smash: Leans forward and slams her heel on the ground. Buries grounded foes, spikes those in the air Up Smash: Holding the cigarette holder in her fist, Brenda delivers a flashy (but rather ineffective) flaming uppercut.
Nair: Generates a ring of smoke around her that pushes foes away. Fair: Shoots out a short ranged energy shot from her cigarette holder Bair: Delivers a quick, powerful kick behind her with her heel. Dair: Does a quick stomp that oddly sends the target upward instead of spiking them. Uair: Strikes her cigarette holder in the air, which offers strong upward knockback Zair: Shoots out a long, whispy smoke hand from her cigarette holder, which just harmlessly pushes foes away.
Grab: Grabs at the foe with her smoke hand. Pummel: Kicks at the foe. Up throw: Punts the foe away like a football Down throw: Brenda's smoke hand slams the foe into the ground, burying the foe. Forward throw: Tosses the foe away with her smoke hand. Back throw: Grabs the foe and suplexes them
Normal Special: Brenda Buster Works similarly to a Mega Buster. Brenda charges her buster (using her cigarette holder to charge it) and fires off a shot composed of smoke and ink in a horizontal path. When it hits someone, they remain stunned for a relatively short amount of time. Forward Special: Heel Smash Brenda takes off one of her heels and tosses it. The heel moves in an upward arc and, after completing its path, comes back to Brenda. It can hit its foe multiple times, but while Brenda doesn't have her heel, her run speed is somewhat decreased. Down Special: Smoke Barrier Brenda generates a barrier of vile smoke that can harmlessly knock back opponents. It can be angled up or down, which changes the angle at which the foe will be knocked back (if angled up, the foe is knocked back at a downward angle, and vice versa). Smoke Barrier can reflect projectiles, but they are reflected at x0.7 of its power and speed. Up Special: Ink Splat Brenda aims her cigarette holder downwards, and shoots a jet of ink that propels her. It can be angled, but doesn't inflict any damage. Brenda doesn't enter a state of helplessness after using it.
Final Smash: Secondhand Smoke Brenda envelopes a large portion of the stage in a thick, poisonous fog that remains present for almost half of a minute. The fog inflicts constant damage, and those caught in the fog inflict less damage and can be knocked off stage much more easily.
Taunt: Tosses her cigarette holder in the air, then catches it. Idle Anim. 1: Looks around cautiously Idle Anim. 2: Waves her cigarette holder in the air as if it were a drum stick.
Alt 1: Dark Blue. Based off of nothing. Alt 2: Red heels/lips, Yellow hair. Based off of Roll. Alt 3: Purple hair/lips, Blue heels. Based off of Disco. Alt 4: Brown hair, red lips, yellow heels. Based off of Iris. Alt 1a: Apricot heels, blue lips/bow, light blue hair. Based off of Splash Woman. Alt 2a: Black heels/bow, white hair, yellow lips. Based off of Slur. Alt 3a: Red heels, light red lips, blonde hair, blue bow. Based off of Kalinka. Alt 4a: Dark pink heels/lips, brown hair, green bow. Based off of Ribitta.
Posted on March 31st, 2019 at 3:38amEdited on 2019/03/31 at 6:46am
Posted 2019/03/31 at 3:38amEdited 2019/03/31 at 6:46am
I'll work on Bomberman
Bomberman Archetype: Defensive
Jab: Punch Punch Headbutt F-Tilt: Kick Down tilt: Slide Up tilt: Flame Uppercut Dash attack: A headbutt
F Smash: Super Blast- Bomberman punches the opponent if it hits the bomb will detonate Up Smash: Triple Bomb- Like his F smash Bomberman throws three bombs just barely above his head D smash: Double Bomb- Throws two bombs below his feet causing to explode
Nair: Kick Up air: Headbutt Down air: Throws a bomb below his foot Forward air: Punches in front Back air: A weaker reversed Super Blast
Grab: Use his arms Up throw: Throws the opponent up in the air Down Throw: Jumps in the air and throw a bomb below Forward Throw: Punches the opponent Back Throw: Mario's Back Throw Pummel: Kicks the opponent
Neutral Special: Bomb Forward Special: Bomb Kick Up Special: Rocket Propeller- Get into a rocket and flies in the air dropping bombs if he wants to Down Special: Bomb Detonator
FS: Danger Bomb Launcher- Bomberman starts launching unites of Danger Bombs (Their Blast Radius is way Bigger than the normal Bombs
Items: Speed Up- Self-explanatory Bombs Up- More Bombs Fire Up- Increase the radius of the Bomb's blast
Posted on March 31st, 2019 at 6:04amEdited on 2019/03/31 at 6:51am
Posted 2019/03/31 at 6:04amEdited 2019/03/31 at 6:51am
Sheesh, you really need to stop dumping garbage drafts after these substantial movesets. Post something that's actually complete, or at the very least draft it elsewhere on Pastebin or whatever Oh yet again, you've dealt with that.
You know nobody else posts mostly empty movesets here. You'll only make a fool of yourself yet again when you don't match up to the rest of us posting properly.
Posted on March 31st, 2019 at 6:42amEdited on 2019/03/31 at 9:51am
Posted 2019/03/31 at 6:42amEdited 2019/03/31 at 9:51am
@Shiver : When I put W.I.P I mean I don't have the time to finish it. Also I honestly don't care if its Garbage unless if it have to be good Like you did in Personal Like I said before the only one who cares is you Shiver Also you've just seen me update it as well so really why update your post?
Posted on March 31st, 2019 at 8:25amEdited on 2019/03/31 at 10:33am
Posted 2019/03/31 at 8:25amEdited 2019/03/31 at 10:33am
I'm gonna hold of on The Letter L (Forever probably) and start doing robot masters.
Cut Man Good Damage output,but lightweight and small hitboxes on attacks Moveset
Jab:Tilt head and snip with scissors
Up tilt:Snip upward
Dash attack:Snip Twice
Forward Smash:Throw Scissors forward
Down Smash:Drop Down and spin with scissors in his hands
Neutral Aerial:Spin in panic
Down Aerial:Fall downward
Up throw:Throws up,and SNIIIIIIP
Down throw:Throws onto the ground and cuts the enemy
Forward throw:throw forward
Back throw:Fall over,throwing the enemy in the proccess
Normal Special:Rolling Cutter
Forward Special:Snipping dash
Down Special:KUNG FU COUNTER
Up Special:Cutting Jump
Final Smash:Cutting it Up!Does Kung Fu and ends with a deadly SNIIIIIIIIIIP
Taunts:Kung Fu Cut Man: Bang Fist:Fall over
Victory theme:Excerpt from Cutmans theme
Animation 1:Bang Fist
Animation 2:Run around chasing a copy robot
Animation 3:Smashed by a rock
Roles/Lines (Adventure) Subspace:Is found sleeping in the island with all the R.O.BS.He apparently found out some intel. World Of Light:First Enemy in the Dark World.He helps a lot with robot master spirits.
Alt:Metal Man alt.Blade Man alt.Needle Man alt.Sword Man alt.Ring Man alt.Gyro Man alt.Yamato Man alt.
Z air:Scissors on a string
Entrance:Falls Down and cuts a log,then bangs his fist
Posted on March 31st, 2019 at 9:53amEdited on 2019/03/31 at 10:35am
Posted 2019/03/31 at 9:53amEdited 2019/03/31 at 10:35am
@The Letter L : I'm assuming he's a speed type My Custom Mega Man Defensive
Jab: Flame Sword F-tilt: Rolling Cutter Up tilt: Mega Upper Down tilt: Flame Blast Dash Attack: Charge Kick/ Slide
Forward Smash:Mega Arm Up Smash: Slash Claw Down Smash:Scramble Thunder
Nair: Top Spin Bair: Tengu Blade Uair: Air Shooterduh Fair: Thunder Claw Dair: Laser Trident
Grab: Super Arm Pummel: Hornet Chaser Forward: Hard Knuckle Back: Super Arm Up:Super Arm Down Throw: Crash Bomb- Throws the opponent into the ground then shoots a Crash Bomb
Neutral Special:Mega Buster: Fires 3 Buster shots (or More) if charged up however then it will releases a Mega Buster, one massive charged shot Forward Special: Galaxy Hole- A black Hole sucking any opponent in its way Up Special: Rush Coil/ Rush Jet (Hold it longer for RJ) Down Special: Weapon Selection- Choose 4 weapons, Super Block, Magnet Missile, Time Stopper or Concrete Shot to replace his NS
FS: Mega Legends To amazing remove
Taunts: Thumbs up the camera Does that thing in MMTPF when you select him Leaves the screen then comes back
Entrance: Wraps into to battle like he does in the games Stage:Dr.Light Lab
Posted on April 2nd, 2019 at 4:30pmEdited on 2019/04/02 at 4:48pm
Posted 2019/04/02 at 4:30pmEdited 2019/04/02 at 4:48pm
Well Devil May Cry 5 released so uuuuuh... ThE tImE hAs CoMe AnD sO hAvE i
Ability:His taunts makes he change his styles just like on the DMC games making his specials change
Moves: Jab: slash,slash,slash Up Tilt: High Time (upwards slash Down Tilt: Coyote-A shot (shotgun shot) Forward Tilt: Ebony & Ivory shot Dash Attack: Stinger (dashing stab
Forward Smash: Million Stab (stabs many times) Down Smash:King Cerberus: Crystal (summons icicles on the ground Up Smash: High Time (jumping upwards slash)
Neutral Aerial: Aerial Rave (many slashes in the air Forward Aerial: Cavaliere (slashes with two sides of a motorcycle) Back Aerial: Cerberus (spins in the air with a nunchuck Down Aerial: Helm Breaker (slashes downwards and falls Up Aerial: Beowulf: Killer Bee (diagonal kick)
Grab: slashes the opponent stunnning them (yes it is still a grab) Pummel: shoots with Ebony & Ivory Up Throw: Balrog: Heavy Jolt, Fly Dragon (punches the opponent and then uppercuts) Down Throw: Nevan (uses a guitar to create a electric shockwave around Dante) Forward Throw: Kalina Ann (uses a bazooka) Back Throw: Dr. Faust (throws the enemy backwards and throws a hat at him (the hat stays in the opponent for some time)
Swordmaster Neutral Special: Prop (spins his sword) Forward Special: Cavaliere: Redline (runs over the enemy with a motorcycle) Down Special: King Cerberus: Hot Stuff (spins a fiery staff) Up Special: Balrog: Real Impact (does a jumping fiery uppercut)
Royalguard Neutral Special: Block/Royal Block (block an enemy attack and stores energy) Forward Special: Release/Royal Release (counters an enemy attack with the energy stored) Down Special: Royal Revenge (uses some of the energy stored to nuliff an enemy attack and perform a counterattack Up Special: Air Block (jumps and blocks an enemy attack in the air)
Gunslinger Neutral Special: Ebony & Ivory:Honeycomb Fire (fires a barrage of shots) Forward Special: Coyote-A:Gun Stinger (dashes and shoots the enemy with a shotgun Down Special: Dr. Faust:Red Hot Night (summons red meteors) Up Special: Double Kalina Ann:Multiple Twins (shoots many missiles with two bazookas)
Trickster Neutral Special: Dash (does a invincible dash) Forward Special: Ground Trick (appears near the closest opponent you are facing) Down Special: Mustang (Runs on an enemy and kick them to launch yourself upwards Up Special: Air Trick (appears in the air near the closest opponent you are facing)
Final Smash: Devil Trigger (activates his devil form and does a combo with all the weapons and a SSS appears on the top right corner of the screen
Taunts Up Taunt: Changes to Trickster style Forward Taunt: Changes to Swordmaster style Down Taunt: Changes to Royalguard style Backward Taunt Changes to Gunslinger style Direction taunt if already in style changes with 1v1 fights points at the enemy and says
VSBeta Man You look like you came from a weird comic book
VSCopyie You are a weird looking dopleganger
VSSSN Let's go stupid meteor boy
VSShiver You need to chill
Victory Poses 1: claps his hands and says : c'mon c'mon big boy 2: shrugs and says : cuhrayzeh 3: eats a pizza
Victory Music : Devils Never Cry
I ain't getting images but i am gonna write how he looks Default :DMC 5 Dante Alt 1 :DMC 1 Dante Alt 2 :DMC 2 Dante Alt 3 :DMC 3 Dante Alt 4 :DMC 3 shirtless Dante Alt 5 :DMC 4 Dante Alt 6 :DmC reboot Dante Alt 7 :Anime Dante
Posted on April 10th, 2019 at 8:23amEdited on 2019/04/11 at 4:11am
Posted 2019/04/10 at 8:23amEdited 2019/04/11 at 4:11am
Recently, Most of you know that I'm constatly deleting my posts. Either, because removed it or something else And my second attempt at ...
Gimmick: If he uses his Down Taunt at 75% or more he will gain massive speed and power but slightly lower his defenses
Jab: Stab, Stab, Stab F-Tilt: Flame Spear Flame Sword D-Tilt: Swipes the ground with his Spear U-Tilt: Mega Upper Dash Attack: Dash- Like Bass's Dash, but he tackles the opponent and he can stop anyway time as long as he hit someone or something
N-Air: Top Spin F-Air: Thunder Claw- He can also grab the ledge D-Air: Spread Drill- If it hits it break into two U-Air: Air Shooter B-Air: Punch
Forward Smash: Triple Slash Claw Up Smash: Gyro Blade Down Smash: Earthquake
Grab: Arm Pummel: Slap Up Throw: Throw opponent into the air Down Throw: Throw the opponent into the ground, they will be buried into the ground Forward Throw: Throw opponent in front of him Back Throw: Reverse Forward Throw
Neutral Special: Elite Overdrive- Like Mega Buster, it takes longer to charge, but it larger it it deals more damage Forward Special: Flash Barrier- Summons a barrier, it takes a couple of hits to break Up Special: Hover- Fly and stay in the air for a few seconds Down Special: Galaxy Hole- A slow moving Bomb which will expand when it touches something, it will suck in anything in its way
Final Smash: Rage Bomb- Enka charges up abomb made of Crystals then throw to where ever he wants to!
Up Taunt: Laughs while he is surrounded in flames Side Taunt: Hovers in the air TRYING TO TURN INTO A SUPER SAIYAN BLUE Down Taunt: Power Core
Stage: Star-Force Planet
VS Beta Shadow Don't underestimate the ultimate!
Victory Theme: Defeated Robot Master Theme
Animation 1: I've seen better then he use Enka Burst to fly off Animation 2: Uses Enka Burst to cover the screen then he turns his back to the screen Animation 3: *Sighs* then walks off
Entrance: Wraps onto the stage behind Dark Energy Adventure: The main villain, found on the last stage (Shown above) World of Light: A legend Spirit who has 2 slots and his maximum power is 12,750 and his ability is Double Final Smash
@Shiver : And that's what you call a complete Moveset Without the alts
Posted on May 18th, 2019 at 8:54amEdited on 2019/05/22 at 3:07am
Posted 2019/05/18 at 8:54amEdited 2019/05/22 at 3:07am
I made this when the Time Travel Vs. Teleportation Splatfest started and guess he based of one of them?
I need to stop messing up and deleting... This is definitely for views but can the forums please get more comments like this thread
Jab: Punch Punch Kick Forward Tilt: Kick Down Tilt: Slide Up Tilt: Spark Chaser- The User Waves an electrical Needle from Spark Man Dash Attack: Dash/Hovering Slide
Forward Smash: Infinity Blade- The User prepares to attack with his blade. Up Smash: Sound Wave- The User releases a powerful wave made from noise. From Remix Man Down Smash: Scramble Thunder- The User releases to electrical Balls circling around him dealing large damage. From Fuse Man
Neutral Air: Spin Forward Air: Slash Claw- A Slash in front of the user dealing Heavy Damage but small Range (Slash Man) Back Air: Atomic Fire- A burst of energy surrounded in fire from Heat Man Up Air: Shadow Blade-The User releases a Shuriken above him dealing Massive damage but the range is pretty small. From Shadow Man Down Air: Star Crash- One of his strongest aerials, The User sends 3 stars under his feet. From Star Man
Grab Animation: Telekinetic Grab Pummel: Kick Up Throw: Throw into the air Down Throw: The opponent is tossed into the ground then using his Foot, he burns the opponent Forward Throw: Tosses the opponent with the energy Back Throw: Teleport behind them and kick them
Neutral Special: Black Hole Barrier: The User protects himself in a black hole. Absorbing every projectile and doing minor damage to close targets.
Forward Special: Black Hole Bomb- A Black Hole, which is very slow, press the button again and it will expand sucking in enemies and stunning them until it fades away.
Down Special: Infinity Blade- The User Charges up power with his Blade. Then Releases it with small stars just in front. It can Also be used to Start Combo by Pressing B while it is out.
Up Special: Teleport- The User warps into a safe location will the user charges up the energy to do so, he will become invincible
Final Smash: Giga Blast- The User curls into ball while he is preparing to unleashes a devastating attack. You can attack him if he takes 50% he will stop. Then, he will he releases an attack Equivalent to the Big Bang, Dealing Massive damage and Insta-kill at 120%
Starting Animation: Warps in, powering up for battle Idle Animation: Like Plant Man in Power Battle without the smile Damage Animation (Weak hit): Like Mega Man in the classic game
Taunts: Taunt Animation 1: With his 2 fingers next to the Middle Finger he puts them up Quote: yes... Taunt Animation 2: The User raise his hand. Showing Gaming Icons (e.g Mario Mega Man and so on) Quote 2: *None* Taunt Animation 3: Sips an E-Tank. It won't heal him though. Quote 3: *Sighs*
Victory Animation 1: The User absorbs energy from something then warps away Quote: Come back when you can put up a decent Challenge... Victory Animation 2: Shrugs at the screen Quote 2: I seen Better... Idiot.
Posted on May 22nd, 2019 at 12:27pmEdited on 2019/05/22 at 12:38pm
Posted 2019/05/22 at 12:27pmEdited 2019/05/22 at 12:38pm
Alt 1- Remix Alt 2- Proto Man Alt 3- Enka Alt 4- Bass Alt 5- Beta Man Alt 6- Inkling Girl (Splatoon)
Variable Weapons: Top Spin- The user spins so quickly it deflects projectiles and it deals MASSIVE Damage, however you can only use it in the air Pile Driver-The user charges towards the opponent with a drill, it ignores/break shields. Super Arm- The user picks up a construction block from the ground and throw it at the opponent Spark Shot-The user throws an electrical orb stunning the opponent for a long time. Time Stopper- The user stops the world for 20 seconds however it only works once before needing to recharge Dynamo Bolt-The user charges up seven thunder bolts aiming at the opponent
Also he uses Jewel Satellite as a shield protect him from Projectiles and some attacks (Not Explosions or Fire). It also deals small damage to close enemies however he can lose the shield for a long while.
Jab: Punch, Slide (Jumps into the air), Dropkick Forward Tilt: Flame Sword- Slow but Long and Powerful Down Tilt: Slide (From Jab) Up Tilt: Uppercut Dash Attack: Headbutt
Forward Smash: Techno Laser- Two Satellites makes some Laser across the screen Up Smash: Air Ball(Whatever Tengu Man used in his fight)- The user quickly throws a ball made of air dealing multiple hits and Sending them flying. Down Smash: Punches the ground, Spiking anyone close.
Neutral Air: Weak Kick Up Air: Air Shooter Down Air: Drop Kick (Like Simon) Forward Air: Metal Blade- Hits multiple times and it ends with a high-knockback finish Back Air: Reverse Flame Sword
Grab: He uses his hand Down Throw: Techno Strike- The user throws the opponent so hard into the ground they will temporarily be stun for a long while Forward Throw: He Smacks them with his buster Back Throws: Runs behind the opponent and Kick them in the back. Up Throw: The user throws them into the air
Neutral Special: Techno Buster- The user shoots a pellet charge it up to shoot more if it is charged long enough he can wait then unleashes like 30 Fast shots dealing pitiful damage.
Forward Special: Air Dash- The user Flies through opponent at lightning speed they will be stun if you go through them.
Up Special: Speed Motion- From Motion. The user speeds himself up and he can also fly for 7 seconds.
Down Special: Techno Curse- The user throws a small flame either poisoning them, Stunning them or Massive Damage.
Final Smash:Super Techno- Techno Transforms into Super Techno and Starts Beating up the opponents. Then the closest one will get thrown to space (to the Moon) dealing MASSIVE Damage. Insta-Kills at 100% and like Joker you can go onto the victory screen with it.
Starting Animation: Jumps into Battle Idle Animation: Like Pharaoh Man (in this prototype)