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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
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Beta Shadow
Beta Shadow
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Shadow on November 3rd, 2014 at 10:33pm
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Beta Shadow
 
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Beta Shadow
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Posted on April 22nd, 2016 at 7:27pm
Posted 2016/04/22 at 7:27pm
#1
Space Station 4: toad-man_alt9 pharaoh-man_alt9 ring-man_alt9 skull-man_alt9 Weapons Gauntlet: Rain Flush, Pharaoh Shot, Ring Boomerang, Skull Barrier Robot Master Rematches
Final Boss?: slur Slur

After defeating Slur...

slur Hahahahaha...
robot (Player's Character) What's so funny? You lost. *Starts charging* Now to end this, once and for all! *Shoots a Charged Shot at Slur, which is blocked by a strange energy field*
slur You really are a fool. You thought it would be THAT easy? You really are a FOOL. I found a lot of Evil Energy since my last failure, and I've been waiting to use it in case I couldn't defeat you in my regular form. And now... *Form changes, changing his colors to colors similar to those of the Darkness Alts* Let's finish this, once and for all! NO MORE MERCY!

TRUE Final Boss: slur Slur (Powered by Evil Energy) (Faster and Stronger with more health. Can't be damaged by regular busters, including Charged Shots

In the end, Slur is defeated for good. However...

slur *Coughs* Hahaha...
robot What now, Slur? It's OVER. We've won, and your done for.
*WARNING: SELF DESTRUCTION ACTIVATED!*
slur *If the player is Beta Man or MegaBoy, Slur fires one last, powerful Slur Beam with every last bit of his energy left, severely damaging them, disables teleportation, and makes them collapse on the floor. If not, then the Slur Beam instead disables teleportation.* Goodbye... *Robot's name*... *Shuts down... Forever. Unless if used again by another user, but who knows.*
*If the player is Beta Man or MegaBoy, the robot slowly gets up.*

The player must then escape the Space Station in a certain time period, getting in Rush's Space thing (or fusing with Treble, if the player is Bass). However, there are a few endless pits and spikes on the way. If the counter reaches 0, the space station explodes, and the player will lose a life and have to start all over again. If the player is NOT Beta Man or MegaBoy, and they escape on time, they escape undamaged as the Space Station explodes. If the player IS Beta Man or MegaBoy, the counter stops and the player collapses near the end of the final section. MegaBoy or Beta Man, depends on who you are playing as, teleports in instantly and grabs Beta Man or MegaBoy respectively, teleporting out with the player before the station explodes and bringing the damaged Beta Man/MegaBoy to Light Labs for repairs.

Congratulations! You beaten the game! You now earned Hard Mode, where almost everything the bosses throw at you are instakill! Good luck!
^ Top
THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on April 22nd, 2016 at 8:38pm
Posted 2016/04/22 at 8:38pm
#2
@Beta Man : Now for the Beta And Mega ACTUAL GAMES
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SarahlinDMG
 
SarahlinDMG
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Posted on April 22nd, 2016 at 10:33pm
Posted 2016/04/22 at 10:33pm
#3
@Beta Man : i find that for my characters story, SarahZX should be included for an Assist for one time per stage...she could be used for an intense platform section or a boss battle,...either choice would be good...though in the ending she appears and helps ZeroDXZ escape thanks to the power of MegaboyX7's cool and random hoverbike given to him thanks to Commando/Sarge or whatever his name is-man from the "Beta And Mega" comics...
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THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on April 22nd, 2016 at 10:50pm
Posted 2016/04/22 at 10:50pm
#4
@Omega Zero : What the heck are you talking about? I never "RECIVED" The hoverbike. I just had it.
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SarahlinDMG
 
SarahlinDMG
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Posted on April 25th, 2016 at 11:55am
Posted 2016/04/25 at 11:55am
#5
@MegaBoyX7 : yes you did... :3
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THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on April 25th, 2016 at 3:28pm
Posted 2016/04/25 at 3:28pm
#6
@Omega Zero : Send me the page the- oh I know what you mean... No I was refering to matthew the trashbag that a threw into lava the other day. he had a robot master and I just parodied his name...
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Beta Shadow
 
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Beta Shadow
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Posted on April 30th, 2016 at 6:10pm Edited on 2016/04/30 at 10:21pm
Posted 2016/04/30 at 6:10pm Edited 2016/04/30 at 10:21pm
#7
I am here to make a new "game" series! You know, MegaBoy's comment of "Now for the Beta And Mega ACTUAL GAMES" gave me an idea...

Name: Beta Man and MegaBoy

Players: Beta Man (New Weapons: Dark Fire- a Fireball made of shadows. Shadow Barrier- Beta's variation of Mirror Buster) MegaBoy
Description: This takes place about 3 days after Beta Man 5. After a successful mission to defeat Slur once and for all, and after the repairs (Making either Beta Man's ending or MegaBoy's ending in Beta Man 5 canon, but still making it a mystery...), our heroes Beta Man and MegaBoy are ready to relax and take a break. But then, suddenly, Dr. Wily kidnapped all of Beta and Mega's friends and reprogrammed all of Dr. Light's original Robot Masters, including Mega Man and Proto Man! It is up to Beta Man and MegaBoy to defeat Dr. Wily and save their friends! However, all the robots have gotten stronger and earned new weapons!

Robot Master 1: cut-man Cut Man (Weapon: Tracking Cutter- A Rolling Cutter that homes in towards the opponent.)
Robot Master 2: guts-man Guts Man (Weapon: Super Toss- Tosses the player towards the wall. For Beta and MegaBoy, it is used to be able to carry mechas and throw them like Super Arm. To give it an advantage in boss battles, it also allows the player to grab RM Weapons, though it costs MORE Weapon Energy to do so.)
Robot Master 3: ice-man Ice Man (Weapon: Ice Blizzard- Surrounds the user with a shield made of ice particles, protecting him and damaging and freezing all nearby opponents.)
Robot Master 4: bomb-man Bomb Man (Weapon: Mine Bomb- Tosses a mine with the same distance as a Hyper Bomb. However, it clings to walls, floors, and ceilings, exploding after a while or when touched by a target.)

Mid Boss 1: enker quint Enker (Beta)/Quint (MegaBoy)

Robot Master 5: fire-man Fire Man (Weapon: Fire Tornado- Like Air Shooter, but made of fire.)
Robot Master 6: elec-man Elec Man (Weapon: Thunder Fist- The user dashes while punching, their hand surrounded by electricity. This also counters and blocks/destroys projectiles.)
Robot Master 7: time-man Time Man (Weapon: Time Pause- Completely stops time instead of slowing it down.)
Robot Master 8: oil-man Oil Man (Weapon: Oil Launcher- Oil Man jumps high in the air and launches oil from the sky, like Slash Man. Also like Slash Man, this slows targets down, but it also damages them. For the player, it is launched a short distance and does the same thing. Fire attacks can burn this attack for extra damage.)

Mid Boss 2: punk ballade Punk (Beta)/Ballade (MegaBoy)

Weaknesses: Cut Man- Super Toss, Beta Fist, Fire Tornado, Dark Fire, MegaBoy's Weaponss Guts Man- Mine Bomb, Ballade Cracker, Beta Blast, Time Pause, Time Smoke Ice Man- Thunder Fist, Dark Bolt, Mine Bomb, Ballade Cracker, Beta Blast Bomb Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Fire Tornado, Dark Fire, MegaBoy's Weapons Fire Man- Ice Blizzard, Cold Mist, Elemental Saber (MegaBoy) Elec Man- Tracking Cutter, Screw Crusher, Shadow Rapier, Shadow Blade, Oil Launcher Time Man- Thunder Fist, Dark Bolt Oil Man- Fire Tornado, Dark Fire, MegaBoy's Weapons, Ice Blizzard, Cold Mist Enker- Tracking Cutter, Shadow Rapier, Shadow Blade, Mine Bomb, Beta Blast. Since there are no rematches for these bosses, Screw Crusher can't be used. And since this is a Beta-only boss, MegaBoy's weapons can't be used, either. Quint- Time Pause. Like the situation with Beta-only bosses, Beta's weapons can't be used on Quint because he's a MegaBoy-only boss. Punk- Mine Bomb, Beta Blast. Same thing as said before. Ballade- Tracking Cutter

Wily Stage 1: Yellow Devil
Wily Stage 2: CWU-01P
Wily Stage 3: bass_swift proto-man_shadow Ninja Man (Beta)/Phantom Man (MegaBoy)
Wily Stage 4: Robot Master Rematches mega-man_time mega-man-copy Copy Beta Man/MegaBoy
Final Boss: dr-wily Wily Machine 1
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loler52
 
loler52
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Posted on May 1st, 2016 at 3:51pm
Posted 2016/05/01 at 3:51pm
#8
good one man
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Beta Shadow
 
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Beta Shadow
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Posted on May 4th, 2016 at 4:48pm
Posted 2016/05/04 at 4:48pm
#9
Name: MegaSwap 3

Players: bass_copy Bass Man quint (Still no Quint alts) Quint Man (Beat the game)
Description: Dr. Dark and Dr. Trust worked together once more to create a series of new robots, including the peace-keeping robot Sigma. (Because Gamma and Sigma are both Greek letters.) However, Dr. Dark converts Sigma and the other 8 robots and uses them to take over the world! There is only one robot that can stop him. However, to do so, he'd also have to face against another robot... but is this robot friend or foe?

Robot Master 1: needle-man_alt2 Cannon Man (Weapon: Fire Cannon)
Robot Master 2: magnet-man_alt2 Magnetic Man (Weapon: Magnetic Bomb)
Robot Master 3: gemini-man_alt9 Sagittarius Man (Gemini and Sagittarius are both zodiac signs) (Weapon: Sagittarius Laser)
Robot Master 4: hard-man_alt2 Sharp Man (Weapon: Sharp Blade)
Robot Master 5: top-man_alt Clock Man (Weapon: Clock Spin)
Robot Master 6: snake-man_alt2 Serpent Man (Weapon: Dig Serpent)
Robot Master 7: spark-man_alt Aquatic Man (Weapon: Aquatic Bubble)
Robot Master 8: shadow-man_alt Light Man (Weapon: Light Blade)

Mid-Stage Boss (in certain stages): quint Quint Man/Copy Quint Man

Pro Robots 1+2 (Cannon): air-man_alt2 crash-man_alt Toxic Man and Clash Man
Pro Robots 3+4 (Sagittarius): flash-man_alt bubble-man_alt Foot* Man and Static Man
Pro Robots 5+6 (Aquatic): metal-man_alt quick-man_alt Metallic Man and Stop Man
Pro Robots 7+8 (Light): wood-man_alt heat-man_alt Pollution Man and Cool Man

Mid Boss: quint Saku Man/Copy Quint Man

Bonus Boss 1: enker (Only Ballade has an alt, but it's his 2nd form, so eh.) Dissonance (Weapon: Opposing Buster)
Bonus Boss 2: proto-man_nature Proto (Weapon: Breaker)

OK, at some point during this, I'm probably going to go "Ah, forget it." and just use a name from the ORIGINAL Robot Masters. Not that it'll matter, though, since this is an alternate reality of Mega Man.

Weaknesses: Cannon Man- Sagittarius Laser Magnetic Man- Fire Cannon and Aquatic Bubble Sagittarius Man- Dig Serpent Sharp Man- Magnetic Bomb and Fire Cannon Clock Man- Sharp Blade Serpent Man- Fire Cannon Aquatic Man- Light Blade and Sagittarius Laser Light Man- Clock Spin Quint Man/Copy Quint Man/Breaker Man- None Pro Toxic- Aquatic Bubble Pro Clash- Dig Serpent Pro Foot- Clock Spin Pro Static- Fire Cannon Pro Metallic- Fire Cannon and Clock Spin Pro Stop- Magnetic Bomb Pro Pollution- Aquatic Bubble Pro Cool- Magnetic Bomb Dissonance- Fire Cannon Proto- Sharp Cutter

Dark Labs 1: Thundereel Maker
Dark Labs 2: Yellow Dragon MKII
Dark Labs 3: bass_crystal Clone Robot (BetaBoy) and the Holographs
Dark Labs 4: Robot Master Rematches dr-light Dark Machine 3
Final Boss: Sigma

*Name change since I realized that there were actually TWO Fast Men in MegaSwap. Whoops.
^ Top
SarahlinDMG
 
SarahlinDMG
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Posted on May 4th, 2016 at 7:32pm
Posted 2016/05/04 at 7:32pm
#10
@Beta Man : now there should be a BT and Mega Adventures swap... :3
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Beta Shadow
 
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Beta Shadow
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Posted on May 4th, 2016 at 7:54pm
Posted 2016/05/04 at 7:54pm
#11
@ZeroDXZSarahZX : Bt and Beta are the same guy.
...Although, I introduced a new character based on his past, but whatever.
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THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on May 5th, 2016 at 4:18pm
Posted 2016/05/05 at 4:18pm
#12
@Beta Man : I think he ment Beta and Mega.
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Musical
 
Musical
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Posted on May 21st, 2016 at 1:26am Edited on 2016/05/21 at 3:25pm
Posted 2016/05/21 at 1:26am Edited 2016/05/21 at 3:25pm
#13
I know, it's odd. You may be saying "Musical this is quite a weird premise for a game? Are you okay?"
Firstly, no I am not okay. Secondly, I got inspiration from a small theory I made in the Chat Room Here so yeah, this didn't come out of no where.

Playable Characters mega-man_shadow Beta Man. Uses Shadow Rapier mega-man MegaBoy (Unlocked after beating MegaBoy) Uses MegaBoy Buster ring-man_alt9 Ender (Unlocked after beating Ender) rhythm_alt2 Net Woman (Unlocked after beating Net Woman) time-man MusicalKitteh (Unlocked after beating MusicalKitty) bass_shadow Female Forte (unlocked after beating Female Forte)
Oh no! SSN and Mikey have been kidnapped! You are Beta Man, you look for any evidence on where SSN and Mikey are, and who kidnapped them. You almost die from lack of rest, but you find something on MusicalKitty's computer, she never clears her history, so that's both a good and bad thing for Beta. Musical appeared to have recently searched "How to kidnap SSN and Mikey and take them to the Nightmare Tower when you are working with Net Woman, Female Forte, and Spinstrike." Wait! Musical did the kidnapping? Along with Netwoman? AND FEMALE FORTE AND SPINSTRIKE? Well, you guess that makes sense. You travel to the Nightmare Tower, but not alone, MegaBoy and Ender came too, Boss was the only person who knew how to drive, so he also accompanied you and your cohorts. Boss slams the breaks, there seems to be cat-like mechas blocking the road! Musical's work, most likely...

Intro Stage: Sumatran Father (with four Sumatrans)

You did that easily, you see the Nightmare Tower in its glory. You walk closer to the tower, you turn your back, MegaBoy's gone, eh, he does that, you shrug it off. You turn around, Ender's missing, and Boss too! You guess that you'll do this alone.

Now, onto the gameplay. The game could be considered one level, as the whole game takes place in the tower. The game could be considered as a metroidvania game, in the sense that if you missed an item on a floor, you can always go back. To make this easier on me, here's the items in the tower and what they do:
energy-capsule LE Capsule: raises Maximum LE by 2, starting LE is 10
weapon-capsule Weapon Capsule: raises Attack by 1, starting Attack is 1
laser-trident Optional Weapon: Found in random places, grants the player a Special Weapon
So, every floor is like a shorter RM stage, lots of mechas, and a big baddie at the end of the floor (it can either be a mecha, Robot Master, or one of the MMRPG users. Remember not all Bosses give weapons so, GAME, NOW, GO!!!

Floor 1: met Met Auntie
LE: 12
Items: LE Capsule

Floor 2: crystal-man Crystal Man (MM5 Redux) Grants Crystal Reflector
LE: 18
Items: LE Capsule, Weapon Capsule

Floor 3: batton Dracuton Grants Batton Drain
LE: 16
Items: LE Capsule, laser-trident Laser Trident!

Floor 4: fire-man Fire Man Grants Fire Storm
LE: 22
Items: Weapon Capsule

Kidnapper Cohort Floor 1: time-man MusicalKitty Grants ice-breath Pocket Glitter!
LE: 50
Items: LE Capsule, Weapon Capsule, oil-shooter Mood Drainer!
Info: One of the kidnappers. She's very fast and can withstand a lot compared to other Bosses encountered, compared to the other cohorts, she's quite frail...

Floor 6: ring-ring Jupiter's Ring Ring
LE: 26
Items: LE Capsule

Floor 7: ring-man_alt9 Corrupted Ender Grants ring-boomerang Ender Ring
LE: 43
Items: LE Capsule, star-crash Star Crash!

Floor 8: fan-fiend Whirlwind Fiend Grants Power Fan
LE: 28
Items: LE Capsule (x2)

Floor 9: gemini-man Gemini Man
LE: 35
Items: Weapon Capsule, [gemini-laser Gemini Laser!]{laser-crystal}

Kidnapper Cohort Floor 2: rhythm_alt2 Net Woman Grants thunder-strike Net Wave!
LE: 85
Items: LE Capsule, Weapon Capsule, gyro-attack Gigavolt Storm!
info: NetWoman is the brains of this operation. She uses both Net Wave ang Gigavolt Storm

Floor 11: killer-bullet Great Bullet
LE: 25
items: Weapon Capsule, hyper-bomb Hyper Bomb!

Floor 12: mega-man_space Corrupted MegaBoy Grants buster-shot MegaBoy Buster
LE: 64
items: LE Capsule, mega-slide Mega Slide!
^ Top
Musical
 
Musical
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14 TP | 796 PP
Posted on May 21st, 2016 at 2:42am Edited on 2016/05/21 at 3:32am
Posted 2016/05/21 at 2:42am Edited 2016/05/21 at 3:32am
#14
*Continued from last post*
Floor 13: snapper Crabby Snapper Grants Snapper Soaker
LE: 37
items: LE Capsule

Floor 14: tomahawk-man Tomahawk Man Grants rolling-cutter Rolling Cutter
LE: 64
items: Weapon Capsule, metal-blade Metal Blade!

Kidnapper Cohort Floor 3: bass_shadow Female Forte Grants bass-baroque Mace Bludgeon!
LE: 150
items: Weapon Capsule (x3), LE Capsule (x3), top-spin Light Burst!
info: Female Forte is considered the brawn for a reason. Armor made from the strongest metals, a mace that can knock a shield off a Sniper Joe, yet still being able to travel at a fast pace. When you bring down FF's LE to 75, you're LE will be fully recovered. Spinstrike knew that if you got up far enough into the tower, he'd have to step up his game. The place is riddled with Starforce, both to give his last lines of defense an advantage, and to torture Mikey.

Starforce-Powered Floor 16: quick-man_alt9 Corrupted MegaBossMan grants quick-boomerang The Law!
LE: 120
items: LE Capsule (x2), Weapon Capsule, bubble-lead Bubble Lead!

Starforce-Powered Floor 17: time-man Upgraded MusicalKitty Grants hard-knuckle Crescendo Crushers
LE: 160
items: LE Capsule (x2), Weapon Capsule (x3), fire-storm Fire Storm!
info: Hm, seems like Spinstrike upgraded MusicalKitty and Net Woman after their defeats. Like last time, you are fully healed when MusicalKitty reaches 75 LE, doesn't seem as difficult as Female Forte due to a few LE and Weapon upgrades, but is still a challenge. You have just now noticed your very large arsenal of weapons, give yourself a pat on the back.

Starforce-Powered Floor 18: proto-man_shadow bright-man SSN and Bright Man Clones Grants copy-shot Phantom Morph! and danger-bomb Starforce Shatter
LE: 120 (N} 170 (Mikey}
items: LE Capsule (x4), Weapon Capsule (x3)
info: Spinstrike thinks he can fool you with copies of his hostages. When Mikey's LE reaches 85, your LE is fully replenished

Starforce-Powered Floor 19: rhythm_alt2 Upgraded Net Woman
LE: 250
items: LE Capsule (x6), Weapon Capsule (x4)
info: The final fight before Spinstrike himself. Net Woman now has an orbiting shield made up of destructable pieces of trash that replenishes occasionally. Net Woman also has data of all obtainable Weapons so far, watch out for that. Don't lefy your LE drop too low, if your LE hits 4 LE or under, Net Woman replenishes 20 LE.


You've done it. At 26* different special weapons, 66* LE and each shot of your regular attacks inflicting 21* LE of damage. You defeated the Final Boss, you walk up the final floor to see SSN and Mikey paralyzed in the middle of the room. You run closer to them, but wait, who's that behind you...?
*If you got every item

WARNING! FINAL BOSS FLOOR: top-man Spinstrike!
LE: 380 (Form 1) 120 (Form 2) 86 (Form 3} 32 (Form 4 *Cue "This isn't even my final form!*) 13 (Form 5}
info: Woah, is this guy even beatable? If he didn't occasionally drop healing items when hit, then yes. Like Female Forte and Musical, defeating one of Spinstrike's forms fully replenishes your LE. Spinstrike can use every weapon in the tower, and likes throwing as many tops as he can into the mix. Every form he reaches, Spinstrike gains a more threatening appearance (until after Form 3, where he gets weaker) and his attacks do more damage. From form 2 onward, Spinstrike can summon a bed of spikes from the ground to lower the player's LE to 1, there's usually a "!" sign that appears over the spot they are about to appear in, so don't panic.

After Spinstrike is defeated, he abandons the area. The player walks outside to see Ender, MegaBoy, Boss, MusicalKitty, Female Forte, and Net Woman standing by Boss' car. You all get in, and Boss starts driving... Until there's a big group of Battons in the road...

Uh oh
^ Top
THE ANCIENT ONE
 
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THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on May 21st, 2016 at 10:44am
Posted 2016/05/21 at 10:44am
#15
@MusicalKitty : Wait just a minute... wouldn't I use a MEGABOY-STER?!
^ Top
Musical
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on May 21st, 2016 at 10:28pm Edited on 2016/05/21 at 10:29pm
Posted 2016/05/21 at 10:28pm Edited 2016/05/21 at 10:29pm
#16
@MegaBoyX7 : MegaBoi I have no idea what you are talking about.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on May 22nd, 2016 at 9:56am
Posted 2016/05/22 at 9:56am
#17
@MusicalKitty : MegaBuster and MegaBoy combined is the MegaBoyster
^ Top
Beta Shadow
 
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Beta Shadow
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Posted on May 22nd, 2016 at 5:14pm
Posted 2016/05/22 at 5:14pm
#18
@MusicalKitty : It's a pun... I think.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
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Posted on May 22nd, 2016 at 7:48pm Edited on 2016/05/22 at 10:00pm
Posted 2016/05/22 at 7:48pm Edited 2016/05/22 at 10:00pm
#19
Title: Mega Man World VI

Dr. Wily is back AGAIN, and has upgraded his army so that they can withstand even Atomic Weapons and barely take damage! Plus, he's stolen MORE robots, with the assistance of five of his own bots! He even managed to create a fortress that can move entire islands with ease! Plus, he's sent six robot masters out to take down Mega Man, and this time, it's TRULY personal.

Player: Mega Man mega-man
Mega Man is equipped with the Mega Arm, which is MUCH more powerful than the regular Mega Buster. He can also slide, and gets upgrades as mentioned later.

Robot Master 1: Star Man star-man
Robot Master 2: Gyro Man gyro-man
Robot Master 3: Bomb Man bomb-man
Robot Master 4: Wave Man wave-man
Robot Master 5: Guts Man guts-man
Robot master 6: Gravity Man gravity-man

Utilities:
Beating Star Man gives you Rush Marine.
Beating Bomb Man gives you Rush Jet.
Beating Guts Man gives you Rush Coil.
Beating Gravity Man gives you Super Arrow.

Upgrades:
You can find the B, U, S, T, E and R circuit plates, one for each level. If you do so, you'll gain the Buster Arm, which lets you fire buster shots from your Mega Arm while it's still floating. You can also find the Magnet Beam in Gravity Man's stage.

After you've beaten the first set of robot masters, you will return to the lab, and Dr. Light tells you about Wily's fortress' location. You then go there, and are faced with ALL of the robot master stages from Mega Man 6. Looks like Wily was much more prepared this time!

Robot Master 7: Centaur Man (no pic available)
Robot Master 8: Flame Man flame-man
Robot Master 9: Blizzard Man blizzard-man
Robot Master 10: Wind Man wind-man
Robot Master 11: Yamato Man yamato-man
Robot master 12: Tomahawk Man tomahawk-man
Robot Master 13: Plant Man (no pic available)
Robot Master 14: Knight Man knight-man

Upgrades: (Cont.)

If you beat Plant man, you get the Rush Power Adapter, and after Flame Man you get the Rush Jet Adapter, both of which are the same as in Mega Man 6. If you find the R, U, S and H circuit plates, you gain the Super Adapter.

Weaknesses:
Star Man is weak to Water Wave and Silver Tomahawk.
Gyro Man is weak to Gravity Hold and Plant Barrier.
Wave Man is weak to Super Arm and Knight Crush.
Gravity Man is weak to Star Crash and Blizzard Attack.
Bomb Man is weak to Gyro Attack and Flame Blast.
Guts Man is weak to Hyper Bomb and Centaur Flash.

Centaur Man is weak to Knight Crush and Gyro Attack.
Flame Man is weak to Wind Storm and Water Wave.
Knight Man is weak to Yamato Spear and Gravity Hold.
Plant Man is weak to Blizzard Attack and Flame Blast.
Yamato Man is weak to Silver Tomahawk and Hyper Bomb.
Wind Man is weak to Centaur Flash and Star Crash.
Tomahawk Man is weak to Plant Barrier and Centaur Flash.
Blizzard Man is weak to Flame Blast and Super Arm.

So now, Wily's fortress is just ahead! And turns out, it's over an active volcano.

Wily 1: Most of it is an outdoor section, but there will be a sound cue (an alarm) when the volcano is about to erupt. If you get hit by the lava, it's a LOT of damage. The Boss is the Super Tackle Fire, and it is tough. It will bound around the screen, scattering flames as it lands.

Wily 2: This time, you're in an Ice Stage with some water elements mixed in. The Boss is the Blue Devil, whose pieces can actually be shot, and will take damage. In fact, you HAVE to do this in order to beat the boss. Upon shooting each piece, you will fight the Devil Core, which will try to ram you and shoot at you.

Wily 3: It's a rematch stage.

Wily 4: It's a home stretch to the wily machine; Not before you fight Bass, though. He has every weapon from Mega Man 7. After you beat him, he comments on how he was supposed to be Wily's greatest creation, and supposed to be the one to beat Mega Man, then fall unconscious. Afterwards, you fight the Wily Machine Infinity, with NO WEAPON WEAKNESS. After the fight, you have to fight the wily capsule, again, with no weakness. Afterwards, he fires a beam at your arm, destroying the Mega Arm, escapes, and makes the fortress self-destruct. However, mega man can teleport out in time. And that's the game!

Fortress boss Weaknesses:
Super Tackle Fire is weak to Blizzard Attack and Wind Storm.
Blue Devil is weak to Gravtiy Hold and Star Crash.
Devil Core is weak to Hyper Bomb and Yamato Spear.
bass Bass is weak to Flame Blast.
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RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on May 22nd, 2016 at 10:02pm
Posted 2016/05/22 at 10:02pm
#20
WHEW! That BARELY was under the character limit.
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