Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
THIS IS A MEGATALE ANNOUNCEMENT (considering this is where MegaTale originated and I'm not 100% sure where else to put this). MAY ALSO CONTAIN UNDERTALE SPOILERS. (But that depends on what your 100% definition of "Spoiler" is.)
At first, I was going to leave the 6 Human SOULs alone and let each past fallen human (obviously aside from Chara) be themselves, but then I was unsure if I should have them be the same as Undertale or make them Human Versions of other Robot Masters from MM1. And so, I made a Strawpoll in the chat. However, Ender had a better idea: Making the 6 Human SOULs based off of Robot Masters from the first 6 Mega Man games, each soul being based off of each game: One being MM1, another being MM2, ect.
This was made mainly as a mental note, but if your curious/interested in what would replace the SOULs (or the weapons/armors), then you can take a look yourself:
Patience: Flash Man | Weapon: Toy Buster | Armor: Faded Scarf Bravery: Hard Man | Weapon: Boxing Glove | Armor: Mouthpiece Integrity: Dive Man | Weapon: Military Boots | Armor: Army Cap Perseverance: Crystal Man | Weapon: Toy Wand | Armor: Wizard Hat Kindness: Ice Man | Weapon: Water Gun | Armor: Winter Coat Justice: Yamato Man | Weapon: Javelin | Armor: Samurai Helmet
And of course, we have DETERMINATION:
Forte/Rhythm | Weapon: Real Buster (Genocide)/Old Buster (Neutral) | Armor: Locket Rock | Weapon: Stick | Armor: Bandage
Posted on October 17th, 2016 at 7:51amEdited on 2016/10/17 at 7:53am
Posted 2016/10/17 at 7:51amEdited 2016/10/17 at 7:53am
#5
@Beta Reaper : I would have used the original 6 robot masters, but your decision.
Also, I would like to claim Megatale dibs on the following:
Myself- So Sorry (Instead of it being an art club and writing art for Frisk, it's now I will be composing music and refusing to admit that I ran into Rock, when it was really the other way around.
Cryo Man- Glyde (Kinda self explanatory. He attacks with snowflakes though instead of ninja star things though)
Guard Man- RG 01 + 02 (He would take the role of both since he's big enough to block the elevator by himself)
@DaCrashBomber : I want to point out 2 things. 1. THAT WAS SUPPOSED TO BE A SURPRISE FOR THE OTHERS. Ah, but whatever. 2. I actually wanted Team Crash to be a big trio thing to replace RG 01 and RG 02. I also wanted to EXCLUDE So Sorry and Glyde because they were optional bosses. But since this is the way YOU want this to go, I'll try to include those fights when I can in the pastebin variation.
(Mugshot Coming Soon) RedBomber - Onion-San (during a certain scene in MegaTale, *Red appears out of nowhere, following Rock around, pestering rock about Nachos and his comic.)**
*Coincidentally around the time Rock meets Proto Man MKII
** Of course, he won't appear in the genocide route
Posted on October 21st, 2016 at 6:20pmEdited on 2016/10/21 at 6:30pm
Posted 2016/10/21 at 6:20pmEdited 2016/10/21 at 6:30pm
#8
@RedGhostBuster : I honestly had no plans to include alternate forms of the Prototypers. Then again, I didn't even consider making a plan for Onion-San. So eh.
P.S. Before you say anything, Cyro Man and Guard Man are not alternate forms of Crash, they are his characters. I consider "alternate forms" of the Prototypers to be old/alternate usernames/personas (I guess) that were previously/sometimes/rarely used, like Nice Ice and Mettaur Man. Scratch that, this is practically obvious.
Posted on December 3rd, 2016 at 5:16pmEdited on 2016/12/03 at 5:54pm
Posted 2016/12/03 at 5:16pmEdited 2016/12/03 at 5:54pm
#9
OK, as soon as I noticed this thread, I decided to use my OC's as Robot Masters for this game. Currently, I'm working on Rock/ Mega Man's story in MegaMan: The Mysterious Robot!
Intro: In the year 20XX, humans have created robots with the ability to think deeper that their predecessors. Thanks to this mechanical wonder, Humans have lived deeply in sync with Robots. Until one Day........... A mad Scientist named Dr. Wily grew jealous of his colleague, Genius roboticist Dr. Thomas Light. Wily's envy had grown into hatred for the world, attempting to dominate it 10 times. However, Dr. Light's Robot "son", Rock, stood up to wily and put his plans at rest. 9 years after Wily's apocalypse...
*Rock, Roll, and Rhythm are taking a walk down a grassy path. sure is quiet out here, is it? Yeah, I guess. Rock, do you notice that shadow over there while you're having that date ypu promised Rhythm? Hey, it's a robot! Rock... he doesn't look very friendly. Well, if it isn't the famous robot, Mega Man. Roll, get Rhythm out of here! *transforms* Stand down! I don't want to fight you! Very well. My name is Kunai Man. I am a robot master built for fighting. * Mega Man uses the mega buster on the robot, but he deflects it with his Kunai*
Simple attacks don't work on me. * Kunai Man shoots a Fireball at Mega Man, then everything goes black*
Rhythm? *Rockman wakes up in light labs, with team 1 and team 9, who were waiting for him. Doctor Cossack and team 4 are also in light labs, who were also waiting for him.*
*speaks in russian* Dr. Cossack said that you were severely damaged, and Dr. Light had to repair you. I'm surprised that my brother managed to survive this. We were all very scared that you'd die. Well, I'd say that you had a 24% chance of surviving that attack. Rhythm, I'm sorry about the date. That's OK. I still love you. *kisses him on the cheek* All robots: Awwwwww...... Thanks. This guy who called himself Kunai Man.... who is he? *speaks russian* He said that Kunai Man was a citizen-rescue robot that he worked on in the SCN series before Rhythm was built. That's why Rhythm is SCN-002.
After Rockman had the discussion about his opponent, He went after KunaiMan, being equipped with the powerful Mega Saber, a support Item that allows him to fire a sword beam which cuts through certain blocks.
Posted on December 9th, 2016 at 11:57pmEdited on 2016/12/18 at 2:56am
Posted 2016/12/09 at 11:57pmEdited 2016/12/18 at 2:56am
#13
Now for the gameplay, weapons, and weaknesses. Name: MegaMan: the mysterious robot! play as: MegaMan, ProtoMan, or Bass!
Mega Man is able to charge his shots, slide, and use the mega saber.
TRN-002 SaberMan Weapon: Thunder Saber wep. desc.: An extremely sharp energy beam with a current of electricity coursing through it. Weakness: Cyclone Dance
TRN-003 FloodMan Weapon: Flood Surge wep. desc.: A pressurized blob of water is thrown at the ground, creating a funnel of water that damages enemies, but pushes RockMan upward. Weakness: Thunder Saber
TRN-004 BlastMan Weapon: Blast Wave wep. desc.: A shockwave generated by the detonation of an explosive liquid. it travels like a normal projectile, but doesn't stop when it hits weak enemies. Weakness: Flood Surge
TRN-005 CannonMan Weapon: Cannon Wrecker wep. Desc.: A heavy cannonball is launched at the target. It seems to penetrate enemy defenses. Weakness: Blast Wave
TRN-006 LaserMan Weapon: Laser Assault wep. Desc.: RockMan fires out an energy orb that can be charged and fired in 8 directions. Weakness: Cannon Wrecker
@SnowyBoy : Actually, this was meant to make up Fan Game ideas, not to follow the guidelines of a bunch of text. Heck, I'm not 100% sure MEGATALE follows the expectations of the template, so who am I to say it's not allowed?
Posted on December 10th, 2016 at 11:42pmEdited on 2016/12/11 at 12:32am
Posted 2016/12/10 at 11:42pmEdited 2016/12/11 at 12:32am
#16
Idunno, I'm bored [Dr. Wily's Robot Army Simulator!]{dr-wily} Story: Wily strikes yet again upon Monsteropolis! Your job (as the player) is to set up the perfect army for Wily to take over and destroy everything that dares to pick a fight with him!
Gameplay: This would play similarly to a turn-based roleplaying game. The player constructs and positions an army of mechas appropriate to the Zenny budget to destroy all that is in their path! Each unit that makes up the army have their own seperate stats, and all attacks the army makes focus on the front lines, so it'd probably be smart to put more defensive units in the front. (Damage calculation is same as in Mystery Mansion)
Mecha List: -Met: 2 Attack, 2 Defense, 5 LE. Cost 5 Zenny Sniper Joe: 2 Attack, 4 Defense, 6 LE. Cost 8 Zenny Picket Man: 4 Attack, 4 Defense, 3 LE. Cost 8 Zenny Peng: 1 Attack, 2 Defense, 3 LE. Cost 2 Zenny Tackle Fire: 8 Attack, 1 Defense, 4 LE. Cost 10 Zenny Spine: 12 Attack, 1 Defense, 1 LE. Cost 10 Zenny Fan Fiend: 1 Attack, 5 Defense, 9 LE. Cost 15 Zenny Telly: 3 Attack, 1 Defense, 5 LE. Comes in groups of three. Cost 15 Zenny Skullmet: 2 Attack, 6 Defense, 7 LE. Cost 15 Zenny Guts Man: 4 Attack, 7 Defense, 15 LE. Cost 40 Zenny (unlocked after Dr. Light)
Starting Zenny: 20
Stages: Intro Field+40 Zenny
Dr. Light+60 Zenny * ** *3 Attack, 2 Defense, 7 LE **1 Attack, 1 Defense, 12 LE
Bubble Man strikes back!+100 Zenny * *4 Attack, 6 Defense, 19 LE
Dr. Cossack+200 Zenny ! @ # $ % ^ & * ! 2 Attack, 2 Defense, 22 LE @ 5 Attack, 5 Defense, 15 LE # 7 Attack, 3 Defense, 12 LE $ 4 Attack, 4 Defense, 18 LE % 8 Attack, 1 Defense, 17 LE ^ 1 Attack, 6 Defense, 20 LE & 3 Attack, 5 Defense, 24 LE * 4 Attack, 7 Defense, 16 LE
Final Army: Bass (being a rebellious teenager robot yet again) Army 1:
Army 2: *
*12 Attack, 5 Defense, 30 LE
Congrats! You finally defeated the rebellious Bass! Now you relax... Or try to take over the world again with a new set of 8 robot masters for the 45st time, that works too
I HEREBY- Oh forget it, thread revival posts aren't really necessary, we just do it for fun.
Here's a thing that revolves around Boss Rushes as well as challenges.
Name: The Mega Challenges
Players: Mega Man Proto Man (Clear all Hard MM3 Challenges) Bass (Clear all Hard MM7 Challenges) Beta Man (DLC)- Power Up when hit with a Shadow-Core Attack, immunity to said attacks, Slide, Mid-Air Dash (Press Jump Button while Mid-Air) Cut Man (DLC)- Throw two Rolling Cutters at a time, Wall-Jump, Damage opponents by jumping from below them (while cutter is on head)Note: Most challenges will revolve around Mega Man, with at least one challenge each for Bass, Proto Man, and the two DLC Characters. DLC: Beta Man's ChallengesCut Man's ChallengesMega Man Killer Challenges (Yes, Quint included)Genesis Unit ChallengesBonus Challenges Description: Do you think you're an expert at Mega Man games? Well then, this is your chance to prove it! Multiple challenges including your favorite Blue Bomber and his friends in this action-packed game!
Mega Man 1 Challenge 1: Let's See How You Do Against Kung-Fu Cut Man!- Can you CUT through Cut Man's defenses? (Between you and me, I'm 100% certain you can!) BOSS- Cut Man RULES- All Weapons Available HARD MODE- The Hard Mode battle from Powered Up + Buster Only Challenge 2: Do You Have the Guts?- Show your strength against the muscled robot that is Guts Man! BOSS- Guts Man RULES- All Weapons Available HARD MODE- The Hard Mode battle from Powered Up + Buster Only Challenge 3: Cold Shoulder- Defeat Ice Man in his icy field! Just try not to slip up! BOSS- Ice Man RULES- All Weapons Available HARD MODE- Hard Mode battle from Powered Up + Buster Only Challenge 4: Bombs Away!- Bomb Man seems to be getting a little carried away with his bombs recently. Let's crash that party and teach him a thing or two! BOSS- Bomb Man RULES- All Weapons Available HARD MODE- I think you get it at this point. Challenge 5: Flames of Justice- Here's where things start heating up! Can you handle the Flames of Justice, or should you just leave the kitchen? BOSS- Fire Man RULES- All Weapons Available HARD MODE- Since these other two are also the same, I'm just going to put whatever here. Challenge 6: Thunder and Lightning- Elec Man's all charged up and ready for battle! Do you think you have what it takes to defeat him? BOSS- Elec Man RULES- All Weapons Available HARD MODE- So yeah, things'll be different from here on out because nothing much really changes for Oil and Time on Hard Mode. Challenge 7: Time for Battle- It's time to face the two newcomers from Powered Up, starting with Time Man! (Note: the second pun was slightly unintentional.) BOSS- Time Man RULES- All Weapons Available HARD MODE- Rolling Dodge from Hard Mode + Can launch 2 Time Arrows on the ground + Buster Only Challenge 8: Fueling Up- Last but not least, it's Oil Man! Just be careful using Fire Storm- Oil and Fire doesn't mix! BOSS- Oil Man RULES- All Weapons Available HARD MODE- Can use Oil Shooter on the ground + Uses Oil Slider more frequently + Buster Only Challenge 9: Not a Yellow Angel- The Yellow Devil have come to... Challenge you? I don't know, nobody can understand these things... BOSS- Yellow Devil RULES- All Weapons Available HARD MODE- Buster Only * Challenge 10: On the Scene!- Who's THIS caped faker? Show this purple-scarfed look-alike why you shouldn't mess with the original! BOSS- Mega Man?/Copy Robot RULES- All Weapons Available HARD MODE- Can Slide and Charge Shot
This is going to be a big one. And I mean BIG. To be continued! And if this takes too long or takes too many posts, I'll just do a sequel for beyond MM6.
*I took the liberty of making this custom mugshot for Mega Man?/Copy Robot just for this occasion. Feel free to use this, too, if you want! (Btw, the hardest part for me was honestly the triangle.)
* Challenge 11: Boss Rush Classic- The usual Boss Rush, but against the original 6 from Mega Man 1! BOSS- DLNs 3-8 RULES- Buster Only HARD MODE- Hard Bosses Challenge 12: Boss Rush Powered Up- The usual Boss Rush, this time against all 8 bosses! BOSS- DLNs 3-8 + Time Man and Oil Man RULES- Buster Only HARD MODE- Hard Bosses + Yellow Devil, Mega Man?/Copy Robot, and Wily Machine 1 Proto Challenge: Battle of the Prototypes- Can Proto Man defeat the duo of Oil Man and Time Man? Or is the strategy of 2 different Robot Masters in the same room Wily's best plan yet? BOSS- Time Man and Oil Man RULES- Play as Proto Man HARD MODE- No Slide or Charge Shot + Bond Man Bonus Boss Bass Challenge: A Big Mistake- Since when did Mega Man have a purple scarf and green eyes? It seems that Bass mistaken the Fake Mega Man for the REAL one! BOSS- Mega Man?/Copy Robot RULES- Play as Bass HARD MODE- No Dash or Double Jump + Copy Robot can Slide, Charge Shot, and use a Buster Saber Beta Challenge: A Familiar Battle- Remember when Beta faced Bond Man before Beta and Mega was Rebooted? Relive that moment and Mega Man will be able to use Adhesive Bond in Challenges 1-10! BOSS- Bond Man RULES- Play as Beta Man + Learn Adhesive Bond if you Win! HARD MODE- Buster Only + No Slide or Mid-Air Dash Cut Challenge: Face Me, You Bootleg!- In yet another familiar face-off, relive one of Cut's Corner's most grand moments and take down the rip-off that is Metal Man while he is in his Cut Man-looking Bootleg Form! BOSS- Metal Man (Cut Man/Bootleg Form) RULES- Play as Cut Man HARD MODE- No Wall Jump or Double Rolling Cutter
Mega Man 2 Challenge 1: Heavy Metal- Face Metal Man on his Treadmill "of Doom"! Just be careful with those Metal Blades... Unless they're yours, of course. BOSS- Metal Man RULES- All Weapons Available HARD MODE- Can throw Metal Blades on the Ground + Buster Only Challenge 2: Airman no Taosenai- It's a bird! It's a plane! No, it's the one and only Air Man! But can you prove the "Undefeatable" rumor to be false? BOSS- Air Man RULES- All Weapons Available HARD MODE- Can Slide and Hide in the Clouds to use Air Shooter from Above + Buster Only Challenge 3: The Weakest Link- Oh. It's Bubble Man. Yay... BOSS- Bubble Man RULES- All Weapons Available HARD MODE- Double Layer of Spikes + Bubble Man knows Rain Flush (All part of his Revenge Scheme) + Buster Only Challenge 4: Quick Draw- It's time to face the speedster that is Quick Man! Can you keep up, or will you be left in the dust? BOSS- Quick Man RULES- All Weapons Available HARD MODE- Can throw Quick Boomerangs on the Ground + Buster Only Challenge 5: Clash with Crash- Uh oh, looks like Crash Man is mad. Maybe he read the tile of this mission? BOSS- Crash Man RULES- All Weapons Available HARD MODE- Can use Crash Bomber on the Ground + Buster Only Challenge 6: Gone in a Flash- And now, the first robot to ever freeze time! Unfortunately, it should be easy to do the same to him... BOSS- Flash Man RULES- All Weapons Available HARD MODE- Can Shoot without Flash Stopper + Buster Only Challenge 7: Atomic Meltdown- Can you handle the heat? There's only one way to stop a fire, and that's to put it out! BOSS- Heat Man RULES- All Weapons Available HARD MODE- Fires fully-charged Atomic Fire shots from the Copied Version before Dashing + Buster Only Challenge 8: MM2Wood Sorry but not Sorry- Here comes the TRUE wrath of nature! Nice. (Midi not included) BOSS- Wood Man RULES- All Weapons Available HARD MODE- Can summon Animal-Based Mechas + Buster Only
OK, at this rate, it's going to take too long, so I will stop at MM4 (+ DLC), then make some sequels later on down the road. To be continued!
*Roll is there because I felt like having Roll represent MM1 while Mega Man represents MM2 because A. Most of Mega Man's Basic Specials in Smash 4 comes from MM2 and B. It seems to be the most popular. (At least of the two.)
Challenge 9: "Knight" vs. Dragon- Wily wouldn't leave his place unguarded! Here comes the Mecha Dragon! BOSS- Mecha Dragon RULES- All Weapons Available HARD MODE- Can use it's Claws + Buster Only Challenge 10: OK, Maybe a Bit Too Bulky- Idk why Wily likes Guts Man so much, but here's Guts Dozer! And sadly, no Hyper Bombs to fight with. BOSS- Guts Dozer RULES- All Weapons Available HARD MODE- The REAL Guts Man helps out during the Battle! Challenge 11: Extraterrestrial- Wait, Wily's an Alien!? This doesn't sound right... How about we get to the bottom of this? BOSS- Alien RULES- Bubble Lead Only (Not really a point to using the other Weapons anyways.) HARD MODE- Can use the RM Weapons Challenge 12: Boss Rush 2- The Classic Boss Rush. And no twists this time around! BOSS- DWNs 9-16 RULES- Buster Only HARD MODE- Hard Bosses + Mecha Dragon, Guts Dozer, Wily Machine 2, and Alien (Switch to Bubble Lead Only during Alien Fight) Proto Challenge: I Have No Ideas for Proto so I'm Having Him Face Air Man- Title says it all. BOSS- Air Man RULES- Play as Proto Man HARD MODE- Hard Mode Air Man + No Slide or Charge Shot Bass Challenge: Battle of the Rivals- It's Bass vs. Quick Man! Who is the better rival of Mega Man? BOSS- Quick Man RULES- Play as Bass HARD MODE- Hard Mode Quick Man + No Dash or Double Jump Beta Challenge: Crash and Flash- A double battle against Crash Man and Flash Man. Is it worth it for the joke? Probably. BOSS- Crash Man and Flash Man RULES- Play as Beta Man + Use Weapons w/ Flash Stopper if you Win! HARD MODE- Flash Stopper does not freeze Crash Man + Hard Bosses + Buster Only + No Slide or Mid-Air Dash Cut Challenge: I Found You, Faker!- It's Cut Man vs. Metal Man once more! This time, however, it's just their natural abilities. BOSS- Metal Man RULES- Play as Cut Man HARD MODE- Hard Mode Metal Man + No Wall Jump or Double Rolling Cutter
Mega Man 3 Challenge 1: Hay in the Needle Stack- Face the Eye of the Needle! Defeat the fearsome-looking Needle Man, but just try not to get hit point-blank! BOSS- Needle Man RULES- All Weapons Available HARD MODE- Can use Needle Cannon on the Ground + Buster Only Challenge 2: Magnetic Personality- Magnet Man is here to pull you into his trap! Let's see how you can handle him! BOSS- Magnet Man RULES- All Weapons Available HARD MODE- Uses Homing Magnet Missiles on the Ground + Buster Only Challenge 3: Seeing Double- It's the legendary Tag-Team Duo of Gemini Men! Can you handle this double trouble? BOSS- Gemini Man RULES- All Weapons Available HARD MODE- Clones can fire Gemini Lasers + Gemini Man can regenerate Clones + Buster Only Challenge 4: Hard as a Rock (Man)- Can you defeat the second most durable Robot Master ever created? (The first probably being Hyper Storm H) BOSS- Hard Man RULES- All Weapons Available HARD MODE- Can launch BIGGER Hard Knuckles at times + Buster Only Challenge 5: Tonight with Top Man- Could you REALLY consider Top Man to be on top? How about we find out? BOSS- Top Man RULES- All Weapons Available HARD MODE- Tops behave like Air Man's Version of Air Shooter + Buster Only Challenge 6: Solid Snake- Snake Man has decided to make you his prey! Perhaps you can turn the tables on him... BOSS- Snake Man RULES- All Weapons Available HARD MODE- Can Climb Walls and Shoot Search Snakes from There + Buster Only Challenge 7: Spark of Friendship- It's time to short-circuit Spark Man! (Sheesh, I'm running low on ideas and jokes...) BOSS- Spark Man RULES- All Weapons Available HARD MODE- Can use Spark Chaser (Because it has Spark in the name, so why not?) + Buster Only Challenge 8: From the Shadows- Shadow Man is here to strike you down! Let's see if you can face off against a master of stealth... BOSS- Shadow Man RULES- All Weapons Available HARD MODE- Shadow Man from Minus Infinity (What, you expected Buster Only? Who would even be THAT crazy to do it?)
Challenge 9: The Doc Robot Rush- A battle against ALL Doc Robots in one stage? Well, at least they're not all in one space... BOSS- All Doc Robots RULES- All Weapons Available HARD MODE- Hard Mode Bosses (But Still As Doc Robot) + Buster Only * Challenge 10: Better than Ever- Break Man? This should be ea- ...Wait, he became stronger now? Ok, guess you get to learn a new pattern. BOSS- Break Man (Behaves like Proto Man from Mega Man 7, but without the Charge Shots) RULES- All Weapons Available HARD MODE- Face all Regular Mode Doc Robots beforehand + Charge Shots + Can Jump and Fire Proto Strike while Doing So + Buster Only Challenge 11: Not a Yellow Angel 2: Electric Bumoloo- And now it's time for Yellow Devil MK.II! Though, now I'm curious: Is this better or worse than the Original? BOSS- Yellow Devil MK.II RULES- All Weapons Available HARD MODE- Buster Only + MK.I's Attacks Challenge 12: Boss Rush #3- Yet Another Boss Rush. BOSS- DWNs 17-24 RULES- Buster Only HARD MODE- Hard Bosses (Except Shadow Man for obvious reasons) + Doc Robots, Break Man, Yellow Devil MK.II, Wily Machine 3, and Gamma Proto Challenge 1**: Redemption Part 1- Proto Man decides to redeem himself by facing the Wily Bots he sided with before! Consider this as a what-if scenario for before MM4. BOSS- DWNs 17-24 RULES- Play as Proto Man HARD MODE- Hard Mode Bosses (Except Shadow Man) + No Slide or Charge Shot Proto Challenge 2: Redemption Part 2- A continuation of Proto Challenge 1. After defeating the 3rd Generation Robot Masters, Proto Man faces Doc Robot and then Wily himself! BOSS- All Doc Robots and Wily Machine 3 RULES- Play as Proto Man HARD MODE- Hard Mode Bosses + No Slide or Charge Shot Bass Challenge: Triple Trouble- 3 Mega Men!? It seems Bass has once again mistaken a Copy Robot for Mega Man! But can he find the right copy? BOSS- Holographic Mega Man RULES- Play as Bass HARD MODE- Uses RM Weapons + Real One can use Buster Saber if in Mega Man Colors and if Up Close + No Dash or Double Jump Beta Challenge: Way of the Ninja- Just as a proof of concept, you will face Shadow Man! It'll be easy due to your immunities, but uh... Not the boss afterwards. Once again, he just couldn't give it a rest... BOSS- Shadow Man and Ninja Man RULES- Play as Beta Man HARD MODE- Buster Only + No Slide, Mid-Air Dash, or Immunity + Ninja Man uses RM Weapons Cut Challenge 1: Crossover of the Ages- It seems that it's Cut Man vs. Top Man once more! All part of show biz, baby! BOSS- Top Man RULES- Play as Cut Man HARD MODE- Hard Mode Top + No Wall Jump or Double Rolling Cutters Cut Challenge 2: Fight to Save the Show- Doc Robot and Shadow Man plots to cancel Cuts Corner! Can Cut Man defeat the duo? BOSS- Shadow Man and Doc Robot (picks one out of random) RULES- Play as Cut Man HARD MODE- Face ALL Doc Robot Bosses + No Wall Jump or Double Rolling Cutters
Mega Man 4 Challenge 1: Turn Off the Lights- I have no clever jokes that make sense. It's Bright Man, so yeah. BOSS- Bright Man RULES- All Weapons Available HARD MODE- Can use Bright Stopper (my name for the attack) at any time (There's actually a trigger for it in the actual game, you might need to look it up to understand) + Buster Only Challenge 2: Toad Man Wins at Everything- Can you prove the old theory wrong? Or will you be left in the dust? BOSS- Toad Man RULES- All Weapons Available HARD MODE- Toad Man Orb of Doom + Rain from the Earlier Part of his Stage + Buster Only Challenge 3: Know the Drill- And I'm out of things to say again. It's Drill Man so yeah. BOSS- Drill Man RULES- All Weapons Available HARD MODE- Drills can Spread at Times + Buster Only
WE'RE STILL NOT DONE. To Be Continued AGAIN, I guess.
*Also for this occasion, I made the Break Man mugshot from MM3 more transparent. I also made the eye the same color as the scarf, but it's just a minor edit. Any more would be unnecessary, to be honest. **Reminder: I said AT LEAST one challenge.
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