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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
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Beta Shadow
Beta Shadow
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Shadow on November 3rd, 2014 at 10:33pm
Viewed 28231 Times
THE ANCIENT ONE
 
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THE ANCIENT ONE
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Posted on February 13th, 2017 at 8:57am
Posted 2017/02/13 at 8:57am
#1
@Beta Man : You're missing someone
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Beta Shadow
 
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Beta Shadow
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Posted on February 13th, 2017 at 4:44pm
Posted 2017/02/13 at 4:44pm
#2
@MegaBoyX7 : Who am I missing?

...If it's you then I'm sorry but I have no intentions on adding you. Maybe I will in the sequel, but we'll see. (After all, that'll mean I have to come up with some mechanics for MegaBoy as well so that he would play different from the other characters.)

If it's anyone else, then A. The OTHER MM4 Robot Masters will be included in a post I'll make either when someone else posts or after the next 24 hours, whichever comes first. B. I plan on EACH game having 12 missions (+4 or more for the other characters), so I can't squeeze in ALL the Fortress Bosses PLUS the few Boss Rushes. Besides, does anyone actually CARE about most of the Fortress Bosses? I mean, I only used the Fortress Bosses I used because they were POPULAR. C. I'm not going back just to add anything. Each and every one of those posts were long enough and I'm actually kinda glad it SHOULD be almost over.
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Beta Shadow
 
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Beta Shadow
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Posted on February 14th, 2017 at 7:19am
Posted 2017/02/14 at 7:19am
#3
@Copyie :

1. I CAN'T delete it. I'm no Mod or anything. And even if I WAS, deleting something just for not liking the post or a certain idea would PROBABLY be an abuse of power or something.

2. Despite that, I'm not sure if that's a sort of thing that could be placed here. This is for sharing ideas of Fan Games/Hacks, not roleplay ideas.
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Beta Shadow
 
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Beta Shadow
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Posted on February 15th, 2017 at 6:30pm Edited on 2017/02/15 at 8:05pm
Posted 2017/02/15 at 6:30pm Edited 2017/02/15 at 8:05pm
#4
Ok, now I can FINALLY continue (and hopefully finish) this thing.
The Mega Challenges (Do I even need to say it?)

pharaoh-man Challenge 4: The Pharaoh's Tomb- Still have no ideas what to say. It's Pharaoh Man so meh.
BOSS- Pharaoh Man
RULES- All Weapons Available
HARD MODE- Can launch two Pharaoh Shots in two Different Directions + Buster Only

ring-man Challenge 5: Ring Toss- THESE GUYS ARE THE BANE OF MY IMAGINATION AND CREATIVITY.
BOSS- Ring Man
RULES- All Weapons Available
HARD MODE- Can shoot out 3 rings that Spiral around Ring Man while he's jumping (or whatever you'd call it) + Buster Only

dust-man Challenge 6: Getting Dusty in Here- I'm seriously out of ideas now HELP
BOSS- Dust Man
RULES- All Weapons Available
HARD MODE- Can shoot Dust Crushers upwards and rain them down like Charge Man's coal attack + Buster Only

dive-man Challenge 7: Diving Into Battle- ...Nope. Nothing.
BOSS- Dive Man
RULES- All Weapons Available
HARD MODE- Can launch a frenzy of missiles because idk anymore + Buster Only

skull-man Challenge 8: No Bones About It- ...UGH STILL NOTHING. Um... You're gonna have a... No, doesn't work here.
BOSS- Skull Man
RULES- All Weapons Available
HARD MODE- Skull Bombs + Can revive himself + Buster Only

dr-cossack Challenge 9: The Doc Is In- It's Dr. Cossack in his Claw Machine of Doom! ...The first actual joke in a while and that was it!? Was that even a joke!?
BOSS- Cossack Catcher
RULES- All Weapons Available
HARD MODE- Can drop Bombs and Launch Missiles because I'm out of ideas + Buster Only

met Challenge 10: The Father of All Mets- ...And we're back to this. UGH.
BOSS- Mettal Daddy
RULE- All Weapons Available
HARD MODE- TWO Mettal Daddys + Can randomly spawn other types of Mets + Buster Only

dr-wily Challenge 11: The First Encounter- It's the first Wily Capsule battle ever! It begun here, and the actual boss challenges end here.
BOSS- Wily Capsule
RULE- All Weapons Available
HARD MODE- Wily Machine 4 before Wily Capsule + Buster Only

dr-cossack Challenge 12: Boss Rush #4- I think you know what this is.
BOSS- DCNs 25-32
RULE- Buster Only
HARD MODE- Hard Bosses + Cossack Catcher, Mettal Daddy, Wily Machine 4, and Wily Capsule

proto-man Proto Challenge: Save Kalinka- While Mega Man was chasing after Dr. Cossack, the best the Cossack Bots have to offer is guarding Kalinka! And since it's how the story goes, only Proto Man can save her!
BOSS- Bright Man, Toad Man, Ring Man
RULES- Play as Proto Man
HARD MODE- Hard Bosses + No Slide or Charge Shot

bass Bass Challenge: Bass vs. The Giant Met- And I'm out of ideas for bonus challenges once more, so here's Bass facing Metall Daddy. Have fun or something.
BOSS- Mettal Daddy
RULES- Play as Bass
HARD MODE- Hard Mettal Daddy + No Dash or Double Jump

Beta Challenge: Face Your Fears- Beta has a major weakness, and, as a result, a fear of light-based weapons. But to help him with this ridiculousness, MegaBoy organised a fight between him and Bright Man. But is Beta up to the challenge?
BOSS- Bright Man
RULES- Play as Beta Man
HARD MODE- Hard Bright Man + Buster Only + No Slide or Mid-Air Dash

cut-man Cut Challenge: Facing Ring Man- I'm also out of ideas for Cut Man, so eh.
BOSS- Ring Man
RULES- Play as Cut Man
HARD MODE- Hard Ring Man + No Wall Jump or Double Rolling Cutter


DLC: Killer Challenges
enker Challenge 1: Heart of Enker- Enker has appeared! Can you face the leader of the Mega Man Killers?
BOSS- Enker
RULES- Select a Character* + Unlock Mirror Buster if you win!
HARD MODE- Enker can use the Mirror Buster as a Spear of sorts + No Special Abilities/RM Weapons

quint Challenge 2: Time Paradox- Quint is here! While he may not be a true Mega Man Killer, he's still here to prove himself as such!
BOSS- Quint
RULES- Select a Character + Unlock Sakugarne if you win!
HARD MODE- Acts like Rockman Shadow + Can use Charged Shots without charging + Still sometimes uses Sakugarne + No Special Abilities/RM Weapons


To be continued AGAIN.

*Yes, if it goes according to plan, you will be able to select from one of 5 characters for at least most of the DLC Challenges!
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Beta Shadow
 
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Beta Shadow
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Posted on February 15th, 2017 at 8:05pm
Posted 2017/02/15 at 8:05pm
#5
The Mega Challenges (Hopefully the last time)

punk Challenge 3: What a Punk- Punk has arrived! He may seem tough, but perhaps you can smash through his defenses!
BOSS- Punk
RULES- Select a Character + Unlock Screw Crusher if you win!
HARD MODE- Punk can bounce while spinning + No Special Abilities/RM Weapons

ballade Challenge 4: Farewell to Ballade- Ballade has issued a challenge! Can you take him down, or will he just consider you another weakling?
BOSS- Ballade
RULES- Select a Character + Unlock Ballade Cracker if you win!
HARD MODE- Second Form + No Special Abilities/RM Weapons

ballade_alt Challenge 5: A Killer Challenge- All the Mega Man Killers (and Quint), all in one place! Can you take down this dangerous group?
BOSS- All MMK and Quint
RULES- Select a Character + No Special Abilities/RM Weapons
HARD MODE- Hard Bosses + Regular Ballade before Hard Ballade fight


DLC: Genesis Challenges
Challenge 1: Monkeying Around- It's Buster Rod G! Can you face the monkey king?
BOSS- Buster Rod G
RULES- Select a Character + Get Buster Rod if you win!
HARD MODE- Duplicates can stop in certain locations and attack + No Special Abilities/RM Weapons

Challenge 2: Brains Over Brawn- Here comes Mega Water S! Will you challenge him with strength, or come up with a strategy of your own?
BOSS- Mega Water S
RULES- Select a Character + Get Mega Water if you win!
HARD MODE- Stream of Water can cause Damage + No Special Abilities/RM Weapons

Challenge 3: Two Helpings of Health Bars- Time to face Hyper Storm H! Will you manage to make bacon out of this pig, or will he make a pancake out of you?
BOSS- Hyper Storm H
RULES- Select a Character + Get Hyper Storm if you win!
HARD MODE- Jumping can Shake the Ground and Paralyze the Player + Can Shoot while Sucking you Towards Him + No Special Abilites/RM Weapons

Challenge 4: No More Monkey Bussiness- It's Rematch Time! Face Buster Rod G while the floor is collapsing!
BOSS- Buster Rod G Rematch
RULES- Select a Character
HARD MODE- Can switch between Buster and Buster Rod + No Special Abilites/RM Weapons

Challenge 5: Genesis Wave- The Genesis Unit now waits for you in one area! Can you take down this Triple Trouble of a Trio?
BOSS- Genesis Unit (+ Buster Rod G Rematch)
RULES- Select a Character + No Special Abilities/RM Weapons
HARD MODE- Hard Bosses


DLC: Bonus Missions
mega-man Challenge 1: Mega Battle- It's a Boss Fight against the Blue Bomber himself! Will you be able to defeat Mega Man?
BOSS- Mega Man (Acts like Mega Man? from MMPU)
RULES- Select a Character (Mega Man Unavailable)
HARD MODE- Charge Shot and Slide + No Special Abilities/RM Weapons

doc-robot Challenge 2: The Doc Challenges- Face off against the Doc Robots in a new-yet-old fashion!
BOSS- All Doc Robots
RULES- Play as Mega Man + Use MM2 Weapons
HARD MODE- Hard Bosses

roll Challenge 3: MM1 Boss Rush- Face off against all the MM1/MMPU Bosses!
BOSS- All Bosses from the MM1 Challenges
RULES- Select Character
HARD MODE- Hard Bosses

mega-man Challenge 4: MM2 Boss Rush- Face off against all the MM2 Bosses!
BOSS- All Bosses from the MM2 Challenges
RULES- Select Character
HARD MODE- Hard Bosses

proto-man Challenge 5: MM3 Boss Rush- Face off against all the MM3 Bosses!
BOSS- All Bosses from the MM3 Challenges
RULES- Select Character
HARD MODE- Hard Bosses

dr-cossack Challenge 6: MM4 Boss Rush- Face off against all the MM4 Bosses!
BOSS- All Bosses from the MM4 Challenges
RULES- Select Character
HARD MODE- Hard Bosses

robot Challenge 7: Robot Master Rush- Face off against ALL Robot Masters!
BOSS- Models 3-32 (+ Oil and Time)
RULES- Select Character
HARD MODE- Hard Bosses + Doc Robots + Bond Man

robot Challenge 8: Fortress Boss Rush- Face off against ALL Fortress Bosses!
BOSS- All Fortress Bosses from the Challenges
RULES- Select Character
HARD MODE- Hard Bosses

enker Challenge 9 (if MMK and Genesis Unit DLC is acquired): Killer Units- Face off against the MMK AND the Genesis Unit! (Oh, and also Quint.)
BOSS- MMK + Genesis Unit (+ Quint and Buster Rod G Rematch)
RULES- Select Character
HARD MODE- Hard Bosses + Regular Ballade before Hard Ballade Fight


AND FINALLY IT'S DONE.
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RotomSlashBlast
 
RotomSlashBlast
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Posted on February 19th, 2017 at 4:28pm Edited on 2017/02/19 at 4:42pm
Posted 2017/02/19 at 4:28pm Edited 2017/02/19 at 4:42pm
#6
Megaman 10.5: Impossible Attack Pattern (based on Impossible Spell Card)

CHAPTER 0: INTRO FIELD

So one day, this idiot named Rotom decided to possess a robot to do stuff. Like godmodding. He also gathered crap with the power of some Evil Energy.

His plans got found out though, so multiple robot masters are out for his life.

Rotom: Grr! You little! Don't you know you're a weakling!?
Rotom: Ah well, might as well deal with your attack pattern and go home.
Buster Rod G: Gyahaha! I hear there's a reward for destroying you!
Rotom: Pfft, a filthy ape like you could NEVER beat me.
Buster Rod G: You just crossed the line, mister!
Buster Rod G: Time to break out my unavoidable attack! *a big wall of buster shots*
Rotom: Oh, you little...! That does it, If you can't play fair, neither will I!

-TUTORAL: Faint Warp-
Press the item button as soon as you are in danger of being hit!

*INTRO STAGE COMPELTE*

PLAYABLE CHARACTERS:
Rotom: Can have 5 shots onscreen at a time, and also charge up his buster to create the "Rail Buster". Has the ability to Slide and Double Jump. Can fire in 8 directions, too, but it's not like Bass' ability.

CHEAT ITEMS:
Faint Warp: Makes the user invincible for a short period of time while the button is held. During the period, Rotom cannot Move or use Weapons. As a Sub-item, it increases Rotom's invincibilty frames.
Ring Portal: Lets you move to the other side of the room instantly. As a sub, it can be used twice after your main item runs out.
Insta-Reflect: Reflects some attacks in a small area back to the Robot Master. As a sub, this increases Rotom's defense.
CHAPTER 1: Highly Reatliative to Attackers

Abandoned Warehouse (Cut Man)
Pattern 1: Cutters from Earth (Rising Cutter): Cut Man summons cutters from the ground to attack Rotom. This does as much damage as a Thunder Beam to Mega Man's face.
Pattern 2: Bouncing Blades: Metal Man throws metal blades that bounce along the ground. These blades disappear after a short amount of time.
Pattern 3: Don't You Know How Sharp Those Are?: Ring Man jumps on two rings and balances on them whilst throwing Ring Boomerangs.
Pattern 4: Thinking With Portals A Bit: Cut Man uses his original attack pattern from MM1, but he doesn't flinch when hit, and he sometimes moves from point to point instantly with that one technique in the fighters.

Mountain Mines (Guts Man)
Pattern 1: Thunderous Strength: Guts Man can store up to 2 Super Arm Blocks before throwing them.
Pattern 2: I'll Have a Drink With My Knuckle Sandwich: Hard Man will attempt to Stun Rotom with his Hard Knuckle before trying to land on him.
Pattern 3: You're In The Wrong Stage, Earth-Core Scum!: Stone Man will fire Four power stones instead of Two.
Pattern 4: Brainless Brawn: Guts Man can't be hurt, unless you lure him into the debris when he charges into Rotom.

Arctic Jungle (Ice Man)
Pattern 1: Sure, Let's Give An Eskimo A Machinegun!: Ice Man fires icicles VERY quickly, but seems to focus on one area.
Pattern 2: Violent Freezer: Cold Man will scatter LOTS of cold clouds that slow Rotom down AND drain his health, albiet VERY slowly.
Pattern 3: Icy Dome of Death: Chill Man, when low on health, can create a huge dome made of Ice that has Chill Spikes all over it, and Rotom will have to contend with breaking the thing while Chill Man shoots at him. Oh, and the Spikes fly off when a piece is destroyed.
Pattern 4: Aroura Illusion: Ice Man generates 5 clones of himself that fire shots and are generally annoying. The worst part is, these clones can't be destroyed!

Orb City (Bomb Man)
Pattern 1: THAT IS NOT A FIREWORK, YOU WALKING BOMB!: When dealing with Bomb Man, there is only one thing to keep in mind for this pattern: DODGE THAT DANGER BOMB AT ALL COSTS. It'll sting HARD if you don't!
Pattern 2: Too Many Remote Bombs: Crash Man fires basically any time he's in the air.
Pattern 3: It's a Wonder He Doesn't Get Dizzy: Top Man's spin is almost INSTANT. Two words can describe the main item to use: FAINT. WARP.
Pattern 4: How Much Of Those Are You Packing Anyway?: Bomb man drops bombs like CRAZY when he jumps, which is ALL THE TIME in this pattern.


Plasma Tsukimogami are developing the rest of Chapter 1, please wait warmly...
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SarahlinDMG
 
SarahlinDMG
31,805,678 BP
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Posted on February 19th, 2017 at 11:00pm Edited on 2017/02/20 at 12:05am
Posted 2017/02/19 at 11:00pm Edited 2017/02/20 at 12:05am
#7
....

bass_flame bass_shadow ZeroDXZ in, "The Rise of Proto-Link!" proto-man_nature

Characters! ZeroDXZ! bass_flame bass_shadow, proto-man_nature Proto-Link! , and -Unlockable!- CamillaFE! disco

Story! : Returning from Wily Tower in Mega Man 10, ZeroDXZ finds the robots effected from the Roboenza are starting to develop a resistance to the cure already, a hero made with the form of Proto-Man has stepped in to aid the sad but humane destruction of these rouge robots! - Go onwards hero, and save the world, ONE. LAST. TIME!-

Boss 1! : magma-man Magma Man! A robot that uses his flames to incinerate or melt away obstacles and even metal bars! -Weakness: Water Buster!- -Weapon Get: Magma Buster!- (doesn't work in water!!)

Boss 2! : splash-woman Splash Woman! A Feminine robot that resides within the ocean, her soothing voice can lure fishermen and divers to their demize! -Weakness: Thunder Buster!- -Weapon Get: Water Buster!- (3rd Attack besides Laser Trident, and Water Buster is Laser Buster, it can reflect off of surfaces like Gemini Laser!)

Boss 3! : grenade-man GRENADE-MAN! -I'M GRENADE-MAN!!- A military robot used for short to long range throwable explosives, specializes in multiple varieties of Grenades! -Weakness: Flame Buster!- -Weapon Get: Grenade Buster!- (can break certain walls and obstacles!)

Boss 4! : time-man Time-Man! A time telling robot made for making appointments and scheduling events, can sometimes be VERY picky and is very PRECISE about the time! -Weakness: Grenade Buster!- -Weapon Get: Time Buster!- (Time Buster fires tri-bolt shots like the charged shot ver. of the Time Arrow, it is also the weakest but most spammable of weapons)

Mid-Boss(es?)!! : bass mega-man proto-man Team Mega Man?! Three heroes of time who were made to combat the forces of evil, together they are unstoppable team!!. -Weakness(es): Grenade Buster!, Time Buster!, and Flame Buster!-

Boss 5! nitro-manNitro Man! A super star Stunt Man who was built to please the masses! He's one speedy dude who can rev up EVERYONE'S starstruck engines!. -Weakness: Ice Buster!- -Weapon Get: Swift Buster!-

Boss 6! skull-man_alt9 Skull Man! A skeleton robot made to help with Fossil Excavating, and Ancient History Museums?? -Weakness: Swift Buster!- -Weapon Get: Shadow Buster!- (Roboenza in the Robot Masters are more noticeable now due to the difficulty of the robot masters as the game progresses.)

Boss 7! cut-man_alt9 Cut Man! A scissor like robot made for the demolition of trees and the creation of Steel Pipes!. -Weakness: Rock Buster!- -Weapon Get!: Metal Buster!-

Boss 8! guts-man_alt9 Guts-Man! A construction robot made for the movement of rocky debris and other environmental obstacles. -Also a worldwide known meme due to posterior- -Weakness: Metal Buster!- -Weapon Get!: Rock Buster!-

Fortress ? Boss 1! mega-man bass proto-man Copy Bot! Robots made to mimic the 3 heroes of time, these 3 copy or mimic the heroes in any way possible, they belong to Dr.Wily! -Weakness(es): Grenade Buster!, Time Buster!, and Flame Buster!-

-Data Obtained!- : Ultimate Buster! Destroy the competition with a massive charged shot of this buster! -can become spammable after clearing the game with both main characters!-

Fortress ? Boss 2! roll disco rhythm Copy Bot MkII! These robots have been made by a mysterious doctor to stop the 3 heroes from progressing further! GO ALL OUT! -Weaknesses: Ultimate Buster!-

-WARNING!!- A Special Guest duo join the Party! mega-man_shadow Beta Man! and mega-man_swift MegaBoyX7!

Fortress ? Boss 3! ring-man_alt9 Ring Man! A robot made to assist those who seek the stars find constellations and inform on space facts!. -Weakness: Time Buster!-

Fortress ? Final Boss? dr-wily Dr.Wily?! An evil scientist hell bent on destroying the 3 heroes. -Has been defeated many times, very predictable...- -Weakness!: Ultimate Buster!-

Fortress Slur Final Boss + Extra Boss! trill Trill and slur SLUR! Two unknown robots bent on the destruction of the world! -Weakness!: Ultimate Buster!-

To Be Continued in post 2!
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SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on February 20th, 2017 at 5:49pm Edited on 2017/02/20 at 6:00pm
Posted 2017/02/20 at 5:49pm Edited 2017/02/20 at 6:00pm
#8
-Part 2/Finale!-

The Fortress is about to explode! A bomb that was set by Trill before the heroes arrival is now ticking as the fortress begins to blast into space,... WITH THE HEROES STILL ON IT!! It's a speedy escape to the exit, but a mysterious foe soon follows from behind!

A "Speedy" Escape! Fortress Slur Mystery Boss quick-man_altMetal Sonic? A robot made by Dr. Eggman to defeat Sonic and rule of Mobius/Earth! -Weakness!: Ultimate Buster!-

Finale! The fortress shoots off into space, hitting a mechanism unknown to the heroes, it explodes and shards of the mechanism plummet towards earth, along with the monstrosity itself! To what purpose it brings, the world may never know,... -To Be Continued-

CONGRATULATIONS!! -Unlocked CamillaFE!- -Unlocked Hard Mode!-
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Beta Shadow
 
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Beta Shadow
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Posted on February 21st, 2017 at 5:57pm Edited on 2017/02/21 at 8:43pm
Posted 2017/02/21 at 5:57pm Edited 2017/02/21 at 8:43pm
#9
You know, I kinda want to make something with Copy Robot as the Main Character. (And no I'm not counting MegaBoy because to me the story of MegaBoy being Copy Robot is still kinda a mystery.) So, here's a thought: "What if Copy Robot defeated Mega Man back then?" So, here's a bit of an Alternate Universe thing for you:

Name: Adventures of the False Mega

Players: Copy Robot (Abilities: Slide, Charge Buster, Buster Saber) Beta Man (Abilities: Slide, Charge Buster, Beta Blast, Mid-Air Dash) (DLC) MegaBoy (Abilities: Slide, Charge Buster, Buster Saber, Wall Jump*) (DLC) Rotom (A nerfed version of the one in his game, to fit THIS game's difficulty level.) (DLC) proto-man_nature Proto-Link (DLC)
DLC: Beta and Mega- Beta Man, MegaBoy, Ninja Man Bonus Boss (Beta Only), Phantom Man Bonus Boss (MegaBoy Only) New Heroes- Rotom, Proto-Link, Slur Bonus Boss (Proto-Link Only), ZeroDXZ Bonus Boss Bonus Boss Pack- Proto Man Boss, Time-Oil Duo Boss, Bond Man Boss
Description: Step into an Alternate Reality where Copy Robot defeated Mega Man, and all the next-gen Wily Bots have been created by... Dr. Light!? In order to avenge Mega Man and save the world, Dr. Light created 8 new robots to defeat the Copy Robot! Will he be successful, or will Wily conquer the world?

I plan on the Robot Masters having different weapons than the actual Mega Man Universe.

Robot Master 1: metal-man Metal Man (Metal Saw- A Metal Blade that is lobbed forwards instead of being throwable in multiple directions. Holding up lobs it shorter but higher, while holding down lobs it longer but lower.)
Robot Master 2: air-man Air Man (Air Launcher- Launches puffs of wind in a spread-shot-like manner.)
Robot Master 3: bubble-man Bubble Man (Bubble Blower- Shoots bubbles upwards like Air Shooter, but slower and is rapid-fire.)
Robot Master 4: quick-man Quick Man (Quick Beam- A miniature, projectile-like Force Beam that DOESN'T do a one-hit kill. To use this weapon, this world's Quick Man variation has a revolver-like Buster Arm because let's face it, Megas fan or not, we pretty much interpret Quick Man to be like a cowboy or something.)
Robot Master 5: crash-man Crash Man (Crash Mine- An orb-like version of the Crash Bomber that explodes on contact with an enemy OR a wall. Or the ground in Crash Man's case.)
Robot Master 6: flash-man Flash Man (Flash Burst- Similar to Flash Stopper, except it actually deals damage (except for Flash Man). You can also still use your buster during this, unlike the actual Flash Stopper.)
Robot Master 7: heat-man Heat Man (Atomic Meltdown- Summons a stream of fire in front of you. When used by Heat Man, he will use it where you're standing when he does.)
Robot Master 8: wood-man Wood Man (Leaf Slicer- Summons 4 leaves that spreads out from the user and cycles around.)

Attack Type Listings:
Metal Saw- Cutter
Air Launcher- Wind
Bubble Blower- Water
Quick Beam- Swift/Laser
Crash Mine- Explode
Flash Burst- Time/Explode
Atomic Meltdown- Flame
Leaf Slicer- Nature/Cutter

Weaknesses: Metal Man- Metal Saw, Quick Beam, Leaf Slicer, Buster Saber Air Man- Leaf Slicer Bubble Man- Metal Saw, Leaf Slicer, Buster Saber, Rail Buster Quick Man- Flash Burst, Crash Mine, Beta Blast Crash Man- Air Launcher Flash Man- Crash Mine, Beta Blast Heat Man- Bubble Blower Wood Man- Atomic Meltdown, Metal Saw, Buster Saber

DLC Bonus Bosses:
Ninja Man (Beta Only)- Weak to Flash Burst
proto-man_shadow Phantom Man (MegaBoy Only)
slur Slur (Proto-Link Only)
bass_flame bass_shadow ZeroDXZ
proto-man Proto Man- Weak to Crash Mine, Flash Burst, and Beta Blast
time-man oil-man Time-Oil Duo- Time Man is Weak to Rail Buster and Leaf Slasher, Oil Man is Weak to Atomic Meltdown
Bond Man- Weak to Atomic Meltdown

Fortress Bosses and Ending in the next post!

*Just to have it to where Beta Man and MegaBoy works differently.
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Beta Shadow
 
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Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on February 21st, 2017 at 8:28pm Edited on 2017/02/21 at 8:46pm
Posted 2017/02/21 at 8:28pm Edited 2017/02/21 at 8:46pm
#10
Adventures of the False Mega

Light Labs 1: Mecha Dragon
Light Labs 2: PikoPiko-Kun
Light Labs 3: guts-man Guts Man
Light Labs 4: Buebeam Trap
Final Boss: dr-light Light Machine 1 (A Dr. Light variation of Wily Machine 2, which replaces this boss if the player is Beta Man, MegaBoy, or Proto-Link.)

Sadly, no Alien boss because A. I actually wanted to make a mugshot using a small bit of this image, but I have no experience with making it 8-bit AND look good at the same time, nor do I have access to any programs that could do the exact same (and I also didn't want to take the "lazy route" and just crop the Alien sprite and such), and B. I feel as if the use of the Alien itself would be out of Dr. Light's character, even in THIS universe. So yeah.

Ending
Copy Robot has defeated Dr. Light and has achieved victory in the name of Dr. Wily. However, even after Light Labs was burnt down, Dr. Light vows that he will end Wily's rule and reign of terror once and for all. Thus, the war between Good and Evil will never end until one side is defeated for good. Will Copy Robot prove the fact of good always triumphing over evil to be false? Only time will tell...

(Everyone else gets no actual ending because they're just fun little bonuses.)

UNLOCKED:
Boss Rush- Face all Bosses in one go!
Endless Run- An endless stage that will randomly pit you against enemies and mechanics! How long can you last?
Endless Boss Rush- An endless battle against all the bosses at random! How long can you survive?
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Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on February 23rd, 2017 at 1:18pm Edited on 2017/02/24 at 8:49am
Posted 2017/02/23 at 1:18pm Edited 2017/02/24 at 8:49am
#11
hey why none of us done that yet
megaman the power fighters 3 (or whatever)

playable characters:
mega-man : Megaman(Abilities:megabuster,slide,charge shot+up=mega upper,special:rush call
bass : Bass(Abilities:bassbuster,dash, and by dash i mean that wierd stuff he do in power fighers 2charge shot=up=that upper kick that guile also have,special:treeble call
proto-man : Megaman(Abilities:protobuster,dash,charge shot+up=blues strike,special:beat kinda gives him a shield
Picture not avaliable : Duo(Abilities:duofist,charge,charge shot+up=uppercut,special:like protoman beat kinda gives him a barrier
and now what everyone wants to put dlc (wait thats an arcade game how dlc)shut up think this is like a console game or heck even an update to the arcade dammit
dlc All the characters (2) i created pack
bass_shadow : Copyie(Abilities:Copyie Buster,(a buster created by dr Light for Copyie to not overheat when using his super copy chip to much),dash,charge shot+up=shoryuken,(kinda like x but not like x)special:Copyie uses his space martial chip to double his damage (the time of this special is the half of the others
freeze-man : Le PoopyHead(this is a nerfed version of the poopyhead see by the le(Abilities:Bad puns buter,trolol slide(slides to the other side of the map,charge shot+up=ThePoopyHead special whatever super big bang punch(is just a punch with the damage of the blues strike,special:Meme summon(get the abilityof a random meme
killers pack
enker : Enker(Abilities:mirrorbuster,slide,charge shot+up=deflect,special:mirrorbuster power up(the mirror buster works like in the games but enker dont take damage when absorving
punk : Punk(Abilities:screwcrusher,spin dash,charge shot+up=up spin dash,special:normal spin dash do damage
ballade : Ballade(Abilities:balladecracker,slide,charge shot+up=throws some balladecrakers up,special:that sweet 1st form (takes half damage


now for the stages(god finaly)
1-2 :Willy shenanigans
3-4 :Save Kalinka
V :Defeat Sunstar
5-6 :That Mr X tournament (but we all know what happens)
7-8 :Defeat Duo Enemy(evil robot,trio
Bass :Defeat King
9-10 :Fight the Roboenza(you all know wright?)
But wait theres more :Who the hell are those robots(fight against not classic robots and this site community characters

1-2 Willy escaped again who would guess am i wright
robot masters
cut-man : Cutman(his moveset from the previous games
weak to:Quick Boomerang(dont ask this game dont have normal weaknesses)
guts-man : Gutsman(same as cut
weak to:Flash Buster(yeah time or flash abilities dont exist in this game)
ice-man : Ice tottaly not nice Man(same as the other two up there
weak to:Rolling Cutter
quick-man : Quickman(you should know by now
weak to:Air Shooter
air-man : Airman(if you dont know you cant defeat this guy nor woodman
weak to:Super Arm
flash-man : Flashman(I want somethin new(he can use his stando za warudo and stop the time,shoot that barrage of shots when almost dead he will do the barrage of shots but in a line not spread
weak to:Ice Slasher

Willy Castle bosses
Yellow Devil(he still a bastard but more like in the game power fighters)weak to:Super Arm (dont ask thats his weakness in the power battles)
[Willy Machine 2(like the actual fight)weak to:Air Shooter (again dont ask) ]{dr. wily}

3-4 Save Kalinka like in MM4 but without Proto or with him i dont know
robot masters
shadow-man : Shadowman(his moveset from the previous games ctrl is so good doing this
weak to:Gemini Laser
gemini-man : Geminiman(his moveset from the previous games
weak to:Pharaoh Wave (yes thats its name)
snake-man : Snakeman(just like in MM3 but when almost dead the stage change for one of those snake head in his stage
weak to:Shadow Blade
dive-man : Diveman(his moveset from the previous games
weak to:Skull Barrier
pharaoh-man : Pharaohman(his moveset from the previous games
weak to:Dive Torpedo(dont ask)

to be continued and please no bee movie jokes
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Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on February 23rd, 2017 at 3:32pm Edited on 2017/02/23 at 4:35pm
Posted 2017/02/23 at 3:32pm Edited 2017/02/23 at 4:35pm
#12
hey we are back with
megaman the power fighters 3
skull-man : Skullman(kinda like in MM4 but dont stop when you stop when losing he starts to throw his skull barrier
weak to:Search Snake(again dont ask)

Willy Castle Bosses
[Cossack Catcher(just like MM4)weak to:Pharaoh Wave]{dr. cossack}
[Willy Machine 4(exactly like the guy up there)weak to:Shadow Blade(its weaknes in power and fighters]{dr. wily}


V Who the hell are those robots and do they want
Mars(just like in the actual game but when almost dead he starts to set more mines
weak to:Breack Dash
Venus(just like in V but when almost dead he start to shoot more bubbles at time
weak to:Photon Missile
Jupiter(Just like in the game but when almost dead he do Storm Eagle lil out of screen attacks
weak to:Bubble Bomb
Saturn(you know already but when almost dead he throws his black hole kinda like Galaxy Bomb
weak to:Electric Shock
Mercury(you know(when almost dead he will do some grow from the ground attacks like green devil
weak to:Black Hole
Pluto(you know(when almost dead he will do neon tiger like attack when on a wall
weak to:Grab Buster

Stardroids Death Star
Terra:(just like in the game except that now he have the MM8BDM Justified walk animation,when almost dead the spark chaser will follow you just like an enemy and hit you 4 times)weak to:Break Dash


Sunstar(he is op just like in the game i dont think i need to ad a when he is almost dead pattern)weak to:Nothing (Good luck pal)

link
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Beta Shadow
 
Contributor
Beta Shadow
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Posted on February 25th, 2017 at 10:59am
Posted 2017/02/25 at 10:59am
#13
Well, after about a year of waiting, I shall make the next MegaSwap game. (See Page 12 for the previous, or Page 10 for the original) But the only reason I'm doing this is because I feel that the Community around here has been quiet for long enough.

Name: Mega Swap 5

Players: bass_copy Bass Man quint Quint Man (I WAS going to use a custom mugshot, but I didn't really like the final product, so meh.) (Complete the Game) BetaBoy (DLC) (Weapon: Beta Saber) * Mega Man (MegaSwap) (DLC) (Weapon: Mega Blast)
DLC: Mega and Beta- Beta Boy, Mega Man (MegaSwap)
Description: In the year 20YY (Because that year makes TOTAL sense), a group of robots are attacking the city! And the robot in charge is... Quint Man!? Bass Man returns in a NEW adventure! With Dr. Trust captured by Quint Man, it's up to Bass Man to stop him and his army! But is Quint Man what he seems to be? ...Of course not, we already know this story!

Robot Master 1: gravity-man_alt Floater Man (Weapon: Floater Hold)
Robot Master 2: wave-man_alt Pulse Man (Weapon: Shock Pulse)
Robot Master 3: stone-man_alt Moss Man (Weapon: Power Moss)
Robot Master 4: gyro-man_alt Pollutant Man (Weapon: Polluted Blade)
Robot Master 5: star-man_alt9 Abyss Man (Weapon: Abyss Crasher)
Robot Master 6: charge-man_alt Yield Man (Weapon: Yield Strike)
Robot Master 7: napalm-man_alt Rocket Man (Weapon: Rocket Bomb)
Robot Master 8: crystal-man_alt9 Foretell Man (Weapon: Foretelling Eye)

Weaknesses: Floater Man- Abyss Crasher, Beta Saber Pulse Man- Yield Strike Moss Man- Rocket Bomb, Mega Blast Pollutant Man- Floater Hold Abyss Man- Shock Pulse, Power Moss Yield Man- Power Moss, Shock Pulse Rocket Man- Foretelling Eye Foretell Man- Polluted Blade, Yield Strike

Quint Castle 1: Light Man 1
Quint Castle 2: Light Man 2
Quint Castle 3: dark-man-1 Light Man 3
Quint Castle 4: Light Man 4

And we know how this goes.

Dark Labs 1: Big Pets
Dark Labs 2: Circring J2
Dark Labs 3: Robot Master Rematches dr-light Dark Press
Final Boss: dr-light Dark Machine 5 and Dark Capsule

Congratulations! You have unlocked Hard Mode, with harder stages, harder bosses... And a secret Bonus Boss at the end! But who is it? We shall find out some day...


...And that day will be today! :P

Bonus Final Boss: bass quint Dimensional Paradox- It's a battle against... Yourself!? The Mega Man Universe Counterpart of your selected character appears to battle you! Can you defeat your opposite self?

*Ugh, to be honest, I'm NOT a fan of how this mugshot turned out. This mugshot just screams "Hey, this color scheme only works for MegaBoy!"
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Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on February 25th, 2017 at 2:54pm Edited on 2017/02/25 at 4:06pm
Posted 2017/02/25 at 2:54pm Edited 2017/02/25 at 4:06pm
#14
Hey hey we are back again(nobody cares just go to the point already!)
megaman the power fighters 3
5-6 Hey look that guy Mr X is doing a tounament lets go what can go wrong
robot masters
gyro-man : Gyroman(Just like in the other games
weak to:Power Stone
stone-man : Stoneman(Just like in the other games
weak to:Napalm Bomb
napalm-man : Napalman(Just like in the other games
weak to:Centaur Arrow
tomahawk-man : Tomahawk(Acts like in MM6 but when almost dead he uses two tomahaks one for slice and other to throw
weak to:Plant Barrier
Plantman(just like in the other games
weak to:Gyro Attack
Centaurman(just like in the other games
weak to:Silver Tomahalk

Mr X fortress
Dark Man 4(like the actual fight but when almost dead he will summon other Dark Man (they will explode with one shot)weak to:Power Stone
[Willy Machine 6(like the actual fight)weak to:Centaur Arrow ]{dr. wily}


7-8 This final battle would be cooler and thats why they put in MM8BDM oh yeah i will also need to create most of all fights
slash-man : Slashman(Just like in the other games
weak to:Freeze Cracker
freeze-man : Freezeman(Just like in MM7 but when almost dead he sets icicles on the ground
weak to:Flash Bomb
Shademan(like in the arcade game)weak to:
Slash Claw
Tenguman (just like in MM8 but when almost meeting the creator he will also use MM&B attacks)weak to:Copy Vision
Astroman(just like in MM8 but when almost meeting the creator he will also use MM&B attacks)weak to:Noise Crush
grenade-man : Grenademan(Just like in MM8 but when he is almost in that mexican day he will trhow 3 Flash Bombs at time)
weak to:Tengu Blade
[Willy Machine 7(like the actual fight but when Willy is defeated he goes on the Willy Capsule)weak to:Freeze Cracker ]{dr. wily}
Evil Robot , Trio whatever(just like the fight in MM8BDM but without the need of Duo Fist:Flash Bomb


Bass (That King guy with his robots are human slaves, he must be one of those guys who hates Pokemon
Robot Masters (Oh hey look i dont need to choose this time
Dynamoman(like the actual fight)weak to:Magic Card
Coldman(like the actual fight)weak to:Lighting Bolt
Groundman(like the actual fight)weak to:Remote Mine
Pirateman(like the actual fight)weak to:Wave Burner
Burnerman(like the actual fight)weak to:Ice Wall
magic-man : Magicman(like the actual fight in MM&B
weak to:Spread Drill

King`s Whatever
King(like the actual fight but when almost dead he uses all his moves from MM8BDM)weak to:Lighting Bolt
[That Willy Machine from this game(like the actual fight)weak to:Remote Bomb ]{dr. wily}


Insert Roundabout
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Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on March 2nd, 2017 at 10:22am Edited on 2017/03/02 at 10:55am
Posted 2017/03/02 at 10:22am Edited 2017/03/02 at 10:55am
#15
Oh hello there and we are back (well the thread is dead again so eh whatever)
megaman the power fighters 3
9-10 Goddamit Willy why must you do this all the time
Robot Masters
tornado-man : Tornadoman(Just like in 9 but when almost plug balled he drops the 2 sides of the screen to a pit
weak to:Plug Ball
splash-woman : Splashwoman(Just like in 9 but she will call fishes to kill you
weak to:Commando Bomb
plug-man : Plugman(Just like in 9 but when he is almost dead his plugballs wont fall on him
weak to:Wheel Cutter
commando-man : Commandoman(Just like in 10 but when almost dead he will go hard mode
weak to:Tornado Blow (but nerf to fit in here)
nitro-man : Nitroman(Just like in 10 but when almost dead he will go hard mode
weak to:Solar Blaze
solar-man : Solarman(Just like in 10 but when almost dead he will go hard mode
weak to:Laser Trident

Willy Castle
[Twin Devil(like the actual fight)weak to:Tornado Blow (but nerfed to fit in power fighters) ]{dr. wily}
[Willy Machine 10(like the actual fight)weak to:Solar Blaze ]{dr. wily}

DIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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RotomSlashBlast
 
RotomSlashBlast
123,196,932 BP
15 TP | 2902 PP
Posted on March 4th, 2017 at 8:39am Edited on 2017/03/04 at 9:53am
Posted 2017/03/04 at 8:39am Edited 2017/03/04 at 9:53am
#16
@Copyie : I don't think there would be actual cursing in a kid's game.

Now, for the rest of Impossible Attack Pattern's first chapter!

Steel Mill (Fire Man)
Pattern 1: Flaming Particle Cannon: Fire Man will use a big laser made of fire. However, he's defenseless from behind.
Pattern 2: This Guy's A Living Nuclear Reactor: Heat Man will throw piliars that last longer, and sometimes his charge will leave behind flame piliars.
Pattern 3: Too Many Flames: Wave Burner's flames will last even after being fired, so Burner Man has a good amount of range. If there was a way to use this against him...
Pattern 4: Fiery Satelite: Fire Storm's Orb will circle Fire Man whenever he uses a Fire Chaser.

Electrical Tower (Elec Man)
Pattern 1: Voltage Overload: Elec Man fires TWO beams at a time here! Double-jumping is VERY helpful in this one.
Pattern 2: Flash Eclipse: Bright Man has an attack similar to that of Mr. Shine and Mr. Bright in Kirby's Dream Land 2. Yes, this is a R4MI ripoff. No, I don't care.
Pattern 3: Get Your Regen Out of My Killing Spree: Dynamo Man will use the Recharger twice as often, but the Dynamo Bolts are telegraphed as to where they'll be.
Pattern 4: Death From Above and Below: Elec Man's Thunder Stikes hit from above, and another will attack from below.

Clock Citadel (Time Man)
Pattern 1: Spread Arrow: Time Man fires three arrows at a time as opposed to one. Imagine his attack as a player from pwered up comboed with his attack as a boss.
Pattern 2: Too Many Pulses: Flash Man will use Flash Pulse whenever he jumps.
Pattern 3: Centaur Cloning: Try not to shoot the fakes that Centaur Man creates; they'll just counterattack.
Pattern 4: I HATE Time Limits: You have a time limit to defeat Time Man: If it runs out before you take him down, you die instantly.

Oil Wells (Oil Man)
Pattern 1: There's No Way This Won't Get Slippery in The Future: Oil Man fires NINE blobs of oil instead of just three.
Pattern 2: Drill Trio: Drill Man uses Drill Blitz insead of Drill Bomb.
Pattern 3: MY OIL IS ON FIRE!!: Flame Man CAN and WILL set the oil on the floor on fire.
Pattern 4: Slidin' and Slippin': The Oil Slider will leave a trail of oil that has ice physics. Also Rotom will fall down most of the time.

Chapter 1 Boss: Enker
Chapter bosses have at least two health bars. Enker can ONLY be damaged when he's hit using the Mirror Buster. As in, you can only damage him when he's absorbing shots. Don't try hurting him otherwise. When at half health, he will ALWAYS use the mirror buster at its most powerful state.

CHAPTER BOSS BEATEN!

Chapter 2 Intro:

Rotom: Hah! You can't HOPE to defeat me! With these wonderful items, I'm even LESS beatable than every Wind-core combined!
Rotom: All I need is to gather more Evil Energy, and with the special weapons I've received from these robots but will never use for some stupid reason, I'll be so mighty, that not even Mega Man himself will be able to defeat me!
Rotom: Wait, what's THAT!?
*Wily's UFO is carrying a LOT of evil energy and enters his MM2 fortress*
Rotom: ...I gotta get my hands on that load of evil energy.
Rotom: The second series bots should still have the codes past the anti-teleportation field...
Rotom: All I gotta do is beat them and grab the codes. Then, I can make myself TRULY invincible.

Chapter 2 is loading, Please wait warmly....
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Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on March 4th, 2017 at 4:18pm
Posted 2017/03/04 at 4:18pm
#17
@RotomSlashBlast : *cough* *cough* megamanbattlenetworktwo *cough* *cough*

Oh my what a terrible cough
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Copyie
 
Copyie
8,211,222 BP
7 TP | 169 PP
Posted on March 6th, 2017 at 10:02am Edited on 2017/03/06 at 11:05am
Posted 2017/03/06 at 10:02am Edited 2017/03/06 at 11:05am
#18
Oh hey look we are back (man please shut up)
megaman the power fighters 3
And for the last mode on this game

But wait theres more Fight this site original robots oh yeah and X good job you are a maverick (well gonna use the site sprites because i have no sprite of no one here)

mega-man_shadow : Betaman(Eh i dont know his moveset so uh his moveset from my fighting game moveset thread and when he is almost dead he uses his hyper combos
weak to:Copy Arm random ability
bass_flame : Ninjaman(do any of you remember when he was a flame bass(same as the other guy up there
weak to:Beta Blast
ice-man_alt2 : Niceice(Well i think i am at the same page as Beta of Nice is Just Ice(see what i did there ok i will stop) but i know he can use his ice slasher to attack meelee so thats a thing right
weak to:NinjaMan Katana(or heck i dont know)
proto-man : Protoman MKII(Yeah again i dont know his moveset but i think it was kinda protoman and when he is almost dead he uses a Reggae Adaptor(please if i am wrong tell me where
weak to:Niceice Slasher (here is an idea for you Ice)
bass_nature : Rhythm(The stuff he do at the comic when he is almost dead he will use his cloak to be invunerable for some time
weak to:Proto Strike II(yeah i know he probably dont have this but hey if you ever see this here is an idea for you Walter)(Oh and hey that is also a good reference to the comics)
proto-man_shadow : Cape(He will use his copy arm on the fight using the abilities of all robot masters you faced
weak to:Rhythm Stuff (i dont remember now)

Here comes a new challenger(this is just what would be the fortress
Copy Robot (he will copy the player 1 character abilities weak to:Player 2 charge upper
(hey i think this is clever)
Megaman X(he will have acces to all his armors and weapons (take care he also have the hadoken and shoryoken)weak to:He have no Elecman to Megaman


and now endings boys(the endings will be just like the actual games no changes to any diferent storys because come on give me a break okay)

endings(oh boy that will be hard and boring but i will do the same for the killers alone and in team for everthing to make easier)
megaman:Willy and megaman base conversation after you beat the game
megaman and protoman:Again the one up here but good ol proto add stuff
megaman and bass (king appears just kidding that is its owl story oh boy)the same as power fighters megaman and fish fight after Willy is arrested
megaman and duo:Megaman and Willy classic lil story but with Duo here
megaman and copyie:the good ol end but Copyie talk stuff cause why not
megaman and poopyhead:Megaman and Poopyhead party in a wierd meme dimension with megaman being hypnotised
megaman and killers:Killers fight Megaman and take Willy to other place
protobro:references of MM3 and Willy is arrested
protobro and bass:After Willy is arrsted proto and bass talk with bass going away
protobro and duo:same as power fighters
protobro and copyie:same as mega but with Proto and Copyie
protobro and poopyhead:After Willy is arrested Protoman arrest the Poopyhead but it was all a joke made by Poopyhead
protobro and killers:same as Mega
bass:The Zero stuff
bass and duo:Power fighters go play is a good game
bass and copyie:After Willy is arrested Copyie as the brother he is to Bass fights him
bass and poopyhead:same as proto but instead of arrest he tries to kill the Poopyhead
bass and killers:Cliche fight of creations trying to show he is the best
duo:Arrest and go to space
duo and copyie:Duo thanks Copyie for the help
duo and mega:Same in the game
duo and proto:same in the game
duo and bass:you already know right
duo and poopyhead: the poopyhead is arrested for being a crazy bastard
duo and killers:yeah you already know they are evil
copyie:Willy shenanigans
copyie and poopyhead:they fight and do some jokes about my creativity
copyie and killers:again they fight
poopyhead and killers:poopyhead summon how they would be in captain n and they fight
killers or killers and killers:it was all a training that willy made


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Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on March 23rd, 2017 at 6:13pm Edited on 2017/03/24 at 3:48pm
Posted 2017/03/23 at 6:13pm Edited 2017/03/24 at 3:48pm
#19
Back in Page 10, Post 15, I created what I came up for the Beta Man and Megaboy games. And here we are, 5 pages later, and here's the sequel (because I felt like making a game here, didn't want to do a sequel to "Adventures of the False Mega" or "Mega Swap 5" too early, and don't really want to make a bunch of posts all focused on "The Mega Challenges" or something else at the moment.):

Name: Beta Man and Megaboy 2: Heroes at War

Players: Beta Man MegaBoy mega-man Mega Man proto-man Proto Man Rotom (Again, a nerfed version so he isn't too powerful for the game.) bass_flame bass_shadow ZeroDXZ (Abilities*: Dash, Z-Saber, Wall-Jump) bass Bass Jazz MKII (Yeah, not really the secret-hidden-mysterious character he used to be anymore.) (Abilities: Spreadshot Buster, Dash, Higher Jump, Barrier for shielding, Jazz Laser (A laser that pierces through enemies. Limited use, of course.))
Description: When Wily once again kidnaps Beta and Mega's friends, things go from bad to worse. Instead of using an old set of Robot Masters or reprogramming some of Light's or Cossack's, Wily just decided to reprogram his latest catch and use THEM. With that being the last straw, Beta and Mega declared war on Wily! ...Mega Man, fearing what may happen if he lets this go on, tries to stop the two, but it was in vain. Thus, Mega Man decided to try to stop Wily first, with the help of Proto Man, of course! Speaking of such a phrase, Bass decides to join in too! But it's not just the five in this! Rotom and Zero (somehow uncaught), for power and justice respectively, also joins in! The race is on! ...However, from the shadows is the eighth addition to this race...

Robot Master 1: bass_water Meta (Weapon: Starforce Saber- A core-powered laser that changes typing based on the user's primary core type.)
Robot Master 2: Ender Man (Weapon: Ender Ring- A purple Ring Boomerang that doesn't have the Boomerang properties.)
Robot Master 3: time-man_alt9 Musical (Weapon: Musical Note- A rapid-fire musical note.**)
Robot Master 4: Proto Man MKII (Weapon: Proto Blast- A Laser-Core version of Proto Strike.)

Mid-Boss 1: Beta Man vs. Rotom: Bring It, ⑨! bass_flame Megaboy vs. ZeroDXZ: An Old (or probably still relevant) Rivalry mega-man bass Mega Man vs. Bass: Great, THIS Again. proto-man Proto Man vs. Jazz MKII: And who are YOU supposed to be?

Robot Master 5: ice-man NiceIce (Weapon: Ice Striker- An impact-core version of Ice Slasher that starts off as a punch instead of a projectile, but turns into a projectile if it doesn't hit anything.)
Robot Master 6: elec-man_alt Alto (Weapon: Gigavolt Whip- A blue whip made of electrical energy.)
Robot Master 7: Ura (Weapon: Passive Arrow- Disables enemy weapons temporarily and has high Weapon Energy to make up for it's low damaging power.)
Robot Master 8: bright-man Mikey (Weapon: Starforce Nullifier- A wave of energy that nullifies the target's core types temporarily, making their attacks Neutral-Core.)

Mid-Boss 2: mega-man Beta Man vs. Mega Man: A Different Beta and Mega proto-man Megaboy vs. Proto Man: Duel of the Scarves bass_shadow bass ZeroDXZ vs. Bass: Something about that sword-fighter rubs me the wrong way... Rotom vs. Jazz MKII: The Fight to Save KRIMAH!

Weaknesses and Fortress Bosses in the next post!

*Had to remove the buster so that he could play out more differently than MegaBoy. Not that Zero's famous for the buster, anyways.
**Was GOING to slow opponents, but it was removed in favor of Ura's "Passive Arrow".
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,453,614 BP
44 TP | 4927 PP
Posted on March 24th, 2017 at 3:49pm
Posted 2017/03/24 at 3:49pm
#20
Beta Man and Megaboy 2: Heroes at War (Cont.)

Weaknesses: Meta- Starforce Nullifier, Z-Saber Ender Man- Starforce Saber Musical- Ender Ring Proto Man MKII- Ice Striker NiceIce- Gigavolt Whip, Thunder Shock Alto- Passive Arrow Ura- Musical Note Mikey- Proto Blast, Jazz Laser Beta Man- Thunder Shock, Gigavolt Whip, Passive Arrow Megaboy- Gigavolt Whip, Ice Striker Mega Man- Gigavolt Whip Proto Man- Starforce Nullifier Rotom- Beta Blast, Ender Ring ZeroDXZ- Neutral-Core Attacks Bass- Starforce Saber Jazz MKII- Hex

Wily Stage 1: quick-man_alt MegaBossMan
Wily Stage 2: bass_nature Rhythm
Wily Stage 3: Robot Master Rematches proto-man_shadow Ninja Man and Phantom Man (Yep, they're double-teaming this.)
Wily Stage 4: dr-wily Wily Machine... Well, it's a Wily Machine, what else?
Final Boss: dr-wily Wily Capsule + Wily Suit Deluxe

ENDINGS

Beta Man
You're beaten, Wily! This time I'm sending you to jail!
dr-wily Think again! *Head springs up. It's yet another dummy.*
Ugh, every time! Well, I won't give up until I see you behind bars, Wily!

Megaboy
It's over, Wily! Give it up!
dr-wily I don't think so! *Head springs up. I don't need to say it.*
Grr, Wily... He just doesn't know when to stop.

Mega Man
mega-man All right, Wily, it's time I put you in jail!
dr-wily I think not, Mega Brat! *Head springs up*
mega-man Gah! ...Why do I always fall for that!? *Sigh* No matter... For now, Earth can rest once more.

Proto Man
proto-man No more games, doc. It's time you get sent off to jail for your crimes!
dr-wily That's where you're wrong, Proto Man! *Head springs up*
proto-man Another fake... I should've known. Wily's not one to give up so easily, after all.

Rotom
I got you right where I want you. Hand over the evil energy, bub.
dr-wily I don't think so! *Head springs up*
Rotom has no pure-blank mugshot, so here's this. ...
...This is IT? THAT'S the ending!? After ALL I went through!?
*REGGAE* it, Beta, you ⑨! I went so far, and all you gave me was this *REGGAE* ending!? You might as well be giving me a piece of paper that says "Thanks for Playing the Game! Now get out." I DEMAND that you give me a proper- ...Hey, where are you going!? Don't you DARE move on to the next e-

ZeroDXZ
bass_flame It's over, Wily! Surrender!
dr-wily Not so fast, whoever you are! *Head springs up*
bass_flame ...Tch. Smart move, Wily, you actually had me fooled... But next time, I WILL end your reign of terror... Once and for all!

Bass
bass Hmph. Had enough, old man?
dr-wily Heh. For now. But one day, I shall complete my greatest creation, and then-
bass NO. I heard enough. If you really think that girly-haired robot could be stronger than ME... Then instead of just wasting your time reusing and reprogramming these WEAKLINGS... FINISH your creation and PROVE IT. *Storms off*
dr-wily ...Hm... Prove it, you say? *Starts laughing maniacally*

Sheesh, Rotom's and Bass' endings used a LOT of characters, and this next ending takes up a lot, too. Stay tuned for Jazz MKII's ending! + A secret Final Boss
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