Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
And now for the second part of this large collection of posts. Did I put too much effort into this? Probably. But at least I'm not shoving each and every post down everyone's throats. I think.
Tone's Story: MM7-10 (+MM&B and RM&F2)
So, it seems I'm against the 7th to 10th lines of Robot Masters. ...As well as a few robots from King's army and... Rockman Shadow's Dimensions? What are they even doing here... Well, only one way to find out.
Freeze Man- Weapons: Freeze Spear, Freeze Cracker, Freeze Burst (Freeze Spear- Fires an icicle. Freeze Burst- Creates a burst of ice particles that damages AND freezes surrounding targets.) Slash Man- Weapons: Slash Beast, Slash Claw, Slash Uppercut (Slash Uppercut- An uppercut with Slash Claw.) Shade Man- Weapons: Noise Burst, Noise Crush, Noise Drain (Noise Burst- Launches a charged Noise Crush, but it doesn't bounce off walls. Noise Drain- Cannot bounce off walls, but drains energy when it hits an opponent.)
Mid-Boss 1: Bass
Tengu Man- Weapons: Tengu Blade, Tornado Hold, Spinning Leaves (Spinning Leaves- Generates a slow-moving tornado that is surrounded by leaves. Inspired by Tengu Man's Victory Sprite.) Sword Man- Weapons: Guardian Sword, Flame Sword, Spin Sword (Guardian Sword- Blocks attacks with a sword. Spin Sword- A spinning attack with a sword.) Aqua Man- Weapons: Water Splash, Water Balloon, Water Hose (Water Splash- Hops forwards and lands with a splash-like attack. Water Hose- Aqua Man's hose-like attack, without the random patterns.)
Mid-Boss 2: Trio/Duo ω/Evil Robot Copy
Dynamo Man- Weapons: Lightning Shocker, Lightning Bolt, Lightning Charge (Lightning Shocker- Think that energy ball thing Beerus use in FighterZ, but with electricity. Lightning Charge- Dynamo Man's recovery ability. A one-time use that recovers 50% of the user's health.) Cold Man- Weapons: Ice Dash, Ice Wall, Ice Spike (Ice Dash- A dash attack that surrounds the user in ice. Ice Spike- See Beta Man and MegaBoy 3: Rise of Ninja Ghost, Page 15, Post 20.) Burner Man- Weapons: Front Burner, Wave Burner, Tornado Burner (Front Burner- Generates a burst of fire in front of the user. Tornado Burner- Surrounds the user in a tornado of fire.)
Mid-Boss 3: King
Konro Man- Weapons: Flame Mixer, Flame Shower, Flame Bomber (Flame Bomber- Summons balls of fire from the sky.) Komuso Man- Weapons: Doppler Attack, Doppel Crash, Dupli Strike (Dupli Strike- Creates a duplicate of the user that copies their movements, but all movements are mirrored.) Clock Man- Weapons: Time Bomb, Time Switch, Time Pause (Time Pause- Freezes time for four seconds, like Time Switch and Time Bomb. As much as I'd LIKE this to be different, Time Bomb and Time Switch aren't, and I gotta stay true to the weapons.)
Mid-Boss 4: Bass (Treble Boost)
Tornado Man- Weapons: Tornado Slicer, Tornado Blow, Tornado Wave (Tornado Slicer- A slicing projectile made of wind. Tornado Wave- Launches a spiraling blast of wind in front of the user from their arm.) Hornet Man- Weapons: Hornet Cannon, Hornet Chaser, Hornet Honey (Hornet Cannon- Laser Trident, but with bees. Hornet Honey- Launches a blob of honey that damages and slows down foes.) Galaxy Man- Weapons: Black Hole Guard, Black Hole Bomb, Black Hole Spawn (Black Hole Guard- Generates a black hole that sucks in projectiles and launches them back at foes. Black Hole Spawn- Generates a black hole that summons a temporary ally. For Galaxy Man, it's a mecha, but for Rotom, it's one of his alternate selves!)
Posted on April 3rd, 2018 at 8:50pmEdited on 2018/04/05 at 4:45pm
Posted 2018/04/03 at 8:50pmEdited 2018/04/05 at 4:45pm
Commando Man- Weapons: Commando Snipe, Commando Bomb, Commando Strike (Commando Snipe- An unseen sniper fires in whatever would be the opponent's spot at the time. Commando Strike- Calls in an airstrike. The bombs only explode on the ground, however.) Sheep Man- Weapons: Shocker Wool, Thunder Wool, Defensive Wool (Shocker Wool- Launches a ball of wool surrounded in electricity. Defensive Wool- Generates a shield of wool. Creates sparks when hit, which damages foes when used close enough.) Nitro Man- Weapons: Wheel Burner, Wheel Cutter, Wheel Bouncer (Wheel Burner- Launches a wheel that is on fire. Is stronger, but cannot be fired as rapidly as Wheel Cutter. Wheel Bouncer- Launches a wheel that bounces off walls.)
Mid-Boss 6: Ballade
Final Boss: Wily Machine 8Weaknesses: Freeze Man- Flame Slash Man- Freeze Shade Man- Impact Bass- Flame Tengu Man- Freeze Sword Man- Water Aqua Man- Space Trio Copy- Flame Dynamo Man- Space Cold Man- Electric Burner Man- Freeze King- Electric Tornado Man- Electric Hornet Man- Flame Galaxy Man- Earth Fake Man- Electric Commando Man- Cutter Sheep Man- Impact Nitro Man- Freeze Bass (Treble Boost)- Shadow Konro Man- Missile Komuso Man- Wind Clock Man- Shadow Ballade- Cutter Wily Machine 8- Water Give back Rock and Blues, Wily! Hm, what's that word I'm looking for... Oh yeah. No. Wily's head springs up, revealing yet another fake. ...Yeah, sure, didn't see THAT coming a hundred miles away. I'd better go speak with Beta... ...Wait, what's that over there? It almost looks like...As I stated yesterday, I will now slap some of Rotom's story in here.
Rotom's Story: RP Robots
Hm, it seems that the robots created by those other ⑨s are here, too... Why couldn't he just make his own robots for once and leave mine alone!? Ugh, whatever. Hey, player! I don't want to look bad, so you'd BETTER know what you're doing! Now, let's kick some ⑨ *REGGAE'd*, shall we?
Swift Man- Weapons: Swift Jab, Swift Feet, Swift Dash (Swift Jab- A high-speed jab that also generates a projectile. Swift Feet- Rapid high-speed kicks. The fire button can be held down to have it last longer. Swift Dash- Very quickly jets forward, damaging all foes in the way.) Corrupt Man- Weapons: Corrupted Warp, Corrupted Wave, Corrupted Tentacle (Corrupted Warp- A defensive technique that teleports the user away. Corrupted Wave- Fires a purple, glitched wave of energy. Corrupted Tentacle- Summons four tentacles from the user's back that wraps around to the front of the user to strike.) Shark Man- Weapons: Marine Hook, Marine Dive, Marine Ray (Marine Hook- A fishing rod with a sharp, bigger-than-average hook that is used to grapple foes. Marine Dive- The user dives "underwater", coming back moments later with an uppercut. Marine Ray- A slow-moving laser.)
Mid-Boss 1: Psion Man
Painite Man- Weapons: Comet Diamond, Burst Diamond, Red Diamond (Comet Diamond- An explosive, red diamond. Burst Diamond- 3 red, laser-like diamonds that bounce off walls. Each diamond deals only 1/3 of Red Diamond's damage. Red Diamond- A red, laser-like diamond that bounces off walls.) Antarctic Man- Weapons: Arctic Breeze, Arctic Spike, Arctic Wind (Arctic Breeze- Fires 3 whirlwinds of freezing winds, similar to Air Shooter. Arctic Spike- Drops icicles from the ceiling. Arctic Wind- Fires a puff of freezing wind.) Ray Man- Weapons: Burst Ray, Cycle Ray, Lunar Ray (Burst Ray- Fires a spreadshot of laser beams. Cycle Ray- Summons two balls of laser energy to cycle around the user. Lunar Ray- A strong laser blast from the buster.)
Posted on April 4th, 2018 at 9:00pmEdited on 2018/04/05 at 4:47pm
Posted 2018/04/04 at 9:00pmEdited 2018/04/05 at 4:47pm
Paradox Man- Weapons: Speed Paradox, Pause Paradox, Time Paradox (Speed Paradox- Speeds up time for the user for a limited time, allowing for faster combos. Pause Paradox- Pauses time temporarily. Time Paradox- Reverses time to recover from attacks or to redo a ruined combo.) Rocket Man- Weapons: Stun Rocket, Rapid Rocket, Super Rocket (Stun Rocket- A rocket that deals no damage, but stuns foes temporarily. Rapid Rocket- Quicker versions of Super Rocket that are weaker, but can be fired rapidly. Super Rocket- A slow yet powerful rocket that explodes on impact.) Nova Man- Weapons: Nova Guard, Nova Dash, Nova Blast (Nova Guard- A shield of cosmic energy. Nova Dash- A dash attack that surrounds the user in cosmic energy. Nova Blast- Fires a single star that, upon hitting a wall or opponent, splits into 8 smaller projectiles.)
Mid-Boss 3: Koto
Nebula Woman- Weapons: Nebula Trap, Nebula Spray, Nebula Kick (Nebula Trap- Traps nearby opponents in a cloud of cosmic energy. Nebula Spray- Launches a cloud of cosmic energy. A slow-moving projectile that can be layered for more damage and lasts until it reaches offscreen. Nebula Kick- A flurry of rapid, cosmic kicks that ends in a flip attack.) Dimense Man- Weapons: Universal Warp, Timeline Warp, Dimensional Warp (Universal Warp- Summons a random projectile from another universe, be it a fireball from the Mario universe, a bomb lobbed in from the Bomberman universe, or an arrow straight from the Legend of Zelda universe. Why these 3? To have 3 different kinds of projectiles, of course! Timeline Warp- Randomly summons an 8-bit Thunder Beam, Metal Blade, or Pharaoh Shot from the past. Dimensional Warp- Switches realities temporarily to avoid attacks.) Trickster Man- Weapons: Weapon Trick, Energy Trick, Disguise Trick (Weapon Trick- This weapon changes into a random weapon used by Tone or Rotom for the rest of the match. Does NOT become Energy Trick or Disguise Trick. Energy Trick- After use, the opponent's next combo will deal no damage. Disguise Trick- Morphs the character temporarily into one of the Robot Masters in the game.)
Mid-Boss 4: Jazz MKII
Nihilego- Weapons: Toxic Spikes, Acid Spray, Venoshock (Toxic Spikes- Throws a batch of poisonous spikes on the ground. If an opponent steps on them, they start taking Poison DoT temporarily. Acid Spray- A spray of toxins that are weaker than Venoshock, but with more range. Venoshock- Launches a ball of poisonous liquid. Strong, but is launched in an arc.) Buzzwole- Weapons: Counter, Vital Throw, Hammer Arm (Counter- Take a wild guess. Vital Throw- Launches the foe into the air, causing them to come back down in a damaging crash. Hammer Arm- Smashes the foe with a somehow enlarged fist. What makes even less sense about this move, though, is that Rotom doesn't even HAVE arms.) Kartana- Cut, Leaf Blade, Razor Leaf (Cut- A slash attack that pierces shields. Leaf Blade- A powerful slash attack made of leaves that requires a moment of charging. While charging, the user can be damaged, but doesn't flinch. Razor Leaf- Launches a razor-sharp leaf projectile.)
Mid-Boss 5: Marshadow
The following are actually other robots in the revamped line of ASNs (All-Star Numbers), Beta Man's and Sergeant Man's line of robots. They are planned for a Roleplay Arc sometime after the Ninja Ghost Arc, so this is basically a preview for Rotom and MegaBoy, if the latter joins. For others... Eh, it exists.
Tachyon Man- Weapons: Cellular Acceleration, Molecular Acceleration, Particle Acceleration (Cellular Acceleration- A rapid flurry of punches at speeds seemingly faster than light. Molecular Acceleration- Increases the user's speed for faster combos. Particle Acceleration- A high-speed dash to the other side of the screen that is seemingly faster than light. Deals slight damage if foes are in the way, and there is a warning for when Tachyon Man uses it.) Engrave Man- Weapons: Laser Ball, Laser Fire, Laser Line (Laser Ball- A spreadshot attack of ball-shaped ray bursts. Laser Fire- A rapid-fire laser attack. Weaker than Laser Line, but is fired faster. Laser Line- A laser attack that deals great damage, but has a delay for when it can be fired again.) Distortion Man- Weapons: Reality Pause, Reality Switch, Reality Change (Reality Pause- Temporarily freezes time in the entire universe for a short period of time. The user phases through attacks and enemies, but cannot damage them, so this is mostly a defensive maneuver. Reality Switch- Evenly splits health with the opponent. Reality Change- Changes the user's weakness to a random type.)
Posted on April 4th, 2018 at 9:08pmEdited on 2018/04/06 at 4:26pm
Posted 2018/04/04 at 9:08pmEdited 2018/04/06 at 4:26pm
Swift Man- Electric Corrupt Man- Water Shark Man- Swift Psion Man- Space Painite Man- Laser Antarctic Man- Explode Ray Man- Empty Spiritomb- Crystal Paradox Man- Nope. I said it before, and I'll say it again: Despite being given a list of weaknesses by Rotom, I'm deciding against revealing these weakenesses before the RP Arc. Rocket Man- Nope. Nova Man- Nope. Koto- Cutter Nebula Woman- Magic (Trickster Man) Dimense Man- Space Trickster Man- Dimension (Dimense Man) Jazz MKII- Magic Nihilego- Crystal Buzzwole- Toxic (Nihilego) Kartana- Flame Marshadow- Shadow Tachyon Man- Nope. What with Rotom's robots, same goes for these guys. Engrave Man- Nope. Distortion Man- Nope. Enker- Cutter Wily Machine 10- Flame Alright, you ⑨, either give up some evil energy or die. Joke's on you, you floating little pest! Head springs up, it fake again. OK THAT'S IT! THIS WAS THE LAST TIME I HAVE TO PUT UP WITH THESE SORT OF ENDINGS! I'M DONE WITH APPEARING IN YOUR LITTLE GAMES, REAPER! EITHER GIVE ME A BETTER ENDING, OR LEAVE ME TO MY OWN GA- Suddenly, the nearby screen shows the location of Wily's TRUE base. ...Ugh, fair enough. But no more bull*REGGAE'd* from here on out, alright?You think it's over? Nope! Now it's time for...
Delta Story: Tag-Team
As the title kinda suggests, the Delta Story is centered around a Tag-Team mechanic that allows the player to switch between Beta, Tone, and Rotom! You also get to select the types of weapons you take with you before the first battle as well as after each Mid-Boss. (Which is where the other weapons you unlocked comes in.)
Tone is seen leaving one of the 3 Wily Bases, coming across what seems to be the decapitated head of Swift Man. Tone picks it up to show to Beta...
Hey, Beta. You know how I said we were going to take down the other robots together? Tone shows Beta the head... Because I think someone beat us to it. Yeah, no kidding... The camera pans over to reveal Rotom looking quite unamused. Ok, so we met up with your little friend. Can I go now? What are you even up to, anyways? Ugh, if you MUST know, I'm planning on kicking Wily's *REGGAE'd* for messing with my robots. ...Huh. Odd coincidence, me and Beta are after him, too. Hey, I got an idea! How about we team up to take down Wily? ...Fine, I'll put up with you two. For now. Great! Let's go!
Unfortunately, none of the bosses will hand over their weapons this time around. They're just shown so that the text can be more noticable.
Buster Rod G- Weapon: Buster Rod Mega Water S- Weapon: Mega Water Hyper Storm H- Weapon: Hyper Storm
Mid-Boss 1: Quint
Dark Man 1- Weapon: Dark Buster Dark Man 2- Weapon: Dark Barrier Dark Man 3- Weapon: Dark Beam
Mid-Boss 2: Weapons Archive
Mega Man DS- Weapon: Mega Buster Proto Man DS- Weapon: Proto Buster Bass DS- Weapon: Bass Buster
Mid-Boss 3: Copy Robot
Surskit- Weapon: Aqua Jet Rhydon- Weapon: Earthquake (Can be charged into Fissure) Copy Beta- Weapon: Beta Blast
Final Boss: Wily Suit Deluxe 2.0Weaknesses: Buster Rod G- Water Mega Water S- Wind Hyper Storm H- Swift Quint- Time Dark Man 1- Water Dark Man 2- Crystal Dark Man 3- Wind Weapons Archive- Swift Mega Man DS- Laser Proto Man DS- Laser Bass DS- Laser Bond Man- Flame Surskit- Wind Rhydon- Water Copy Beta- Electric Ninja Man- Missile Proto Man MKII- Freeze Phantom Man- Missile Copy Tone- Swift MegaBoy's Jazz- Impact Silvally- Impact Shadow Mewtwo- Nature Copy Rotom- Shadow Darkrai- Crystal Wily Suit Deluxe 2.0- Shield Good job gang, we did it! Let's go get Rock and Blues and head home. The two robots leave. Meanwhile with Rotom... ...Whatever. I'm just gonna go look for some Evil Energy or something. Though, I guess I'm kinda glad that this is all done and over with, and I can go home and-
CONGRATULATIONS! You unlocked Hard Mode! The Hard Mode contains harder battles with their OWN Tag-Team system! (You also do not get the weapons of the Partners.)
Oh, are you *REGGAE'd*ING KIDDING ME!?Unfortunately, Rotom, I am NOT kidding. Here are the list of Hard Mode Partners...
Beta's Story: Hard Mode Partners
Cut Man- Bond Man and Dark Man 1 Elec Man- Time Man and Dynamo Man Time Man- Clock Man and Galaxy Man Bond Man- Corrupt Man and Copy Robot Metal Man- Hard Man and Cut Man Air Man- Shadow Man and Toad Man Bubble Man- Two Other Bubble Men (A bit of a nudge/joke towards "Bubble Man's Revenge", an early creation from Page 2, Post 7.) Alien- Shadow Man and Star Man Gemini Man- Another Gemini Man and Dark Man 4 Hard Man- Commando Man and Kartana Shadow Man- Tengu Man and Komuso Man Doc Robot- Weapons Archive and Trickster Man Toad Man- Air Man and Freeze Man Pharaoh Man- King and Crystal Man Skull Man- Corrupt Man and Shadow Mewtwo Mettall Daddy- Hyper Storm H and Rhydon Wave Man- Aqua Man and Bubble Man Star Man- Gemini Man and Freeze Man Crystal Man- Psion Man and Painite Man Dark Man 4- Proto Man DS and Cut Man Plant Man- Hornet Man and Buzzwole Tomahawk Man- Slash Man and Buster Rod G Yamato Man- Shadow Man and Shark Man Punk- Hyper Storm H and Bass DS Wily Machine 1- Punk and Mettal Daddy
Tone's Story: Hard Mode Partners
Freeze Man- Cold Man and Antarctic Man Slash Man- Tengu Man and Aqua Man Shade Man- Skull Man and Pharaoh Man Bass- Mega Man DS and Proto Man DS Tengu Man- Dynamo Man and Burner Man Sword Man- Kartana and Yamato Man Aqua Man- Bubble Man and Wave Man Trio Copy- Star Man and Enker Dynamo Man- Elec Man and Sheep Man Cold Man- Air Man and Konro Man Burner Man- Cut Man and Slash Man King- Pharaoh Man and Commando Man Tornado Man- Rocket Man and Distortion Man Hornet Man- Toad Man and Sheep Man Galaxy Man- Nova Man and Nebula Woman Fake Man- Two other Fake Men Commando Man- Rocket Man and Komuso Man Sheep Man- Aqua Man and Distortion Man Nitro Man- Galaxy Man and Rocket Man Bass (Treble Boost)- Copy Robot and Proto Man MKII
*The core typing is practically a guess, the true core of MegaBoy's Jazz was never revealed. (As far as I know.)
Konro Man- Burner Man and Sword Man Komuso Man- Shadow Man and Tengu Man Clock Man- Another Clock Man and Gemini Man Ballade- Mega Water S and Proto Man DS Wily Machine 8- Ballade (Second Form) and Bass (Treble Boost)
Rotom's Story- Hard Mode Partners
Swift Man- Nitro Man and Tachyon Man Corrupt Man- Distortion Man and Time Man Shark Man- Toad Man and Mega Water S Psion Man- Crystal Man and Quint Painite Man- Gemini Man and Freeze Man Antarctic Man- Slash Man and Shark Man Ray Man- Engrave Man and Nova Man Spiritomb- Rhydon and Surskit Paradox Man- Distortion Man and Quint Rocket Man- Commando Man and Dark Man 3 Nova Man- Distortion Man and Dimense Man Koto- Biwa and Taiko Nebula Woman- Swift Man and Engrave Man Dimense Man- Corrupt Man and Star Man Trickster Man- Copy Robot and Mega Man DS Jazz MKII- MegaBoy's Jazz and Proto Man MKII Nihilego- Nova Man and Distortion Man Buzzwole- Hornet Man and Hard Man Kartana- Shadow Man and Sword Man Marshadow- Silvally and Dark Man 2 Tachyon Man- Swift Man and Yamato Man Engrave Man- Ray Man and Crystal Man Distortion Man- Quint and Galaxy Man Enker- Buster Rod G and Mega Man DS Wily Machine 10- Enker and Jazz MKII
Delta Story: Hard Mode Partners
Buster Rod G- Biwa and Dark Man 4 Mega Water S- Taiko and Dark Man 2 Hyper Storm H- Koto and Dark Man 1 Quint- Copy Robot and Dark Man 3 Dark Man 1- Punk and Mega Man DS Dark Man 2- Enker and Proto Man DS Dark Man 3- Ballade and Bass DS Weapons Archive- Dark Man 4 and Doc Robot Mega Man DS- Proto Man DS and Bass DS Proto Man DS- Bass DS and Mega Man DS Bass DS- Mega Man DS and Proto Man DS (This is a nod towards MMRPG itself.) Bond Man- Corrupt Man and Copy Robot Surskit- Swift Man and Nitro Man Rhydon- Hard Man and Bond Man Copy Beta- Copy Tone and Mega Man DS Ninja Man- Shadow Man and Phantom Man Proto Man MKII- Jazz MKII and Proto Man DS Phantom Man- Hard Man and Pharaoh Man Copy Tone- Copy Beta and Copy Robot MegaBoy's Jazz- Ninja Man and Bass Silvally- Kartana and Sword Man Shadow Mewtwo- Skull Man and Pharaoh Man Copy Rotom- Biwa and Toad Man Darkrai- Silvally and Shadow Mewtwo Wily Suit Deluxe 2.0- Quint and Ninja Man
And now the story ends! Right? ...Yeah, no, wrong. With Hard Mode, you get the EXTENDED version of the Delta Story!
You all done well, coming this far. But it's not over yet. That voice... Ninja Ghost! That's right! Little did even Wily know, this was all a part of MY master plan! But I am not alone. As you three are sometimes in a trio, I have made a trio of allies of my very own! Three figures appear behind Ninja Ghost... I'd say, "Allow me to introduce my allies", but the truth is... Yveltal: ...We've already met. You... Of all people, YOU'RE his ally!? Not just him... It's been a while, heroes. Slur!? You're still alive!? Yveltal: Yes, and he wishes for revenge, much like me and Ghost here. And thus is why we joined forces!
Posted on April 6th, 2018 at 9:38pmEdited on 2018/04/06 at 9:40pm
Posted 2018/04/06 at 9:38pmEdited 2018/04/06 at 9:40pm
Yveltal: Upon working for Wily, they were to capture the two heroes and leave them here as a little pick-me-up for the three of us. They're OUR prisoners now. And we even created a few copies of those who were unobtainable, thus the reason for the copy of Trio. If Wily were to succeed, we would've killed him and took over this world for ourselves. However, we were rather planning on his inevitable failure. We've prepared a cannon fueled by Omega Seeds, which we'll use to destroy you all along with the Earth from our base! All heroes will be destroyed, and the Universe shall be ours! Yveltal: And what's more, you won't even be given a chance to stop us, for we placed a teleportation barrier! It's utterly hopeless. I suggest you kill yourselves now to avoid a much worse death. The three leave laughing. Why those little... Nobody makes a fool of Albert Wily! ...You three! Take my Wily Saucer and get up to their base immediately! If you three don't stop them, there won't be a world left for me to conquer! Fine, we'll go, but not because you told us to! Our heroes take the Wily Saucer to the Omega Station... You know, this ride would be much nicer if it wasn't so annoying. You speak for us all. But upon reaching the station... Ugh, of course they wouldn't leave the place unguarded. Wait, I sense someone... Someone with a high ⑨ level... ...They're here. And they won't get away from me this time! Hey, wait a minute...! ...Hey, Beta. Tell me again why we bother with him? I don't know, let's just go already.Mars, Terra, and Sunstar- Weapons: Photon Missile, Spark Chaser, and Sunstar Supernova Meta, Ender, and Alto- Weapons: Starforce Saber, Ender Ring, and Gigavolt Whip * Trill, Primal Emmelg, and False Symphony- Weapons: Trill Overdrive, Emmelg Buster, Buster Blade
** Mid-Boss 7: False Sergeant Man, Orchestra (For origin, see Page 2, Post 18), and Cirno
TRUE Final Boss: Ninja Ghost, Yveltal, and Slur (No mugshot was available for Yveltal)Hard Mode Weaknesses: Biwa- Cutter Taiko- Toxic (Nihilego) Mars- Water Terra- Impact Sunstar- Cutter Meta- Cutter Ender- Flame Alto- Time Trill- Toxic Primal Emmelg- Explode False Symphony- Wind Orchestra- Laser Cirno- Flame Ninja Ghost- Time Yveltal- Electric Slur- Dimension *REGGAE'd* it, *REGGAE'd x2* it, *REGGAE'd x3* IT! HOW!? HOW CAN'T WE WIN!? Yveltal: All it truly was is that they got lucky, nothing more to it! Relax, you two... I had a plan in mind. Suddenly, Trill comes in using Trill Overdrive to take down Beta and Tone, as a laser cannon of sorts appear from the ground. You see, I integrated one of the prototype cannons into a fully functional, portable cannon, in case these heroes managed to make it up here. And now, with the heroes at our mercy, this laser canon powered by our Omega Stones shall destroy them, right down to their IC Chips! Slur, you are a diabolical GENIUS! My sincere compliments. Yveltal: Yeah, that's great and all... But weren't there three heroes? Wh-what!? Where... Where's Rotom!?
*Fill-In mugshot. I'd say temporary, but let's face it, this is the last you'll ever see of him. **You know when I said this was a one-time thing? I was wrong.
Hey, ⑨s! The three villains turn to see Rotom holding a sack full of Omega Stones, or assumingly so since Rotom seems to be showing one off to them. I like your stone collection. I think I'll take it! You... You purple IDIOT! That was the ship's power source! This entire station will crash into the Earth and destroy it, along with the rest of us! I don't really care what happens to the world. I wouldn't worry about it, though, since I activated the self-destruct after I nabbed these. WHAT!? WARNING! OMEGA STATION WILL SELF DESTRUCT IN 120 SECONDS! You... You little pest! YOU RUINED EVERYTHING! Yep, he's annoying like that. Basically Rotom in a nutshell. Slur begins charging a powerful Slur Beam as Rotom uses the Theta Sigil. The two then clash with a beam struggle while Beta and Tone tries to escape the station, only to be blocked off by Trill. Now, what makes you think I'll let you go anywhere? Trill begins to charge another Trill Overdrive. Simple: We both have a trick up our sleeves. Tone activates Triple Gear as Beta starts charging up a Beta Burst (an all-out attack that basically uses Beta Man's battery power to apply power to Beta Blast), and the two do their own beam struggle against Trill. Yveltal: ...Hey, Shogun Phantom or whatever, I think now's our chance to sneak out. Agreed. Yveltal and Ninja Ghost sneaks past the clashing heroes and Space-Bots to go to the nearby escape pods. Suddenly, our heroes overpower Slur and Trill, destroying the two of them once and for all. Beta Man suddenly collapses from using Beta Burst, forcing Tone to carry him. Come on, let's get out of here! What about Mega Man and Proto Man? Don't worry about those two, I freed them on my way to steal the Omega Stones. I think they already used one of the escape pods by now. ...That is probably the most non-selfish thing you ever did. Don't get used to it. Now go, you ⑨! Tone then heads out to the Wily Saucer, with Rotom tagging behind while carrying his bag of Omega Stones. The Wily Saucer then carries the three out of the space station just in time for the thing to blow up. Beta reawakens along the way, and upon reaching Earth, he and Beta meets up with Mega Man and Proto Man, who thanks them and congratulates them on defeating the villains. Wily declares that he would have revenge, and Rotom heads off with his robots- now back under HIS control- to add the Omega Stones to his collection. Our heroes then head off to celebrate their victory.
Meanwhile in space, however, an IC Chip floats nearby a mysterious, new figure.
The End...?And now, a few extra Game Modes:
Arcade Mode- Choose 8 weapons you've unlocked from the other Robot Masters and fight against 8 random Robot Masters, 2 random Mid-Bosses, and a random Final Boss! VS. Mode- Battle against other players or CPUs with any character, boss or otherwise, in a 1v1 or 3v3 battle! (Defeat bosses and RMs to unlock them, get Mega Man and Proto Man from beating Delta Story, and Duo from its Hard Mode. Not playable: Mettall Daddy and Wily Machines) Training Mode- Practice your skills against either a still or attacking CPU training dummy!
Well, that's done. This was a total of 10 posts, and that fact just makes me glad I decided to do this one small step at a time.
A sequel is not guaranteed, the Slur thing at the end is mostly for their return in the next thing I decide to make when the next set of Dark Alts come in. If I DO make a sequel, I think I'll try to aim for something smaller.
I was never asked for myself or my persona to be put in any of this and nor do I want it to, same for Alto - who goes by Rudy/General now, by the way. Please remove my persona from this. Willing to bet same for Meta as well, but he (and probably rudy, but still was worth mentioning) probably doesn't care all that much.
Posted on April 26th, 2018 at 1:19pmEdited on 2018/04/26 at 4:29pm
Posted 2018/04/26 at 1:19pmEdited 2018/04/26 at 4:29pm
Ok, so clearly, everyone's tired of me putting their characters in. I understand, and I will make a promise- starting now- to ensure it stops here. For now on, I'll only use others' characters WITH PERMISSION, and even then it's not going to happen much, if at all.
However, needless to say, Beta can't do much sh** on his own, and thus still needs a partner. Tone is MegaBoy's character, so that's clearly out. Ninja Man is Beta's rival, so that doesn't work either. And while Sergeant WOULD be a good fit (and was Beta Man's ORIGINAL Tag-Team partner back when the MMRPG roleplays began), nowadays he's more of a third-wheel sort-of character. As such... We're going to have to make something new here. So, allow me to introduce...
Beta and Techno: The Noble Light Numbers
Beta Man | Starter Weapons: Beta Buster- A chargeable buster of which the Charged Shot can pass through enemies, even if they hit them without defeating them.Beta Blast- A ball of shadow energy that explodes on impact.Beta Swordplay- Attacks the foe with a rapier (those swords used for fencing). Works similar to Flame Sword.Beta Rush- A dash attack that can also be used in mid-air. If you want to use it like a sort of Rush Jet, you'd need to button mash a bit.| Abilities: Slide. That's... About it.
Techno Man | Starter Weapons: Techno Buster- A buster that can be aimed in 8 directions- even directly down- but cannot be charged, and is certainly no rapid-fire.Techno Flare- A burst of fire that also freezes foes if they managed to survive the attack. Yeah, don't ask.Techno Blitz- Fires a large flame into the air. When it passes through the top of the screen, it starts raining down smaller flames into that one, small area.Techno Incinerator- Surrounds Techno with two fireballs that cycle around him. Despite the shield-core typing, it doesn't really protect Techno from anything.| Abilities: Dash, Wall-Jump | Unlocked by completing the game. Description: Dr. Light, having thought that he should try and have more robots work for good rather than evil (i.e. Wily), he builds a whole new set of robots... But not just 8. Dr. Light noticed how Beta was trying to find a new partner to help out with facing the recent villain uprising, what with Wily and Ninja Ghost still being at large. As such, Dr. Light made an 9th robot in his new set of Robot Masters, the Noble Light Numbers, to assist Beta Man. However, Dr. Wily, taking this as a perfect opportunity to take down the one robot the newer villains were never able to defeat, steals the 9 robots and has them attack the city. And to make sure Mega Man doesn't interfere, Wily uses Spark Man to short-circuit Mega Man, leaving it up to Beta Man to save the day while Mega Man goes under recovery procedures.
Robot Master 1: Demo Man- Weapon: Wipeout Bomb- Lobs a stick of dynamite that creates a big explosion. Robot Master 2: Trimmer Man- Weapon: Trimmer Blade- A close-range sawblade attack used for melee purposes. Robot Master 3: Alarm Woman- Weapon: Snooze Button- Freezes time temporarily. Alarm Woman follows this up with a shockwave attack. Robot Master 4: Build Man- Weapon: Crush Builder- Drops a block from the ceiling in front of the user. Robot Master 5: Purify Man- Weapon: Pure Water- Launches a small stream of pure water. Robot Master 6: Growth Woman- Weapon: Rising Rose- Sprouts roses across the ground in a straight line. Robot Master 7: Inspect Man- Weapon: Inspection Shine- Shines a light through a magnifying glass to deal damage. Robot Master 8: Defense Man- Weapon: Emergency Defenses- A flying shield that flies in front of the user to protect them.
Mid-Fortress Boss: Techno Man (+ Copy Beta as Techno Man)
Weaknesses: Demo Man- Emergency Defenses, Wipeout Bomb, Beta Blast, and Techno IncineratorTrimmer Man- Crush Builder and Techno FlareAlarm Woman- Inspection ShineBuild Man- Snooze ButtonPurify Man- Trimmer Blade and Beta Blast/Swordplay/RushGrowth Woman- Wipeout Bomb, Beta Blast, and Techno Flare/Blitz/IncineratorInspect Man- Rising RoseDefense Man- Pure WaterTechno Man- Crush BuilderCopy Beta- Inspection Shine
It seems I have underestimated how much text is being put into this, so to be continued (and hopefully concluded, I don't want this to extend over 2-3).
Posted on April 26th, 2018 at 4:29pmEdited on 2018/05/02 at 8:09pm
Posted 2018/04/26 at 4:29pmEdited 2018/05/02 at 8:09pm
Beta and Techno: The Noble Light Numbers (Cont.)
Meanwhile, Sergeant Man seems to be running an item shop, containing upgrades and items in exchange of bolts, one of which is interchangeable between Beta and Techno.
Sergeant Man's Item Shop E-Tank- 30 Bolts W-Tank- 30 Bolts 1-Up- 20 Bolts Yashichi- 50 Bolts (Yashichis are actually inventory items in the game, and can only be found in Sergeant's shop.) Energy Upgrade: Increases Max HP- 40 Bolts Weapon Upgrade: Increases Max WE- 40 Bolts Energy Balancer- 100 Bolts Spike Guard- 20 Bolts Sergeant Shield: Gives you Sergeant Man's shield, which works like Proto Shield from MM7.- 70 Bolts Charge Module (Beta Man)- Increases the size of Beta Man's Charged Shot, in exchange of longer time for a full charge. Based off of MAGMML2. Jet Platform (Techno Man)- Basically Rush Jet without Rush. Beta Man doesn't get this because he already has something like this in terms of Beta Rush.
Wily Stage 1: Yellow Devil MKIII (A generic Devil Boss. Less annoying with number of shots able for the player to get in, but does have a few new tricks, such as crushing the player with its arm.) Wily Stage 2: Flame Joe (A red Joe model inside of a glass dome in the wall that controls a cannon in the ceiling that drops large fireballs.) Wily Stage 3: Ninja Man (Yeah, he's back once more. But this is less of "I must fight Beta" and more of "Wily requested me to be here" this time around. ...Ok, maybe it has something to do with facing Beta.) Wily Stage 4: Robot Master Rematches and Wily Machine 10.5 (Eh, I'll be honest. Not entirely caring of Fortress Boss mechanics. Thus I won't explain this one.) Final Boss: Wily Suit (This time, it's a mix between Wily Suit from that Mega Man Soccer Game and Wily Capsule's teleportation mechanic.)
Congrats, you unlock Hard Mode and Techno Man! I don't feel like describing Hard Mode in anything except Ninja Man uses his Omega Form as a Phase 2. Yeah.
I WAS going to do a CD Database thing like MM&B. But after realizing the long line of work ahead (and after losing TONS of progress by not saving said progress on a replacement pastebin for the long wall of text originally planned but not done to limit the number of posts), I got too discouraged to do it, and so I decided to not do that.
Posted on August 31st, 2018 at 5:02amEdited on 2018/08/31 at 5:27am
Posted 2018/08/31 at 5:02amEdited 2018/08/31 at 5:27am
Player: Literally every (88) Robot Masters DLC: Robot Maker Description: Wily's plan to take over the world is complete but there is one minor flaw, 8 robot master are foiling his plan defeat them, to accquire World Domination
Robot Master 1: Mega man Robot Master 2: Roll Robot Master 3: Proto man Robot Master 4: Rhythm Robot Master 5: Enker Robot Master 6: Quint Robot Master 7: Punk Robot Master 8: Ballade
(After you complete the game with at least 8 robot masters you will unlock Bass who can Dash and double jump, if you finish the game once though you will unlock multiplayer,sound test, and Debug Mode)
Posted on September 21st, 2018 at 2:07amEdited on 2018/09/23 at 4:50am
Posted 2018/09/21 at 2:07amEdited 2018/09/23 at 4:50am
Mega Man and Bass 3 W.I.P
Players: Mega ManBass
Others: Proto Man
Description: Mega Man and Bass Team up to take down the powered up KING
Robot Master 1:Antar Man Robot Master 2:Guard Man Robot Master 3:Night Man Robot Master 4:Mirror Man Robot Master 5:Clock Man Robot Master 6:Swift Man Robot Master 7:Blade Man Robot Master 8:Universe Man
Weaknesses: Clock Man- Swift wind Swift Man- Portal Strike Blade Man- Shield charge Guard Man- Shadow Slash Night Man- Mirror shield Mirror Man- Freeze Spear Antar Man- Sword Dance Universe Man- Time Flash King Tank- Sword Dance Ultra King- Portal Strike
King Fortress 1: Enters the Base... King Fortress 2: Boss Rush King Fortress 3: Smash Man (OVERDRIVE MODE)
Final Boss: King's Tank (that lazy) Final Boss (Phase 2): Ultra King
Well, you're able to make any form of game on here as long as it relates to the Mega Man franchise.
So, if you were to make an RPG centered around Mega Man, Zero, or even a Tackle Fire for whatever reason, that's fine. But if it's an RPG about, say, a basketball player with a magic basketball or something, then unless it's some form of Basketball Man robot master, you're kinda breaking the rules on that one.