Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Posted on December 13th, 2015 at 12:37pmEdited on 2015/12/13 at 10:07pm
Posted 2015/12/13 at 12:37pmEdited 2015/12/13 at 10:07pm
#2
Sorry for (kind of) double posting, but... Dr. Wily's Invasion Act II
Player(s): Dr. Light Dr. Cossack
Story: In order to power up his own robots, Dr. Wily decides it would be best to steal the parts from Dr. Light and Dr. Cossack, leaving them with nothing. The two Doctors decide to team up to get back what was stolen from them!
This "game" would play similarly to the first entry, However, the robots' stats will differ depending on who controls them (similar to MMRPG). For example, robots controlled by Dr. Light are more sturdy, while robots controlled by Dr. Cossack are faster
Similar to the first entry, building a robot requires an engine, a Chip, and a core, the available robots are: Mettaur Basic Engine, 1MB Chip, Basic Core. 1 LE, Buster-Based Flea Basic Engine, 2MB Chip, Basic Core. 2 LE, Bash-Based Sniper Joe Sniper Engine, 4MB Chip, Buster Core. 4 LE, BusterShield-Based Picket Man Guts Engine, 4MB Chip, Guts Core. 6 LE, Buster-Based Fan Fiend Windy Engine, 8MB Chip, Wind Core. 8 LE, Wind-Based. Spin Fiend Spin Engine, 8MB Chip, Swift Core. 8 LE, Spin-Based Needle Ned Needle Engine, 12MB Chip, Cutter Core. 10 LE, Needle-Based Batton Nature Engine, 16MB Chip, Nature Core. 12 LE, DrainNature-Based. Guts Man Guts Engine, 12MB Chip, Guts Core, Mettaur, 2 Picket Men. 10 LE, Bash-Based Air Man Windy Engine, 16MB Chip, Wind Core, 3 Fan Fiends. 12 LE, Wind-Based. Top Man Spin Engine, 20 MB Chip, Swift Core, 3 Spin Fiends. 13 LE, Spin-Based Needle Man Needle Engine, 24MB Chip, Cutter Core, 4 Needle Neds. 16 LE, Needle-Based. Wood Man Nature Engine, 32MB Chip, Nature Core, 4 Battons. 18 LE, Nature-Based Roll Support Engine, 64MB Chip, Support Core, 5 Mettaurs. 20 LE, Support Based
Area 0: Prototype Training Grounds (Test out different kinds of robots here) Copy Bot Indefinite LE.
Area 1: Clock Tower Metal Man 10 LE. Weak to Needle-Based attacks Flash Man 11 LE. Weak to Spin-Based attacks Bright Man 12 LE. Weak to Impact-Based attacks
Area 2: Quarry [ Crash Man]{bomb} 14 LE. Weak to Bash-Based Attacks Drill Man 15 LE. Weak to Nature-Based Attacks
Area 3: Egyptian Tombs Pharoah Man 18 LE. Weak to Wind-Based attacks Heat Man 20 LE. Weak to Wind-Based attacks Skull Man 21 LE. Weak to Impact-Based attacks
Area 4: Super Evil Laboratory Quick Man 24 LE. Weak to Spin-Based attacks Bass 28 LE. Weak to Support-Based attacks Shadow Man 26 LE. Weak to Spin-Based attacks Air Man 28 LE, weak to Nature-Based attacks
Area 5: Environment Preservation Facility Wood Man 27 LE. Weak to Wind-Based attacks Bubble Man 30 LE. Weak to No Attacks Top Man 30 LE. Weak to Needle-Based Attacks
Area 6: Space Station Ring Man 32 LE. Weak to Needle-Based Attacks Star Man 34 LE. Weak to Impact-Based Attacks Galaxy Man 36 LE. Weak to Impact-Based attacks.
Area 7: Plaza Mega Man 28 LE. Weak to Buster-Based attacks Proto Man 28 LE. Weak to Buster-Based attacks Bass 28 LE. Weak to Support-Based attacks Rhythm 36 LE. Weak to Support-Based Attacks Disco 36 LE. Weak to Support-Based Attacks
Area 8: Wily Castle Dr. Wily (Piloting Wily Machine 1 Form 1: 30 LE, Weak to Nature-Based Attacks Form 2: 15 LE, Weak to Drain-Based attacks Dr. Wily (Piloting Cossack Machine Form 1: 35 LE, Weak to Spin-Based attacks Form 2: 23 LE, Weak to Support-Based attacks Form 3: 11 LE, Weak to Wind-Based Attacks
The "game" ends like MM7. Dr. Light or Dr. Cossack (accompanied with their current Robot) walk away from a burning castle, the screen darkens, and the credits roll.
Players: Mega Man Proto Man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.) Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.
Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.
Robot Master 1: Ground Man Robot Master 2: Tornado Man Robot Master 3: Splash Woman Robot Master 4: Dynamo Man Robot Master 5: Jewel Man Robot Master 6: Hornet Man Robot Master 7: Burner Man Robot Master 8: Galaxy Man
There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the
Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.) Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.) Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)
Posted on January 30th, 2016 at 9:00pmEdited on 2016/01/31 at 10:17am
Posted 2016/01/30 at 9:00pmEdited 2016/01/31 at 10:17am
#5
Time to update this thread, I guess... Name: "The Great Adventures of Serpent Man!" Player: Serpent Man Robot Masters: Meta ZeroDXZ Beta Man That One Ender Man Weaknesses: Meta is weak to Beta Beam ZeroDXZ is weak to Meta Sword Beta Man is weak to Ender Pearl That One Ender Man is weak to Zero Crash Wily Stages: Bass Enker Punk Ballade Mini-boss: Mega Man Mini-boss: Proto Man Alien Dr. Wily with MM7 Wily moves
Posted on January 31st, 2016 at 1:59amEdited on 2016/02/07 at 11:55am
Posted 2016/01/31 at 1:59amEdited 2016/02/07 at 11:55am
#6
I shall make (another) entry, and it is: Mega Man Prototype: The Story of Musical
Players: Musica| Weapon: Crescendo Crushe r Theatre Man (Defeat Mid-Boss 1) Weapon: Mood Drainer (can copy weapons)
Story: The Prototype was seemingly quiet, until eight strange robots that appeared to be blank versions of Mega Man appeared. The strongests inhabitants of the Prototype were sent to terminate them. However, said inhabitants haven't been seen since then. A Rhythm-seeking Robot by the name Musical (I honestly can't think of a better name) was sent out to find the Robots.
Now, onto the game!
Robot Master 1: MegaBoy -MegaBoy Buster Robot Master 2: Beta Man -Shadow Rapier Robot Master 3: Meta -Water Wings Mid Boss 1: Theatre Man -Mood Drainer Robot Master 4: ZeroDXZ -Zero Saber Robot Master 5: MegaBossMan -The Law Robot Master 6: Ender Man -Ender Sword Mid Boss 2: Net Woman -Net Wave Robot Master 7: Mikey -Starforce Shatter Robot Master 8: Tails -Freeze Lasor
Weaknesses: MegaBoy- Shadow RapierBeta Man- Zero Saber, MegaBoy BusterMeta- Starforce Shatter, Net WaveTheatre Man- Crescendo Crusher, Zero SaberZeroDZX- Water Wings, Freeze LaserMegaBossMan- Starforce Shatter, MegaBoy BusterEnder Man- Freeze Laser, Net WaveNet Woman- Ender Sword, Mood DrainerMikey- The LawTails- Net Wave, Shadow RapierUnknown Fusion Model 1- MegaBoy Buster, Zero Saber, Ender SwordVaporwave- Ender Sword, Crescendo Crusher, Mood DrainerSchranz- None
It is revealed that the Robots that the player has recently fought were the Blank Robots masquerading as the others, and that they have been captured and are at a fortress where the Blank Robots rest.
Blank Fortress 1: MegaBoy is standing in the Boss room, and appears to be unable to move, a Blank Robot falls from the ceiling and assumes the appearance of Beta Man, and proceeds to fuse with MegaBoy, the fusion appears to be a large red robot and black robot. it has physical similarities to Duo and Sugilite Unknown Fusion Model 1
Blank Fortress 2: Two Blank Robots emerge from the floor, assume the appearance of Net Woman and Gigavolt Man, and fuse. The fusion is a yellow, tall, slender robot with a blue visor covering the eyes, the arms reach down to the knees of the robot, with Electric charged claws portruding from the arms. The robot has no facial features, and has an appearance similar to the Slender Man, it dubs itself "Vaporwave" Vaporwave
Blank Fortress 3: The person behind this problem finally reveals himself, and it is Slur a Blank Robot falls from the ceiling and assumes the appearance of Musical, the Blank Robot and Slur fuse together, forming a slender robot with four arms, four eyes, and a checkerboard pattern of magenta and purple. The fusion is unstable, often switching from a prominently magenta or purple pallete. It dubs itself "Schranz" (yes, it is a genre of music) Schranz
The story ends with everyone celebrating the removal of the Blank Robots at Dr. Marceau's lab, however, peering out the window, is a partially damaged Slur, who appears to be disapointed, teleports away. The screen darkens, and the credits roll...
Story: Bad Box Art Fire Man stumbles upon Slurs plans for Blank Robots. He decides that since Copy Robots cannot perfectly emulate the robot it copies, it would be better to just re-program the strongest robots in the Prototype to take it over. Yet again, it's up to a robot by the name of Musical to stop him.
This "game" is a mix of Classic Mega Man and Undertale. You have the choice to either eliminate or befriend the Robot Masters you fight. Also I should add a little detail and say that there's 14 Robot Masters (plus minibosses) All Robot Masters and Miniboss fights can all end multiple ways, such as: Eliminate (defeat) Spare (Retreat when boss is at 1 LE) Mercy (Defeat only using Weaknesses) Befriend (do not attack the Robot Master and survive for 3 minutes) (You gain weapons by Mercy or Eliminating the robot)
Robot Master 1: MegaBoy -MegaBoy Buster Robot Master 2: Beta Man -Shadow Rapier Miniboss 1: Net Woman -Net Wave Robot Master 3: Meta -Water Wings Robot Master 4: ZeroDXZ -Zero Saber Robot Master 5: Ender Man -Ender Ring Miniboss 2: Theatre Man -Mood Drain Robot Master 6: Phantom Man -Phantom Phaser Robot Master 7: Gigavolt Man -Gigavolt Slash Mid-Boss 1: [ Slur}{space} -Slur Blast (You fight Slur if you haven't eliminated any Robots to this point You unlock her if you have eliminated all Robots to this point) Robot Master 8: Mikey -Starforce Shatter Robot Master 9: MegaBossMan -The Law Robot Master 10: Evil Man -Evil Saber Miniboss 3: EEKADO -EEKADO Buster Robot Master 11: Tobyjoey -Snake Missile Robot Master 12: Tails -Freeze Laser Robot Master 13: T-rexNaffects -Rusty Blades Robot Master 14: TheDoc Doc Plague
Weaknesses: MegaBoy- Doc Plague, Crescendo CrusherBeta Man- MegaBoy Buster, EEKADO BusterNet Woman- Water Wings, Rusty BladesMeta- Shadow Rapier, Net Wave, Gigavolt SlashZero DZX- Water Wings, The Law, Slur BlastEnder Man- Zero Saber, Phantom Phaser, Mood DrainTheatre Man- Crescendo Crusher, Zero Saber, MegaBoy BusterPhantom Man- Zero Saber, Mood Drain, Starforce ShatterGigavolt Man- Phantom Phaser, EEKADO Buster, MegaBoy BusterSlur- Crescendo Crusher, Mood Drain, Shadow RapierMikey- Gigavolt Slash, Phantom Phaser, Evil SaberMegaBossMan- Starforce Shatter, Snake Missile, Rusty Blades [Evil Man- The Law, Shadow Rapier, Water Wings]{lasor} EEKADO- MegaBoy Buster, Shadow Rapier, Zero Saber, Evil SaberTobyJoey- Evil Saber, Doc Plague, Net WaveTails- Snake Missile, Slur Blast, Water WingsT-Rex- Freeze Lasor, Evil Saber, Phantom PhaserTheDoc- Rusty Blades, The Law, Crescendo Crusher
If I should add/take any weaknesses, tell me, I just kinda slapped random weaknesses onto the Robots.
Terminator Castle (eliminate all Robots): Terminator Castle 1: Dr. Light Terminator Castle 2: Schranz Clone Terminator Castle 3: Blank Robot The fight is very similar to Sans Fight.
Pacifist Castle (eliminate some or no Robot Masters): Pacifist Castle 1: Dr. Wily Pacifist Castle 2: Unknown Fusion Model 1 Copy Pacifist Castle 3: Vaporwave Clone Pacifist Castle 4: Musical Clone Pacifist Castle 5: Bad Box Art Fire Man Bad Box Art Fire Man has access to all of the available weapons in the game
Terminator Ending: A "You Win?" message appears, distorts itself, and brings the player back to the title screen, the save file deletes itself
Pacifist Ending: The player and all of the living Robots return home and celebrate, it seems as if there's no one left who threatens the Prototype (at least for now)
Posted on February 16th, 2016 at 7:36amEdited on 2016/02/17 at 2:51am
Posted 2016/02/16 at 7:36amEdited 2016/02/17 at 2:51am
#10
Name: Mega Man Prototype: The Beginning
Player(s): Mega Man Adrian Description: The year 20XX. Peace has been achieved for a year, without the maniac, Dr. Wily, attacking. However, things are all to change, when all of a sudden, ten odd Robots, with no evidence of being created by Wily, appear and cause havoc around Megaopolis! Mega Man steps up to stop this new threat, but is then offered help by a mysterious professor, who calls himself "Adrian" who seems to know much about the Robots...
(Well, since they're prototypes, not many of the eh more "well-known" members are in the list.) Robot Master 1: Prototype "T-Rex" Weapon: Rusty Slasher Robot Master 2: Prototype "Crash" Weapon: Mine Barrage Robot Master 3: Prototype "Beta" Weapon: Dusk Rapier Robot Master 4: Prototype "Brim" Weapon: Volcano Grenade Robot Master 5: Prototype "Alpha" Weapon: Mokushiroku Robot Master 6: Prototype "X7" Weapon: Megaboy Buster Robot Master 7: Prototype "Zero" Weapon: Zero Saber Robot Master 8: Prototype "End" Weapon: Ender Warp Robot Master 9: Prototype "Boss" Weapon: Lawful Judgement Robot Master 10: Prototype "Toby" Weapon: Viper Stinger
After the 10 Robot Masters are defeated, Mega Man finds out that Adrian was the one who made those Robots, and sets out to defeat him and bring him to justice.
In Adrian's story, he thinks that Mega Man has spent enough time being useful for him, and attempts to stop him from suspecting anything, but a curious Mega Man forces Adrian to have to distract him by attacking Light Labs.
Adrian Stage 1: Spinstrike Weakness: Lawful Judgement and Mokushiroku Adrian Stage 2: Doc Weakness: Mine Barrage and Megaboy Buster Adrian Stage 3: Rhythm Weakness: Zero Saber and Viper Stinger Adrian Stage 4: Metal Weakness: Rusty Slashers and Dusk Rapier Adrian Stage 5: Robot Master Rematches Final Boss (Mega Man Story): Adrian Machine and Adrian Battle Suit Weakness: Skull Grenade and Ender Warp (first phase) None (second phase)
Light Stage 1: Guts Man and Cut Man Weakness: Skull Grenade and Megaboy Buster (respectively) Light Stage 2: Fire Man and Ice Man Weakness: Dusk Rapier and Mine Barrage Light Stage 3: Elec Man and Bomb Man Weakness: Rusty Slashers and Zero Saber Light Stage 4: Beat-suit Proto Man Weakness: Mine Barrage Light Stage 5: Power Suit Roll Weakness: Viper Stinger Final Boss (Adrian Story): Super Adaptor Mega Man Weakness: None
Mega Man ending: Adrian is defeated by Mega Man, who promptly attempts to bring him to the police to jail him. However, shortly after, Adrian escapes from the prison, aided by even more odd Robots he had created.
Adrian ending: Adrian manages to defeat Mega Man, but spares him. Mega Man attempts to unleash a final rush on Adrian, but is too weak to do so. Adrian then states that he should have made his work more private, and how his "pesky creations" were under a virus made by Wily. Adrian then leaves the scene slowly.
Posted on February 17th, 2016 at 8:51amEdited on 2016/02/17 at 9:19am
Posted 2016/02/17 at 8:51amEdited 2016/02/17 at 9:19am
#14
ZeroDXZ:...Warrior of the Future
....Years far into the future 2XXX...a warrior armed with the infamous Z-Saber,..and the Z-Buster,... returns to 20XX,....to prevent a fatal mistake to cause the futures downfall to arise... that warrior.. is ZeroDXZ...
@Perfect Zero : Nobody can't be perfect or call himself god Z saber was literally destroyed with Zero when Ragnarok destruction come in MMZ4 so Zero u can be in your imagination or fantasy X defeat Zero in MMX 5 and 6 so the fact nothing can be perfected i'm Fan of Zero but you need to understand the Fact nothing cant be to perfect everything has its own weakness
461 Comments