Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Name: TOAD Description: Toad Man's dream adventures into madness.
Player: Toad Man
Robot Master 1: Toad Man Robot Master 2: Toad Man Robot Master 3: Toad Man Robot Master 4: Toad Man Robot Master 5: Toad Man Robot Master 6: Toad Man Robot Master 7: Toad Man Robot Master 8: Toad Man
Weaknesses: Everyone is weak to everything.
Wily Stage 1: Toad Man Wily Stage 2: Toad Man Wily Stage 3: Toad Man Wily Stage 4: Toad Man Final Boss: Toad Man
I'd give it a 10/10 immediately because it stars the greatest robot master ever.
Posted on March 16th, 2016 at 7:17pmEdited on 2016/03/16 at 9:05pm
Posted 2016/03/16 at 7:17pmEdited 2016/03/16 at 9:05pm
#8
Name: Beta Man 4: Slur's Revenge
Players: Beta Man MegaBoy Gigavolt Man (Beat Bright Man buster-only) Meta (Beat Toad Man buster-only) ZeroDXZ (Beat Drill Man buster-only) Blaze Man (Beat Pharaoh Man buster-only) Ender Man (Beat Ring Man buster-only) EEKADO (Beat Dust Man buster-only) Sargent Man (Beat Dive Man buster-only) Skeleton Man (Beat Skull Man buster-only) Description: Slur is back, and has taken control over the 4th Generation of Robot Masters! Not only that, but Slur has also captured Beta Man and MegaBoy's friends! Now it is up to them to save their friends and take down Slur once more!
Robot Master 1: Bright Man Robot Master 2: Toad Man Robot Master 3: Drill Man Robot Master 4: Pharaoh Man Robot Master 5: Ring Man Robot Master 6: Dust Man Robot Master 7: Dive Man Robot Master 8: Skull Man
Space Station 1: Trill(?) (Is it me, or is Trill... easier than normal?) Space Station 2: Copy Robot Space Station 3: Slur(?) (Slur is easier, too... Something is wrong...)
As it turns out, the Slur you faced was a FAKE, created by none other than Dr. Wily. Having Mega Man and Proto Man locked up in his Castle, our heroes chase after the evil doctor.
Wily Stage 1: / Enker (Beta Man/Meta/Zero/Sargent Man/Gigavolt Man)/Quint (MegaBoy/Ender Man/Skeleton Man/EEKADO/Blaze Man) Wily Stage 2: / Punk/Ballade Wily Stage 3: / Ninja Man/Phantom Man Wily Stage 4: Robot Master Rematches Wily Machine Retro-Infinity (A giant machine with giant prototype versions of the Z-Saber and Retro Pikachu's Buster) Final Boss(?): Wily Capsule (This isn't even his FINAL form!) TRUE Final Boss (Unlock all characters): Skull Suit
Ah, the 1/2 series I made here. The one that started it all. From Powered Up 1 1/2 to 9 1/2, this was fun to make. But now, we have reached the end of it... At least until Mega Man 11, if it ever happens. So, without further ado...
Name: Mega Man 10 1/2
Players: Mega Man Proto Man Bass Orchestra (DLC) (Weapons/Abilities: Spread-shot Buster, Dash, Duck (Blocks with shield) Beta Man (DLC) Description: An outbreak of a virus called Roboenza infects 8 robots, including some of Dr. Light's latest creations. Roll becomes infected with the virus as well, and the cure is nowhere to be found. The first 8 robots that were infected went berserk and attacked the city. Dr. Wily called Light Labs, telling them that the robots attacked his ship. Mega Man then saves Wily, who then explains that the parts of a cure-creating machine was stolen by the enraged robot masters. Mega Man agrees to retrieve the stolen parts, but before he started, Proto Man and Bass arrives to assist Mega Man. Proto Man agrees to help Mega Man because he thinks one is not enough for the job, and Bass decided to assist because he wants to see what the Roboenza-infected robots are made of. However, little did they know, two robots from other worlds are also attempting to stop these robots...
Robot Master 1: Blade Man Robot Master 2: Splash Woman Robot Master 3: Commando Man Robot Master 4: Chill Man Robot Master 5: Plug Man Robot Master 6: Strike Man Robot Master 7: Nitro Man Robot Master 8: Magma Man
Also, there are 2 more bonus bosses than in the original Mega Man 10, so yeah. Also, they are robot masters that have not appeared in the 1/2 series for whatever reason.
Bonus Boss 1: Metal Man Bonus Boss 2: Magnet Man Bonus Boss 3: Shadow Man Bonus Boss 4: Gravity Man Bonus Boss 5: Star Man
Wily Stage 1: Weapons Archive (Rolling Cutter/Flame Sword, Super Arm/Wild Coil, Ice Slasher/Ice Wall, Hyper Bomb/Remote Mine, Fire Storm/Magma Bazooka, Thunder Beam/Plug Ball, Time Slow/Centaur Flash, Oil Slider/Spread Drill, Air Shooter/Tornado Blow, Bubble Lead/Laser Trident, Quick Boomerang/Scorch Wheel, Leaf Shield/Hornet Chaser, Magnet Missile/Homing Sniper, Gemini Laser/Jewel Satellite, Shadow Blade/Magic Card, Star Clash/Galaxy Bomb, Spark Chaser) (The pattern for each data pod is that it is a mix of the original robot master and the latest robot master (prior to MM10) of a specific core. For instance, the first one has Rolling Cutter (Cut Man) and Flame Sword (Sword Man), while the second-to-last one has Star Clash (Star Man) and Galaxy/Black Hole Bomb (Galaxy Man). The last one only has Spark Chaser because Terra is the only non-MMRPG Laser-core robot, despite being the Stardroid leader rather than a robot master.) Wily Stage 2: Crab Puncher Wily Stage 3: Block Devil Wily Stage 4: Robot Master Rematches and Wily Machine 10 Final Boss: Wily Capsule Secret Final Boss (Beat the Game as Beta Man 5 times): Skull Suit Wily
*Replacement for the lack of Nature- and Laser-core weapons in the game. **Replacement for the lack of Earth- and Crystal-core weapons in the game.
Posted on April 1st, 2016 at 11:54amEdited on 2016/04/01 at 12:23pm
Posted 2016/04/01 at 11:54amEdited 2016/04/01 at 12:23pm
#10
ok...here's something for you all... "The Youtubers: Mega-Man RPG Prototype Edition!"
Intro:...the world of mega-man..is fading away..........4 Youtubers have been called to bring back the spark of the flame that once fueled the Mega-Man Community and Franchise....these 4 Youtubers....must battle it out to reach 1st place on the "Mega-Tube" leaderboards...in order to achieve ultimate victory.... ........ in the words of Dr. Thomas Light... "Go...Youtubers of the future,..and bring back the everlasting peace that was once Mega-Man!"
Character Select!: ZeroDXZ! :..for every "Boss" defeated....gain a Health Increase! MetaKirbster! :..for every "Boss" defeated.. gain a Weapons Energy increase! ThatOneEnderMan! :...for every "Boss" defeated.. get a Power increase! and finally SSN! : ..for every "Boss" defeated get a Defense increase!
The robot masters are weak to the following attacks! -Cut Man-: Zero Shot, Meta Dash, Super Arm, SSN Shot. -Guts Man-: Rolling Cutter, Rolling Saber, Uber Scissor, SSN Cutter. +2 -Fire Man-: Ice Slasher, Ice Spread, Ice Dash, SSN Blizzard. -Ice Man-: Elec Beam, Elec Storm, Ender Crasher, SSN Bomb. -Elec Man-: Rolling Saber, Super Arm, Rolling Cutter, SSN Quake. +1 -Bomb Man-: Fire Chaser, Flame Saber, Rolling Saber, Rolling Cutter. +3
The following Wily Bosses are weak to these Weapons! -Yellow Devil-: Elec Beam, Elec Storm, SSN Quake -Meta Weakness Unknown- -Fortress Bot-: Super Arm, Rolling Saber, Uber Scissor, -SSN Weakness Unknown- -Copy Bot-: -Weakness Unknown!- -Wily Machine-: Elec Beam, Elec Storm, SSN Thrower, Ice Dash.
for completing the game you get the following characters ending! ZeroDXZ:...as ZeroDXZ stopped Wily once and for all,....fans from far and wide gathered around....asking about the original Zero and X....though he is currently unsure of how they truly are,..he reassures them that they are alive and well....-To Be Continued??-
MetaKirbster:...After a long and rough battle,... MetaKirbster returns home,..his family glad that their childhood hero once again restored to his former glory,...though,...still unknown,..Meta stops and wonders how ZeroDXZ is...and if he'll ever see him again...-The End-
ThatOneEnderMan:...after escaping the fortress, Ender comes to the conclusion that the franchise isn't what he thought it was anymore,..even though reminding people that mega-man is still a great game to play,..he returns back to his life of solitude....training,..and planning to one day meet MegaBossMan in battle....-To Be Continued??-
SSN:...Once again,....wily is stopped,..but this time by the Shadow Core Proto-Man model SSN,......victorious,..SSN escapes the fortress,..Wily behind bars...and the city renewed with their passion for Mega-Man,......however,........to where is SSN?... -To Be Continued??-
Unlocked: -Turnabout Mode?-.. -To Be Continued in Post 2!-
Posted on April 1st, 2016 at 12:24pmEdited on 2019/11/12 at 5:39pm
Posted 2016/04/01 at 12:24pmEdited 2019/11/12 at 5:39pm
#11
Load Game:...Complete! -Unlocked Turnabout Mode!-
Turnabout Mode: Play as Phoenix Wright, Maya Fey, Apollo Justice, or Athena Cykes,...and battle your way through the MM1 Bots from "The Youtubers: Mega-Man RPG Prototype Edition!"
The listed robots are weak to these weapons!:
-Cut Man-: Phoenix's Objection!, Widget Buster!, Chords of Steel!, Magmatama Blast! -Guts Man-: "Cutting" Evidence!, Rolling Widget!, Chords of the Blade!, Rising Magmatama! -Fire Man-: Freezing Hold It!, Widget Blizzard!, Chords of Ice!, Magmatama Frost! -Ice Man-: Phoenix's Shocking Take That!, Widget Spark!, Chords of Thunder!, Magmatama Flash! -Elec Man-: Explosive Evidence!, Rolling Widget!, Magmatama Bomber!, Explosive Chords! -Bomb Man-: Freezing Finger! Widget Flare!, Chords of Fire!, Magmatama Flare!
Wily Bosses are weak to! -Yellow Devil-: Shocking Take That!, Widget Spark!, Chords of Thunder!, Magmatama Flash! -Fortress Bot-: Phoenix's Objection!, Rolling Widget!, Chords of the Blade!, Rising Magmatama! -Copy Bot-: -Weakness unknown...- -Wily Machine-: Shocking Take That!, Widget Spark, Chords of Thunder!, Magmatama Blast!
The Endings for these characters are the same for each one,...in other words..CONGRATULATIONS!...you beat Turnabout Mode!...
Unlocked: Sound Test!: Listen to the Youtuber's Themes as well as the Turnabout Mode music!.. Unlocked: -Tag Team Mode!-: Play with a Duo of Players!,.. Player's can choose between Normal Mode and Turnabout Mode characters!
Unlocked: Boss Rush!:.. Defeat the Bosses without fail, and limited Weapons Energy!
So I was thinking of a few Mega Man games which are set in an alternate universe (The plot is changed and so), for example Dr. Wily dying in Mega Man 3 and Dr. Cossack being the true mastermind and the villain afterwards, and Mr. X actually being...Mr. X. This is the first of the few games in that series.
Description: In an alternate universe, after the events of Mega Man 3, Dr. Wily is confirmed to be dead, from the destruction of his past fortress. However, now, tensions rise as 4 of Dr. Wily's Doc Robots have been sent out as a last resort to bring Mega Man down with Wily himself! Mega Man, as who he is, sets out to defeat the Doc Robots! However, there is always more that meets the eye...
Boss Set 1: Robot Master 1: Doc Top Robot Master 2: Doc Gemini Robot Master 3: Doc Needle Robot Master 4: Doc Magnet
Boss Set 2: Robot Master 1: Pharaoh Man Robot Master 2: Drill Man ( Hard Man Miniboss) Robot Master 3: Dust Man Robot Master 4: Dive Man Robot Master 5: Skull Man ( Shadow Man Miniboss) Robot Master 6: Ring Man Robot Master 7: Toad Man ( Snake Man Miniboss) Robot Master 8: Bright Man ( Spark Man Miniboss)
Mini-Bosses: Mini-Boss 1 (After defeating the 4 Doc Robots): Mothraya Mini-Boss 2 (After defeating 8 Cossack Bots): Dr. Wily?
Cossack Citadel 1: Metall Daddy Cossack Citadel 2: Square Machine Cossack Citadel 3: Cockroach Twins Cossack Citadel 4: Robot Rematches and Cossack Catcher Final Boss: Cossack Capsule Secret Final Boss (replaces Cossack Capsule): "Bass" Mk-I (Has all the Mega Man 4 weapons, and is only fought if the player does not die once through a playthrough of the game.)
Weaknesses: Doc Top - Magnet Missile Doc Magnet - Needle Cannon Doc Gemini - Top Spin Doc Needle - Gemini Laser Pharaoh Man - Flash Stopper Drill Man - Dive Missile and Magnet Missile Dust Man - Ring Boomerang and Needle Cannon Dive Man - Skull Barrier Toad Man - Drill Bomb Bright Man - Rain Flush and Top Spin Ring Man - Pharaoh Shot Skull Man - Dust Crusher and Gemini Laser Hard Man - Dive Missile and Magnet Missile Shadow Man - Top Spin and Flash Stopper Snake Man - Needle Cannon and Ring Boomerang Spark Man - Skull Barrier and Gemini Laser Mothraya - Ring Boomerang and Needle Cannon Dr. Wily? - Drill Bomb and Magnet Missile Metall Daddy - Dust Crusher and Ring Boomerang Square Machine - Dust Crusher Cockroach Twins - Needle Cannon and Drill Bomb Cossack Catcher - Wire Adaptor and fully-charged up Mega Buster Cossack Capsule - Pharaoh Shot
Posted on April 6th, 2016 at 9:47pmEdited on 2016/04/06 at 11:23pm
Posted 2016/04/06 at 9:47pmEdited 2016/04/06 at 11:23pm
#14
Mega Man 5 Redux!
Story: Dr. Wily invades yet again with the same robots from his fifth attempt of world domination, but now they are stronger than ever! Battle new robots with now a wider arsenal!
Players: Mega Man: Equipped with Boomerang Buster (uncharged shots are shaped like boomerangs, but charge shot looks like it did in MM5, but returns back when it reaches the other side of the screen) Roll (collect all four secret weapons): Equipped with Roll Buster (Only has two levels of charge: uncharged fires two bullets at a time that travel in a wave pattern, charged fires three shots that spread out as they travel) Proto Man (collect all four chips, spells "Copy"): Equipped with Proto Buster (no need to charge, but shots get weaker as they travel across the screen)
Robot Masters: Star Man -Overview: Has more of a theatrical theme. When a charge shot successfully lands, Mets jump from the bottom of the screen to applaud. All mechas that have projectiles can shoot stars now. Asteroids at the beginning of the stage are now shooting stars, leaving a trail of stars, caused by: Galaxy Man -LE: 20 -Weapon: Star Barrier -Weakness: Gemini Laser
The boss is completely optional, however, but gives Star Man's weapon, interesting. Defeating Galaxy Man trannforms the shooting stars back to asteroids
Robot Master 1: Star Man -LE: 28 (1st) 10 (2nd) -Weapon: Star Kiss [blow a kiss that travels in an upward direction] (1st) Starstorm [shoot a trail of brightly colored stars and decimate every enemy on the screen] (2nd) -Weakness none Overview: Jumps more often and blows a kiss, shooting three stars at the player, and occasionally puts a spotlight on the player (this does not do anything but darkens the screen). The player can choose to fight him again, but the second time he uses Starstorm instead of Star Kiss, which is unavoidable.
Robot Master: Charge Man Has C-chip Overview: Pretty much the same.
Robot Master 2: Charge Man LE: 28 (1st) 56 (2nd) Weapon: Charge Kick (The player slides, damaging the enemy. Now it is easier to hit the enemies and the player is invincible using it) (1st) Charge Bomber (Shoot three red bombs into he air, the bombs drop on nearby enemies automatically) -Weakness: Starstorm
Overview: Charge Man is easier to jump over, but he occasionally turns blue when he's close to being defeated. At this state, he runs much faster and rapidly shoots bombs into the air. His second fight is mostly the same, but when he bashes into a wall, a Met or a Flea will fall into the battle.
Robot Master: Crystal Man Overview- The stage is mainly the same, but all mechas are now stronger, and have an additional 2 LE. At the first checkpoint, there would be two paths, the top one can only be accessed by using Wave Rider (see: Wave Man) after crossing the sea of spikes, a mysterious figure joins the player, he helps you by shooting three large blue lasers every time the player shoots. When the player reaches the room before the boss door, the figure reveals itself:
Gemini Man -LE: 15 (1st) 5 per clone (2nd) -Weapon: Gemini Laser (1st) Gemini Clone (using this will summon clone that walks around and shoots automatically) Weakness: Star Kiss
Why would Gemini Man assist the player, only to fight him before Crystal Man? At least Gemini Clone can help the player get mechas he cannot (as the clones can walk in the air if summoned near a ledge or mid-air)
Robot Master 3: Crystal Man -LE: 24 (1st) 16 (2nd) -Weapon: Crystal Ball (1st) Crystal Reflector (2nd) -Weakness: Stone Smasher Overview: Crystal Man sits at a desk, obsessively staring into his Crystal Ball, he then summons a clone of an undefeated Robot Master (or a random Miniboss if he's fought last) the clone accounts for 50% of Crystal Man's LE, after the clone is defeated, he jumps from his desk and uses his regular Crystal Ball weapon, but if fought again, he lights up, then shoots many small, white lasers from his body, called Crystal Reflector when defeated, he doesn't explode, but he shatters into many pieces.
Robot Master: Stone Man - Has O-chip Stage Overview: Stone Man's stage is pretty much the same, but not only do Metall Mommies run the stage, but also Metall Aunties and when defeated, they drop five tiny Mets that have the capacity to shoot at the player.
Posted on April 7th, 2016 at 5:09pmEdited on 2016/04/07 at 7:43pm
Posted 2016/04/07 at 5:09pmEdited 2016/04/07 at 7:43pm
#15
Name: Mega Swap
Player: Bass Man Disco (There are no Quint alts.) Quint Man (Unlockable) Description: A role-reversal version of Mega Man. In the year 20YY (Even THAT'S swapped around. How crazy is that? ...Maybe it'll make up for how unoriginal everything else is.), there were two scientists: Dr. Trust and Dr. Dark. (Get it? ...Let's just move on.) Together, they created 11 robots, including a fighting robot called Mega, or Quint Man, and two assistant-bots named Forte and Disco. However, Dr. Dark has stolen 8 of the robots, leaving only Forte and Disco (since Quint Man had became a renegade or something). Forte, with a strong sense of justice, volunteered to be converted into a Super Fighting Robot, called Bass Man, to stop Dr. Dark.
Robot Master 1: Boulder Man (Weapon: Rolling Boulder) Robot Master 2: Carve Man (Weapon: Sharp Carve)* Robot Master 3: Inferno Man (Weapon: Inferno Slasher) Robot Master 4: Missile Man (Weapon: Hyper Missile) Robot Master 5: Frozen Man (Weapon: Frozen Storm) Robot Master 6: Flow Man (Weapon: Water Beam) Robot Master 7: Fast Man (Weapon: Fast Forward) Robot Master 8: Nature Man (Weapon: Nature Slider)
Secret Boss (Hack the game to access. No weapon, Bass Man only, have all weapons): Forest Man (Backstory: During the making of Forest Man, there was a strange power-surge. Due to it, for some reason, the data of Forest Man was lost. Frustrated by this, Dr. Dark decides it would be best to stop working on Forest Man, and Dr. Trust reluctantly agrees. This caused Forest Man to be scrapped, the leftover parts used to make Carve Man and Missile Man. Due to the loss of data, as well as the scrapping of Forest Man, Forest Man was erased from reality, and his "spirit" is sent to a place called the World Subspace (the opposite of the Prototype Subspace). The only people to have memory of Forest Man was the two doctors, as well as Carve Man and Missile Man, as a side-effect of using the spare parts of the scrapped robot. However, the two doctors, as well as Carve Man and Missile Man, agreed to keep it a secret from everyone. So practically, Forest Man is the Mega Swap version of Gaster. Due to is fight being "incomplete", Forest Man's attacks, including his main weapon the Tree Stump, will teleport at random times, as will he and the player. Forest Man will sometimes disappear, and will even transform into inverted-color versions of the other Robot Masters and Fortress Bosses. There is also no pattern, making it much harder to beat him. But if the player manages to beat him, there is no boss-defeating explosion- the game just resets, all data gone.)
Weaknesses: Boulder Man- Fast Forward and Hyper MissileCarve Man- Rolling BoulderInferno Man- Water Beam and Hyper MissileMissile Man- Sharp CarveFrozen Man- Inferno SlasherFlow Man- Frozen Storm**Fast Man- Water Beam and Natural Slider***Natural Man- Inferno SlasherForest Man- Normal Form- Frozen Storm and Sharp Carve. Other Forms- Depends on form
Dark Labs 1: Yellow Dragon Dark Labs 2: Proto Battery Dark Labs 3: CWU-10P Dark Labs 4: Robot Master Rematches Clone Robot (BetaBoyX7) (HEY, LOOK, BETA MAN SWITCHES PLACES WITH MEGABOY IN THIS WORLD. I WONDER HOW BETA COULD'VE COME UP WITH THAT.) Final Boss: Dark Machine 1
A bonus will come on the next post.
*This world's version of Bond Man, who switches places with the Guts Man of this world. **Because nothing else makes sense as a weakness. ***Because Time Man is weak to Nature-core, and since nobody else is weak to it... Eh.
Posted on April 7th, 2016 at 6:24pmEdited on 2016/04/07 at 7:12pm
Posted 2016/04/07 at 6:24pmEdited 2016/04/07 at 7:12pm
#16
(Continued of Mega Man 5 Redux)
Robot Master 4: Stone Man -LE: 28 (1st) 42 (2nd) Weapon: Power Stone (1st)(The now five stones travel faster and in a tighter arc)Stone Smasher (2nd)(The player slams their fist against the ground (cannot be used in the air, unless if there's ground under the player) and makes stones fall from the ground, they disappear after about ten seconds, but can be thrown with Super Arm Weakness: Wave RiderSuper Arm (can pick up and throw Stone Man around) Overview- Stone Man now occasionally sends off a Power Stone when he reaches the highest point in the air, and when he falls and crumbles, stones fall from the top of the screen. In the second time fighting him, when he does fall and crumble, Metall Aunties (and sometimes even Big Eyes) are now summoned.
Mid Boss (after 4 Robot Masters are defeated): Bass -LE: 28 -Weapon: Copy Fist (shoot a short-ranged fist that always comes back) -Weakness: Starstorm and Roll Buster Overview: This is just like Bass's first fight from MM7, he jumps around the room and occasionally shoots a cluster of solar shots. When his LE is under 14, Bass starts dashing around the room, shooting his fist at the player, he also calls in Treble, who jumps around and shoots Charge Shots at the player.
Robot Master: [ Stage Overview: The stage is pretty much the same, but there's now somehow an anti-gravity effect, there's also the opportunity to jump down a "bottomless pit" and fight
Miniboss: Air Man -LE: 25 -Weapon: Air Shot (shoot a small tornado that climbs walls) (1st) Wind Tornado (shoot three small, blue tornadoes that travel upwards) (2nd)
If the player chose to fight Air Man, they will be taken to the boss door.
Robot Master 5: Gyro Man -LE: 20 (1st) 38 (2nd) Weakness: Gravity Hold and Psycho Hold Weapon: Gyro AttackGyro Gust (shoot a gust of air that destroys every medium-sized mecha on-screen) Overview: Just like in MM5, but in his rematch, he uses Gyro Gusts instead of Gyro Attacks
Robot Master: [ Gravity Man]{space-electric} Stage Overview: mechas named PsychoMettaurs now change gravity at will! There's also a more dense gravity at some segments of the stage, so the player can't jump as high, and there's also another breed of mets named [ BoomerTaurs]{laser-cutter} that will always take any attack without taking damage, then use said attack until they are defeated.
Robot Master 6: [ Gravity Man]{space-electric} Has P-Chip LE: 15 (1st) 51 (2nd) Weakness: Star Barrier Weapon: Gravity Hold (grounded enemies fly into the air, airborne enemies get slowly crushed [Psycho Hold (shoot an uncharged shot at a mecha (can't be blocked) and then input a direction to send the target in that direction. Overview: Gravity Man is not affected by his gravity, so he can freely go as he pleases, in the rematch, he uses Psycho Hold instead of Gravity Hold
BONUS: Core-Swap Chart Copy and Neutral stays the same, because eh. Crystal and Shadow because Crystal is KINDA like light. Cutter and Impact because Rock Paper Scissors. Earth and Nature because I think mud and dirt counts as nature. (And sure, I guess the whole "pollution" thing, too.) Electric and Water because... well, you know. Explode and Missile because EXPLOSIONS. Flame and Freeze because of Fire Man's strange weakness to ice. Laser and Shield because... Well... Weapon and Shield... Err, let's just move on. Space and Empty because space is everything and empty is nothing. Swift and Time because all the Time-core moves seem to either slow down or stop time. Wind and... Wind and... Uh... Oh. ...You know what, I wanted to avoid using cores that don't exist in MMRPG. Seems I don't have a choice anymore, do I? Fine. I will make the Poison-Core using the Cossack/Dr. Cossack color for the swapping thing, because... Well, however you would like to describe it's relationship.
Player: Bass Man Description: In the year 20YY, Dr. Dark tried to take over the world. However, Forte, an assistant-bot created by the authority of robotics, Dr. Trust, had a strong sense of justice and was converted into a fighting robot called Bass Man, stopping the invasion. However, Dr. Dark created 8 new robots in order to counter Bass Man.
Robot Master 1: Metallic Man (Weapon: Metallic Box) Robot Master 2: Toxic Man (Weapon: Toxic Storm) Robot Master 3: Static Man (Weapon: Rolling Static) Robot Master 4: Stop Man (Weapon: Stop Boomerang) Robot Master 5: Clash Man* (Weapon: Clash Tracker) Robot Master 6: Fast Man (Weapon: Fast Speed) Robot Master 7: Cool Man (Weapon: Arctic Ice) Robot Master 8: Pollution Man (Weapon: Trash Shield)
Dark Labs 1: Steampunk Dragon Dark Labs 2: Carve Tank** Dark Labs 3: Shield Generator Dark Labs 4: Picopico-chan*** Dark Labs 5: Robot Master Rematches Dark Machine 2 Final Boss: Core
*Yes, I just HAD to make that joke. **Because since the alternate version of Guts Man doesn't live in the game's world's plane of existence, Bond Man (or Carve Man, in this game) takes the place of the most reused robot or something. ***Because I had no idea what else to call this thing.
Posted on April 22nd, 2016 at 10:55amEdited on 2016/04/22 at 1:42pm
Posted 2016/04/22 at 10:55amEdited 2016/04/22 at 1:42pm
#19
Mega Man World 2 Remastered: Time Misfunctions a sequel to Beta Man's Mega Man World Remastered. And a prequel to Retro Pikachu's Mega Man World 5 Remastered.
Players: Mega Man Break Man? (After Beating the game once)
Description: In the Year 20XX, a strange robot has appeared attacking the city with some old Wily Bots. Mega Man is sent into the city to stop this Mysterious Robot.
Intro Stage: MegaCity Coast. Boss: Guts Tank Robot Master 1: Wood Man Robot Master 2: Metal Man Quarter Point Boss: Enker Robot Master 3: Air Man Robot Master 4: Crash Man Mid Point Boss: Quint w/ Sakugarange Robot Master 5: Top Man Robot Master 6: Hard Man [Robot Master 7: Magnet Man ]{missle} Robot Master 8: Needle Man Quint Fight (With MM1-MM2 Weapons) Wily Machine World 2
Weapons
Player Character Weapons Mega Buster Proto Buster
Rush and Proto Items Rush Marine/Swim Boots Rush Jet/Shield Jet Rush Coil/Wall Kick Rush Drill/Scanner Shades
Posted on April 22nd, 2016 at 4:08pmEdited on 2016/04/22 at 7:26pm
Posted 2016/04/22 at 4:08pmEdited 2016/04/22 at 7:26pm
#20
Name: Beta Man 5: Slur's Last Stand*
Players: Beta Man (New items: Jetpack Adapter, Fighting Adapter, Boots Adapter (Protects the user from spikes, but has durability that can be recharged using Weapon Energy. Also doesn't protect the user from enemy attacks.)) MegaBoy (Shares Beta Man's items, but also has EEKADO, which does one of 3 random things per use: 1. Shoots from buster for a short period of time. 2. Shocks all nearby enemies. 3. (The rarest of all 3) Destroys everything in the entire room, including protected mechas and- sadly enough- items, and excluding bosses, though bosses will be damaged highly.) ZeroDXZ (Collects the pieces of the Black Armor, which increases health with the helmet, defense and strength with the torso, and speed and wall-clinging and dash duration, as well as splits spike damage in half, with the legs/boots.) Sargent Man (Has to obtain the 3 items from MM2, as well as a new armor that increases defense and allows him to use a new weapon called the Sargent Rocket, a more powerful- yet non-tracking- variation of the Sargent Missile.) Meta Ender Man (Can summon robotic Creepers) Crash Man (CrashBomber) (Can summon in Cyro Man or Guard Man, who moves around randomly and attacks with their weapons. Disapears if moved off-screen, and each of their attacks use up Weapon Energy.) Dark Man (Can summon shadow clones to attack enemies.) Mega Man Proto Man Bass Description: Slur has decided to take down our heroes once and for all. However, Beta Man and his friends are ready to do the same. With Beta Man's new adapters, as well as the help from his friends, there's no WAY he could lose! ...Right?
Robot Master 1: Gravity Man Robot Master 2: Wave Man Robot Master 3: Stone Man Robot Master 4: Gyro Man Robot Master 5: Star Man Robot Master 6: Charge Man Robot Master 7: Napalm Man Robot Master 8: Crystal Man
Weaknesses: Gravity Man- Star Clash, Teleporting Rings, Portal Ring, Black Hole Bomb (Crash Man), Beta Man's Attacks, Dark Man's Attacks, Z-Saber (Space and Shadow)Wave Man- Charge Kick, Sargent Man's Attacks, Genbu Zero, Z-Saber (Swift and Missile)Stone Man- Napalm Bomb, Crash Man's Attacks, Sargent Rocket, Beta Blast, Cold Mist, Elemental Saber (MegaBoy), Z-Saber (Explode and Freeze)Gyro Man- Gravity Hold, Shadow Bolt, Magnet Missile (Sargent Man), Z-Saber (Electric and Nature)Star Man- Water Wave, Meta's Attacks, Power Stone, Ender Ring, Oil Slider (Ender Man), Z-Saber (Water and Earth)Charge Man- Power Stone, Ender Ring, Oil Slider, Water Wave, Meta's Attacks, Z-Saber (Earth and Water)Napalm Man- Crystal Eye, Crystal Sword, Diamond Sword, Elemental Saber, MegaBoyical Laser, Z-Saber (Crystal and Flame)Crystal Man- Gyro Blade, Charge Kick, Genbu Zero, Z-Saber (Wind and Swift)
Space Station 1: Weapons Gauntlet: Rolling Cutter, Hyper Bomb, Fire Storm, Thunder Beam, Time Slow Copy Robot Space Station 2: Weapons Gauntlet: Metal Blade, Air Shooter, Quick Boomerang, Crash BomberAstro Devil Space Station 3: Weapons Gauntlet: Magnet Missile, Gemini Laser, Search Snake, Shadow Blade Trill
To be continued in the next post.
*At least until the MM6 Robots are finished and THEIR Darkness alts are created, whenever that may be. Chances are, probably late this year or some time next year, but who really knows? Could be quite a long time until it happens, but it could not. Only the future will tell.
461 Comments