Hi everyone. Recently while rummaging through my storage unit, I came across half of my Perler beads that I had been missing since we moved over a year ago. With that, and since in that time a lot of sprites have changed shape and design since I initially did some of these, I wanted to start off with something strong. I chose, of course, my favorite RPG character: Disco!
So I share with you all, my latest project: The Wily Bots
I hope to do a few more in the future, and when I do I will post them here to share with you all
Rhythm's Random Perler Bead Showcase Posted by Rhythm on April 5th, 2015 at 9:58pm Viewed 1696 Times
19 Comments
MerryBossMan
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MerryBossMan
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Posted on April 5th, 2015 at 10:23pm
Posted 2015/04/05 at 10:23pm
#1
Ooh, perler beads! Being a bit of an amateur spriter myself, I've been interested with the use of perler beads, but unfortunately it always manages to escape me :/.....Anyway, I'll be interested in this thread, and I hope to see you live up to your hopes and provide the Community with a few more pieces of perler-art in the future :)
How did you do it? Do you normally make each robot separately then put them together and work out the kinks? Or do you like just envisioning it in your head? I've tried some spriting myself, but some people just have that talent!
Seriously, I can barely believe that you made this out of BEADS.
@TheDoc : huh, thought i replied to this last night... what I normally do is sprite it out on the computer first, then once it looks good enough, i just use the image on the screen as a guide to put the beads. that's the best way to do it. with the beads first, if there's any mistake you need to redo almost everything! it's best to get it right on the easier paint program than with the beads.
Another update with another random character. For those that don't read the Archie comics (not sure why you wouldn't, go do it, it's awesome), this is Tempo in her armored form, known as Quake Woman.
I'm very reluctant about sharing this sprite version of her since there are multiple versions of her floating around on the interwebs (and most of them are over-designed 8bit and don't look good) so i'm wary of showing my version of her. Let's just say that sprite theft occurs too often in the spriting circles. In any case, here she is.
@Rhythm_BCA : Like how you had mentioned with the over-complication, I like the simplicity and accuracy in this sprite. It looks like it could actually be in a game, unlike some other ones.
@Bt Man : well i get the comics every month at my local comic book shop. but i will relay some ways that one can view the comics and get caught up. just not in the public forum ;)
@Reisrat : well, short answer is "Plant Man Logic" but we can get into depth with that.
The accepted spriting rule for NES has been 3+1 (three colors and one transparency) but it's more realistically 2+1+1 where it's two colors, plus one black, plus one transparency. so with one layer, it's 2 colors +1 black +1 transparency to fill in the layer. Most Robot Masters and NES sprites overall would utilize either one or two layers. Somehow, Capcom in the waning years of the NES figured out a third layer technique that allowed Plant Man to function in high capacity without causing lag or flicker. So going with that, I broke her up into her separate layers that could/would allow her to function on the NES without causing too much lag, if any, if using whatever Capcom figured out in 1993
Ah, okay. That seems pretty roundabout, but eh. Thanks for the explanation on how it might have worked on NES, I didn't know about the two-layer thing, let alone Plant Man having a third one.
19 Comments