Mega Man RPG Prototype General Discussion

the sprites are BLAND!

July 22nd, 2013 at 12:54pm
515,500 BP
1 TP | 19 PP
I dont like complaining about stuff that is not a bug or difficulty spike, but the sprites for the attacks are SO BLAND! I'd like the game even more is if the sprites were more like pokemon sprites!
the sprites are BLAND!
Posted by vaati on July 22nd, 2013 at 12:54pm
Viewed 715 Times


2,988,100 BP
7 TP | 39 PP
Posted on July 23rd, 2013 at 12:57pm
Posted 2013/07/23 at 12:57pm
Get a load of this guy.
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The Keep Man
816,000 BP
11 TP | 81 PP
Posted on July 23rd, 2013 at 4:03pm
Posted 2013/07/23 at 4:03pm
Pokemon? Please... Dude is mega man... Yeah can be some like pokemon... But i think is not necessary!
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3,680,000 BP
15 TP | 139 PP
Posted on July 23rd, 2013 at 5:33pm
Posted 2013/07/23 at 5:33pm
Just a reminder that the game is still in prototype and there are a lot more important things being worked on than just attack sprites.

I have nothing to complain about the sprites though. They look official and fit very well.
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The Keep Man
816,000 BP
11 TP | 81 PP
Posted on July 23rd, 2013 at 6:21pm
Posted 2013/07/23 at 6:21pm
Brorman is right!
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3,119,300 BP
6 TP | 62 PP
Posted on July 23rd, 2013 at 7:43pm
Posted 2013/07/23 at 7:43pm
I hope they don't make the sprites more cpu-intensive. Thats would stink for my computer.
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8,016,800 BP
207 TP | 538 PP
Posted on July 23rd, 2013 at 9:33pm Edited on 2013/07/23 at 9:41pm
Posted 2013/07/23 at 9:33pm Edited 2013/07/23 at 9:41pm
Thank you all for your kind words, it really means a lot. :)

But really, I understand where vaati is coming from and I can see how he might be turned off by the graphics. I've had several people say the same thing, and objectively they are correct. The sprites themselves have a lot of polish, and do the individual frames of the attack animations, but the way they are expressed in-game makes them appear very "static" and non-action like.

That being said, I do not intend to change the way the game is animated anytime soon. It is simple for a number of reasons, including the reason mentioned by BladeWolfe1 - the less CPU-intensive the game is the more accessible it is. There are SO many good Mega Man fangames out there, but they almost all require installing something on your computer and maybe having the right drivers/hardware/control-pad to play it. By making it browser-based with (very) primitive graphics we're able to play it on a number of different devices with a relatively low memory footprint.

As I cross-off other, higher priority items on my development list I will continue to polish the aesthetics and presentation of game to the best of my abilities. If that happens to include smoother animations or other bells and whistles, awesome, but the basic frame-by-frame flow of the game will not be changed. I apologize if this is a deal-breaker, and I thank you for playing either way. :)
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13,507,600 BP
54 TP | 1664 PP
Posted on September 9th, 2014 at 7:00pm
Posted 2014/09/09 at 7:00pm
HUUUUUGE Necroposting here, but really, this is a NITPICK!
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