Mega Man is one of my oldest and most treasured memories. I still remember driving home from the store staring at the box art of Mega Man2, trying to focus on the details through a bumpy ride a 1980 Sedan. I got home, popped it in my NES and was hooked for life. The colors, the game play, the characters, they all combined to make the perfect Plat Former/Shooter. I played through the NES Original Mega Man, to the X series, then back to the Original series on Super, and so on and so on. Now its been years since Mega Man has had a REAL game. Don't get me wrong, I am thrilled about Mega Man being in the New "Smash Brothers", but that's really not enough, at least not for me. I yearned for new but classic Mega Man. I scoured the internet for something to quench my thirst. I came across some decent stuff like, Mega Man Death Match and a few good games where you control the Robot Masters, But nothing great. Then I came across Mega Man RPG. I honestly thought it was too good to be true. It was everything I ever wanted in a Mega Man RPG. 8-bit, Experience points, Level Gaining, turn based game play, I was hooked again. I played a lot, wondering the whole time how far this game would go. Then I came across my first disappointment... It only covers MM1-MM2. I was at the end and there was nothing left for me to do in the game. I poked around the site a little after that, reading all the updates, and that's when I found something that peaked my interest once again, The Creator was looking for Sprite Editors. I emailed the creator, who I now know as Adrian, and expressed my interest. When he got back to me, he said I could send him a sprite sheet and go from there. I quickly went to look up what characters I could use as I was previously instructed by Adrian's E-mail. But, MM3 was already claimed and being worked on by another Editor. So, with MM1-MM3 taken, I was stuck with MM4. Now don't get me wrong, MM4 was a great game, but its part of the back end run of the NES series, and lets face it, MM1-MM3 are just classics. But as I got my Mega Man Works Art book out and went over all the characters, I decided they did have their own charm after all. This charm only grew for me with each completed Sprite. I remembered how much I liked the design of Drill Man, the Idea of Skull Man, and the ridiculousness of Toad Man. I fell in love with these characters all over again. I made the decision to use the original concept art colors early on. I always wondered why they made the choices they did with the color difference from the title screen to the actual Boss Sprite. In the end, MM4 was very fun to work on. Sure it got tedious at times. Toad Man comes to mind impractically. Getting his round body in all those poses was driving me up the wall. But most of it was a lot of fun. Bright Man and his build was great fun, as was Pharaoh Man's blocking pose, Ring Man's rings on his arms, to Dive Man's anchor insignia, was all great fun to work on. I guess when it comes down to it, I am glad I had to work on MM4. It put all those great characters in a new light for me and now they are some of my favorites.
Mega Man and Me. Posted by MetalMan on July 23rd, 2013 at 12:59pm Viewed 688 Times
Might as well share my own story how I got here and stuff, even though I already poured most of my heart in the blog post I made... Oh, that reminds me. I should probably whip up some more blog posts soon, if I even can remember anything. Oh well.
So, uh. I've always been a Mega Man fan, even though born in 1996, I managed to play Mega Man on a real console when I was a kid. Back in January, my friend linked me this site. It was amazing, a real Mega Man RPG. I quickly breezed through the game, and just decided to keep on playing for fun.
I noticed some bugs (I can't actually remember how many, my memory is super bad), few of which totally broke the game. I was kinda hesitant to report them, because I had never directly contacted a developer. Well I decided to do it anyways, since the playerbase was really small and I really liked the game. I kept reporting bugs and suggesting different kind of things. And before I actually realised, I had become a part of this project. A few months later I started working on stats, and about 2 months ago I reworked some of the weaknesses and resistances.
Since then I have been communicating via forums, occasionally reporting bugs, just if I happen to stumble on one. That's pretty much it. Working for this project has been sometimes kinda puzzling (I'm looking at you, weakness/resistance rebalance) but also very rewarding.
And Adrian, I won't bother to write an email about this. Remember that dual-type ability button re-design thing? I'm still kinda bothered that the borders are mismatched with the inside. Aaaand just shoot me with an email or something when you need more stats or anything.
This is a great article - thank you for writing it. :) I love how we all have our own unique origin stories for our love of Mega Man - my first was Mega Man 3 rented from a convenience store down the street of my grandmother's house... such nostalgic memories. ^_^
I have had so much fun working with you so far (and everyone else!) and it's a pleasure to have you contribute to the game. I'm excited to finally give your sprites proper treatment with their own stages and abilities, and I promise to do it as soon as is humanly possible! ^_^
I was originally intending for this thread to be in the News forum, but it actually fits kind of well in here especially with the title you gave it. If anyone else wants to share their "Mega Man and Me" stories, please feel free to do so! :D
Nice, I'm glad you like MM4 more now as it's one of the higher ones on my list. Wow I use the Complete Works Book as well sometimes, right now the most I've used it for is for Yamato Man. I love the pages where you see every side to the character at the back of the book. Hey and opening and playing a new and good game is one of the best feelings ever huh? But the car ride home waiting to do that is one of the worst! XD