The Voting is over, check in a second for the tie breakers!!!
NOTE: DEADLINE SHORTENED FROM 2/28/14 to 2/1/14
It's New Year's Day, which means that it is officially 2014! I decided to do a little survey, it involves Favorite Robot Master, Favorite Core Type, Favorite Classic Series Weapon, Favorite Abilities, and Favorite Classic Series Stages! The rules are simple: You can vote for three entries in each category(even if you use 1 or 2 in one category). You don't need to give a reasoning for each entry you put. The deadline is 2/1/14, so you have about 2 months to decide. There is at least one unique rule for each category, so be sure to read those as well. If there is a tie for 1st, 2nd, or 3rd, then there will be a quick, 2 week survey to decide the winners of the survey. THERE CAN ONLY BE THREE WINNERS IN EACH CATEGORY!
Favorite Robot Master: 1. Cannot Vote for Metal Man 2. To see a list of Robot Masters that you can vote for, see this link 3. Do not vote for Mega Man, Proto Man, Bass, Duo, Or King.
Favorite Core Type: 1. No Copy Core Type
Favorite Classic Series Weapon: 1. No Metal Blade 2. I'm talking about the platformers. The next category concerns this game. 3. Must be from Classic Series (No X, Zero, ZX, Legends, Battle Network, or Star Force).
Favorite Ability: 1. The ability must be usable. (no spark chaser, mirror buster, etc.) 2. No Copy Shot.
Favorite Classic Series Stages: 1. Must be from Classic Series (No X, Zero, ZX, Legends, Battle Network, or Star Force).
Here's the format to vote in:
Favorite Robot Master: Cut Man, Guts Man, Bomb Man
Favorite Core Type: Flame, Water, Neutral
Favorite Classic Series Weapon: Charge Kick, Salt Water, Spark Chaser
Favorite Ability: Ice Slasher, Attack Burn, Energy Swap
Favorite Classic Series Stage: Metal Man, Dr. Wily Castle Stage 1 (MM2), Light Labs (MMPU)
I'm really looking forward to the results of this poll!
Notes: The reason why I'm banning Metal Man and his Metal Blade is because it's too predictable to see them at first place. The reason why Copy Core bots and Copy Shot is banned is because they are pretty much everything in one package. Please respect one another's opinion.
Notices: 1/2/14: Wow, it's only been 2 days, and so many people have already voted! also, I'm now keeping the scoreboard classified, just for surprises' sake. If this upsets you, sorry.
1/8/14: Guess what? You can now vote for the Mega Man PC robot masters as well!
1/27/14: This is it guys, the last 5 days of the survey are on! Little bonus: IF I decide to do another survey (which is being considered), than anyone who votes can vote for the next categories of the next survey and ONLY the people who voted. Just a little bonus to encourage people for this survey...
1/31/14: THE FINAL DAY OF VOTING IS HERE!!!!
The Survey on MMRPG (Prototype) Posted by Retro Pookerchu on January 1st, 2014 at 2:09pm Viewed 1494 Times
Posted on January 22nd, 2014 at 3:06pmEdited on 2014/01/22 at 3:23pm
Posted 2014/01/22 at 3:06pmEdited 2014/01/22 at 3:23pm
Hey, uh, MegaBossMan told me to vote in this. So I'm gonna vote in this.
Favorite Robot Masters: - Quick-Man He's a guy about going fast; he looks good; he's got a neat stage, a neat theme, a good weapon. What's not to like? - Sword-Man I'm a sucker for guys with swords. - Time-Man I dunno what it is about him, but something about him makes him look and feel cool.
Favorite Core Types: - Neutral Core type of Roll, who is, of course, my best character. - Water Core type of Bubble-Man, who I used to clear the Final Boss Sequence of Dr. Wily's campaign. - Impact A clever catch-all for those tougher-to-pin RMs.
Favorite Favorite Classic Series Weapons: - Jewel Satellite Arguably too good of a shield weapon, but wildly useful, especially in its origin game. - Chill Spike To this day, I don't get why I'm the only one who likes this weapon that freezes every enemy you shoot it with. - Flame Sword It's fun to just melee guys in Mega Man, and Flame Sword is no exception.
Favorite Abilities: - Energy Swap I love it when an enemy whittles my health down to almost nothing, then switching health bars with them and finishing them off! Great fun; easily the best power in the game. - Wily Buster It boosts attack. Nothing more needs to be said. - Rain Flush "SPAM RAIN FLUSH" has become something of a recurring joke, ever since that's basically what Toad-Man's AI does. It's nice, it's strong, and it's fun to use.
Favorite Classic Series Stages: - Fake-Man's Stage (MM9) Stages like that are a pinnacle of challenge, while still being fair about it! Particularly delightful is how it's only available in Time Attack Mode, so you can't die while playing it at all. - Pump-Man's Stage (MM10 This stage's gimmickry is really fun. It's challenging, but it doesn't get old. - Flash-Man's Stage (MM2) Despite this stage's slippery surface, it was excellent for learning the base mechanics of Mega Man when I had just started playing.
Posted on January 24th, 2014 at 4:18pmEdited on 2014/01/24 at 4:31pm
Posted 2014/01/24 at 4:18pmEdited 2014/01/24 at 4:31pm
Eh, why not? Favorite Robot Masters: Topman, Cutman, Clownman Core Types: Neutral Weapons: Top Spin, Mega Buster, Junk Shield Abilities: Field Support, Ice Slasher, Mega Slide Stages: Swordman, Shademan, Intro Stage(MM&B) Yes, I just voted for an intro stage :|
No one advertised for me to vote in this, but I am doing this because I think it is interesting. Shame I can't vote for my obvious #1 choice.
Favorite Robot Masters: I have a favorite from every game. Darn....uh... QuickManElecManShadowMan Core Types: NeutralTimeShadow Weapons: Proto BusterThunder BeamJewel Satellite Abilities: Energy SwapSkull BarrierBass Crush Stages: FlashManMegaMan II Doctor Wily Stage IShadowMan's Stage(Non Doc Robot)