Mega Man RPG Prototype Community

Official Question and Answer Thread

January 14th, 2014 at 10:20pm
 
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Ageman20XX
Ageman20XX
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Use this thread for any and all questions that are easily answers in one post.

Things like "where is X?" or "how do I unlock Y?" are appropriate for this thread, as are questions like "how does Z work?" and the like.

What is not appropriate for this thread are questions like "what is your favourite X?", "why do you suck?", and opinions or suggestions. That type of feedback has it's own thread.

So, let's start. I would like this to be a communal Q&A and everyone can help out the new members. If this thread gets long enough I'll have to add some kind of page-system, but for now it should be fine. Thanks for playing!
Official Question and Answer Thread
Posted by Ageman20XX on January 14th, 2014 at 10:20pm
Viewed 19033 Times
MegaBossMan
 
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MegaBossMan
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Posted on January 19th, 2014 at 2:29pm
Posted 2014/01/19 at 2:29pm
#1
Thank you! Although I'm not the know-it-all of the prototype, I can still answer a lot of questions. I like to help people out, since you know. I have a smile, you have a smile. This is a scientific process called mirror reflection when... excuse my rambling on. I went too far with the science stuff, didn't I?
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MegaBossMan
 
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Posted on January 19th, 2014 at 3:16pm Edited on 2014/04/04 at 3:19pm
Posted 2014/01/19 at 3:16pm Edited 2014/04/04 at 3:19pm
#2
Here you go ChaosFantazy

Robots can only use weapons that have the same core type as them.

Already answered

It probably is since he is in the game

Probably from the flames of the blast and to make it more diverse.

Grab buster doesn"t really have a type so those two are closest things to it.

Magic Man might use dark magic or something. Hope it's cutter too.


Shadow doesn"t really fit with it and since it is a bomb......


I asked about this before and it depends really on robot master and since there are so many flame robots.

I told you that based in something I read from Adrian so I can"t answer that. I will say I don"t care for them.

Also Megaprotobassman, Adrian wants to make this a CLASSIC rpg, but he said he wouldn"t mind some secret boss fights from X series.
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Ageman20XX
 
Developer
Ageman20XX
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221 TP | 575 PP
Posted on January 19th, 2014 at 11:29pm
Posted 2014/01/19 at 11:29pm
#3
@ChaosFantasy and @Retro Pikachu : You're both right, actually. :P I also made Roll weak to Freeze as a tribute to Ice Man's crush on her in the manga. ^_^ Also, Bass's two weapons the "Bass Crush" and Bass Baroque" are an homage to Bass and Treble's prototype name when they were still just concept artwork - Bass was called "Crush" and Treble was called "Baroque". ;)

To all the other questions, the answers are basically with MegabossMan said.
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CHAOS_FANTAZY
 
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CHAOS_FANTAZY
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Posted on January 20th, 2014 at 6:37am
Posted 2014/01/20 at 6:37am
#4
Well, Magic-Man isn't themed off of "wands and wizardry" magic so much as he is stage magicians. He's more based off of sleight of hand and such. Considering Magic Card is the only other weapon that saps health, maybe it could share a Crystal typing with Grab Buster? I dunno, just thinking out loud here. Though Crystal/Cutter sounds pretty cool.

Black holes are called black holes because not even light can escape them; thus, when you shine light on them, nothing returns. This makes them pretty shadow-oriented by default. In fairness, though, Space/Explode and Space/Shadow are both two typings that don't appear anywhere else in the game...

And that's great and all, but it doesn't answer the question of why you don't like the Constellations. I mean, I can understand feeling like Apollo was kind of SunStar over again, and even I think Luna looks stupid, but the rest of 'em? Come on, they're cool.
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 11:39am
Posted 2014/01/20 at 11:39am
#5
adrian do you thought about a megaman x rpg prototype
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 12:48pm
Posted 2014/01/20 at 12:48pm
#6
why there is a slur spirit but you dont fight against him
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Ageman20XX
 
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Ageman20XX
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221 TP | 575 PP
Posted on January 20th, 2014 at 12:52pm
Posted 2014/01/20 at 12:52pm
#7
@CHAOS_FANTAZY :

When deciding on the typing for robot masters and their abilities, there are a few things I need to consider. Firstly, it cannot be the same type as any other robot in their game else it would break the weakness cycle. Secondly, no robot master can be Neutral type as, again, it would break the weakness cycle. Lastly, and this is mostly subjective, sometimes I force a type on a robot masters simply because they don't comfortably fit into any other category and/or the game needs another one of those types for balance. For the most part these are justifiable but sometimes they end up feeling a little weird.

Crystal/Cutter does sound like a cool typing, but it's hard for me to justify a magic card being part crystal type. I went with Shadow in the end because I feel like Magic Man learning other dark-themed moves was more appropriate than learning other crystal themed-moves. This may be changed in the future if I feel like it makes sense, but for the most part I'm happy with Magic Man's typing. Oh, and I am fully aware of how underutilized the Crystal and Laser type is, but I plan to remedy that in other ways. In the same way that there were few Dragon types in Gen I of Pokémon but they still managed to be incredibly useful, so too will the Crystal / Laser core robots when they're added to the game.

Black Hole bomb and a lot of the other space-type abilities were difficult for me to come up with, especially given how strange some of them are. In the end I tried to go with a blend of making-sense where I could and simply promoting cool type combinations where I couldn't. Grab Buster is a perfect exactly of this - I get the impression it's made out of the element Mercury but what type would that be? It can't be Earth because two other Stardroids already have Earth in their attack typing and that would be boring, but there aren't many other options you could use that aren't duplicated multiple times elsewhere. Another difficulty I had was differentiating between GalaxyMan's Black Hole Bomb and Saturn's Black Hole - I decided to throw canon to the wind and switch up their typing and use a bit.

I know it doesn't always make sense, but everything is constantly changing and being added to and at the end of the day I just want things to be fun, interesting, and relatively balanced. Sorry for all the oddities that come out of this approach.

Oh, and the Constellations are not in the card yet because I don't like them, but neither are the Dimensions even though I do. Just like the PC Mega Man games, the canon of those robots is questionable and their priority is therefore really, really low. Also, do we need any more Space robots in the game? It's getting pretty hard to justify the including of all the others already, so if I ever do add characters from questionable games like this is will be very far off and likely not as part of the story. Sorry if that seems unfair... Also, the Constellation's designs are pretty bad and don't appear to add anything interesting to the story. :| Correct me if I'm wrong though.

(!) Before anyone comments about the clearly-not-canon robots at the end of the database (Blossom Woman, Shark Man, etc.), I have to make an exception for them. This is my fangame, they are my designs, and I have a very specific plan for them as far as the story is concerned. Sorry!

@megaprotobassman : Slur is going to be an important part of the story, but she's not done yet. That is why she does not appear in the game at this point. When she is ready, you'll know it. :)
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 1:01pm
Posted 2014/01/20 at 1:01pm
#8
adrian do you thought about unlocking the robot masters from mm3 and mm5
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 1:05pm
Posted 2014/01/20 at 1:05pm
#9
and can you please answer may questions
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Ageman20XX
 
Developer
Ageman20XX
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221 TP | 575 PP
Posted on January 20th, 2014 at 1:09pm
Posted 2014/01/20 at 1:09pm
#10
@megaprotobassman : Like I've said in other threads, they'll be unlockable once they are complete. For me "complete" means their sprite is done, their special weapon is done, AND their field/stage is done. The MM3 robots still need fields, and everyone else needs sprites and/or weapons still.
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 1:11pm
Posted 2014/01/20 at 1:11pm
#11
cool. and mecha support on the field
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Ageman20XX
 
Developer
Ageman20XX
9,269,071 BP
221 TP | 575 PP
Posted on January 20th, 2014 at 1:14pm
Posted 2014/01/20 at 1:14pm
#12
Oh yeah, forgot about that. :S Each field has one type of mecha in three different "generations" (so basically three per stage). Thanks for the reminder. :)
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 1:17pm
Posted 2014/01/20 at 1:17pm
#13
i mean on the megaman 3 robot masters field
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megaprotobassman
 
megaprotobassman
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Posted on January 20th, 2014 at 1:25pm
Posted 2014/01/20 at 1:25pm
#14
will ypu do another player
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MegaBossMan
 
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Posted on January 20th, 2014 at 1:51pm
Posted 2014/01/20 at 1:51pm
#15
Adrian said that he wants three players as that's always a good number in video games. An example is the tri-force from Zelda, which has only three pieces.
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CHAOS_FANTAZY
 
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CHAOS_FANTAZY
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Posted on January 20th, 2014 at 3:09pm
Posted 2014/01/20 at 3:09pm
#16
Apologies if I seemed pushy with my questions. As previously stated, my focus has always been canon first, and even though I know a thing or two about game design, I've never really had to balance anything like an RPG before. What I intend with these questions is not to challenge your reasoning, but to understand it. Sorry once again if I came across as pushy.

I...am probably not in the best position to defend the Constellations' inclusion, given that I haven't actually played Rockman Strategy. You do bring up a good point about how there are already a lot of space Robots in this game—it is difficult to incorporate everyone in, I suppose. If I had to take a shot at it, I would say that the Constellations appeared on-site to vouch for humanity's redeeming qualities (They did help save the Constellations' home planet by giving them the secrets of producing plant life), but that's mostly a crack idea without thought (Or knowledge of if the StarDroids already fill that niche, which is a distinct possibility). I dunno; I've just always found them really nice from a design standpoint; there really aren't any Robots in the series quite like them. But you've addressed me fairly, so I guess I have nothing more to say on the matter.
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megaprotobassman
 
megaprotobassman
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Posted on January 22nd, 2014 at 11:13am
Posted 2014/01/22 at 11:13am
#17
how to get field sopurtt
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MegaBossMan
 
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MegaBossMan
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Posted on January 22nd, 2014 at 11:29am
Posted 2014/01/22 at 11:29am
#18
Beat bonus field 2 to get it:D
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QuickLikeQuickman
 
QuickLikeQuickman
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Posted on January 22nd, 2014 at 6:42pm
Posted 2014/01/22 at 6:42pm
#19
@megaprotobassman - You can also get Field Support by beating the Intro Field nine times (beating the 8 met mission twice).

For the Starforce, can you ever get stars from another player's fields in Chapter Two? I know you can in Chapter Four, but I was wondering if there was a way for Chapter Two. Also, could you add this info to the game? Thanks.
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TailsMK4Omega
 
TailsMK4Omega
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Posted on January 29th, 2014 at 5:13pm
Posted 2014/01/29 at 5:13pm
#20
I looked around where I could, though a search feature probably would have been helpful. I see people all the time, even the AI bots ingame, with weapons like Hard Knuckle and Gemini Laser. I do encounter these robots in the bonus missions, but I don't get any drops from them. Where would I encounter some of these extra robots to get their weapons? I kind of want to 100% the game as is right now, and I've collected about a fifth of the Fusion Stars so far. :P
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