Mega Man RPG Prototype Community

Fan Character Inclusion?

February 1st, 2014 at 3:46pm
 
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Rhythm
Rhythm
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So a general question more geared towards development and personal tastes, but I was curious if, after the full set of canon Robot Masters are included in MMRPG, will there be potential for expansion into other iterations of Robot Masters? I could see the inclusion of more popular games/mediums such as Rokko Chan or (shudders) Mega Man Unlimited, as well as the set that's listed for eventual upload with Lark Man, Blossom Woman, and the rest. My curiosity is more towards whether if someone submits say a full roster of RMs with thought out strengths, weaknesses, etc that would help include them into the game, if they would be given consideration? I'd also like to hear the community's thoughts on this as well.

(yes I'm mostly asking because I have two full sets of RMs ready to rock, and think they would present an interesting mix with MMRPG's battle style)
Fan Character Inclusion?
Posted by Rhythm on February 1st, 2014 at 3:46pm
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4 Comments

MegaBossMan
 
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MegaBossMan
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Posted on February 1st, 2014 at 6:25pm Edited on 2014/02/01 at 6:27pm
Posted 2014/02/01 at 6:25pm Edited 2014/02/01 at 6:27pm
#1
Adrian said he would think about it but would need permission.


Also you mean like Oudin's robots from your comic?
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spd12
 
spd12
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Posted on February 2nd, 2014 at 12:32pm
Posted 2014/02/02 at 12:32pm
#2
I think it'd be awesome if you got some fangame sets in there, yeah.

Mike Crain of Mega Man Revolution liked the idea when I spoke with him about it. If Adrian wants to do that, I could easily get him on board and possibly even Goldwater of Mega Man Rock Force too if he's receptive to that sort of thing.
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CHAOS_FANTAZY
 
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CHAOS_FANTAZY
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Posted on February 2nd, 2014 at 1:39pm
Posted 2014/02/02 at 1:39pm
#3
I believe it's already been said that these will come later (After canon content, of course), and of course these new Robots would need the whole nine yards to be formally added: stage, spritesheet, balanced stats and abilities, etc etc.

Of course, when that time comes, I would be willing to help with said weaponry, making sure it's all balanced and fitting and such.
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Brorman
 
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Brorman
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Posted on February 2nd, 2014 at 3:36pm
Posted 2014/02/02 at 3:36pm
#4
The biggest work is the sprites and even more so, stages, and then coding. Stats (for robots, abilities are a different thing) and weaknesses take very little time compared to spritework or coding. I'm totally sure if someone presented a ready-to-go set of sprites and everything, it would be included in the game soon (after a short moment for revision), just if they met the requirements of course. But if you only present some ideas of how things could look, and fully thought out stats, it's still not much.

I'm very sure that permissions are easy to get because every MM fan-game dev is a fan of MM anyway, and of course they would love to see their robots in another fan-game.

But an answer to this: "My curiosity is more towards whether if someone submits say a full roster of RMs with thought out strengths, weaknesses, etc that would help include them into the game, if they would be given consideration?"

(This reminds me, a quote button would be really nice)

Thoughts are always nice, ideas can be thrown around freely, sure they probably would get some consideration. But then there is the process of actual materialization of these ideas, and that process takes time. Just if we had a person who was making stages, the process would be at least a bit faster. This is all from what I've understood how the creation process goes, I'm just one small part of it and most of this is based on from what I've read, and simple logic. So there might be errors.
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