It has occurred to me that many a Mega Fan here doesn't really play Mega Man fangames. Now, this just doesn't sit quite right with me; I think playing Mega Man fangames is part of the experience of being a Mega Fan!
So I've dedicated this topic to talking about fangames*. Personally, I've (Mostly) dedicated myself to playing every fangame I come across, good and bad, and as such I have a knowledge of Mega Man fangames that is practically encyclopedic.
If you're interested in picking up some fangames, I recommend starting at CutStuff's Mega Man fangame collection topic. It's got some pretty good documentation, but it's missing a few. If you're still not convinced that you want to play a fangame, voice your concerns and I'll happily do what I can to address them, and make a recommendation if I can.
Also, feel free to ask me any questions about any fangames—within reason. I remember much about many of them, but I don't remember the weakness cycle for every single one!
* That means fangames that are finished, or at least fangames in progress. Please keep fangame concepts to another topic!
Mega Man Fangame Discussion Posted by CHAOS_FANTAZY on June 9th, 2014 at 9:43pm Viewed 852 Times
Did you? Well, curses. I just wanted to drum up some discussion on this gone-quiet forum, and this was the first way I could think of to do so. That topic wasn't quite as fleshed out anyway.
If the idea of an insecure download bothers you, the easy solution that is to get an effective antivirus software (Though I've never gotten a virus from any of my downloads). My personal recommendations are using COMODO Antivirus for routine scans and MalWareBytes for when you get a tough bug you can't get rid of.
I understand I'm in the minority, but I have no problem with playing Mega Man on a keyboard. As far as I see it, you would have two options in that case: one, learn to play with your keyboard, for which I would recommend Super Mario Bros. Crossover (The original one) as your training grounds; or purchase a gamepad and download Joy2Key, which will allow you to map your gamepad controls to the buttons on the keyboard you would need for the game.
I'd much rather play with a keyboard than a controller. I probably couldn't have beaten X5 with a PS1 controller, mostly because of it being harder to dash on it than a PC.
My advice, and it's probably the best advice you can get, is to stay FAR away from arrow keys if you can avoid it. WASD for movement and JKL; for jumpin' and shootin' and dashin' is what I usually use in everything.
No seriously I really want to break the no swearing rule to truly express my hatred of using the arrow keys.
@CHAOS_FANTAZY It's OK. I don't even know all the threads, despite constantly being online. The only reason why most people aren't commenting as much on the General thread is because most attention is on Development.
Also, I really tried to flesh it out, even including "All Fan-games", but it seemed no one was into it.
Also like Adrian, I don't like allowing things to be downloaded and my girlfriend(the other person who uses this computer) agrees. Should have seen her reaction to my downloading of Deathmatch.
Anyway, the only controllers that I use is my classic format controller(NES-types), GameCube for Smash, and Playstation controller because the Xbox controller despises me. I don't think keyboards allow my full gaming potential(no ROMS).
I prefer the arrow keys because WADS is too confusing for me. I'm clueless on computers :-P
Posted on June 10th, 2014 at 1:58amEdited on 2014/06/10 at 2:18am
Posted 2014/06/10 at 1:58amEdited 2014/06/10 at 2:18am
Well, by fleshing it out, I mean that I'm going to actively participate in this topic to try and keep it alive. I'm not just going to sit around and say "You can talk about fangames and stuff here;" I'm going to actively mobilize people and get them to try the fangames in question. It's why I posted the link to CutStuff's Mega Man fangame compilation. It's why I'm giving you guidance right now. It's why I'm on this bizarre tirade!
Alas, the woes of sharing a computer with people. I transcended that boundary years ago. Best thing to do there would probably be to talk it out—explain why you're downloading Mega Man fangames, explain that they should be totally harmless (Back up claim with new antivirus software if needed), and maybe tell her each time you go to download a new game. If that doesn't pan out, you can at least enjoy Rokko Chan, which is one of my favorite fangames, since that one is played in a browser.
If you already possess such controllers, it would seem to me that all you need now is Joy2Key or a similar software. Look around, I'm sure you can find one.
Even on fighting games I'd rather have my hands get some space between then than play around with crossing my arms just to do a Hadouken or whatever I want to use. And some games, like X5's PC port, don't let you use my plan B of the numpad. Coincidentally, that also locks you into using the arrow keys. I may or may not have emulated the PS1 version out of sheer hate.
Ah, sorry. I guess I wasn't exactly the right person to make a fan-game thread, due to my minimal experience with them.
That sounds like a good idea. She usually gives in to situation when I have evidence. Now I just to find the right time.....You always need to ask at the right time.....
How exactly would you insert the controller onto whatever you put it in. The model I have doesn't seem to have a SD card slot, let alone a controller slot.(Why do modern computers need to be so complicated?!)
@MegaBossMan Most controllers are plugged by USB, which is in almost any computer. Those ones are mostly plug-and-play and thus require no configuration (aside from JoyToKey if the game doesn't support controller), so it shouldn't be hard. If your controller doesn't have an USB plug, then I have no idea.
Posted on June 12th, 2014 at 10:37amEdited on 2014/06/12 at 11:04am
Posted 2014/06/12 at 10:37amEdited 2014/06/12 at 11:04am
Just to keep things moving along here, I'm going to do what I guess is best called a "Fangame Profile," on a game I only just started—and finished!—yesterday. Ladies and gents, it's Rockbot.
Rockbot is a fairly strange fangame. Apparently its creator set out to create a functional and reliable Mega Man engine that could be played on any console—and oh, how interesting it would be if he had succeeded. Instead, we get a very clunky game that resembles Mega Man in name alone (Indeed, not even the Blue Bomber himself is present; the two playable characters are two new ones named Rockbot and Betabot). From the obvious changes (Such as the player's ability to draw out a shield to block projectiles) to the painful mistakes (The player's jump arc and their knockback) to the silly overlooked nuances (One can hold down the slide command to slide indefinitely), Rockbot is full of little mistakes that make it practically incomparable to Mega Man. For that matter, if a boss isn't too easy to mow down, it's because they have a cheap move that makes them practically impossible to defeat without their weakness and a small stack of E-Tanks (I'm looking at you, Dynamite-Bot).
Overall, I have a hard time finding nice things to say about Rockbot. If forced to assign a rating, I would give the game Five Buster Pellets out of Ten—definitely a failing grade. There is no questioning that Rockbot was a huge disappointment, but it was decently fun while you played it, even if in a sort of mindless way. The game feels like it has soul, the creator loved it, but it is sadly being limited by its hardware. That's really the ultimate key to Rockbot's failure: setting out with the mission statement to create a highly functional and accurate Mega Man engine and returning with this is laughable at best. --- If anyone's curious to hear what I have to say about any other fangame I've played, give me a shout and I'll do what I can.
I was always confused by there being more negative ratings than positive on the 10-point scale.
I found a Mega Man-esque fangame a while ago, realized I hadn't tried it before now, and tried it yesterday. I'd give the name, but I think someone would get the wrong idea. So I'll just give a screenshot and leave things at that.
It's a shame because it's really well made, aside from the painful controls of "Arrow Keys to move, Z to shoot, X to jump." This is completely backwards from how you would think to play anything, where it would be left hand moves, right hand jumps and shoots. So I abused my mouse's reconfiguration wossnames to make left click shoot and one of the side keypad things jump to make it easier on me, with the fun side effect of pelleting even faster.
Woah, take it one step at a time there, Bossman! It takes a bit of thought to write out these things. And I don't quite count 7FC and 8FC as "fangames," even though they technically are, simply because they were part of my canon experience.
Anyway, let's see here...Street Fighter x Mega Man was a pretty fun game, in my experience. The stages were never exactly thrilling, but they were more than made up for by the boss battles. SFxMM's bosses, instead of being pattern-based and systematic, have a fistful of moves and attack that they use randomly—and quickly. This leads to reactionary boss battles that were (To steal the catchphrase of Savage Worlds) Fast, Furious, and Fun. Couple this with their ever-famous Super Bar attacks and the energizing boss battle music, and the fantastic boss battles wash out the lackluster stages, and it all goes down smoothly. See how good a fangame can be when you don't have to waste your time worrying about things in the engine being grossly inaccurate?
The only complaint I can think to lodge against SFxMM is the common one, which is that a majority of the bosses were edited from Mega Man, and even then, the edits in SFxMM were done with such artifice that they still look presentable (Though I do admit that the ones that were not edited, such as Urien, look better). I give it Nine World Warrior Tournaments out of Ten. --- I would be quite curious to hear what the name of that game is, Reisrat, but if you insist.