Mega Man RPG Prototype Community

Double Weaknesses

July 31st, 2014 at 7:47pm
 
KingYamato
KingYamato
3,781,753 BP
3 TP | 34 PP
Just a quick suggestion to game mechanics:
For enemies that get hit with a double weakness (so, for instance, Rhythm getting hit with Gemini Laser, I think they should receive a guaranteed critical hit in addition to weakness damage. Either that or the text shows they took "terrible terrible damage" (i.e. x4 damage yes I want that as the in-game text).
Maybe it's too early to put it in now, but as the moveset and Robot Master libraries becomes larger I think that will be a viable thing. Right now there aren't too many moves that can count as a double weakness, so I think as the list of RMs expands this can be a mechanic that isn't entirely broken.


Since this discussion was moved to the Game Suggestions area, might as well lock it. Locked!
Double Weaknesses
Posted by KingYamato on July 31st, 2014 at 7:47pm
Viewed 671 Times

1 Comment

MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on July 31st, 2014 at 8:50pm
Posted 2014/07/31 at 8:50pm
#1
This is more of a suggestion, Yamato. You would usually put this in this thread. Sorry! Anyway, this was a topic talked about in the Chatroom on Friday, as per our every Friday chat. Instead of a guaranteed critical though, perhaps boosted chance. Not only does it do a lot of damage normally to the double weakness robot, Starforce makes Dual-cores.....*shiver.
^ Top
1 Comment

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »