Want to beat a Mega Man game? Or defeat robot masters here with their weaknesses? This post is here to help. I shall start with the first game and it's remake.
Mega Man 1 Guts Man can defeat Cut Man with the Super Arm. However, pathetically, he can be taken down easily with the Mega Buster, which helps out more when facing him first or fighting him in Wily Castle. The rolling cutter can beat Elec Man. BTW, did you know that this grid also helps with Mega Man Powered Up's Old Style Mode? Oh, and be careful... this tip on Copy Robot is also a pain in YOUR side, too... Yep. Thunder Beam can take YOU down as well. Which is bad... unless you do this on Copy Robot. Elec Man can beat Ice Man with the Thunder Beam, too. Fire Man is weak to Ice Slasher. However, as our fellow user, Mikey76500 said... Mega Man is also weak to Ice Slasher. And Bomb Man is weak to Fire Storm. What? Why is it shown as Fire Chaser? Well... that's basically what it is in the original game. Kinda. Bomb Man can beat Guts Man with the Hyper Bomb. Which, of course, starts the cycle all over again.
Sadly, Mega Man Powered Up is different on New Style Mode...
As always, it's Super Arm Cut Man in the face. Not sure if it's the same with the Mega Buster thing, though... maybe someone can test it out? However, with Oil Man and Time Man added to the mix, most weaknesses are switched. For instance, you now can beat Bomb Man with the Rolling Cutter. And our winter soldier goes down because of the Hyper Bomb. Fire Man and Cut Man are the only ones to keep their weaknesses... Like Cut Man and Wood Man are secret bosses in a certain game... shh... no telling! While in secrets, Cut Man is also in Mega Man X8. And the new guys come in here. Oil Man is weak to the Fire Storm... which still looks kinda like Fire Chaser. Elec Man is now weak to Oil Slider. However... You're still weak to Thunder Beam. Luckily for you, that's not true! ...Only for Mega Man and Time Man... ...Yeah... That... Guts Man really wants to be done on time... which might explain this weakness.
This guide will come in handy for Mega Man 1 and it's remake, Mega Man Powered Up. ...Oh yeah, and the MM1 section of the Wily Wars for the Genesis... Time's up! We shall see you later for a guide on Mega Man 2. For more information on the RPG weaknesses, check the database! Because this is manly for the normal games.
Robot Master Battle Cycle Posted by Beta Shadow on September 10th, 2014 at 9:16pm Viewed 2957 Times
Posted on September 11th, 2014 at 3:32pmEdited on 2014/10/06 at 7:14pm
Posted 2014/09/11 at 3:32pmEdited 2014/10/06 at 7:14pm
I added the MM1 Ice Slasher weakness to the MM1 cycle.Here's a cycle for Mega Man 2: Metal Man is weak to the Quick Boomerang... And surprisingly himself. But I heard on the MMKB (Mega Man Knowledge Base) that he's also weak to the Mega Buster. The man who sends people to Davy Jones Locker can be sent to Davy Jones Locker himself with the Metal Blade. And hit Heat Man with the Bubble Lead and your good. And the Wrath of Mother Nature is weak to Atomic Fire. And according to a certain picture on Google Images, which shows up when searching Mega Man 2 Weaknesses on Google images, Wood Man is also beaten by Metal Blade. Which marks the 3rd robot master with a Metal Blade weakness. And Air Man is beaten by Leaf Shield. Why would someone that looks so intimidating weak to puny leaves? Well, it's because they jam the fan. Crash Man is weak to air shooter. The annoying Time Stopper can be Time Stopped by the Crash Bomber. Of course, the MMKB says that he is also weak to the Metal Blade, making it the 4th and (finally) last robot master to be weak to the Metal Blade. And the first ever swift-type robot master is weak to Flash Stopper. However, with it's short time of damage, you'll need a plan b, right? That's where the Crash Bombers come in again, for it is Quick Man's second weakness. And with that, our cycle starts again.
What's that? Crash Man has a shield-type weakness? I think that only goes for this game. Well, that's a wrap.
Edit: More accurate look. (See Flash Man vs. Quick Man)
Posted on September 14th, 2014 at 9:47pmEdited on 2014/10/06 at 9:43pm
Posted 2014/09/14 at 9:47pmEdited 2014/10/06 at 9:43pm
Well, IDK how you could beat Air Man with only a Mega Buster, but it's fine as long as you follow these weakness tips. Or not. I am just sharing tips. It doesn't mean you HAVE to do this. However, these cycles are mainly based on the rpg game, so I may be inaccurate from time to time. Oh, and the full Smash Bros. 4 roster isn't really a lie. Don't believe me? Look at Smash Bros. 4-based areas EVERYWHERE! Now, without a moment to do... A MM3 cycle! ...Er... my opinion of one base on the RPG, but I think it's kinda accurate. And if it's not, blame me if you want, but this place is my source. And the MMKB. Well, Needle Man shouldn't be messing with Gemini Man's lasers, that's for sure. Well, Magnet Man sure will get the point. Magnetic force! Hard Man also beats himself. This'll help with the rematch... maybe. Hard Knuckle on Top Man. Shadow Man is weak to Top Spin. I forgot Spark Man's weakness... problem solved. I'm getting this from the rpg. You are free to correct me, all will be fixed for corrections. Blah bah blah, mistakes, blah blah blah... Magnet Man's cutter weakness came from the SHADOW BLADE, not the Needle Cannon! It works for the Game Boy. WE'RE SPEAKING OF THE NES HERE! NINTENDO! ENTERTAINMENT! SYSTEM! Blah blah blah... EVERYONE JUST CALM DOWN! We need to hurry here! We have already expanded the Robot Masters because of Doc Robot! ...Your right. We need to move along, and fast! Search Snake > Gemini Man Cycle starts again. Doc Bots! Hard Knuckle+Magnet Missile > Metal Man+Doc Robot Gemini Laser+Search Snake > Quick Man+Doc Robot Spark Shock+Magnet Missile > Air Man+Doc Robot Hard Knuckle+Top Spin > Crash Man+Doc Robot Needle Cannon+Gemini Laser > Flash Man+Doc Robot Spark Shock+Shadow Blade > Bubble Man+Doc Robot Needle Cannon+Search Snake > Wood Man+Doc Robot (Mistaken for Flash Man. Fixed.) Shadow Blade+Top Spin > Heat Man+Doc Robot Done!
Edit: I combined and shortened the cycle and doc robot posts.
***DON'T*** get me started on Mega Man X6. I've had a love/hate relationship with THAT one for YEARS.
And the Doc Stages aren't NEARLY as annoying as the Docs, themselves. I've always told people that if they wanted to bring back the MM2 RM's, they should've just brought them back instead of squeezing them all into the same stupid, tall-***, nearly-impossible-to-jump-over, cheese-infested fool.
@Mikey76500 : I noticed that Mega Man 8 is your favorite game....We're not ever going to agree on that.
But hey, we can agree that Mega Mann X6 is a bane to the world.
And just to say, I like Mega Man 3. Good Robot Masters, introduced the slide, Proto Man, and Rush, and a rocking soundtrack. I just skip the Doc stages, but sometimes I play against them, just because I like the idea...Kinda.
Posted on September 15th, 2014 at 3:51pmEdited on 2014/09/15 at 4:34pm
Posted 2014/09/15 at 3:51pmEdited 2014/09/15 at 4:34pm
Can we agree that Mega Man 3's Cycle is a train wreck? Hopefully, the same won't be for Mega Man 4... As always, I start with a Cutter-type's weakness, such as the Pharaoh Shot is stronger than Ring Man. Dust Man is weak to Ring Boomerang. But, making him a good start if you want, he is also weak to a charged Mega Buster. Dust Crusher is the way to go against Skull Man. But if you want through the Skull Barrier, use the Ring Boomerang or Rain Flush on it and THEN launch the Dust Crushers. Dive Man is weak to Skull Barrier... ...And Dust Crusher. (And Thunder Beam in Mega Man 2: The Power Fighters) And you can use the Dive Torpedos on Drill Man. Toad Man is weak to Drill Bomb. (Drill Blitz in the RPG, but I think that will become a weapon itself some time) Bright Man is weak to Rain Flush. But before that, hit him once with the Mega Buster. And to end the cycle, use the Bright Burst. Think it's name is incorrect? Look how incorrect the name the MMKB gave it. Well, I'm glad this wasn't as much of a train wreck than Mega Man 3...
Posted on September 15th, 2014 at 3:58pmEdited on 2014/09/15 at 4:20pm
Posted 2014/09/15 at 3:58pmEdited 2014/09/15 at 4:20pm
Oh, no, don't get me wrong. Mega Man 3's Doc falls into the same category as Mega Man Battle Network 5's Liberation Missions to me; there's that ONE thing that ruins the whole experience in what would otherwise be a pretty good MM game.
And, by the way, Mega Man 8? Robot Masters that talk, have a personality, are a genuine challenge, and--no offense, Adrian--are in graphics better than 8-bit. 'nuff said.
As for Mega Man 8, ugh. Terrible voice-acting, terrible personalities and designs(Sure the others didn't express it, but facts from the CD database reveal otherwise....Really, I hate all the bosses personality, all so generic. If the other games had the technology to have personality, I'd be happy though. And nothing in that game is challenging. Except for Astro Man's stage and Wily Castle 1, but that was just bad level design.
And the graphics and sound effects.....7 was on a obsolete console, and somehow it managed to be better in those aspects. Mega Man's sprite is overall terrible. I guess there are some parts that look good, but enemy and character designs are just..bleh.
Then again, everyone has an opinion, even if I can't agree with it.
Sure Mega Man 8 has bad voice acting, but at least it caused something funny on youtube for Mega Man. But, you know. From Mega Man 5-Mega Man 10, along with Mega Man and Bass, Mega Man: the Wily Wars, and Mega Man V, because of lack of sprites, there won't be any sprite images for the cycles, so the cycles then may be a little boring. But I MAY try to intensify them at least a LITTLE bit in order to make them a little more interesting. And images will return when I get to the Killers.
I really don't think I should... Really. Besides, the spriting styles don't really work. Plus... They are ENTIRE SPRITE SHEETS. And I can't show that. And I have NOTHING that I can edit it and make it an online image. So I'm gonna have to pass.
Posted on September 16th, 2014 at 8:26pmEdited on 2014/10/06 at 7:31pm
Posted 2014/09/16 at 8:26pmEdited 2014/10/06 at 7:31pm
September 16th, 2014 Weapon sprites are kinda needed too, so... Yeah.September 29th, 2014 Since I finally have the courage to do it... Here we go: A robot master cycle for MM5! You know how I made that "always start on cutter types when there is one" suggestion? Yeah... this game is an example. However, I saw on MMKB that Charge Man is weak to the Mega Buster, making him a good start. However, if you really don't want to fight him first, then use Power Stone if you have it. Wave Man is weak to Charge Kick, which is also able to go through the harpoons. Star Man is weak to Water Wave, going through the Star Crash shield. After his defeat, you'll not only get Star Clash, but also Super Arrow, which ALSO makes him a good choice to start with. Gravity Man is weak to Star Crash, but according to my current comic reading, I heard that he is also a good start. But idk. Gyro Man is weak to Gravity Hold. ...What? That's it. All there is to it. Crystal Man is weak to Gyro Attack. Napalm Man is weak to Crystal Eye. And last but not least, Stone Man is weak to Napalm Bomb.