Mega Man RPG Prototype Game Mechanics

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Official Explanation Request Thread

January 14th, 2014 at 10:44pm
 
Developer
Adrian Marceau
Adrian Marceau
115,810,992 BP
204 TP | 518 PP
Where the FAQ thread is meant to be for bullet-point facts that will be listed somewhere on the website together, this is for actual topic/thread requests.

As you can see, the mechanics forum is dedicated to posts by myself outlining various mechanics in the game that I feel require a bit more explaining than is available in-game. We have topics for Robot Cores, Robot Stats, Weapon Energy, Password Prompts, and more, but if you can think of anything else that needs covering just let me know in the comments!

Thanks again!
Official Explanation Request Thread
Posted by Adrian Marceau on January 14th, 2014 at 10:44pm
Viewed 2762 Times
 
Shiver
4,847,903,777 BP
3 TP | 138 PP
Posted on January 18th, 2018 at 10:37am
Posted 2018/01/18 at 10:37am
#1
@SparkChaser : Simply do as you'd usually do when changing missions: select a doctor and a mission, and change the stage. Serpent Column should appear in the drop-down menu.
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SparkChaser
18,558,906 BP
16 TP | 54 PP
Posted on January 18th, 2018 at 12:31pm
Posted 2018/01/18 at 12:31pm
#2
@Shiver : It worked! Thanks, I actually didn't know what you meant at first but I went to the players menu and I understood
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scagamer115
10,562,094 BP
2 TP | 35 PP
Posted on July 13th, 2018 at 1:09pm
Posted 2018/07/13 at 1:09pm
#3
how works that thing of the mecha support?, how i spawn a mett or something?(sorry for the bad engish, im from latin america)
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Administrator
MegaBossMan
4,486,598,351 BP
46 TP | 1655 PP
Posted on July 17th, 2018 at 5:34pm
Posted 2018/07/17 at 5:34pm
#4
@scagamer115 : It depends on the respective robot using the summon. Only Roll, Disco, and Rhythm can summon mets. Robot Masters will summon their mechas, and Mega Man / Proto Man / Bass will summon the mecha on that field.
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scagamer115
10,562,094 BP
2 TP | 35 PP
Posted on July 17th, 2018 at 7:42pm
Posted 2018/07/17 at 7:42pm
#5
ok, but where i get it?

its an unlockable ability or what?
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Hunter
63,298,227 BP
14 TP | 188 PP
Posted on September 30th, 2018 at 3:05am Edited on 2018/09/30 at 3:26am
Posted 2018/09/30 at 3:05am Edited 2018/09/30 at 3:26am
#6
This comment has no purpose to be here

I have an idea how about you add abilitiesfrom pokemon kind of

e.g

mega-man's = Double Gear system- Mega man's attack will increase by 65% while the opponent's party speed will decrease by 45% for 3 turns. Mega man's stats will decrease by 75% for 4 turns
stupid post (from me of course)
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Enderman245
12,880,714 BP
1 TP | 4 PP
Posted on October 4th, 2018 at 10:45pm
Posted 2018/10/04 at 10:45pm
#7
What's the difference between resistances, immunities, and affinities?
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Hunter
63,298,227 BP
14 TP | 188 PP
Posted on October 5th, 2018 at 2:13am Edited on 2018/10/20 at 6:46am
Posted 2018/10/05 at 2:13am Edited 2018/10/20 at 6:46am
#8
Oh Boy

Resistances- The damage taken will be divided by 2

Immunities- The user will take no Damage

Affinities- The user will generate health

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Digersby
1,027,623,749 BP
10 TP | 616 PP
Posted on October 20th, 2018 at 11:16am Edited on 2018/10/20 at 11:17am
Posted 2018/10/20 at 11:16am Edited 2018/10/20 at 11:17am
#10
@Haunter ManThose things are aleardy sorted and balanced enough to make the prototype game more enjoyable.And it dosent need any changes at the moment.Higher Crititcal rate is aleardy exsiting in prototype game.
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Shiver
4,847,903,777 BP
3 TP | 138 PP
Posted on October 20th, 2018 at 4:00pm
Posted 2018/10/20 at 4:00pm
#12
if that post was not meant to be there why did you put it there anyway

Heck, this isn't even the thread for suggestions, this is. Now, skedaddle and keep off topic stuff away
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