Hello again everyone! I know Tuesday is a little late for the weekend update, but I wanted to make sure all the bugs were ironed out before posting anything and making it official. ;)
First and foremost - I've fixed a whole crapload of bugs related to the field multipliers, core boosts, weaknesses/resistances/etc., and the attachment effects. I didn't realize how crappy the coding was for these until Brorman did some extra testing and sent me a bunch of screenshots. Sorry guys! I think I've figured out all the issues though, so hopefully no more bug reports will be necessary (at least for these features...).
Second update has to do with the robot selection screen - previously if you made a mistake in selecting your team you had to hit the back button to go back to the mission select, then click your mission again, and then you could reselect your team. It was real pain and took way too much time to go back and forth, so I've added a little "X" button to the top-right of the robot selection screen that allows you to quickly cancel the current selection and pick a new team order.
The last major update, and the most fun in my opinion, is a "limit break" for all stats. No, I didn't add actual limit breaks from Final Fantasy, but I "broke" the 999 limit for all stats and made it so they can all go up to 9999 now! This isn't that big of a deal at lower levels, but once you get to about 50 or 60 you'll appreciate being able to go higher than before - especially when using abilities like the Leaf Shield or the Super Arm.
Last but not least, I've tweaked several abilities to make them more balanced with each other. Rolling Cutter has been gimped a bit and differentiated from the Quick Boomerang more. The Rolling Cutter now hits 1 - 4 times at exactly 5 power, while the Quick Boomerang hits 1 - 4 times at 3, 4, 5, then 6 power. Other abilities affected by this update (either to balance or fix bugs) are Leaf Shield, Atomic Fire, and the Oil Slider.
Hope you guys enjoy this update, and as always let me know if you encounter any more bugs. :)
Multiplier Bug Fixes and Stat Limit Breaks Posted by Adrian Marceau on May 7th, 2013 at 4:50pm Viewed 545 Times