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Ageman20XX
Ageman20XX
9,228,071 BP
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The next update I'd like to discuss (and it's another Flame themed one!) has to do with Fire Storm, Atomic Fire, and the new Fire Chaser.


Fire Storm
The first ability that was updated is the Fire Storm, and it has gone through the most changes. Fire Storm now functions just like Atomic Fire, but with some slight tweaks - instead of starting at 10 base damage and raising Attack by 10% on each turn, Fire Storm starts at 12 base damage and raises Defense by 8% on each turn. This parallels and complements the differences between Fire Man and Heat Man's stats, which I think balances the two characters more fairly. Naturally this meant the ability required entirely new graphics, so I decided to use the official special weapon sprite as the base (with three different levels of charge) and have little orbs circle him after each use.
Fire Storm

Fire Chaser
Not wanting to waste a perfectly good mechanic and ability, I converted the old Fire Storm into the new Fire Chaser ability and inverted its effects. This ability has a base damage of 14 (which is fairly decent) but that power is either halved or doubled based on the target's speed relative to your own. If the target is faster than the user, the flame will have a hard time catching up to them and only do a moderate 7 base damage. If the target is slower, however, the flame chases them and deals a much higher 28 base damage. The sprites are relatively unchanged, but I altered the pallet to match the changes described later.
Fire Chaser

Atomic Fire
The Atomic Fire has remained mostly unchanged, except for a complete visual overhaul. Instead of throwing a random orb of fire at the target (where did that sprite even come from?) it now throws a barrage of small flares, growing larger on each use. You may notice that of all three abilities in this post, Atomic Fire is the only one that uses the "old" colour scheme for the fire itself. There's a reason for this. After reviewing sprite sheets for all the fire-type robot masters in the series, I've noticed that several of them appear to produce differently-coloured flames. Perhaps it's the fuel their using? Either way I think it makes them look more unique when fighting so for the prototype I'm giving Fire Man, Heat Man, and Pharaoh Man distinctly different colours for their ability lines. As you can see, Heat Man's will use the darker mauve-type flame instead of the orange flame in the Fire Man line above.
Atomic Fire


And that wraps up all the ability and mechanic updates for this week. Next up, new sprites! Let me know what you all think in the comments. :D
Ability Updates : Fire Storm, Atomic Fire, and Fire Chaser
Posted by Ageman20XX on July 5th, 2013 at 6:50pm
Viewed 2467 Times

7 Comments

Avocadora
 
Avocadora
19,792,502 BP
3 TP | 24 PP
Posted on July 6th, 2013 at 3:58am Edited on 2013/07/06 at 4:06am
Posted 2013/07/06 at 3:58am Edited 2013/07/06 at 4:06am
#1
I tried to unlock the new Flame abilities with my level 100 robots, playing a mission with Fire Man and Heat Man, but they not gaing the abilities after defeating a robot or completing the mission. I'm not sure if I can unlock the abilities...
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Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on July 6th, 2013 at 2:33pm
Posted 2013/07/06 at 2:33pm
#2
Shadownnico just created a bug report, so the issue will be discussed in this thread. I'm so sorry everyone. >_>
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Spinstrike
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on July 8th, 2013 at 5:04pm Edited on 2013/07/15 at 7:18pm
Posted 2013/07/08 at 5:04pm Edited 2013/07/15 at 7:18pm
#3
Yay, new sprites! Are we finally gonna get the Mega Man 4 weapons?

Also, I feel that Fire Storm's defensive boost should be nullified by Freeze type attacks, in the same way that Atomic Fire's attack boost is nullified by Water type attacks. Just seems to make sense.
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MMX100
 
Contributor
MMX100
2,750,752 BP
17 TP | 92 PP
Posted on July 8th, 2013 at 8:41pm
Posted 2013/07/08 at 8:41pm
#4
I like this. Finally, Fire Man is getting some kind of attention (Well at least his weapon). Now if only GutsMan weren't pink.
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Ageman20XX
 
Developer
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Posted on July 10th, 2013 at 12:01am
Posted 2013/07/10 at 12:01am
#5
Yes, the MM4 weapons are forthcoming. :P I'm really anxious to get the Cossack mode finished, but I need to flesh out more campaign details first and create the appropriate weapons and stage backgrounds. SOOO excited to add them though - having all three of the "Sage Trinity" playable is my ultimate goal - I have lots of fun mechanics and features planned for once he's added. :)

And @EliteP1, I'll see what I can do about GutsMan. :)
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zaratustra
 
zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on July 15th, 2013 at 7:00pm
Posted 2013/07/15 at 7:00pm
#6
Maybe Heat Man's teleport ability as a weapon?
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The Keep Man
 
The Keep Man
1,399,751 BP
11 TP | 76 PP
Posted on July 15th, 2013 at 7:49pm
Posted 2013/07/15 at 7:49pm
#7
Is not teleport.... He tries smash you with his body!
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7 Comments

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