Fire Storm The first ability that was updated is the Fire Storm, and it has gone through the most changes. Fire Storm now functions just like Atomic Fire, but with some slight tweaks - instead of starting at 10 base damage and raising Attack by 10% on each turn, Fire Storm starts at 12 base damage and raises Defense by 8% on each turn. This parallels and complements the differences between Fire Man and Heat Man's stats, which I think balances the two characters more fairly. Naturally this meant the ability required entirely new graphics, so I decided to use the official special weapon sprite as the base (with three different levels of charge) and have little orbs circle him after each use.
Fire Chaser Not wanting to waste a perfectly good mechanic and ability, I converted the old Fire Storm into the new Fire Chaser ability and inverted its effects. This ability has a base damage of 14 (which is fairly decent) but that power is either halved or doubled based on the target's speed relative to your own. If the target is faster than the user, the flame will have a hard time catching up to them and only do a moderate 7 base damage. If the target is slower, however, the flame chases them and deals a much higher 28 base damage. The sprites are relatively unchanged, but I altered the pallet to match the changes described later.
Atomic Fire The Atomic Fire has remained mostly unchanged, except for a complete visual overhaul. Instead of throwing a random orb of fire at the target (where did that sprite even come from?) it now throws a barrage of small flares, growing larger on each use. You may notice that of all three abilities in this post, Atomic Fire is the only one that uses the "old" colour scheme for the fire itself. There's a reason for this. After reviewing sprite sheets for all the fire-type robot masters in the series, I've noticed that several of them appear to produce differently-coloured flames. Perhaps it's the fuel their using? Either way I think it makes them look more unique when fighting so for the prototype I'm giving Fire Man, Heat Man, and Pharaoh Man distinctly different colours for their ability lines. As you can see, Heat Man's will use the darker mauve-type flame instead of the orange flame in the Fire Man line above.
And that wraps up all the ability and mechanic updates for this week. Next up, new sprites! Let me know what you all think in the comments. :D
Ability Updates : Fire Storm, Atomic Fire, and Fire Chaser Posted by Adrian Marceau on July 5th, 2013 at 6:50pm Viewed 2200 Times
Posted on July 6th, 2013 at 3:58amEdited on 2013/07/06 at 4:06am
Posted 2013/07/06 at 3:58amEdited 2013/07/06 at 4:06am
I tried to unlock the new Flame abilities with my level 100 robots, playing a mission with Fire Man and Heat Man, but they not gaing the abilities after defeating a robot or completing the mission. I'm not sure if I can unlock the abilities...
Yes, the MM4 weapons are forthcoming. :P I'm really anxious to get the Cossack mode finished, but I need to flesh out more campaign details first and create the appropriate weapons and stage backgrounds. SOOO excited to add them though - having all three of the "Sage Trinity" playable is my ultimate goal - I have lots of fun mechanics and features planned for once he's added. :)
And @EliteP1, I'll see what I can do about GutsMan. :)