The January Update is now LIVE! A full overview of what's been updated is forthcoming, but by-far the biggest change is the addition of a new mechanic (aptly) called "Star Force"! No, Geo Steller is not coming to game and the Omega-Xis is nowhere to be found - but something star and force related has been added to the game! :P
Once you beat the game as any of the three playable characters, mysterious items called Field Stars and Fusion Stars start appearing on all robot master missions! Collect these stars to increase your Star Force - an mysterious energy source that boost the power of all your robots' elemental abilities permanently and boosts the experience points they get in battle.
And don't worry, there's plenty of other fun new content additions and features for those who haven't reached the post-game yet. The January update also includes a revamped GUI with better tooltips, easier to navigate mission menus, and an incredibly detailed Pokédex like upgrade to the Robot Database, a Player Editor, Battle Tips page, and so much more!
I should also mention how incredible Spinstrike and MegabossMan have been coming up with new quotes and classes for the Robot Database and how indispensible Brorman has been in regards to robot stats and weaknesses. Almost all robots now have the appropriate meta-data and it's all thanks to these awesome contributors. Thank you all SOOOO much!
Check it out and let us know what you think! I've and the rest of the team have worked really hard on this for the last two months and I hope you all enjoy what we've added to the game. :D
Thank you so much for including me in the credits! I want to thank my family, my second grade teacher and others! Seriously though, I love the new update and that's just looking at the missions! I love the new update!
No problem, you've contributed a great deal already and you totally deserve it! ^_^ Let me know what you like (or dislike) about the update and feel free to post any screenshots or favourite moments or anything else you feel like sharing - and that goes for the rest of you! Your feedback is the lifeblood that keeps this project alive and even if I don't reply to every topic I do read them all and appreciate every last post. Thank you allllllll! XD
I've noticed the first bug! I can not switch out with my robot master in the bottom-left corner. Also, after every robot I beat, my robots stats go up, despite being level 100. Is this a bug or on purpose?
First thing may be a bug. Did the robot have an Ice Breath attached to it or was it thrown to the bench with the Super Throw? If not I'll have to do some emergency retesting. :S
For part two... it's on purpose! I really didn't like the whole rebooting your robot idea because of how tedious it was and how hard it was to justify. As such Level 100 robots will now gain stat bonuses from disabled foes immediately rather than on each level-up. I figure people should be rewarded for getting to level 100, not punished, so hopefully this helps. :)
Minor enemies / mechas cannot be "unlocked" in the same way that robots can. To complete their entry in the Robot Database, a mecha must be summoned at least once in battle (using the Mecha Support ability). The mechas still cannot be permanently unlocked and likely never will be as I like what we have now.
As far as the exact method for summoning any specific mecha has changed since the update, however. Previously, Mecha Support had the same effect in battle regardless of who used it - the mecha it summoned was always based on which field you used it in. This was... interesting, but hardly useful. Summoning Electric Type mechas to fight against other Electric Type robots made little sense and proved to be counterproductive at best. Now, Mecha Support functions differently for every robot.
Copy Core robots like Mega Man, Bass, and Proto Man will continue to summon mechas based on the current field, but elemental robot masters like Bomb Man and Guts Man will now summon mechas based on their own home field. Bomb Man will always summon Beaks for example, and Cut Man will always summon Fleas. Repeated uses of the ability allows you to summon higher generations of that mecha (different colour, better stats) but the exact model will always be randomized between the available 1-3 per stage. Neutral Core robots like Roll, Disco, and Rhythm will only ever summon Mets as their mecha due to it being the only Neutral Type mecha available.
The level of the summoned mecha is also determined by the user now, with the mecha always being equal to half the user's own level. This means that as your robots grow in power, so too will their available support mecha, giving the elemental robot masters a bit of an edge of their heroic Copy and Neutral Core teammates.
While we're on the topic, I should also mention the new Field Support ability. This ability is very similar to the Mecha Support as its effects depend entirely on the user, similar to Pokémon's "Hidden Power" move. When the ability it activated, the user alters the current type multipliers based on it's own home field. Meaning that if Fire Man uses the ability he could take the field multipliers that appear in his stage and then combine them with the ones already in battle. This can lead to some very strange and/or amazing effects, and allows you level the playing field when a robot master is typically at a disadvantage. Once again this move functions differently for Copy and Neutral Core robots. Copy Core robots amplify the current field conditions, making powerful types more powerful and weaker types more weak. Neutral Core robots completely remove all field multipliers by raising or lowering them until they each equal x1 (effectively making them normalized).
The way to unlock these moves is a secret, but it shouldn't be too hard to figure out. I will say that they can be unlocked in two different ways each and it's technically possible to get both of them at the beginning of the game if you're diligent enough. ;)
Hmmm, if it's happening to more than one person that's worrying. I will do my best to isolate the issue(s) and iron them out in the next few days, but I apologize for all the trouble. >_> In the mean time, please try not to switch between tabs too much during a fight and/or use the pause option if you have to. Boooooo at bugs! :'(
On the note of freezes and browser crashes, if you're using Mozilla like me, you're kind of screwed. Sometimes the battles like to freeze (usually only battles with a lot of robots), and changing tab during battle animations being active freezes the whole browser and crashes it. I've reported this earlier, but things are difficult to solve.
Great update. The stars seem like a cool extra-something and the all the new stuff make the game feel a bit more complete and better, and the Starforce gives me more reasons to leave the copy-type robots. Also, being able to gain points at Lvl.100. ALL MY YES. Just a few questions: Does the starforce work for all doctors or just for the one that got the stars? And is there any way to see what abilities I currently have with each doctor? Also, what are the player fields for? Is 2+2=5? The list goes on but those are the most important and prototype related.
Posted on January 5th, 2014 at 11:31pmEdited on 2014/01/05 at 11:40pm
Posted 2014/01/05 at 11:31pmEdited 2014/01/05 at 11:40pm
@MegabossMan : I'll do what I can to look into these issues. If not by tomorrow hopefully I fix them in the coming weeks. :S
@Shadownnico : I'll answer your questions one by one. :P
1. All doctors benefit from collected starforce equally.
2. I... guess not. Other than in the equipment screen. I should fix that soon. >_>
3. It looks like you haven't discovered the robot-transfer feature yet. Click the player name to transfer to other doctors. Transferred robots earn double experience and can be equipped with more abilities, but they do not benefit from player bonuses when transferred... unless I misunderstood what you were referring to.
4. Also not sure what the 2+2=5 part means. For the most part, you should be able to hover your mouse over things to see what they mean, but if you can be more specific I'll try to figure out what I'm missing. >_>
Sorry for any confusion. :S
As a side note, anyone who wants to know more about the mechanics of Field and Fusion stars should check the comments of this thread where I discuss them with MegabossMan. :)
Thanks for answering and clearing my doubts, but the player field part is not the robot transfer, it's... the actual player fields, in the "Players" menu. And I discovered they lied to me, 2+2 is 6, not 5.
Posted on January 5th, 2014 at 11:44pmEdited on 2014/01/05 at 11:48pm
Posted 2014/01/05 at 11:44pmEdited 2014/01/05 at 11:48pm
Ah... See? I was missing something! >_>
Also, how does everyone like the new coat of paint on the leaderboards? Not only do the little leaderboard banners contain more information on them now, the actual leaderboard pages let you view SO much more information about everyone's files. You basically get to browse every player's editors, starforce, and database screens remotely. Pretty awesome, if I do say so myself! :P
Oh, the actual fields in the player editor. Derp. Forgive me I'm tired... I'll just give a full overview.
The experience field is a grand total of all the experience collected by that player's own robots (even if they have been transferred). It doesn't mean or do anything but it's fun to see. The individual Battle Point totals should be straight-forward. Completed Missions counts only unique completed missions, same for the Failed Missions, and then the Total Victories and Total Defeats count all wins/losses even on the same stage. Field and Fusion Star counts are obvious. The two ??? fields are hidden because they're coming in a future update.
And then... the Battle Fields themselves. They represent which fields appear in Chapter Two of that player's campaign and, by extension, which Fusion Fields appear in Chapter Four. It may not be obvious from only looking at your own file, but the exact order of the fields in each person's game file is randomized and the Fusion Fields that appear in Chapter Four are based on that randomized order. Once you complete the prototype (and you have) you can edit these fields by clicking on them. From there you can swap out any field slot with a field from another player's campaign, just like you switch abilities on a robot. By doing this, new Fusion Stars can be discovered and collected to increase your Star Force much, much more than otherwise possible.
Thank you! And no, it's on purpose. I decided that, since you see the MM4 robots before you see the MM3 robots, they should come first. Each is only loosely based off a specific game, after all. Several robots that appear on the first page are not from MM1, for example. I may change the order in the future, but for right now I like this way better. I don't want to give new players the impression they missed something while they're playing Cossack's game and notice an entire page missing.