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Prototype Devroom : Update Megathread 2019

January 5th, 2019 at 11:42am
 
Developer
Ageman20XX
Ageman20XX
9,228,071 BP
221 TP | 575 PP
Historically, these updates have only been posted to our chat room but going forward I'm going to be copy/pasting those transcripts here for the rest of the community to see. I'll be posting each update here in the opening post and in the comments below in order to facilitate a more organized discussion. Now then, let's get started!
2019 Game Update #1: Let Sidequests be Side Quests!: (2019/01/05)
Starforce was always meant to be a casual, post-game sidequest that players could opt-in to. Unfortunately, my overemphasis on balancing throughout the years morphed it into something else entirely until it was overbearing and loathsome. While a lot of its other issues have been fixed by now, mandating the collection of stars during the campaign was probably my biggest sin. Well... that ends today! Collecting stars is now a 100% optional side-quest that is not in any way required to progress through the campaign. In fact, stars can only be found in the optional Star Fields chapter now, making the campaign significantly less frustrating to get through. I'm aware of the effects this will have on the leaderboard, but given the fact that another leaderboard / battle point reboot is imminent I'm not too worried. Now then, what else does this patch include?
- Each doctor has a custom "current chapter" marker now, showing where they are in their campaigns
- All three doctors have had spiffy new sprites created by Rhythm_BCA and they all look fantastic and way better than before
- Each of the doctor's campaigns can now be completed *independently* of each other, no more going back-and-forth if you don't want to
- Popups for when a doctor unlocks a new chapter, better popups for a doctor completes their campaign and for when they unlock their bonus chapters
- Miscellaneous bug fixes and UI tweaks to mission select screens
- Veteran players may see a lot of popups for the bonus chapters *and I'm sorry*
2019 Game Update #2: The Great Battle Point Reboot of 2019 (2019/01/12)
As part of a major update to the game's mechanics, all battle points and leaderboard standings have been reset and recalculated. Your score is no longer based on your turn count in missions, but rather the progress you've made in the overall game and the items, robots, abilities, etc. that you've collected. Please check the "Points" tab of your leaderboard profile for a detailed breakdown of where all your points are coming from. Additionally, you can check the Item Database page on the website for the BP values of every item in the game. All details and specific point values aside, the main takeaway from this update should be this; It is no longer required or necessary to OHKO every robot in a single turn in order to climb the leaderboard and doing so will affect nothing but how much zenny you earn from missions. Let us know what you think and/or any questions you have in the #game-discussion Discord channel or right here in the community. Thank you all for playing!
2019 Game Update #3: Minor Tweak to Reggae's Weapon Shop (2019/01/13)
A new "Core Gauge" has been added to Reggae's Shop that makes it easier to keep track of how many of each core type have been sold to Reggae. This is important as *all* elemental abilities in Reggae's Shop now require you to have sold him the relevant core types (a mechanic which was previously reserved for the Shot/Buster/Overdrive abilities). Tier 1 abilities for an element will start to appear after you've sold at least 3, Tier 2 will appear after at least 6, and Tier 3 after you've sold at least 9 (at which point the gauge will simply show a star icon). Not all abilities have Tier 2 or Tier 3 weapons (yet), but they function the same as any other type for consistency (and to facilitate future content, of course). This addition is more geared towards newer players or those still in the middle of the campaign, but some veterans may find it useful as well. Thanks again for all the testing and bug-reports from yesterday's BP reboot, and don't forget to vote in our new robot master poll!
2019 Game Update #4: Rogue Stars Have Entered Orbit (2019/01/19)
A new event mechanic referred to as "Rogue Stars" has been introduced to the game and is available as soon as you complete the main campaign. Rogue Stars appear every weekend, come in every elemental type, and last for 48 hours before disappearing until the next event. Rogue Stars act as a kind of global Starforce, granting all core-matched robots in the game with a huge power boost for a limited time. The element of orbiting Rogue Stars will change from month-to-month, starting out as Freeze-type for this month but changing to something new in February, and then again in March, and so-on. Take this opportunity to level-up and power-up your winter robots if you haven't already, and *maybe* if they try hard enough they can help you win some player battles. Enjoy!
2018 Game Update #5: Winter Robot Special
As a holiday treat, three new Freeze-core robots wielding three new Freeze-type abilities have been added to the Prototype. Blizzard Man (MM6) with his Blizzard Attack, Freeze Man (MM7) with his Freeze Cracker, and Frost Man (MM8) with his Ice Wave can now be purchased in Kalinka's Shop. Cool! Speaking of Kalinka's Shop, the default price in the Robot Shop has been reduced and loyalty discounts are now available to high-level customers. Awesome! Now get out there and buy some new robots!! What's that? You say new robots are great but grinding for maxed-out stats can be tedious? Well then, it's your lucky day because robots that have reached level 100 now receive 100 times the normal amount of knock-out bonuses in battle! Amazing! Last but not least, Roll has received two new alternate outfits based on her appearance in Mega Man 11! Isn't that great? Okay, I think that's everything so.... wait I feel like I'm forgetting something... Oh, never mind - it's nothing. Anyway, wishing you a "Happy Holidays" from the whole team!
2019 Game Update #6: Interstellar Robot Special (2019/02/10)
This month's Rogue Star is Space-type and with it comes a handful of stellar new content. First up are new sprite sheets for Star Man done by our very own Brash Buster! Star Man's new sprites are great and his pallet is much more in-line with the other robots in the game. His sheet is also the first one were we've deliberately passed on using the old "bevel-shading" technique... and I think the results speak for themselves! Going forward, all future sprites will *not* be bevel-shaded and over the next few months all existing robots will have the shading removed too. This is a great thing and it will make future content and updates so much easier for the staff it cannot be overstated. Now, moving on we have a new ability and three new alts for Galaxy Man which is perfect because Galaxy Man is unlockable now! The Galaxy Bomb is a Space/Explode-type ability that creates a black hole behind the active robot, dealing damage to them or anyone who switches in at the end of every turn for five turns. This is our first damage-over-time ability and it was really fun to program! Last but certainly not least, we have the newly added Astro Man and his new ability plus three new alts - and yes, Astro Man is unlockable too! Astro Man's sprite sheet, like Galaxy Man's, was created by our very own MegaBossMan and all I can saw is wow. The victory pose on that guy is just out of this world! Astro Man's new ability - the Astro Crush - is a Space/Impact type that sacrifices a bit of the user's attack stat to deal heavy damage to all robots on the opponent's side of the field! You can purchase all three of these robots in Kalinka's Shop as per usual, and their corresponding abilities can be found in Reggae's Shop a-la-carte if that's more your thing. Please take advantage of the Rogue Star in orbit for the rest of this month and we hope you all enjoy the new content! Thanks for playing!
2019 Game Update #7: Seven New Mega Man 2 Abilities (2019/02/23)
A grand total of seven new abilities have been added to the game, all of which are learned by the Mega Man 2 robot masters via level up, and several more abilities have been buffed or otherwise tweaked to better compliment the new abilities in this update. Finally, every single MM2 robot has a T1 and a T2 ability, just like the MM1 cast! (Yes, MM4 will get secondary abilities someday too, but for now let's just focus on the MM2 ones okay?). Many new mechanics are introduced via these abilities, so I hope you try them all out at least once! Please check the shop for a quick way to get these new abilities via zenny OR take the appropriate robot master into battle and simply level them up at least once (or simply defeat an enemy if at level 100 already). For a complete list of what has changed please see each new ability's description in the database, but to summarize each of the new abilities' effects: Metal Press (T2, break-all), Air Twister (T2, evade-n-counter), Quick Strike (T1, target-item-drop), Crash Avenger (T2, revenge-of-fallen), Flash Pulse (T1, volt-switch), Crash Burner (T2, slowing-burn), and Leaf Tall (T1, five-hits). Please also note the following abilities have also been tweaked or buffed in some way: Air Shooter, Quick Boomerang, Flash Stopper, Leaf Shield, and Blizzard Attack. Please enjoy these new abilities and please let us know if you have any questions or concerns in the appropriate channels. Thanks again!
2019 Game Update #7.5: Core Shields and Admin Updates (2019/03/14)
This is a fairly small half-update that's more about back-end improvements than it is about new front-end content. There's a certain feature that's currently being tested and should be available to the public in the next month or so, but for now it's limited to just developers. Stay tuned for more info on that next time. For now, let's go over what you do have access to:
- New "Boss Field" mission has been added to the bonus Mission Randomizer chapter
- Held cores now have a new mechanic in that they auto-cast a 6-turn core shield at battle start
- Misc minor bug and text fixes
Alright, have fun and let us know if you encounter any bugs. :P
2019 Game Update #7.75: Star Field Music Updates (2019/03/16)
A new musical update has been applied to missions found in the Star Fields bonus chapter. From now on, in all Star Field missions, the game will automatically check to see which robot master is leading the enemy party and then search the game's music database for a matching stage theme. If it finds a matching theme, it will automatically switch the mission's music to that theme instead of the default one. Pretty cool! Of course, I'm referring to the Sega Genesis remixes created by YouTuber / professional remixer TheLegendOfRenegade (the ones we've been using in the game since 2013). Most of these tracks were created by Renegade years ago but are only now seeing their inclusion in the MMRPG - sorry for the long wait! Now, only a handful of games have their complete soundtracks added right now, but I'm going to do my best over the next 1-2 months to get the rest of them in there too. Enjoy!
Here are the games that have all their RM themes available right now: MM1, MM2, MM3, MM4, MM9, MM10, MM&B
Here are the games that I'll be adding over the next month(s): MM5, MM6, MM7, MM8
2019 Game Update #8: Sheep Man's Woolly World! (2019/03/16)
It is my pleasure to announce the very first "special event" challenge mission of the MMRPG and the new method by which we'll be introducing unlockable robots going forward. Eventually missions like this will appear in their own separate chapter, but for now please check your "Star Fields" tab to gain access to the new mission. This mission is special in that it is currently the only way to unlock Sheep Man as a playable character and it will only be available for a limited time. That's right - you only have until Sunday, March 17th at midnight to unlock this robot master, so get your butts in gear! What happens next weekend? And what about next month?! Well, I guess you'll have to wait to find out. :)
Good luck!
2019 Game Update #9: Dynamo Man Challenge Mission! (2019/03/23)
It's the weekend and you know what that means - another Rogue Star! And just like last weekend, this Rogue Star brings with it a new playable robot master, a new unlockable ability, and a new challenge mission! Weather the rainstorm to defeat Dynamo Man and his knot of slippery cohorts in this shocking Special Event Mission! If you can defeat Dynamo Man using only Neutral-type abilities, you'll unlock him for use in battle! Note that it is not required to beat the actual mission to unlock Dynamo Man, you just need to defeat him. This special event mission will be available until Sunday at 11:59pm UTC and will disappear after that. It is currently the only way to unlock Dynamo Man until he's added to the shop sometime in the future. Good luck!
2019 Game Update #10: Fuse Man Challenge Mission! (2019/03/30)
It's the last weekend of the month and with it comes our last Electric-type Rogue Star! Just like last weekend, this Rogue Star brings with it a new playable robot master, a new unlockable ability, and a new challenge mission! Think fast if you want to defeat Fuse Man and his charge of speedy brethren in this sparking Special Event Mission! If you can defeat Fuse Man using only Neutral-type abilities, you'll unlock him for use in battle! Note that it is not required to beat the actual mission to unlock Fuse Man, you just need to defeat him using only Neutral-type attacks. This special event mission will be available until Sunday at 11:59pm UTC and will disappear after that. It is currently the only way to unlock Fuse Man until he's added to the shop sometime in the future. Good luck!
2019 Game Update #8/ 9 / 10: Electric Rogue Star Robots On Sale-- Now! (2019/04/07)
The conclusion for the exclusive Electric Rogue Star robots has arrived! From this point forward, Challenge robots from the preceding month will be made permanently available in Kalinka's shop, during the first weekend of the new month. Obviously if you want new exclusive robots ahead of the curb, and with their provided Rogue Star stat bonuses, you can still choose to test your might in their challenges. However, if these events have simply proven too difficult for you in the past, you can take solace in the fact that they'll be readily available later down the line, though admittedly not without a little extra patience as a trade-off. Sheep Man, Dynamo Man, and Fuse Man should all appear NOW in the Bonus Field and Star Fields, so all you have to do now is scan them in battle and purchase them in Kalinka's shop! For those of you who missed your shot the first go around, happy hunting and make sure you do so quick enough to catch the train for this month's *Water-core* challenge exclusives!
2019 Game Update #11: Introducing Challenge Mode (Beta Version)! (2019/04/13)

The first public version of our "Challenge Mode" is finally ready for your viewing pleasure. This "beta" version contains only a portion of what will be available in the full release, but I'd still like to go over the details for clarity. Let's go over what has changed in this update one-by-one so everyone gets' the "big picture":

+ First and foremost, Rogue Stars will no-longer apply to Player Battles or Challenge Mode missions. That's right, they're completely disabled when attempting either of these two battle types. This was done to make Player Battles more fair and to ensure future Challenge Missions are designed in a less time-sensitive manner (like, for example, not relying on the Rogue Star boost to make things challenging).

+ Regarding other missions types, Rogue Stars still have the same effects as before and you can now _see_ Rogue Stars in-battle where applicable. Eagle-eyed players may have noticed that the power of Rogue Stars has changed too. We're trying a new thing where the star gets more and more powerful as the month goes on. How high will it go before the month is over?

+ The actual "Challenge Mode" tab is now available for players who have entered the post-game / completed the final missions. Until further notice, this tab will display the three most recent challenge events and they will stay there all week (not just weekends any more)! Every few weeks, we'll add a new challenge mission to the list (with a new robot to unlock) and the oldest challenge on the list will be removed (with the robot inside being added to the shop). This cycle will continue until we're ready for the next phase of the Challenge Mode or we run out of new robots to give out. :P

+ One final thing included in this patch are improvements to the target robot AI, specifically when it comes to selecting attacks. The AI will now pay special attention to the weaknesses/resistances/shields/etc. of their targets and will select attacks that will inflict the most damage instead of selecting at random like before. Hopefully this makes future battles a bit more fun for veterans and newcomers alike.

Okay, I guess that's all for today! Please enjoy, and tune in next week for another new challenge and another new robot master!
Just kidding! Aqua Man is here!! Defeat him in the newly added Challenge Mission with only Neutral-type abilities to unlock him in battle! :D

2019 Game Update #12: Pump Man Challenge Mission / Mission Phases
The Sewer Management Robot from Mega Man 10, Pump Man, arrives to clean up the competition! He's formed an army of shielded and fortified robots to achieve his dream of a squeaky-clean, lemon-scented world in his mission "Pump's Agents of W.A.T.E.R Shield", and you'll need to defeat him with neutral-based attacks to convince him otherwise! Of course, that may be difficult with his Water Shield; while it may appear that those bubbles wouldn't make for a great defense, they'll actually shield him from attacks for a successive eight turns! You can unlock Pump Man for the rest of this month, so make sure you give him a mark he can't quite so easily wash off!
... And on a side-note, while this won't affect many of you who have played through the campaign already, a major change has been implemented for first-time players. Robot Master missions are now set in phases and split by enemy categories: Mechas flood the battlefield in the first phase, but the second phase will have you mano-a-mano against the well-prepped Robot Master of that field. It's worth noting that this change is particularly exciting for the staff, as it'll allow us to mix-up campaign mission design in the future... in fact, there may already be a mix-up occurring in the Star Field missions....
To keep up with updates as they happen, please take a glance at our Github commits page from time to time; we can't necessarily update everyone about every change, but every change is indeed labeled in this log for you to stay updated on.
Prototype Devroom : Update Megathread 2019
Posted by Ageman20XX on January 5th, 2019 at 11:42am
Viewed 1471 Times
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on April 23rd, 2019 at 5:30pm
Posted 2019/04/23 at 5:30pm
#1
2019 Game Update #12: Pump Man Challenge Mission / Mission Phases
The Sewer Management Robot from Mega Man 10, Pump Man, arrives to clean up the competition! He's formed an army of shielded and fortified robots to achieve his dream of a squeaky-clean, lemon-scented world in his mission "Pump's Agents of W.A.T.E.R Shield", and you'll need to defeat him with neutral-based attacks to convince him otherwise! Of course, that may be difficult with his Water Shield; while it may appear that those bubbles wouldn't make for a great defense, they'll actually shield him from attacks for a successive eight turns! You can unlock Pump Man for the rest of this month, so make sure you give him a mark he can't quite so easily wash off!
... And on a side-note, while this won't affect many of you who have played through the campaign already, a major change has been implemented for first-time players. Robot Master missions are now set in phases and split by enemy categories: Mechas flood the battlefield in the first phase, but the second phase will have you mano-a-mano against the well-prepped Robot Master of that field. It's worth noting that this change is particularly exciting for the staff, as it'll allow us to mix-up campaign mission design in the future... in fact, there may already be a mix-up occurring in the Star Field missions....
^ Top
qowoduf
 
qowoduf
16,988,494 BP
0 TP | 4 PP
Posted on April 28th, 2019 at 2:35am
Posted 2019/04/28 at 2:35am
#2
i want add acidman
^ Top
Shadownnico
 
Contributor
Shadownnico
43,853,141 BP
13 TP | 182 PP
Posted on April 28th, 2019 at 3:10am
Posted 2019/04/28 at 3:10am
#3
Buddy have I got some news for ya

Guess who just got added into the game literally minutes ago?
^ Top
NintendoPanda101
 
NintendoPanda101
25,395,955 BP
11 TP | 959 PP
Posted on April 28th, 2019 at 7:40am
Posted 2019/04/28 at 7:40am
#4
PSYCHIC 100
^ Top
RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on April 28th, 2019 at 8:08am
Posted 2019/04/28 at 8:08am
#5
@NintendoPanda101 : huh
^ Top
MerryBossMan
 
Administrator
MerryBossMan
79,597,273 BP
55 TP | 1831 PP
Posted on April 28th, 2019 at 6:07pm Edited on 2019/04/29 at 4:48pm
Posted 2019/04/28 at 6:07pm Edited 2019/04/29 at 4:48pm
#6
2019 Game Update #13: Acid Man Challenge (Welcome to My Chemical Paradise) / New Modules

Making his FIRST playable debut in the Mega Man franchise, the Chemical Mixer Robot from Mega Man 11, Acid Man, makes his mark as a-mean-oh acid! Unaware of the massive biohazard threat, he seeks to shower the world in glorious acid, and will need to be defeated with neutral attacks in order to bring this mad scientist to his senses! But enclosed within layers of an acid barrier, and ready to fire acid globs at a moment's notice, his acerid misdeeds may wither even the sturdiest of robots. Along with the other two themed Robot Masters, Aqua Man and Pump Man, he can be fought and unlocked in this month's set of challenge missions, so get logged in and kick his acid!
-- As a special bonus, two new held items have been added to the shop! The 'Xtreme Module' will amplify the effects of all stat-boosts moves, while the 'Guard Module' ensures that stats will stay fixed, never decreasing or increasing -- You'll notice that Acid Man has one of these equipped.
Acid Man Challenge Mission
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RageSwitch
 
RageSwitch
59,663,806 BP
45 TP | 1068 PP
Posted on April 29th, 2019 at 1:42am
Posted 2019/04/29 at 1:42am
#7
@MegaBossMan : It's Acid Man not Pump Man
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