Mega Man RPG Prototype News & Updates

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MegaBossMan
MegaBossMan
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Hey everyone do you want to see the shortest opening monologue of all time
Update Roundup
2019 Game Update #5: Mega Man 5 Robots Get New Alts
Wave Man you edgelord

Thanks to recent updates to our back-end admin panel, it's now much, much easier for us to make updates to robot stats, details, description, and so much more... including images! As such, we're finally able to release all the Mega Man 5 alt costumes we've been holding on to for so very, very long. All 8 robots get 3 new skins each, though only 4 of those robots are currently unlockable (Gravity Man, Wave Man, Gyro Man, and Star Man). You can purchase the new skins in Auto's Shop just like all the others, and we hope you enjoy this little appetizer while we work on the next big content update. Thank you all for your patience and as always, thank you for playing!
2019 Game Update #6: Interstellar Robot Special
Personally I prefer Galaxy Man
Personally I prefer Astro Man

This month's Rogue Star is Space-type and with it comes a handful of stellar new content. First up are new sprite sheets for Star Man done by our very own Brash Buster! Star Man's new sprites are great and his pallet is much more in-line with the other robots in the game. His sheet is also the first one were we've deliberately passed on using the old "bevel-shading" technique... and I think the results speak for themselves! Going forward, all future sprites will not be bevel-shaded and over the next few months all existing robots will have the shading removed too. This is a great thing and it will make future content and updates so much easier for the staff it cannot be overstated. Now, moving on we have a new ability and three new alts for Galaxy Man which is perfect because Galaxy Man is unlockable now! The Galaxy Bomb is a Space/Explode-type ability that creates a black hole behind the active robot, dealing damage to them or anyone who switches in at the end of every turn for five turns. This is our first damage-over-time ability and it was really fun to program! Last but certainly not least, we have the newly added Astro Man and his new ability plus three new alts - and yes, Astro Man is unlockable too! Astro Man's sprite sheet, like Galaxy Man's, was created by our very own MegaBossMan and all I can saw is wow. The victory pose on that guy is just out of this world! Astro Man's new ability - the Astro Crush - is a Space/Impact type that sacrifices a bit of the user's attack stat to deal heavy damage to all robots on the opponents side of the field! You can purchase all three of these robots in Kalinka's Shop as per usual, and their corresponding abilities can be found in Reggae's Shop a-la-carte if that's more your thing. Please take advantage of the Rogue Star in orbit for the rest of this month and we hope you all enjoy the new content! Thanks for playing!
2019 Game Update #7: Seven New Mega Man 2 Abilities
Move aside, MM1 line-up!

A grand total of seven new abilities have been added to the game, all of which are learned by the Mega Man 2 robot masters via level up, and several more abilities have been buffed or otherwise tweaked to better compliment the new abilities in this update. Finally, every single MM2 robot has a T1 and a T2 ability, just like the MM1 cast! (Yes, MM4 will get secondary abilities someday too, but for now let's just focus on the MM2 ones okay?). Many new mechanics are introduced via these abilities, so I hope you try them all out at least once! Please check the shop for a quick way to get these new abilities via zenny OR take the appropriate robot master into battle and simply level them up at least once (or simply defeat an enemy if at level 100 already). For a complete list of what has changed please see each new ability's description in the database, but to summarize each of the new abilities' effects: Metal Press (T2, break-all), Air Twister (T2, evade-n-counter), Quick Strike (T1, target-item-drop), Crash Avenger (T2, revenge-of-fallen), Flash Pulse (T1, volt-switch), Crash Burner (T2, slowing-burn), and Leaf Tall (T1, five-hits). Please also note the following abilities have also been tweaked or buffed in some way: Air Shooter, Quick Boomerang, Flash Stopper, Leaf Shield, and Blizzard Attack. Please enjoy these new abilities and please let us know if you have any questions or concerns in the appropriate channels. Thanks again!
Well, that about wraps it up for February’s round-up…. That is, if it wasn’t for the plethora of minor game updates to notice! Though they may be small individually, looking at all the edits done collectively really paints a grander picture worth checking out!

Other Miscellaneous Patch Notes
- The new reverse-module Reverse Module has been added to Kalinka’s ‘Parts’ Shop; when held by a robot, any and all stat changes done have the reverse effect!
- The Powerful Winds Robot, Air Man has been given a spiffy revamped sheet, courtesy of Brash Buster! Many of Brash’s new sheets are currently in queue and set to be uploaded soon, so keep an eye out! air-man
- The Prototype Time-Control Robot, Time Man now controls time with style! A thank you to Rhythm_BCA for his work! time-man
- The Slick Sliding Robot, Oil Man joins Time Man as another Powered Up-exclusive robot to look slick! And… Rhythm_BCA did this one too? You can’t stop this guy! oil-man
- The Armored Flame Robot, Heat Man has also done a new sheet done; if you have any complaints, you can send your frustrations over to me for this one. heat-man
- Bevel shading has been removed from each and every sprite sheet. If you’re unaware of what this is, it’s too late to notice now :P
- Rain Flush’s base damage now always hits for 50 damage points, barring stage / damage multipliers.
- Prices in Auto’s Alts shops have been dropped.
- Extra stat values for Final Destination opponents have been removed for the sake of balance
- Blizzard Attack and Star Crash have been slightly buffed
- Veteran Bonuses for BP calculation have been readjusted to account for how often an user visits
-The levels in each campaign have been considerably adjusted; Dr. Light’s campaign can now feasibly be completed in one independent run, while Drs. Wily and Cossack’s campaigns have been designed to become “Medium” and “Hard” campaign renditions, respectively
- Increment buttons have been added to the shop buying / selling procedures, allowing users to handle items in bulk rather than individually
- General Stability Updates
- 768 hours since last Rain Flush Nerf
okay everyone who’d like to see the shortest ending monologue of all time

Haha, I suppose I’m obligated at least say something in this thread... We seemed to have had a positive response towards these new abilities and robots, so we’re all certainly glad to find that the Community at large continues to be engaged in the work we’re putting out! In fact, I personally was so super-duper glad that I forgot to post this round-up on time, eheh…. So there’s not much point hinting at anything when you all know that our Rogue Star’s boosted element for this month is Electric-core!Of course, there’s still the mystery of the ever-so-bated Electric-themed Robot Masters to be released through the duration of March…. But my lips are sealed on the identity of the newcomers this time, so your best guess is as good as anyone else’s! But, as with life, speculation is just what you make of it! met
Check out our Github page to find the most in depth and current series of updates, especially for all of you budding programmers out there.

Comments, questions, and general feedback about the update can be posted below this thread.
For bug reports, typos, and other issues please post in the Official Bug Report Thread.

Hey there! Thanks for playing!
- MBM eddie
February 2019 Roundup: Interstellar Robots and Extra-Tiered Abilities
Posted by MegaBossMan on March 12th, 2019 at 1:20pm
Viewed 314 Times

4 Comments

 
Hyper Bass
4,711,900 BP
0 TP | 11 PP
Posted on March 14th, 2019 at 5:46pm Edited on 2019/03/14 at 5:48pm
Posted 2019/03/14 at 5:46pm Edited 2019/03/14 at 5:48pm
#1
Can You Add The 3 Mega Man Killers Into The Game As Playable Characters?

P.S. If You Do, How Will You Unlock Them
^ Top
 
The Letter L
24,696,900 BP
4 TP | 119 PP
Posted on March 14th, 2019 at 6:16pm
Posted 2019/03/14 at 6:16pm
#2
Thats not really on the main priority list right now...
^ Top
 
Hyper Bass
4,711,900 BP
0 TP | 11 PP
Posted on March 14th, 2019 at 7:44pm
Posted 2019/03/14 at 7:44pm
#3
whenever he can do it
^ Top
 
ChargeMan ForMMRPG
26,435,800 BP
21 TP | 437 PP
Posted on March 19th, 2019 at 4:36am
Posted 2019/03/19 at 4:36am
#4
Rather have alts for The three main robots
^ Top
4 Comments

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