Mega Man RPG Prototype News & Updates

Community  »  News & Updates  » 

June 2014 Update : Mega Man Goes Shopping

June 14th, 2014 at 4:25am
 
Developer
Ageman20XX
Ageman20XX
8,016,800 BP
207 TP | 539 PP
proto-man Hello everyone and thank you all so much for your patience and understanding over these last several months. It has been a long and difficult journey, but being able to post this update here today and show everyone what we've been working on makes it all worth the wait.

I've completed several rounds of testing and - as far as I can tell - the update went smoothly. There are a few features I decided against implementing, and a few new robots/sprites that I did not have time to add, but overall I think this update is probably the biggest and most game-changing to be released so far. I hope you will all enjoy the mechanics, items, fields, and enemies that we're added to the game and I hope you'll find the time to leave your feedback in the comments. If you have bug reports please post them in this thread. And if you want previews and behind-the-scenes development talk you can check out the original thread.

It has been a very long day and night and then day again putting the finishing touches and updating all the required database and files, so I'm going to get some much needed rest now. In the next several days I will be posted a series of articles describing the new features, but in the mean time please try and figure out things for yourself and help each other out in the comments of this update thread.

I will give a very brief outline of what's new below:

- New formatting options (like the new [code] and [robot] tags)

- Three different shops that allow you to buy and sell items, abilities, fields and stars

- All the Mega Man 3 fields are purchasable via the new shop, and doing so allows you to unlock the robot

- Website database has been completely redone to be easier to use and to show off more player recordsm with new field, mecha, and item databases being added with lots of helpful information (including music links!) and new flavour-text data in the form of robot bios by MegaBossMan (thank you!)

- A few sprites were updated by a new member to the team, Rhythm_BCA, namely Disco and Bass (and they look great!)

- All the field multipliers and mecha stats were created by Brorman which was a huge help (thank you!)

- Crystal Cave has been renamed to Photon Collider, will allow future field for Crystal Man to use word

- Bright Man's "Lightning Control" has been corrected to "Lighting Control" because it makes more sense

- Item drops in battle are now affected by not only where you're battling, but also which class of robot

- Landing a one-hit KO on a robot master or support mecha would double the odds of it dropping an item

- If you damage a robot master with a super effective attack, it may drop an elemental robot core

- Robot cores can either be sold to Reggae for a price that's based on your current starforce for that element OR used in battle to boost the field multiplier by 100%

- If a robot core is used in battle while a Copy Core is in the lead, it will change its core type for the rest of the battle and only be allowed to use moves compatible with the new type (only using an actual Copy Core item on the robot can you revert it mid-battle)

- Mega Man, Proto Man, and Bass will now automatically change colour while using elemental abilities - based on the ability's type(s) - and then revert to normal when it's done

- In addition to the MM3 fields, many old fields have been given new music like the Final Destination stages and the bonus stage, thanks once again to TheLegendOfRenegade for the awesome music

- The mission select music and the music that plays during the intro field battle will now be determined by which fields you have set to that player in the player editor (all MM3 fields = MM3 music, etc.)

- The Mecha Support ability has been revised and now acts as a sure-fire substitute attack, always going first and having a predictable pattern - mechas are summoned in order from gen 1 to gen 3 and back, and the mecha's level goes up each time it's summoned

- Starforce boosts now apply in Player Battles, adding a much needed layer of difficulty to these high-reward battles, and the amount of boost is displayed on the mission select screen

- Starforce boosts now also apply to story-related missions, where fields containing a fusion star will have boosted and more powerful enemies

Aaaaand that's all I can think of for now. I need to send a special shout-out to Sean Adamson and MMX100, as I did not have time to add their long-awaited sprite updates to this update. The same is true for any updated quotes or bios. They will come soon, but I needed to get out the main part of the update first before people started getting angry with me. >_>

Thank you all so much and I hope you enjoy! Let me/us know what you think and please go easy on me if there are bugs. :S
June 2014 Update : Mega Man Goes Shopping
Posted by Ageman20XX on June 14th, 2014 at 4:25am
Viewed 6966 Times
 
Developer
Ageman20XX
8,016,800 BP
207 TP | 539 PP
Posted on July 14th, 2014 at 10:59pm Edited on 2014/07/14 at 11:02pm
Posted 2014/07/14 at 10:59pm Edited 2014/07/14 at 11:02pm
#1
Another small update, this time to the prototype's main menu. I've made it so that your robot avatar appears in the header of the prototype, right next to your display name. I've also made it so that it's easier to change your player colour (and therefore theme) and the aforementioned robot avatar from the in-game "save" menu. Hopefully this encourages new players to try the customization features earlier and makes it easier for us veterans to play around with our settings. :)
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on July 14th, 2014 at 11:07pm Edited on 2014/07/14 at 11:13pm
Posted 2014/07/14 at 11:07pm Edited 2014/07/14 at 11:13pm
#2
Yeah, bout that.....

I saved the game after changing my avatar to test it out.....
This kinda happened.

Hey, at least it saved, right?

EDIT: I know this isn't where you put bug reports, but seemed more appropriate at the time.

And again...Seems it happens all the time. Checking on Chrome.


And it seems Chrome doesn't have this problem. Only IE. First time I've seen Chrome be better for this game.
^ Top
 
Meta
13,507,600 BP
54 TP | 1664 PP
Posted on July 15th, 2014 at 9:35am
Posted 2014/07/15 at 9:35am
#3
heh, your right adrian, it does make it so the newbies get into customizations earlier. and lets us veterans (and pros,) play around with settings. and, MegaBossMan. i use chrome.
^ Top
 
TailsMK4Omega
18,921,100 BP
20 TP | 467 PP
Posted on July 15th, 2014 at 12:50pm
Posted 2014/07/15 at 12:50pm
#4

gemini-man @MegaBossMan : ...That's one of the reasons I ended up using Firefox to play the game, despite the fact most of the internet activity I do is better with IE than Firefox. The biggest reason was playing the game is much faster on Firefox. ring-ring
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on July 15th, 2014 at 2:29pm
Posted 2014/07/15 at 2:29pm
#5
@TailsMK4 :@coolbie16 : I'm still going to be using IE, as it takes much longer for the game to load on Chrome. IE always works best for me, although that was the only time when IE wasn't up to it. I'll just edit my profile through the good old Edit Profile up top.



^ Top
 
Contributor
Spinstrike
5,014,000 BP
6 TP | 262 PP
Posted on July 15th, 2014 at 5:29pm
Posted 2014/07/15 at 5:29pm
#6
I still use IE...christ, I'm old. I've been meaning to download Chrome for ages now, but I've never gotten around to it.
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on July 15th, 2014 at 6:25pm Edited on 2014/07/15 at 6:31pm
Posted 2014/07/15 at 6:25pm Edited 2014/07/15 at 6:31pm
#7
Man, I personally like IE. Whether I'm old-fashioned or just stupid is up to interpretation.

But hey, we can all agree it's better than dial-up Internet. I mean, I don't think it could handle a simulator test version of this game(Prototype Backup Thread), let alone the actual Prototype. I mean, I'm old-fashioned in my ways, only recently getting Wifi in the house, but I could never be so old-fashioned to block my views on that old dinosaur. You people can say IE is the worst out there, and I will direct you to Dialup.

What's that kids? You don't know what Dialup is? Imagine using the Internet through your home phone, and it loading like molasses. And an ear-screeching sound to go with it. That was the Internet back in my days.


I made a post to rant about Dial-up Internet. Truly, I am blessed. Call this off-topic if you will.
^ Top
 
blondtaco619
761,600 BP
0 TP | 1 PP
Posted on August 1st, 2014 at 1:57pm
Posted 2014/08/01 at 1:57pm
#8
This update is cool!
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on August 1st, 2014 at 2:25pm
Posted 2014/08/01 at 2:25pm
#9
@blondtaco619 : Yep, extremely cool. Revolutionary to the Prototype, to say the least.
^ Top
 
Meta
13,507,600 BP
54 TP | 1664 PP
Posted on August 1st, 2014 at 3:43pm
Posted 2014/08/01 at 3:43pm
#10
@MegaBossMan : adding mega man 3 robot masters is a good addition, and the new thing with the players tab. but how about when the mega man 5 update comes out you can choose to get a mm3 field or a mm5 field?
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on August 1st, 2014 at 4:03pm
Posted 2014/08/01 at 4:03pm
#11
Well, chances are you'll just have to buy them again, as the same as 3. When 6 comes out, they'll probably separate them into the doctors' profiles, having this group for these guys and such.
^ Top
 
Meta
13,507,600 BP
54 TP | 1664 PP
Posted on August 1st, 2014 at 4:30pm
Posted 2014/08/01 at 4:30pm
#12
@MegaBossMan : that might be... that might be.
^ Top
 
Administrator
MegaBossMan
37,633,400 BP
52 TP | 1729 PP
Posted on August 7th, 2014 at 11:34pm Edited on 2014/08/07 at 11:43pm
Posted 2014/08/07 at 11:34pm Edited 2014/08/07 at 11:43pm
#13
I know that this is irrelevant, but pretty cool nonetheless. Because Knight Man was added kinda-recently, I want to share this link for a interview with Knight Man's creator, Daniel Vallée. I thought it was very cool, and he has graciously put his Email on there, which means you could ask him questions about Knight Man! knight-man

*Please try not to spam his with Emails though, email him if you have any questions or you want to say something about Knight Man, nothing else.knight-man
^ Top
 
Rokim21
3,074,500 BP
0 TP | 1 PP
Posted on September 2nd, 2014 at 9:17am
Posted 2014/09/02 at 9:17am
#14
Pofavor traduz o jogo em outra linguas
^ Top
 
Moderator
Reisrat
3,146,300 BP
8 TP | 310 PP
Posted on September 2nd, 2014 at 9:26am Edited on 2014/09/02 at 9:39am
Posted 2014/09/02 at 9:26am Edited 2014/09/02 at 9:39am
#15
Traduções provavelmente vai precisar de algum tempo, mas eu tenho certeza que vai ser adicionado. O jogo ainda em desenvolvimento, porém, e eu não tenho certeza se o pessoal falar outros idiomas. Por agora, por favor, seja paciente, e obrigado.

Também por favor, pergunte no tópico Sugestões, então as coisas podem ficar organizado.

I think this is the right language.
^ Top
 
Beta Shadow
36,893,732 BP
38 TP | 2129 PP
Posted on September 2nd, 2014 at 3:30pm
Posted 2014/09/02 at 3:30pm
#16
...What did you just say?
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2019. | Contact & Feedback »
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)