Mega Man RPG Prototype News & Updates

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Ageman20XX
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Hello again, and thanks for checking in! Continuing from where we left off in that other thread, we'll be posting all news, updates, and patches for the game in this thread over the new few months (Q2 of 2019). Let's get started, shall we?
2019 Game Update #14: Kill the Field Shop / Release the Robots

Hello and welcome to the month of Nature! As you can see, April's showers have ended and May's flowers have started to bloom in the form of a new Rogue Star! Though it may take another week or so for a new robot to appear, a handful of other small but nonetheless impactful updates have been made to the game's campaign in the meantime. Most of these changes cater to newer players but veterans may find some of these changes interesting as well;

- Kalinka's Field Shop has been removed entirely, you do not need to buy fields any more
- User's are no-longer awarded BP for unlocked fields because that's not a thing any more
- Relevant fields are unlocked for use in the Player Editor as soon as the robot is unlocked
- Relevant fields are unlocked for use in the Profile Editor as soon as the robot is unlocked
- MM1,MM2,MM4, and MM3 fields will all appear in the Star Fields chapter automatically now

- Kalinka now unlocks the "Legacy Codes" first, "Dress Codes" after (order was swapped)
- "Legacy Codes" were renamed to "Master Codes" and now grant to access the Robot Shop
- All unlockable robots can now be encountered and unlocked via the Star Fields chapter
- The Robot Shop now requires scanning and defeating the target if you want to purchase
- All unlocked robots from MM1-11 will now appear in the Robot Shop in case you missed them
- (Users can now decide; unlock robots w/ Neutral for free or pay zenny for easier shop option)
- If a Star Field mission has unlockable robots inside, the star will visibly shake on-screen

- Tweaked post-game text slightly to show which bonus chapters were unlocked
- The "Player Battles" bonus chapter is now unlocked in the post-game via the Light Program
- The "Challenge Mode" bonus chapter is now unlocked in the post-game via the Wily Program
- The "Star Fields" bonus chapter is now unlocked in the post-game via the Cossack Program

- Air Twister buffed with higher damage + accuracy, added Target Module support, fixed WE bug
- Tweaked Copy Soul so it will not change the user's core type, only generate if no held item

And that's it for today! I hope these changes help to make the game more interesting and accessible for both newer players and veterans alike, and please look forward to another update next week! Will it be a new robot to go with our Nature-type Rogue Star in orbit or will it be something else entirely? Stay tuned, enjoy, and thanks for playing!
2019 Nature Rogue Star Robot Master Release #1: Solar Man Challenge Mission

The Titanic Fireball Robot from Mega Man 10, Solar Man, becomes playable starting TODAY! With an excess of chlorophyll-based energy this month, Solar Man feels especially pumped on making gains, so pumped in fact that he's become fixated on making his 'Solar Workout' program known worldwide! It's a sturdy regiment, but give him a neutral attack-centered workout and he'll be sure to abandon his program faster than a keto diet! Along with his alts, Solar Man also brings with him the Solar Blaze ability; this dual-core Flame / Explode move will sit and absorb damage once fired, and then gloriously combust at the end of the turn! He'll be available for the rest of the month, so log on in and let this fitness freak know the true meaning of "Sun's out, guns out." And stick around to see what other Robot Masters may show up now that the sun's out in full force!
2019 Game Update #15: Put That Item Away!

In the lead-up to the next Nature-type robot master, a few other miscellaneous tweaks have been made to the game. Let's go over them below:

- Several pinned #bug-reports from the Discord channel have been fixed, mostly regarding how enemy robots target the player
- Fixed a pretty major bug regarding starforce and bonus stats of target robots in Star Field missions (especially during a Rogue Star)
- Added (very) simple idle animations to shop keeper and player editor sprites, simply loops between two frames for some motion
- The Mecha Support ability has been buffed; the summoned mecha now copies the summoner's stats, compatible abilities, and auto-attacks at the end of the turn
- Updated boost/break/swap abilities so that mechas are able to use them on allies (just like support robots Roll, Disco, Rhythm)
- Converted Gravity Hold from a robot attachment to a field attachment so it stays in-place after certain switch moves
- A new button has been added to the in-battle "Item" menu that allows the active robot to return/add their held item to the inventory (works well with Copy Soul!)
- Added a star-rating to the end of battles, tweaked battle-complete printout and markup, adjusted calculations a bit too (star-rating is just for fun, no actual effect)

That's it for now, but you can look forward to new robot some time tomorrow! Have fun!
2019 Nature Rogue Star Robot Master Release #2: Hornet Man Challenge Mission

The Flower Pollination Robot from Mega Man 9, Hornet Man, buzzes in! With a calvary of rabid hornets and Robot Masters at his side, Hornet Man's reclaimed the wilds in order to create a perfect polli-nation! The only pesticide that will work in this scenario will be neutral-based attacks, and once you've done so, Hornet Man and his hive will tone down their killer bee antics and become available for the player to use in battle! Along with a full set of dazzling alts, you'll also gain access to the Hornet Chaser ability; if you defeat your opponent with this Nature / Missile attack, you'll completely steal the item they're holding onto! And if it's a consumable, the active robot will receive its benefits immediately! Hornet Man will be available for the entire duration of the Nature Rogue Star month, so go take on his 'Animal Kingdom' Challenge and keep his colony from collapsing foolheartedly! And keep an eye out for when the last Nature Rogue Star robot blooms!
...more to come?
Prototype Devroom : Update Megathread 2019 (Q2)
Posted by Ageman20XX on May 6th, 2019 at 12:26am
Viewed 367 Times

13 Comments

 
Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on May 6th, 2019 at 12:32am
Posted 2019/05/06 at 12:32am
#1
2019 Game Update #14: Kill the Field Shop / Release the Robots

Hello and welcome to the month of Nature! As you can see, April's showers have ended and May's flowers have started to bloom in the form of a new Rogue Star! Though it may take another week or so for a new robot to appear, a handful of *other* small but nonetheless impactful updates have been made to the game's campaign in the meantime. Most of these changes cater to newer players but veterans may find some of these changes interesting as well;

- Kalink's Field Shop has been removed entirely, you do not need to buy fields any more
- User's are no-longer awarded BP for unlocked fields because that's not a thing any more
- Relevant fields are unlocked for use in the Player Editor as soon as the robot is unlocked
- Relevant fields are unlocked for use in the Profile Editor as soon as the robot is unlocked
- MM1,MM2,MM4, _and_ MM3 fields will all appear in the Star Fields chapter automatically now

- Kalinka now unlocks the "Legacy Codes" first, "Dress Codes" after (order was swapped)
- "Legacy Codes" were renamed to "Master Codes" and now grant to access the Robot Shop
- All unlockable robots can now be encountered **and** unlocked via the Star Fields chapter
- The Robot Shop now requires scanning **and** defeating the target if you want to purchase
- All unlocked robots from MM1-11 will now appear in the Robot Shop in case you missed them
- (Users can now decide; unlock robots w/ Neutral for free or pay zenny for easier shop option)
- If a Star Field mission has unlockable robots inside, _the star will visibly shake_ on-screen

- Tweaked post-game text slightly to show which bonus chapters were unlocked
- The "Player Battles" bonus chapter is now unlocked in the post-game via the Light Program
- The "Challenge Mode" bonus chapter is now unlocked in the post-game via the Wily Program
- The "Star Fields" bonus chapter is now unlocked in the post-game via the Cossack Program

- Air Twister buffed with higher damage + accuracy, added Target Module support, fixed WE bug
- Tweaked Copy Soul so it will not change the user's core type, only generate if no held item

And that's it for today! I hope these changes help to make the game more interesting and accessible for both newer players and veterans alike, and please look forward to another update next week! Will it be a new robot to go with our Nature-type Rogue Star in orbit or will it be something else entirely? Stay tuned, enjoy, and thanks for playing!
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 6th, 2019 at 3:01am
Posted 2019/05/06 at 3:01am
#2
Is that the reason why everyone who is not in the top 3 lost a lot of BP?
^ Top
 
Tetra Kataki
6,178,600 BP
0 TP | 2 PP
Posted on May 6th, 2019 at 11:46am
Posted 2019/05/06 at 11:46am
#3
My excitement for Nature Month is growing by the day.
(I mean I like new content period but nature bois let's goooooo)
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 6th, 2019 at 12:25pm
Posted 2019/05/06 at 12:25pm
#4
I was actually expect Wind by I'm fine with Plant Man
Also will you add Blossom Women (Or that mysterious Nature Core Robot)
Hornet Man is HORROR
^ Top
 
NintendoPanda101
31,682,900 BP
8 TP | 421 PP
Posted on May 6th, 2019 at 3:49pm
Posted 2019/05/06 at 3:49pm
#5
Considering the weather theme thats been going on...expect flame next month
wind though...probably september or november
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 7th, 2019 at 1:39am
Posted 2019/05/07 at 1:39am
#6
This is obvious fact for you Americans
I think Flame is July or August considering that they're the hottest months in the year

I think Swift (Because it is a good idea to take a brief/long jog in the Summer) is next month especially since they're in need of more Power/Moves
Other than those two I think it will be Explode or Impact
And Yes I need Blast Man
^ Top
 
NintendoPanda101
31,682,900 BP
8 TP | 421 PP
Posted on May 7th, 2019 at 7:34am
Posted 2019/05/07 at 7:34am
#7
(all hail blast man)
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 14th, 2019 at 1:58pm
Posted 2019/05/14 at 1:58pm
#8
So we lost More BP is there a reason (I'm not as mad now)
^ Top
 
Beta Shadow
36,725,900 BP
38 TP | 2122 PP
Posted on May 14th, 2019 at 3:23pm
Posted 2019/05/14 at 3:23pm
#9
@Remix%20Man : Because Veteran Bonus was broken, so Adrian decided to remove it
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 14th, 2019 at 3:28pm Edited on 2019/05/18 at 5:05am
Posted 2019/05/14 at 3:28pm Edited 2019/05/18 at 5:05am
#10
Ah thank goodness no VB more like Kobi Roasting sound
^ Top
 
Developer
Ageman20XX
8,016,800 BP
207 TP | 538 PP
Posted on May 19th, 2019 at 10:06pm Edited on 2019/05/19 at 10:07pm
Posted 2019/05/19 at 10:06pm Edited 2019/05/19 at 10:07pm
#11
2019 Game Update #15: Put That Item Away!

In the lead-up to the next Nature-type robot master, a few other miscellaneous tweaks have been made to the game. Let's go over them below:

- Several pinned #bug-reports from the Discord channel have been fixed, mostly regarding how enemy robots target the player
- Fixed a pretty major bug regarding starforce and bonus stats of target robots in Star Field missions (especially during a Rogue Star)
- Added (very) simple idle animations to shop keeper and player editor sprites, simply loops between two frames for some motion
- The Mecha Support ability has been buffed; the summoned mecha now copies the summoner's stats, compatible abilities, and auto-attacks at the end of the turn
- Updated boost/break/swap abilities so that mechas are able to use them on allies (just like support robots Roll, Disco, Rhythm)
- Converted Gravity Hold from a robot attachment to a field attachment so it stays in-place after certain switch moves
- A new button has been added to the in-battle "Item" menu that allows the active robot to return/add their held item to the inventory (works well with Copy Soul!)
- Added a star-rating to the end of battles, tweaked battle-complete printout and markup, adjusted calculations a bit too (star-rating is just for fun, no actual effect)

That's it for now, but you can look forward to new robot some time tomorrow! Have fun!
^ Top
 
THE WORLD
47,874,900 BP
37 TP | 874 PP
Posted on May 20th, 2019 at 1:59am Edited on 2019/05/20 at 2:10am
Posted 2019/05/20 at 1:59am Edited 2019/05/20 at 2:10am
#12
@Ageman20XX : If you had the time, can you add the shopkeepers to the database.
^ Top
 
Administrator
MegaBossMan
33,245,300 BP
52 TP | 1725 PP
Posted on May 23rd, 2019 at 2:07am
Posted 2019/05/23 at 2:07am
#13
2019 Nature Rogue Star Robot Master Release #2: Hornet Man Challenge Mission
"I'm quite busy, so let's make this quick!"

The Flower Pollination Robot from Mega Man 9, Hornet Man, buzzes in! With a calvary of rabid hornets and Robot Masters at his side, Hornet Man's reclaimed the wilds in order to create a perfect polli-nation! The only pesticide that will work in this scenario will be neutral-based attacks, and once you've done so, Hornet Man and his hive will tone down their killer bee antics and become available for the player to use in battle! Along with a full set of dazzling alts, you'll also gain access to the Hornet Chaser ability; if you defeat your opponent with this Nature / Missile attack, you'll completely steal the item they're holding onto! And if it's a consumable, the active robot will receive its benefits immediately! Hornet Man will be available for the entire duration of the Nature Rogue Star month, so go take on his 'Animal Kingdom' Challenge and keep his colony from collapsing foolheartedly! And keep an eye out for when the last Nature Rogue Star robot blooms!

(Psst -- You may have noticed I was rather late on this update! And with that, I also didn't manage to update you community-goers on Solar Man's challenge too! If you haven't already, make sure you fight him! I apologize for my poor punctuality, and I'll try to be on time next week!)
^ Top
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