I (might have) fixed a bug with the Super Throw ability. Or at least half a bug. When a computer controlled robot used Super Throw on you (the player), it would automatically switch out a new robot and use the ability selected for the previous one (meaning Ice Man could use Rolling Cutter if swapped out after Cut Man, for example). This has been fixed by clearing the action queue when Super Throw is used on the player, though I'm not sure this will do anything to fix bugs caused by the inverse… I'll post another update if I make any more progress on this issue.
Bug Fix : Super Throw Ability Posted by Adrian Marceau on March 3rd, 2013 at 9:45pm Viewed 599 Times