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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 12:54pm Edited on 2016/06/08 at 12:58pm
Posted 2016/06/08 at 12:54pm Edited 2016/06/08 at 12:58pm
#1
Saturn, Black Hole. *0 damage because tails also no more absorbed health* Well crap.


StupidStudiosN
150/160
Status: +20 DefenseUltimate Wish - 2 turns left, +10 health Regen: 3 turns left Cucco - 1 turn left Epic Boss Music

Saturn
160/170
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 12:58pm Edited on 2016/06/08 at 1:06pm
Posted 2016/06/08 at 12:58pm Edited 2016/06/08 at 1:06pm
#2
"Alright. To ensure victory over you, Saturn, prepare for one last trick up my sleeve."
StupidStudiosN used the support card, Star Man! StupidStudiosN is invincible to Saturn's next move.
10 Damage from Cucco!
StupidStudiosN used Evade! *Coin Flip* Tails! Your next attack will do -30 Damage.
StupidStudiosN
160/160
Status: Invincible - 1 Turn Left, +20 Defense, +30 Defense (From Evade), +10 Health Regen - 2 Turns Left, Ultimate Wish - 1 Turn Left,
Epic Boss Music


Saturn
150/170
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 1:06pm
Posted 2016/06/08 at 1:06pm
#3
Satrun decides to use Ring Toss. 0 Damage.

StupidStudiosN
150/160
Status: +20 DefenseUltimate Wish - 1 turn left, +10 health regen: 2 turns left, Epic Boss Music

Saturn
150/170
Status: May as well already be dead.
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 1:12pm Edited on 2016/06/08 at 1:23pm
Posted 2016/06/08 at 1:12pm Edited 2016/06/08 at 1:23pm
#4
"Okay then... Going to be a bit difficult without the Star's power, but here goes nothing!"
StupidStudiosN summoned a storm of meteors! Saturn is disabled!
StupidStudiosN used Evade! *Coin Flip* Tails! Your next attack will do -30 Damage.
StupidStudiosN
160/160
Status: +20 Defense, +30 Defense (From Evade), Ultimate Wish - 7 Turns Left, +10 Health Regen - 1 Turn Left, Epic Boss Music


Saturn
-∞/170
Status: K.O'd
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 1:19pm Edited on 2016/06/08 at 1:49pm
Posted 2016/06/08 at 1:19pm Edited 2016/06/08 at 1:49pm
#5
Magmortar, use Sunny Day!


StupidStudiosN
160/160
Status: +20 DefenseUltimate Wish - 7 turns left, +10 health regen: 1 turn left, Epic Boss Music

Magmortar
130/130
Status: None

Weather: Sunlight
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 1:53pm
Posted 2016/06/08 at 1:53pm
#6
"This isn't good... If I stay on the field for much longer, I'll get burned to ashes!"
StupidStudiosN used the support card, Backup Plan! StupidStudiosN was swapped out with Mario! +20 Health was given to Mario.
Mario used Fireball, dealing a boosted 90 Damage. *Coin Flip* Heads! Mario failed to inflict Burn on Magmortar.
Mario
160/140
Status: None


Magmortar
40/130 (CRITICAL!)
Status: None
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 1:58pm
Posted 2016/06/08 at 1:58pm
#7
Magmortar uses Fire Punch on Mario! 140 damage!

[Mario]{fire}
20/140 (CIRITCAL!)
Status: None

Magmortar
40/130 (CRITICAL!)
Status: None


Weather: Sunlight
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 2:05pm Edited on 2016/06/11 at 9:06am
Posted 2016/06/08 at 2:05pm Edited 2016/06/11 at 9:06am
#8
Mario used Super Jump Punch, dealing 80 Damage! Magmortar is disabled!
Mario
20/140 (CRITICAL!)
Status: None


Magmortar
-40/130
Status: K.O'd


Weather: Sunlight
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 2:09pm
Posted 2016/06/08 at 2:09pm
#9
I'm sending out Sunstar now! Use Sunstar Supernova! *triple coin flip* *triple heads* 180 damage! Mario is disabled!


[Mario]{fire}
-160/140
Status: Hit while he didn't have a mushroom

Sunstar
150/150
Status: None


Weather: Sunlight: 2 turns left
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 2:16pm
Posted 2016/06/08 at 2:16pm
#10
Alright, time to send out Mr. Game & Watch.
Support card, Timer, has been used! *Coin Flip* Heads! You may not attack on your next move.
Mr. Game & Watch used Torch, delivering a boosted 110 Damage!
Mr. Game & Watch
130/130
Status: None


Sunstar
40/150 (CRITICAL!)
Status: Time-Frost - 1 Turn Remaining


Weather: Sunlight - 1 Turn Left
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 2:27pm Edited on 2016/06/08 at 2:38pm
Posted 2016/06/08 at 2:27pm Edited 2016/06/08 at 2:38pm
#11
Support card: Landmine!

Mr. Game & Watch
110/130
Status: None

Sunstar
40/150 (CRITICAL!)
Status: None

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 2:32pm
Posted 2016/06/08 at 2:32pm
#12
Mr. Game & Watch used Oil Panic! *Coin Flip* Heads! Your next attack will be negated, and you will receive 80 Damage in retaliation.

Mr. Game & Watch
130/130
Status: Oil Panic Ready


Sunstar
40/150 (CRITICAL!)
Status: None


Weather: The Sunlight Faded Away
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 2:39pm Edited on 2016/06/08 at 2:41pm
Posted 2016/06/08 at 2:39pm Edited 2016/06/08 at 2:41pm
#13
Mr. Game & Watch recieved 20 damage from the Landmine! Sunstar is charging Giga Laser!

Mr. Game & Watch
110/130
Status: None

Sunstar
40/150 (CRITICAL!)
Status: Giga Laser Charging...

^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 2:40pm
Posted 2016/06/08 at 2:40pm
#14
Mr. Game & Watch used Oil Panic! *Coin Flip* Heads! The next attack Sunstar performs will be negated, and will be dealt 80 Damage
Mr. Game & Watch
110/130
Status: Oil Panic Ready


Sunstar
40/150 (CRITICAL!)
Status: Giga Laser Charging...
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 2:46pm Edited on 2016/06/08 at 2:52pm
Posted 2016/06/08 at 2:46pm Edited 2016/06/08 at 2:52pm
#15
Giga laser, oil panic, dead sunstar.

Mr. Game & Watch
130/130
Status: None

Sunstar
-40/150
Status: ded, not big surprise


I send out Jupiter, who uses Electric Shock on Mr. Game & Watch! 60 damage!

Mr. Game & Watch
70/130
Status: None

Jupiter
170/170
Status: Aerial Fighter
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 2:52pm Edited on 2016/06/08 at 3:01pm
Posted 2016/06/08 at 2:52pm Edited 2016/06/08 at 3:01pm
#16
Support card, Ballade Cracker, used! Weakness & Anti-Air (Since Ballade Cracker can be thrown in multiple directions)! 50 Damage done to Jupiter!
Mr. Game & Watch used Torch, dealing 40 Damage (Melee Attack = Ground, so -20 Damage)
Mr. Game & Watch
70/130
Status: None


Jupiter
80/170
Status: Aerial Fighter
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 3:02pm
Posted 2016/06/08 at 3:02pm
#17
Jupiter, Wind-core boosted electric shock to MG&W. 120 damage!


Mr. Game & Watch
-50/130
Status: Was a real pain to take down, but still dead

Jupiter
80/170
Status: Aerial Fighter
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 3:06pm Edited on 2016/06/08 at 3:10pm
Posted 2016/06/08 at 3:06pm Edited 2016/06/08 at 3:10pm
#18
Alright, Jupiter, you better say "Farewell", because here comes Ballade!
Ballade uses Danger Cracker! Weakness + Anti-Air! 80 Damage to Jupiter, and 20 Damage to Ballade!
Ballade
90/110
Status: None


Jupiter
0/170
Status: K.O'd
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 8th, 2016 at 3:10pm
Posted 2016/06/08 at 3:10pm
#19
I'm getting real tired of this stuff! Get out there, Sandslash! Use Defense Curl!

Ballade
90/110
Status: None

Sandslash
140/140
Status: Defense Curl
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 8th, 2016 at 3:17pm Edited on 2016/06/08 at 3:20pm
Posted 2016/06/08 at 3:17pm Edited 2016/06/08 at 3:20pm
#20
Ballade uses Ballade Cracker! 10 Damage to Sandslash!
Ballade
90/110
Status: None


Sandslash
140/140
Status: Defense Curl
^ Top

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