Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Posted on June 8th, 2016 at 5:19pmEdited on 2016/06/08 at 5:21pm
Posted 2016/06/08 at 5:19pmEdited 2016/06/08 at 5:21pm
#2
Phantom Man used a Shadow-Core charged Phantom Buster, dealing 100 Damage to Ninetales! Phantom Man 10/140 (CRITICAL!) Status: None (Maybe a little hungry, but meh.)
Posted on June 8th, 2016 at 5:20pmEdited on 2016/06/27 at 10:45am
Posted 2016/06/08 at 5:20pmEdited 2016/06/27 at 10:45am
#3
So I currently have 17 cards, while the max is 50 WHICH MEANS I NEED TO MAKE SOME CARDS!
So I guess I'll just make cards based off random video game characters since I can't think of anything better.
Name: Tom Nook (yes, from animal crossing.) Core: Nature (Its green, and money is green?) HP: 180 Power: Money is Happiness Power Desc: At the beginning of each turn, Tom gets healed for 10 HP. Attack 2: Fortune Cookie Attack 2 Desc: Roll a dice, if 1, this attack does 30 damage to the opponent, if 2, the next attack the opponent uses does 20 less damage than it normally would, if 3, the next attack Tom uses is a critical, if 4, the opponent loses one of its status effects, if none, it does 40 damage, if 5, the opponent can't attack for two turns, if 6, the opponent is healed for +20. Attack 3: Golden Axe Attack 3 Desc: Tom slices the opponent with his trusty, expensive axe, but it has a 10% chance to miss, but if it doesn't miss, it does 60 damage. Weaknesses: FlameCutter Resistance: FreezeImpact
Name:Vegeta Health:220 Core:[Swift/Impact]{swift/impact} Power:THE PRINCE OF ALL SAIYANS Power Description: Every time Vegeta is hit, he loses half damage rounded to the highest number Attack 2:Galick Gun Attack 2 Description: Vegeta summons a big aura blast at the opponent, doing 50 damage Attack 3:Finisher Attack 3 Description: Flip a coin. If heads, Vegeta slams the opponent on the ground doing 40 damage. If tails, the same thing happens, but the Vegeta gains an extra turn Weakness:None Resistance:Impact
Posted on June 8th, 2016 at 6:22pmEdited on 2016/06/10 at 3:24pm
Posted 2016/06/08 at 6:22pmEdited 2016/06/10 at 3:24pm
#9
@ Beta Man: You are going to make your next move, right? Here's my last move in case you didn't see it or something.
Bass.EXE has been sent in! Support card, Slot-in, LifeAura!Bass.EXE was surrounded by a mystical aura! Bass.EXE used Shooting Buster! Coin Flip... [HEADS]{leve}! 30 damage boost!Ninja Man took 220 mortal damage!
Bass.EXE 160/160 Status: LifeAura (200/200) Ninja Man -120/100 Status: KO'D Damage Ratio x2.0 will last 2 more turns!
Posted on June 8th, 2016 at 6:35pmEdited on 2016/06/08 at 6:37pm
Posted 2016/06/08 at 6:35pmEdited 2016/06/08 at 6:37pm
#10
Now to introduce a new deck. Not listed [Beta Man] [Mega Man] [Legacy MegaBoy (The other one)] [Ninja Man]
MegaBoy Powered Up!
Name: MegaBoyX7 Core: Copy Health: 500 Attack 1/Power: Hyper Mega Buster Attack/Power Description: Fires 3 powerful buster shots that do around -10 damage each Attack 2: Weapon Copy System Attack 2 Description: Roll a dice for a certain attack from 1-6 (1. Hyper Bomb -10) (2. Air Shooter -5 per shot (3 shots btw) ) (3. Top Spin -20) (4. Skull Barrier +25 defense) (5. Gravity hold -15) (6. Centaur Flash -30) Attack 3: Ultimate Shot Attack 3 Description: Fires a super powerful charged shot that can do -35 damage Resistance: Neutral Weakness: Electric
Name: Legacy Old MegaBoyX7 Core:Laser Health:460 Power:Rockenzu Buster Power Description: Known as Simply the strongest buster ever invented. it deals 35 damage. Resistance: None Weakness: Electric
Name:Twin Blades of Power Core:Attack Description: Disables you from using Attack 2 and 3 for 3 rounds and boosts your main attack by double the power.
Name: Dr. Cossack Core: Speed Description: The user gains a second turn.
Name: BtMan MODEL-1 Core: Shadow Health: 300 Attack 1/Power: Copy chip Attack/Power Description: gives him a copy ability Attack 2: Bt Buster Attack 2 Description: Does 10 damage per shot Resistance: Laser Weakness: Time
Name: EEKADO Core: Neutral Health: 500 Attack 1/Power: WWWWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYY Attack/Power Description: A beam of energy that deals a total of 50 damage Attack 2: BOOSTAH Attack 2 Description: Fires 5 shots that do -5 per shot Attack 3: ROSH! Attack 3 Description: Summons ROSH JIT to ram into you, it does -35 damage Resistance: Flame, Wind, Water, Earth Weakness: Electric
Name: Bt's lost old helmet Core: Shadow Description: Bt's lost helmet turns the enemies attack down by 30
Name: Proto Man's shades Core: Neutral Description: His shades gives you 1 round of invincability
@Beta Man : Just letting you know that I edited some of my earlier cards. If you need to know who, so you can verify whether or not they are in, check Musical, Theatre Man, Lark Man, Blossom Woman, Cosmo Man, and Color Man
Posted on June 9th, 2016 at 4:08amEdited on 2016/06/09 at 4:13am
Posted 2016/06/09 at 4:08amEdited 2016/06/09 at 4:13am
#13
@RotomSlashBlast : The effects of Time Distortion Paralyses Mars... if he wasn't already Paralyzed, that is. Chorus used Time Distortion again, dealing 40 Damage to Mars. Chorus 130/140 Status: None
@RotomSlashBlast : Alright... Let's try this again. Chorus used Tome of Vyrna! *Coin Flip* Heads! 40 Damage to Mars, and +40 Health to Chorus! Chorus 130/140 Status: None
Now for some Greek - Based Robot Master Cards!Name: Ares
Core: Flame
Health: 210
Power: The God of War
Power Description: Every time Ares attacks, he gets a War counter. For every War Counter, he gains 10 more attack. When he has 5 War Counters, his attack will not raise anymore, but he will be able to use his Attack 3.
Attack 2: Chains of War
Attack 2 Description: Ares throws one of his many chains, doing 10 damage. Next turn, when he uses his attack again, he'll rip the chain out the foe's body, dealing 20 damage.
Attack 3: Smoldering Heat
Attack 3 Description: Ares strikes the enemy with a powerful blast of heat from his shield, dealing 50 damage, ignoring the God of War buff, but then strikes with his Sword, dealing an extra 20 damage with the buff of the God of War ability. He loses all of his War counters afterward.
Resistance: Impact
Weakness: CrystalName: Hades
Core: Shadow
Health: 180
Power: Getting Down with the Sickness
Power Description: When Hades attacks an enemy, they get the debuff Sick. When an enemy is Sick, his Attack 3 does 10 more damage. Sick can be stacked.
Attack 2: Scepter Blast
Attack 2 Description: Hades fires a blast from his Scepter, dealing 30 damage.
Attack 3: Despair and Demise
Attack 3 Description: Hades threatens death to the foe's soul and deals 50 damage. all stacked Getting Down with the Sickness's De-Buff Stacks of Sick will all dissipate if the stacks were over 4.
Resistance: Flame
Weakness: WindNow some Support Cards!!!
Name: Ares and his Pride
Core: Nature
Description: The target gains a large about of pride, raising their Attack and Health by 10.Name: Bloodstained Cloak
Core: Flame
Description: A bloodstained cloak urges you to avenge the fallen one it has been worn on, granting 20 Attack.That is all, FOR NOW!!! MWHAHAHAHAHA!!
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