Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action! Let's start with the rules, which are the same as usual, with small changes. -There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards. -The maximum amount of cards in a deck is 50. -You can only have ONE deck. You are banned from using alts just to have extra. -You can trade for cards. -Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards. -Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging. -Each single card is 25 zenny. Every pack is 50. -Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack. -There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card. -You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15. -The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards. -When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards. -Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice. -The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you. -Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent. -Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards. -Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it. -Powers allows you to do a thing. Idk, I think it is obvious what they do. -I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.) -There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.) -Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good. -We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck. -I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.) -In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak. -I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards. -Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage. -Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though. -The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50. -Any suggestions on what should be added/removed/changed? Just say so! -Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.Here is the card maker for robots:
Name: Core: Increases: Decreases: Flavor Text: (Optional)I somehow ran out of space to place down the card sets. If you want cards go HERETo save space, I placed all players into this one pastebin: Players
MMRPG Trading Card Game: The Remake! Posted by Beta Shadow on November 10th, 2015 at 6:57pm Viewed 27751 Times
Posted on June 20th, 2016 at 9:53pmEdited on 2017/06/02 at 8:47pm
Posted 2016/06/20 at 9:53pmEdited 2017/06/02 at 8:47pm
#1
And Now, cards for the Heart Gold, Soul Silver, and Essence Crystal stuff, starting with heart gold.
Name: Meganium Core: Nature Health: 140 Attack 1: Magical Leaf Attack 1 Description: Meganium scatters gurious leaves that chase the target, dealing 40 damage! Attack 2: Reflect Attack 2 Description: Meganium summons a wall that gives its team 30 defense against physical moves for 5 turns! Attack 3: Light Screen Attack 3 Description: Meganium summons a wall of light, giving its team 30 defense against projectiles for 5 turns! Resistance: Nature Weakness: Flame
Name: Butterfree Core: Nature Health: 120 Attack 1: Psybeam Attack 1 Description: Butterfree shoots a peculiar ray at the enemy, dealling 50 damage! Flip a coin. If it's heads, the target is Confused. Attack 2: Silver Wind Attack 2 Description: Flip a coin. If it's heads, Butterfree scatters its scales over the enemy with wind, causing 10 damage to all foes, and boosting Butterfree's attack and defense by 10! Attack 3: Safeguard Attack 3 Description: Butterfree creates a protective field that prevents status problems for 5 turns. Resistance: Nature Weakness: Freeze
Name: Primeape Core: Swift/Impact Health: 240 Attack 1: Cross Chop Attack 1 Description: Flip a coin. If tails, Primape does 40 damage. If heads, Primape does 80 damage. Attack 2: Close Combat Attack 2 Description: Primape does a whopping 90 damage to the enemy, but takes 40 more damage from attacks. Attack 3: Punishment Attack 3 Description: Primape does 50 damage to the target. This attack's damage increases by 10 every stat buff the opponent has. Resistance: Earth Weakness: Wind
Name: Ariados Core: Shadow Health: 130 Attack 1: Leech Life Attack 1 Description: Ariados steals the enemy's life force, dealing 20 damage to an enemy, and recovering 20 health. Attack 2: Agility Attack 2 Description: Ariados lightens its body to move faster, gaining a second turn next turn! Attack 3: Cross Poison Attack 3 Description: Flip a coin. If heads, the target takes 60 damage. If tails, the target takes 30 damage and is poisoned. Resistance: Nature Weakness: Wind
Name: Gliscor Core: Earth/Shadow Health: 140 Attack 1: Night Slash Attack 1 Description: Flip a coin. If it's tails, the enemy takes 40 damage. If heads, the enemy takes 80 damage. Attack 2: Sand Attack Attack 2 Description: Flip a coin. If heads, the enemy's next attack will miss. Attack 3: Dig Attack 3 Description: Gliscor hides unerground for a turn, becoming immune to damage, then pops out from below, striking the foe for 60 damage! This doesn't do anything to Airborne foes, though. Resistance: Electric Weakness: Freeze
Name: Mantine Core: Water Health: 130 Power: Swift Swim Power Description: Mantine gets two attacks per turn when it's [Rainy]{rain}. Attack 2: Bubble Beam Attack 2 Description: Mantine fires a stream of bubbles at the enemy, causing 30 damage. Flip a coin. If tails, the attacked enemy can't move for 1 turn. Attack 3: Aqua Ring Attack 3 Description: Mantine envelops itself in a veil made of water, regaining 20 health per turn for 5 turns. Resistance: Water Weakness: Electric
Posted on June 21st, 2016 at 12:23amEdited on 2016/10/10 at 2:15pm
Posted 2016/06/21 at 12:23amEdited 2016/10/10 at 2:15pm
#3
Name: CDI Morshu Core: Explode Health: 230 Attack 1: Lamp Oil Attack 1 Description: Morshu can either cover his enemies in lamp oil, causing the next Flame-type attack to deal 50 more damage,, or use it to power a flamethrower, dealing 30 damage to the target! Attack 2: Rope Attack 2 Description: Flip a coin. If it's heads, the enemy is Paralyzed. Attack 3: Bombs Attack 3 Description: Morshu tosses a ton of bombs, causing 20 damage to all enemies! Resistance: Explode Weakness: Water
Name: CDI King Harnikian Core: Neutral Health: 200 Attack 1: Dinner Shotgun Attack 1 Description: The king fires a shotgun, scattering small bits of dinner, dealing 10 damage to the enemy and 4 more foes! Attack 2: Dinner Machinegun Attack 2 Description: Flip 8 coins. For each one that is heads, the enemy takes 10 damage! Attack 3: Dinner Blaster Attack 3 Description: The King fires a rocket launcher, blasting Dinner at an enemy, doing 60 damage! Resistance: Crystal Weakness: Shadow
Name: CDI Luigi Core: Electric Health: 200 Attack 1: Thunderball Attack 1 Description: Flip a coin. It it's heads, CDI Luigi throws a thunderball, doing 30 damage and paralyzing. Attack 2: Lotsa Spaghetti Attack 2 Description: CDI Luigi consumes lotsa spaghetti, healing 40 damage! Attack 3: Orbital Bagel Attack 3 Description: Luigi shoots a bagel into space, and next turn, the bagel shoots a giant laser, causing 60 damage! Resistance: Electric Weakness: Shadow
Name: The Enclosed Instruction Book (SPECIAL) Description: The Enclosed Instruction Book spawns bolts of omniscience, Paralyzing, Confusing, and Burning the target at the same time!
Name: DOUBULU DEE GAZZDURR (SPECIAL) Core: Empty Health: 600 Attack 1: GAZZDURR BLAZZDURR Attack 1 Description: DOUBULU DEE GAZZDURR summons a messed-up cat skull that fires a white laser at the enemy by screaming, dealing 50 damage. Attack 2: Soul Roullete Attack 2 Description: Roll a d6. GAZZDURR does one of these six attacks: 1: Blue Thorns: GAZZDURR unleashes thorny vines to attack the enemy, dealing 70 damage to those with movement buffs! 2: Orange Burst: GAZZDURR spawns orbs that explode in an orange light, dealing 70 damage to enemies without movement buffs! 3: Cobalt Gravity: GAZZDURR changes gravity, inverting the effects of heads and tails! 4: Karmic Poison If the target is a wily-bot or any fascet of them has sinned, this attack does 60 damage and poisons them. If not, this attack does 20 damage. 5: Emerald Barrier: GAZZDURR gains 20 defense. 6: Blaster Amp: the next GAZZDURR BLAZZDURR does [20 mroe damage and gains Electric and Missile added to its typing! Resistance: Time,Crystal,Empty Weakness: Copy,Space
Posted on June 21st, 2016 at 9:53amEdited on 2016/07/06 at 1:23pm
Posted 2016/06/21 at 9:53amEdited 2016/07/06 at 1:23pm
#4
Name: D. Va Core: Shield Health: 250 Power: Defense Matrix Power Description: Every time D. Va gets hit with the same move from last turn, she takes only 50% of the damage. Attack 2: Boosters Attack 2 Description: D. Va Barges towards the enemy, knocking them backwards, dealing 20 damage. Attack 3: Mecha Self Destruction Attack 3 Description: D. Va overloads her Mecha and it explodes, dealing 80 damage to her and the enemy. She can only use this if she used Boosters 3 times or more and Defense Matrix at least once. Resistance: Crystal Weakness: SwiftName: Mei Core: Freeze Health: 130 Attack 1: Freeze! Attack 1 Description: Mei fires a freezing blast that does 10 damage and can Freeze the enemy with a coin flip of heads! When an enemy is Frozen, she fires an Icy Shot instead of trying to freeze the opponent, dealing 30 damage. Attack 2: Ice Wall Attack 2 description: Mei makes an Icy Wall that gives her 10 defense for 2 turns, if she gets heads on a coin flip! Attack 3: Blizzard Attack 3 Description: When used, her companion freezes the area, dealing 40 damage and instantly freezes the foe. She loses all defense buffs when used. Resistance: Time and Nature Weakness: Flame and MissileMeow. :3
Name: Heat Man Core: Flame Health: [100]{energy]{energy} Attack 1: Atomic Fire Attack 1 Description: Heat Man may choose to use the attack now and deal 30 damage, or charge it to inflict 20 extra damage when it is fired! It may be charged up twice before firing. Attack 2: Atomic Crasher Attack 2 Description: Heat man charges into the enemy, cloaked in fire, dealing [50 damage!][damage} Attack 3: Flame Tower Attack 3 Description: Heat Man throws forward two fireballs, dealing 30 damage to the foe as well as two cards! Resistance: Flame Weakness: Water
Name: Bubble Man Core: Water Health: 100 Power: Aquatic Affinity Power Description: When Bubble Man is hit with a Pure Water-Type move, he is healed by it! Attack 2: Bubble Spray Attack 2 Description: Bubble Man sparys a jet of bubbles at his foe, dealing 20 damage and disabling their Electric resistance! Attack 3: Bubble Lead Attack 3 Description: Bubble Man shoots a powerful bubble at his foe, dealing 60 damage! Resistance: Flame Weakness: Cutter
Name: Wood Man Core: Nature Health: 100 Power: Wood Armor Power Description: Wood Man starts with 30 defense. Attack 2: Leaf Fall Attack 2 Description: Wood man makes it rain leaves, dealing 10 damage to all enemy cards! Attack 3: Leaf Shield Attack 3 Description: Wood Man creates a barrier that removes all evasive buffs from himself, and gives himself 60 defense! He can also throw the shield, losing the defense, and dealing 70 damage! Resistance: Nature Weakness: Flame
Posted on June 22nd, 2016 at 6:18amEdited on 2016/06/22 at 6:26am
Posted 2016/06/22 at 6:18amEdited 2016/06/22 at 6:26am
#6
Name:Counter Chip Core:Copy Description: When this chip is activated, the attack that hit the user will not be valid, and the opponent will be hit with 60 damage.
Name:Parry Chip Core:Copy Description: When this chip is activated, the attack that hit the user will succeed, but the opponent will be hit with 90 damage.
Name:Dog Residue Core:Nature Description: Flip a coin. If heads, 5 more dog residues will be put in the user's pack of cards. If tails, this will automatically heal all damage done to the user.
Posted on June 22nd, 2016 at 5:12pmEdited on 2016/06/22 at 7:29pm
Posted 2016/06/22 at 5:12pmEdited 2016/06/22 at 7:29pm
#7
Name: Pharah Core: Missile Health: 160 Attack 1: Rocket Launcher Attack 1 Description: Fire a Rocket that deals 40 damage. Attack 2: Bounce Rocket Attack 2 Description: Phrarah launches a missile that knocks back the foe, dealing 10 damage. It is ineffective if the foe is Shield core. Attack 3: Rocket Barrage of Justice Attack 3 Description: Flip three coins. If heads, deal 40 damage. All tails will miss and deal 10 damage to Phrarah. Resistance: Nature Weakness: ShieldName: Zenyatta Core: Nature Health: 120 Power: Harmony Power Description: The next Robot Master Card that appears on the field gains 20 more HP. Attack 2: Discord Attack 2 Description: Zenyatta attacks with an orb of Discord, dealing 30 damage. Attack 3: Transcendence Attack 3 Description: Roll a die. If you get a 6 or a 5, Zenyetta is comepletly healed. If a 4 or a 3, Zenyetta gains 30 defense. If a 1 or a 2, he takes 20 damage and all damage to him doubles for that turn only. Resistance: Flame Weakness: Shadow*Winky Face!*
Posted on June 22nd, 2016 at 5:29pmEdited on 2017/06/30 at 7:02pm
Posted 2016/06/22 at 5:29pmEdited 2017/06/30 at 7:02pm
#8
Name: Crypt Man Core: Shadow Health: 100 Attack 1: Crypt Cloak Attack 1 Description: Flip a coin. If it's heads, Crypt Man evades the next attack. Attack 2: Crypt Quake Attack 2 Description: Crypt Man pounds the ground, dealing 40 damage to an enemy. Attack 3: Cloak Dash Attack 3 Description: Flip a coin. If it's heads, Crypt Man does 60 damage to the enemy. Resistance: Shadow Weakness: Laser
Name: Pulse Man Core: Shield Health: 100 Power: Regenerative Core Power Description: Pulse Man regenerates 10 health each turn. Attack 2: Pulse Shielder Attack 2 Description: Pulse Man gains 20 defense. Attack 3: Pulse Stopper Attack 3 Description: Pulse Man fires a ring that deals 40 damage to a foe. Resistance: Shield Weakness: Nature
Name: Virus Man Core: Nature Health: 100 Power: Virus Immunity Power Description: Virus Man is immune to getting Poisoned. Attack 2: Virus Outbreak Attack 2 Description: Virus Man creates 8 viruses to deal 30 damage, and flip the effects of Heads and Tails for that robot! Attack 3: Virus Shield Attack 3 Description: Virus Man creates a shield around himself, making those who attack him take 20 damage in retaliation! Resistance: Nature Weakness: Swift
Name: Fuse Man Core: Explode Health: 100 Attack 1: Short Fuse Attack 1 Description: Fuse Man ignites a bomb, causing it to go off and deal 20 damage to the opponent! Attack 2: Phantom Fuse Attack 2 Description: Flip a coin. If it's heads, the enemy takes 50 damage. Attack 3: Timed Fuse Attack 3 Description: Fuse Man lights a long fuse, causing a time bomb to go off two turns after the move is used! When it does, it deals 90 damage to the enemy! Resistance: Explode Weakness: Electric
Name: Photon Man Core: Laser Health: 100 Power: Solar Reflectors Power Description: If a Pure Laser-type attack hits Photon Man, the attack bounces back to the attacker! Attack 2: Photon Flare Attack 2 Description: Photon Man shoots a ball of light into the sky, hitting the foe and 3 other cards for 20 damage! Attack 3: Photon Wave Attack 3 Description: Photon Man shoots a wave of energy, dealing 50 damage to the opponent! Resistance: Laser Weakness: Explode
Posted on June 22nd, 2016 at 9:42pmEdited on 2017/06/02 at 9:07pm
Posted 2016/06/22 at 9:42pmEdited 2017/06/02 at 9:07pm
#9
And now, to top off the Heart Gold set!
Name: Donphan Core: Earth Health: 150 Power: Sturdy Power Description: If for any reason a move happens to disable Donphan in one hit, Donphan survives with 10 health left! Attack 2: Rapid Spin Attack 2 Description: Donphan spins into the enemy, dealing 20 damage and getting rid of hazards! Attack 3: Magnitude Attack 3 Description: Roll a 1d9. The damage dealt by this attack is the result times 10. Resistance: Electric Weakness: Nature
Name: Raikou (SPECIAL) Core: Electric Health: 290 Attack 1: Thunder Fang Attack/Power Description: Raikou bites into the enemy with electrified fangs, dealing 50 damage. Flip a coin. If heads, the opponent is now Paralyzed. Attack 2: Thunder Attack 2 Description: Flip a coin. If heads, this move does 80 damage to the opponent. This move is always heads when it's Rainy. Attack 3: Crunch Attack 3 Description: Raikou bites into the enemy, dealing 70 damage to them. Resistance: Electric Weakness: Earth
Name: Ho-Oh (SPECIAL) Core: Flame/Laser Health: 300 Attack 1: Sacred Fire Attack 1 Description: Ho-Oh razes the enemy with a mystical fire of great intesity, dealing 70 damage! Flip a coin. If heads, the enemy is Burned. Attack 2: Ancient Power Attack 2 Description: Ho-Oh attacks with a prehistoric power, dealing 60 damage! Flip a coin. If it's heads, Ho-Oh gains 20 defense, and the next move Ho-Oh uses does an extra 10 damage! Attack 3: Brave Bird Attack 3 Description: Ho-Oh charges into the enemy at blinding speed, dealing 100 damage to both the enemy AND Ho-Oh! Resistance: Flame Weakness: Earth
Posted on June 22nd, 2016 at 11:04pmEdited on 2016/06/23 at 8:06pm
Posted 2016/06/22 at 11:04pmEdited 2016/06/23 at 8:06pm
#10
@ Beta Man: I would like to exchange that for the Adrian special card.
So, since Rotom has been doing cards based on Rock Force, I decieded to make cards based off another...interesting fan game... That being...Mega Man...Eternal. (THE HORROR!)
Name: Jolt Man Core: Electric Health: 180 Power: Jolt Shield Power Desc: If Jolt Man is hit by a attack, there is a 10% chance that the opponent takes 10 damage Attack 2: Jolt Shocker Attack 2 Desc: This attack does 50 damage to the opponent, roll a die, if 4, then the opponent can't attack for the next two turns. Attack 3: Shock Pun (In the MME Website, it says Jolt man likes Electricity-related puns) Attack 3 Desc: Flip a coin, if tails, this attack does 60 damage, if heads, the opponent can't attack next turn Resistance: Electric Weakness: Freeze
Name: Frigid Man Core: Freeze Health: 160 Attack 1: Frigid Frost Attack 1 Desc: Flip a coin, if heads, this attack does 60 damage, if tails, this attack does 30 damage and the opponent can't attack next turn. Attack 2: Snowflake Rain Attack 2 Desc: Roll a dice, if 1 or 2, this attack does 30 damage, if 3 or 4, this attack does 60 damage, and if 5 or 6 the attack does 80 damage Attack 3: Ice Snowball Attack 3 Desc: This attack does 50 damage. Resistance: Freeze Weakness: Flame
SPECIAL Name: Wily Rush Machine Core: Copy/Impact Health: 350 Attack 1: Thunder Strike Attack 1 Desc: Using the power of Cloud Man, Wily uses Cloud's Thunder, which does 100 damage! Attack 2: Dust Crusher Attack 2 Desc: Using the power of Dust Man, Wily uses Dust Man's Dust Crusher, flip a coin, if heads, this attack does 140 damage, if tails, this attack does 60 damage Attack 3: Top Spin Attack 3 Desc: Wily uses the power of top man, and rams into the opponent, doing 70 damage, with a 40% chance of the opponent not being able to attack the next turn. Resistance: Laser Weakness: Shadow
@ThatOneEnderMan : Two things: First of all, *I* believe the nature core makes sense because Tom Nook is an animal. Sure, a talking animal, but an animal nonetheless. Second of all, I believe you are still entitled to a refund. Would you like that refund in the form of Zenny, or would you like an Adrian Special Card instead?@MegaBoyX7 : Two things for you as well: First of all, The only cards I can accept is MegaBoyX7, Legacy Old MegaBoyX7, and EEKADO, considering that the other cards were already accepted before you made the post. However, since both MegaBoyX7 and EEKADO cards exist, both of the NEW variatons will be labeled as MegaBoyX7 (2) and EEKADO (RM) respectively. Second of all, while I WILL accept the cards, I have a rule that states that "I have a certain HP system in which numbers like 12, 6, and 25 in attacks and numbers like 175, 143, and 99 will be banned." In other words, I'd really like it if all numbers for attacks and health end with a "0". If you don't mind editing your post and fixing that, your post SHOULD be on page 13. Please and thank you. (Knowledge of what types the attacks are would be nice, too.)@StupidStudiosN : Congradulations, SSN! You have beaten Rotom in battle and received 50 zenny as a reward! Now, where were we before your battle? Oh, right... ZeroDXZ received the ZeroDXZ card from StupidStudiosN!@CrimsonBomb : I'm having a hard time trying to actually figure out what "Sacrifice Chip" actually does. Mind explaining it to me in a different way so that I may understand it better?And finally, more cards, including one inspired by Crimson's Dog Residue card:
Name: Temmie Core: Nature Health: 150 Power: u gota... Dog Residue!!! Power Description: When the target tries to use a Dog Residue, the target has the chance to give Temmie the Dog Residue in exchange for Temmie returning to your deck. If so, however, you will get the Dog Residue card for the rest of the battle. If the player refuses, however, Temmie's attack will be increased by 20. Attack 2: Pet Attack 2 Description: Temmie tries to pet the target... But the target is allergic, dealing 10 Damage! Attack 3: Temmie Walk Attack 3 Description: Temmie attempts to walk on the target. Flip 5 coins. For each set of heads, this attack does 10 Damage. Resistance: Nature Weakness: Cutter
And since Rotom might never make this, here's a set I'd like to call the Lightning Yellow set!
Name: Raichu Core: Electric Health: 140 Power: Static Power Description: If Raichu is hit with an Impact-core attack, or hit with any type of attack that requires Physical Contact, flip a coin. If heads, the target is Paralyzed. Attack 2: Volt Tackle Attack 2 Description: Raichu tackles into the target surrounded by Electrical Energy, dealing 100 Damage! However, this deals 50 Recoil Damage. Attack 3: Thunderbolt Attack 3 Description: Raichu shocks the opponent with a strong bolt of lightning, dealing 50 Damage. Resistance: Electric Weakness: Earth
Name: Mr. Mime Core: Crystal Health: 140 Power: Copycat Power Description: When Copy Chip is used, the attack will deal normal damage. Attack 2: Confusion Attack 2 Description: This attack deals 10 Damage. Flip a coin. If heads, the target is Confused Attack 3: Protect Attack 3 Description: Protects the user from all attacks, unless if it is purely Impact-core. This move fails if it was also used on the previous turn. Resistance: Crystal Weakness: Shadow
Name: Lapras Core: Water and Freeze Health: 150 Power: Water Absorb Power Description: If hit by a pure Water-Core attack, Lapras will be healed by 40 HP! Attack 2: Surf Attack 2 Description: A giant wave rams into the target, dealing 90 Damage! Attack 3: Ice Beam Attack 3 Description: Lapras fires a huge beam of ice, dealing 80 Damage! The target is also Frozen! Resistance: Water Weakness: Electric
Name: Vaporeon Core: Water Health: 120 Attack 1: Water Gun Attack 1 Description: Vaporeon shoots out water and deals 40 Damage. Attack 2: Aqua Ring Attack 2 Description: For the next 5 turns, Vaporeon will be healed by 10 Damage. Attack 3: Iron Tail Attack 3 Description: Vaporeon smacks the target with an iron tail to deal 50 Damage. Resistance: Water Weakness: Electric
Posted on June 23rd, 2016 at 12:19amEdited on 2016/06/23 at 12:25am
Posted 2016/06/23 at 12:19amEdited 2016/06/23 at 12:25am
#12
@Beta Man :
Bass.EXE has been sent in! Support card, Slot-in, LifeAura!Bass.EXE was surrounded by a mystical aura! Bass.EXE used Shooting Buster! Coin Flip... [HEADS]{leve}! 30 damage boost!Ninja Man took 220 mortal damage!
Bass.EXE 160/160 Status: LifeAura (200/200) Ninja Man -120/100 Status: KO'D
@Retro Pikachu : Yeah, we delayed this battle long enough. I blame it on my vacation, though it seemed you were unaware of that while I was gone. Aw, well, let's just do this. I'll send out... Eh, sure, Mega Man.
Mega Man charges his buster!
Mega Man 100/100 Status: Charging Bass.EXE 160/160 Status: LifeAura (200/200)
675 Comments