Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
AlphaRock0131
 
AlphaRock0131
1,770,250 BP
7 TP | 30 PP
Posted on June 24th, 2016 at 4:43pm Edited on 2016/06/25 at 4:44pm
Posted 2016/06/24 at 4:43pm Edited 2016/06/25 at 4:44pm
#1
Name: Akiro
Core: Electric/Wind
Health:100
Attack 1: Storm Saber
when sent out, Akiro attacks his opponent with his sword, doing 70 damage.
Attack 2: Talon Strike
Akiro attacks his opponent with his barbed wings, doing 50 damage.
Attack 3: Dragon Ascent
Akiro Flies at his opponent at high speed, Doing 70 damage to his opponent and 10 to himself.
Resistance: Wind, Crystal
Weakness: Freeze, Electric
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 24th, 2016 at 6:18pm
Posted 2016/06/24 at 6:18pm
#2
...

@AlphaRock0131 : You just HAD to steal my idea, didn't you.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on June 24th, 2016 at 6:21pm
Posted 2016/06/24 at 6:21pm
#3
@RotomSlashBlast : Agreed
^ Top
AlphaRock0131
 
AlphaRock0131
1,770,250 BP
7 TP | 30 PP
Posted on June 24th, 2016 at 6:28pm
Posted 2016/06/24 at 6:28pm
#4
Name:Kazuki shadow-man
Core:Shadow/Space
Health: 200
Attack 1: Psycho Blade
Kazuki throws a shuriken made of psychic energy. does 80 damage
Attack 2: Copy Soul
Kazuki copies his opponent's type, but is still part shadow core. He drains 30 health from his opponent.
Attack 3: smoke bomb
Kazuki creates a smokescreen, confusing the opponent.
Resistance: Crystal
Weakness: Shadow
^ Top
AlphaRock0131
 
AlphaRock0131
1,770,250 BP
7 TP | 30 PP
Posted on June 24th, 2016 at 6:43pm Edited on 2016/06/25 at 4:31pm
Posted 2016/06/24 at 6:43pm Edited 2016/06/25 at 4:31pm
#5
Name: Lia
Core: Nature/Wind
Health: 200
Attack 1: Gentle_Kiss
Lia kisses the opponent, confusing them! This happens when you get heads on a coin.
Attack 2: slap
Lia gives her opponent a slap, doing 20 damage
Resistance:Wind
Weakness:Flame, Freeze
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 24th, 2016 at 7:02pm
Posted 2016/06/24 at 7:02pm
#6
@AlphaRock0131 : You are just... I don't even KNOW where to start with this!

Attack 1 instantly causes a status ailment with no coin flipping, and attack 2 causes too much damage! Plus, it is just a slap! How can a slap do THAT much damage!?
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on June 24th, 2016 at 7:32pm Edited on 2016/06/24 at 8:09pm
Posted 2016/06/24 at 7:32pm Edited 2016/06/24 at 8:09pm
#7


GeminiMen.EXE
Core: Laser
HP: 300

Power: Laser Deflection

Desc: Any laser attacks deflect off them and hit a different card for whatever amount of damage the attack does.

Attack 1: Gemini Lasers

Desc: They both do 80 damage to the enemy. Flip A coin. If heads, Enemy is effected with the Lasered status. It does 20 damage every turn. (its a status from earthbound: cognitive dissonanc.)

Attack 2: Laser Dash

Desc: They both dash into the enemy and do 100 damage. Whilst doing 60 damage to them.

Attack 3: Self-Encouragement

Desc: They encourage eachother with compliments, Kind words, Etc. Making them do 20 more damage for every other attack they have.

^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on June 24th, 2016 at 8:00pm Edited on 2016/06/25 at 1:46pm
Posted 2016/06/24 at 8:00pm Edited 2016/06/25 at 1:46pm
#8
@RotomSlashBlast : Yeah Alpha needs to improve his cards. Speaking of cards... I'd like to start a campaign to make every single card in the game, use this Mega Man card of what to go off of...
Anyone who wants to help please reply to this comment

Help list:

(Note that the supports look bigger on the forum but they are literally just the same size as the actual card image)
Card Collection

Starter Kit arranged by Me
Mega Man by MegaBoy Proto Man by MegaBoy Bass by MegaBoy Roll by MegaBoy Dr.Light by MegaBoy Copy Shot by MegaBoy Mega Buster by MegaBoyDr.Wily by MegaBoy

Back by MegaBoy Support Back by MegaBoy
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on June 24th, 2016 at 9:10pm
Posted 2016/06/24 at 9:10pm
#9
@T-RexNaffects : There's an edit button, you know. But still, your characters have been accepted. (Though, I'm not sure how an attack's damage being "based on his power" would mean.)

@MegaBoyX7 : I think there are so many cards out there that it would be impossible to make ALL of them.
And here are more cards, finishing off the Lightning Yellow set!

Name: Jolteon
Core: Electric
Health: 120
Power: Volt Absorb
Power Description: If hit by a pure Electric-Core attack, Jolteon will be healed by 30 HP!
Attack 2: Thunder Shock
Attack 2 Description: Jolteon shocks the opponent with a bolt of electricity, dealing 40 Damage!
Attack 3: Pin Missile*
Attack 3 Description: Jolteon fires sharp spikes at the target. Flip 5 coins. For each set of heads, this attack does 10 Damage.
Resistance: Electric
Weakness: Earth

Name: Flareon
Core: Flame
Health: 120
Power: Flash Fire
Power Description: If hit by a Flame-Core attack (even if it's Dual Core), Flareon's next attack will be increased by +10 Damage
Attack 2: Ember
Attack 2 Description: Flareon shoots out a small flame to deal 20 Damage. Flip a coin. If heads, the target is also Burned.
Attack 3: Smog
Attack 3 Description: Flareon attacks the target with a poisonous gas to deal 30 Damage. Flip a coin. If heads, the target is also Poisoned.
Resistance: Flame
Weakness: Water

Name: TM29: Psychic
Core: Crystal
Description: Allows the one-time use of Psychic. The user attacks the target with Psychic energy, dealing 70 Damage!

And now... For the SPECIAL CARDS!

Name: Mew
Core: Crystal
Health: 130
Attack: TM Crisis
Attack Description: Mew uses one of 6 TMs through Dice Roll. 1. Flamethrower- Mew attacks the target with a blast of fire to deal 70 Flame-core damage. 2. Solar Beam- Mew waits on the first turn, unless there is Sunlight present. Then, Mew releases a 90-Nature- and Laser-Core-Damage laser of solar energy at the target. 3. Charge Beam- Mew attacks the target with an Electrical Charge to deal 50 Electric- and Laser-Core damage. 4. Ice Beam- Articuno fires an icy-cold beam of energy, dealing 70 Freeze- and Laser-Core damage. 5. Hyper Beam- Mew attacks with a laser to deal 80 Laser-Core Damage. Mew looses a turn. 6. Scald- Mew attacks the target with a stream of hot water that deals 50 Water- and Flame-Core damage. Flip a coin. If heads, the target is burned.
Attack 2: Psychic
Attack 2 Description: Mew attacks the target with Psychic energy, dealing 70 Damage!
Attack 3: Pound
Attack 3 Description: Mew punches the target, dealing 20 Damage.
Resistance: Crystal
Weakness: Shadow

Name: Deoxys Speed
Core: Space and Swift
Health: 210
Attack 1: Teleport
Attack 1 Description: If the opponent has only one card left, Deoxys Speed can switch out with another card in your deck. The card that is sent out will take two turns on it's next turn.
Attack 2: Pursuit
Attack 2 Description: This attack deals 20 Damage. If the opponent switched out cards on the last turn, the card the opponent called back to their deck, unless K.O.'d, will receive 40 Damage instead.
Attack 3: Extreme Speed
Attack 3 Description: Deoxys Speed rams into the opponent at high speeds, dealing 30 Damage. Deoxys Speed takes another turn. The extra turns can't be stacked, however.
Resistance: Space
Weakness: Shadow

*Because Pin Missile in Pokemon is Bug Type, apparently.
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on June 24th, 2016 at 9:17pm
Posted 2016/06/24 at 9:17pm
#10
@Beta Man : That's why I'm going to do your basic cards first, also could you help me with cards?
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on June 24th, 2016 at 9:29pm Edited on 2016/06/24 at 9:57pm
Posted 2016/06/24 at 9:29pm Edited 2016/06/24 at 9:57pm
#11
@MegaBoyX7 : I would, but I have no idea what size I would have to resize the sprites into.

EDIT: Nevermind, I figured it out.
^ Top
RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3234 PP
Posted on June 24th, 2016 at 9:29pm Edited on 2016/06/28 at 9:10pm
Posted 2016/06/24 at 9:29pm Edited 2016/06/28 at 9:10pm
#12
I'm going to create a set called "ProtoPlayer Set

A set consisting of some people in the MMRPG community!

First order of business;

Name:QuickLikeQuickMan
Health:120
Core:Swift
Power:QuickMan's Speed
Power Description: the moment QuickMan is sent out to battle, the first 4 attacks will miss him.
Attack 2:Quickest Bommerang
Attack 2 Description: Flip a coin 10 times. for every heads, quick man deals 20
Attack 3:Quick Punch
Attack 3 Description: QuickMan Rushes at lightning speed, Punching the opponent doing 30 damage
Weakness:Time
Resistance:Swift/Impact

Name:MegaProtoBassMan
Health:120
Core:Copy
Power:Legendary Robot
Power Description: For every Copy-Core robot master the user has other than MPBM, they gain 50 Attack boost
Attack 2:MegaProtoBass Buster
Attack 2 Description: MPBM charges his buster for a turns, and fires for 80 damage.
Attack 3:MegaProtoBass Saber
Attack 3 Description: MPBM pulls a saber out, and slashes the enemy with it for 40 damage
Weakness:None
Resistance:None
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on June 24th, 2016 at 9:54pm
Posted 2016/06/24 at 9:54pm
#13
@Beta Man : 4x the original size
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 24th, 2016 at 11:22pm Edited on 2016/06/25 at 12:00am
Posted 2016/06/24 at 11:22pm Edited 2016/06/25 at 12:00am
#14
Alright, that's the end of the lightning yellow set I guess.

NOW TO MOVE ON TO THE SOUL SILVER SET.

Name: Typhlosion
Core: Flame
Health: 130
Attack 1: Eruption
Attack 1 Description: Typhlosion attacks with explosive fury, causing damage based on Typhlosion's health. If it's at full health, this attack does 50 damage! If it's at 120 health or lower, it does 40 damage. If it's at 70 health or lower, it will do 30 damage.
Attack 2: Swift
Attack 2 Description: Typhlosion fires some unavoidable yellow stars that do 20 damage. Flip a coin. If heads, this attack hits two other random enemy cards as well!
Attack 3: Double-Edge
Attack 3 Description: Typhlosion hits an enemy with a dangerous, life-risking tackle that does 80 damage to them, but 40 recoil damage to itself.
Resistance: Flame
Weakness: Water

Name: Beedrill
Core: Nature
Health: 130
Attack 1: Fell Stinger
Attack 1 Description: Beedrill uses a stinger an an effort to finish off the foe, dealing 20 damage. If this knocks them out, Beedrill's attacks get a 30 damage boost!
Attack 2: Pin Missile
Attack 2 Description: Beedrill fires sharp spikes at the target. Flip 5 coins. For each set of heads, this attack does 10 Damage.
Attack 3: Poison Jab
Attack 3 Decription: Flip a coin. If heads, the enemy takes 40 damage and is poisoned!
Resistance: Nature
Weakness: Wind

Name: Fearow
Core: Wind/Swift
Health:
Attack 1: Aerial Ace
Attack 1 Description: Fearow confounds the target with speed, then deals 20 damage, ignoring evasive modifiers!
Attack 2: Drill Peck
Attack 2 Description: Fearow attacks the opponent whilst spinning its beak like a drill, dealing 60 damage!
Attack 3: Mirror Move
Attack 3 Description: Fearow counters the target by mimicking its last move, but dealing half damage rounded up.
Resistance: Nature
Weakness: Electric

Fearow instead of Deliberd because the latter's a piece of crap. Also you find Primeape more easily in Firered, and Fearow more easily in Leafgreen, and because Primape in the Heart Gold set.
^ Top
StupidStudiosN
 
StupidStudiosN
31,643,580 BP
6 TP | 448 PP
Posted on June 25th, 2016 at 8:35am Edited on 2017/04/03 at 9:30am
Posted 2016/06/25 at 8:35am Edited 2017/04/03 at 9:30am
#15
Alright. It's time to begin work on a new set... The StupidStudios Set!

Name: StupidStudiosC2
Core: Crystal/Shadow
Health: 210
Power: Energy Generator
Power Description: Every 3 turns, this card recovers +40 Health.
Attack 1: Shining Prism
Attack 1 Description: C2 tosses out a colorful prism, damaging the foe with the light it produces for 50 Damage.
Attack 2: Canvas Crusher
Attack 2 Description: C2 bashes down the opponent with a paint roller, dealing 30 Damage, and if the foe has 100 Health or more, they will take +10 Damage from future attacks (This effect is stackable).
Resistance: Shadow
Weakness: Flame

Name: StupidStudiosC4
Core: Electric
Health: 200
Power: High Voltage
Power Description: If this card is attacked by a foe who isn't Electric core or part Electric core, their attack will deal 20 Damage to them as recoil.
Attack 1: Electric Pulse
Attack 1 Description: C4 sends out a pulse of electricity, dealing 60 Damage to the foe.
Attack 2: Charge Breaker
Attack 2 Description: C4 rushes at the foe and causes them to lose any sort of charge they had for attacks, dealing 40 Damage to the foe, and recovering +30 Health to C4 for every turn the foe was charging an attack (This does not count powers that require a charge of any kind).
Resistance: Flame
Weakness: Shield

Name: Team Support
Core: Laser/Energy
Description: For every card in your deck (That hasn't been disabled) with "StupidStudios" in it's name, give your card +10 Energy and +10 Attack to their future moves, until they are disabled.

Oh, and a quick changelog:

MegaBossMan (RM)
Health: 130 -> 160

StupidStudiosN (RM)
Health: 160 -> 190

REDACTED (RM) Special Card
Core: Shadow/Space -> Empty/Space
???'s Buster: Element Changed From Shadow/Laser to Empty/Laser
???'s Saber: Element Changed From Shadow/Cutter to Empty/Cutter

@BetaMan : I'll be sending these new cards to my storage (And put any of my previous "StupidStudios" cards in the set, please).
^ Top
RedBomber
 
RedBomber
88,469,709 BP
3 TP | 3234 PP
Posted on June 25th, 2016 at 9:19am Edited on 2016/06/28 at 9:07pm
Posted 2016/06/25 at 9:19am Edited 2016/06/28 at 9:07pm
#16
Name:Universal Pouch
Core:Space
Description: The Universal Pouch is an item that you put robots in. Every turn they spend inside of it, they heal 10 Health. RM Cards cannot be attacked while in this card.

Name:Robobot Suit
Core:Impact
Description: For ten turns, the user is able to do +90 more damage

Name:Laser Strike
Core:Attack/Laser
Description: Allows the single use of Laser Strike, doing 90 Damage!

Name:Ryu
Health:250
Core:Swift/Impact
Attack 1:Hadouken
Attack Description: Ryu gathers energy from his hands, and releases it in the shape of a short blast, doing 40 damage.
Attack 2:Shoryuken
Attack 2 Description: Ryu uppercuts the opponent into the air, doing 70 damage. However, if somehow avoided by the opponent, they do +30 damage
Attack 3:Tatsumaki Senpuu Kyaku
Attack 3 Descripiton: Ryu hovers in in midair, whilst spinning and kicking the opponent. Flip a coin 8 times. Every time it lands on heads, the enemygets hit with 30
Weakness:Cutter
Resistance:None

Name:Ryu's Headband
Core:Swift
Description: If you use this item on a normal RM card, it boosts their attack by 10. But if you equip in on Ryu, It increases it by 50 For the rest of the battle

proto-man_laserHmm, in preparation for my Future battle with SSN, I would like to swap my Pheonix Wright card with Ryu and his headband
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
45,364,749 BP
39 TP | 706 PP
Posted on June 25th, 2016 at 1:47pm
Posted 2016/06/25 at 1:47pm
#17
@Beta Man : After thinking for a while, I think I'm going to make my own trading card game
^ Top
ThatOneEnderMan
 
ThatOneEnderMan
126,598,150 BP
12 TP | 703 PP
Posted on June 25th, 2016 at 2:36pm
Posted 2016/06/25 at 2:36pm
#18
Made a bunch of buffs to my old cards.
^ Top
AlphaRock0131
 
AlphaRock0131
1,770,250 BP
7 TP | 30 PP
Posted on June 25th, 2016 at 4:06pm Edited on 2016/06/25 at 4:28pm
Posted 2016/06/25 at 4:06pm Edited 2016/06/25 at 4:28pm
#19
Name: Dark Alpha proto-man-s
Core: Copy/Shadow
Power: Evil Aura
Health: 200
Each turn, Alpha does 20 damage to his opponent.
Attack 2: Revenge of the Destroyer
Dark Alpha Corrupts his allies with Evil Energy, boosting them
Attack 3: Scythe of darkness
Dark Alpha Does 80 damage to his opponent with his scythe.

THIS CARD WAS CREATED BY MY VENEGANCE FOR RHYTHM FOR BANNING ME FROM CHAT!!
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on June 25th, 2016 at 4:10pm Edited on 2016/06/25 at 4:20pm
Posted 2016/06/25 at 4:10pm Edited 2016/06/25 at 4:20pm
#20
@AlphaRock0131 : Dark Alpha?

Guess he really IS going into a phase.

EDIT: Okay, he seems done with the card. AND IT'S OVERPOWERED JUST LIKE USUAL.

But I have more tricks up my sleeve, Alpha! For example I'm working on a card: REGIGIGAS! ... IS ONLY LEVEL ONE~! HAHAHAHAHAHA!!!

But I'm gonna wait till the Gen 4 sets for that.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2024
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »