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MMRPG Trading Card Game: The Remake!

November 10th, 2015 at 6:57pm
 
Contributor
Beta Shadow
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Hey, remember my old MMRPG Trading Card Game RP? Yeah, THAT ancient thing? Well, some people *cough*Tails*cough* didn't like a few ideas or something like that, and I kinda feel like starting from scratch. So, yeah, take 2! Action!
Let's start with the rules, which are the same as usual, with small changes.
-There are TWO THREE types of cards: Robot Master Cards, Support Cards, and, as of recently, Field Cards.
-The maximum amount of cards in a deck is 50.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone starts with 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 25 zenny. Every pack is 50.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-There is ONE exception to both of these above rules... Special Cards. You can win these through an event or as a prize in a tournament. One of my characters, Bt Ghost, on the other hand, had the sneakiness (and kindness?) to allow people to use zenny to buy Special Cards for 50 zenny per card.
-You can also SELL cards. Each card you decide to sell will be placed in a lot. Support Cards are 5 Zenny, RM cards, Field Cards, and Special Support Cards are 10, and Special RM Cards and Special Field Cards are 15.
-The cards you get is randomized. I will use random.org's list generator if more than 5, and the top 5 will be your cards.
-When you create your own cards, you will have them automatically. However, I don't automatically get the starter pack cards.
-Going back to the use of random.org, you can go here for coin flipping, a feature I banned from use in the original. The same will go for a new feature asked about by StupidStudiosN, which is the requirement of rolling dice.
-The cards can't change forms or core colors. Even though you could place certain Pokemon cards over each other as a form of evolution, the cards used hare are not real and will NOT use that feature. Also, that means more cards to fight with for you, so yay you.
-Support cards CAN'T paralyze, burn, make users fall asleep, change moves, ect., but they CAN give you a one-time use of a different attack or the attack last used by the opponent.
-Banned core types: Energy, Weapon, Attack, Defense, Speed, Weapons, Light, Wily, Cossack. These are banned from RM/weapon core types due to impossibility in-game. Empty cores, however, ARE available. The banned cores CAN be used for Powers and Support Cards.
-Speaking of core types, Powers and Attacks, if you don't know by now, do NOT have to match the core type of the robot using it.
-Powers allows you to do a thing. Idk, I think it is obvious what they do.
-I do not allow attacks that can do 100 damage or more on it's own. This means that if there is an attack that deals 90 damage and a support card (or a weakness) is used to make it do 100 or more damage, that's fine, but in other cases, no. As of lately, I had two new exceptions: Special Cards and Recoil Damage. For Special Cards, I decided to increase the damage limit to 150, mainly to make another difference between Special Cards and Regular Cards. Another exception is recoil damage: I'll allow damage of over 100 IF it comes with recoil damage of at LEAST 70 damage. However, for every 30 numbers, the recoil damage must be 70+(10*# of damage increase (by 20)). (If I said the equation wrong, then I'm sorry, but not everyone is a genius.)
-There is also a new health limit so nobody can go crazy. This limit is 300 and it goes for ALL cards, including Special Cards. (Though, Special Cards MAY get a 50-200 HP limit increase in the future, but we may see.)
-Speaking of Special Cards, one more thing: You can only have a limit of THREE Special Cards in your deck. Otherwise... Eh, not sure what would come out of it, but I'm pretty sure it's nothing good.
-We will not use Hands and Benches for the battles, there are just robots in battle, an Robots deck, and a Support Cards deck.
-I have a certain HP system in which numbers for attacks and HP MUST end with a 0. (Decimals, obviously, are also on this ban list.)
-In addition, to make things fair, the number of health the robot starts with must NOT be below 90 HP. That way, no cards can be too weak.
-I won't add cards that instantly disables (or not allow the use of) a Robot card, though I will allow one that disables SUPPORT cards.
-Ok, let's just say Guts Man uses Super Arm on Cut Man. Since it is Impact-core, the attack would deal it's basic damage +10 to Cut Man. Let's also say that Shadow Man uses Shadow Blade to Beta Man. Since it is a Shadow-core, the attack would deal it's basic damage -10 to Beta Man. However, if Beta Man is hit with a Shadow-core attack that normally deals 10 damage, it will still deal 10 damage.
-Field Cards don't have to do both Increases and Decreases. It can just increase without a decrease, or it can decrease without an increase. It has to at least have one or the other, though.
-The attack increase and decrease limit for Field Cards is 30. If it's a Special Field Card, the limit is 50.
-Any suggestions on what should be added/removed/changed? Just say so!
-Certain rules based on making a card will only have warnings. Other rule breaks, such as taking an extra turn when not supposed to, will go in this order: Warning, loss of 10 Zenny, loss of up to 50 Zenny, loss of ALL Zenny, and probably loss of all Zenny AND a week-long ban.
Here is the card maker for robots:

Name:
Core:
Health:
Attack 1/Power:
Attack/Power Description:
Attack 2: (Optional)
Attack 2 Description: (Optional)
Attack 3: (Optional)
Attack 3 Description: (Optional)
Resistance:
Weakness:
Flavor Text: (Optional)

And then the one for supports:

Name:
Core:
Description:
Flavor Text: (Optional)

And now the one for Field Cards:

Name:
Core:
Increases:
Decreases:
Flavor Text: (Optional)
I somehow ran out of space to place down the card sets. If you want cards go HERE
To save space, I placed all players into this one pastebin:
Players
MMRPG Trading Card Game: The Remake!
Posted by Beta Shadow on November 10th, 2015 at 6:57pm
Viewed 27751 Times
SarahlinDMG
 
SarahlinDMG
31,805,678 BP
11 TP | 560 PP
Posted on July 1st, 2016 at 6:36pm
Posted 2016/07/01 at 6:36pm
#1
@Mettaur Man : *in gokus voice*sorry pal,..but i'm afraid i can't do that...
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on July 1st, 2016 at 7:08pm
Posted 2016/07/01 at 7:08pm
#2
Here is a new set I'd like to call the Upgraded Cores Set.

Name: Mine Core
Core: Crystal
Description: Doubles the damage of the next attack as long as it is Crystal-, Cutter-, or Impact-Core.

Name: Nuclear Core
Core: Explode
Description: Doubles the damage of the next attack as long as it is Explode-, Flame-, or Missile-Core.

Name: Arctic Core
Core: Freeze
Description: Doubles the damage of the next attack as long as it is Freeze- or Water-Core.

Name: Construction Core
Core: Impact
Description: Doubles the damage of the next attack as long as it is Impact- or Earth-Core.

Name: Environment Core
Core: Nature
Description: Doubles the damage of the next attack as long as it is Nature-, Earth-, Water-, or Wind-Core.

Name: Ninja Core
Core: Shadow
Description: Doubles the damage of the next attack as long as it is Shadow- or Swift-Core.

Name: Dimension Core
Core: Space
Description: Doubles the damage of the next attack as long as it is Space- or Time-Core.
^ Top
Retrop
 
Retrop
14,718,847 BP
31 TP | 768 PP
Posted on July 2nd, 2016 at 12:55am
Posted 2016/07/02 at 12:55am
#3
@Beta Man : Bass.EXE had a good run. Let's see if it continues.

Devil Axe activated! Coin Flip... HEADS?! 90 Damage to Terra!
Bass.EXE used Shooting Buster! 80 Damage!
Terra has been turned into a Picasso Painting!


Bass.EXE
70/160
Status: What the heck is this luck?!, STILL GENOCIDAL

Terra
-50/120
Status: KO'D


^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 2nd, 2016 at 6:17pm Edited on 2016/07/02 at 6:18pm
Posted 2016/07/02 at 6:17pm Edited 2016/07/02 at 6:18pm
#4
Starmie, power gem! Chacc is 360 noscoped into the ground!

Starmie
Health: 120/120
Status: None
Resistance: Water
Weakness: Electric

Chacc
Health: -20/230
Status: LOL, HE FAINT
Weakness: Crystal Earth
Resistance: Freeze
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on July 2nd, 2016 at 11:01pm
Posted 2016/07/02 at 11:01pm
#5
@RotomSlashBlast : Dude, language! Stop saying 'MLG' things that are not even 'Cool'. Also, yet again, stop thinking they're weak!

~Sigh~

*T-Rex Braced Himself!*

Ready?

Kali, use Demon Heads! Deals a total of 70 damage!

Name: Kali
Health: 200/200
Status: Grudge Stance; 10 Less Damage from all attacks


Name: Starmie
Health: 50/120
Status: None


If my cards are really that weak and childish to you, then why in the world use Pokemon Cards as your defenders?

DON'T YOU KNOW THEY ARE GODS?

I tried my best to make them as balanced as everyone else's, but you... you...

Ever heard of balanced anyways?
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 2nd, 2016 at 11:36pm Edited on 2016/07/02 at 11:55pm
Posted 2016/07/02 at 11:36pm Edited 2016/07/02 at 11:55pm
#6
Just because it's a god does NOT make it powerful. And what's this about defending? PFFT. I'm the one who challenged you in the first place. Besides, have you SEEN how brutal many Pokemon can be!? Gorebyss will literally suck the opponents' blood through its mouth, Drifloon will take kids away, and Pinsir actively attempts to crush its foes in an effort to KILL them!

In base four, DON'T JUDGE A BOOK BY ITS COVER!


Starmie used a Laser Core-charged Power Gem! 110 damage!

Starmie
Health: 50/120
Status: None
Resist: Water
Weak: Electric

Kali
Health: 90/200
Status: Grudge Stance; 10 defense
Resist: Cutter, Shadow
Weak: Nature, Flame
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 3rd, 2016 at 12:20am Edited on 2016/10/22 at 11:38am
Posted 2016/07/03 at 12:20am Edited 2016/10/22 at 11:38am
#7
More cards for the- Hey, when did these excess cards get here!? I didn't make them! Lemme erase em... *they don't get erased, and are instead recreated by psychic energy*

Welp, guess I gotta post these cards since there's no way to get rid of em.

Name: Omastar
Core: Water/Time
Health: 130
Attack 1: Rock Blast
Attack 1 Description: Flip 5 coins. For each one that is heads, deal 10 damage.
Attack 2: Brine
Attack 2 Description: Omastar brings crashing water down onto the opponent, dealing 30 damage! If the target is at half health, this does an extra 30 damage.
Attack 3: Shell Smash
Attack 3 Description: Omastar breaks its shell, making it take twice as much damage from enemy attacks, but making it move twice per turn and deal double damage!
Resistance: Shadow
Weakness: Swift

Name: Golem
Core: Earth
Health: 140
Power: Sturdy
Power Description: If for any reason a move happens to disable Golem in one hit while it has at least full health, Golem survives with 10 health left!
Attack 2: Magnitude
Attack 2 Description: Roll a 1d9. The damage dealt by this attack is the result times 10.
Attack 3: Rock Blast
Attack 3 Description: Flip 5 coins. For each one that is heads, deal 10 damage.
Resistance: Flame, Electric
Weakness: Water, Nature

Name: Gengar
Core: Shadow
Health: 120
Attack 1: Shadow Ball
Attack 1 Description: Gengar hurls a shadowy blod at the target, dealing 60 damage!
Attack 2: Shadow Punch
Attack 2 Description: Gengar throws a punch from the shadows, dealing 40 damage and ignoring evasion modifiers!
Attack 3: Curse
Attack 3 Description: Gengar takes 60 damage and lays a Curse* on the enemy!
Resistance: Impact
Weakness: Crystal

Name: Bellossom
Core: Nature
Health: 130
Power: Chlorophyll
Power Description: Bellossom gets to move twice per turn in Sunlight.
Attack 2: Sunny Day
Attack 2 Description: Bellossom makes the weather Sunlight for 10 turns.
Attack 3: Magical Leaf
Attack 3 Description: Bellossom scatters curious leaves that chase the target, dealing 40 damage!
Resistance: Nature
Weakness: Freeze

Name: Dragonite
Core: Time/Wind
Health: 150
Attack 1: Dragon Rush
Attack 1 Description: Dragonite tackles the enemy whilst exhibiting overwhelming menace, dealing 40 damage! Flip a coin. If it's heads, the opponent can't move this turn!
Attack 2: Hyper Beam
Attack 2 Description:Dragonite attacks with a laser to deal 80 damage, but loses a turn.
Attack 3: Hurricane
Attack 3 Description: Dragonite wraps its foe in a fierce wind that flies up into the sky. Flip a coin. If heads, this does 80 damage!
Resistance: Nature
Weakness: Freeze

Name: Yanmega
Core: Swift
Health: 150
Attack 1:Pursuit
Attack 1 Description: Yanmega chases the target, and deals 20 damage! If the opponent is switching out, Yanmega can use this move to inflict 40 damage right before they switch!
Attack 2: Feint
Attack 2 Description: Yanmega does 30 damage, piercing invincibility!
Attack 3: Sonic Boom
Attack 3 Description: Yanmega hits the target with a destructive shock wave, doing 20 damage that ignores weakness, resistance, defense, and immunity!
Resistance: Nature
Weakness: Freeze

Name: Steelix
Core: Earth
Health: 140
Attack 1: Iron Tail
Attack 1 Description: Flip a coin. If heads, the enemy takes 60 damage.
Attack 2: Rock Slide
Attack 2 Description: Steelix hurls large rocks at the foe to inflict 40 damage!
Attack 3: Sandstorm
Attack 3 Description: Steelix changes the weather to Sandstorm for 10 turns!
Resistance: Wind
Weakness: Water

*Curse makes the enemy take 1/5 of their max health in damage, rounded down.

THERE. That should be it. Next up, I'm REALLY going to post the last of the Omega Ruby set.

robot Ohoho... That guy has NO idea what I've done to the rest of his upcoming packs!
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on July 3rd, 2016 at 2:08am
Posted 2016/07/03 at 2:08am
#8
*Face Palm*

*Cue Sigh*

*Sigh*

*Slaps self*

*Derps*

*Breaks own bones*

*Let's Rock and Roll*

I know because it's a god doesn't mean it's powerful. DUH! :P I was trying to say what 'Balanced' meant! Yeah, I know, Gods are Powerful. If you think they're weak (Not because they're gods strong, but what they are balanced strong.) just because they're gods and yours are...

Still, explain what Balanced means to me next post.

Also,

I never judged your Pokemon badly, even though they seem a poor shield to

-Robots

-Monsters

-Some other mythical beings

But *Cue another sigh*

Look, if your 'Pokemon' are that 'Terrible', then take this Mythology.

Anhur, The Egyptian God of War, has had festivals honor him and he has one of many titles including "Slayer of Enemies".

Ra was the King of Egyptian Gods and God of the Sun itself!

Don't get me STARTED on Zeus and Odin the Allfather!

Don't judge a book by it's cover...

How cute.

*Suck the Blood*

*Take Kids Away*

*Crush Foes*

*Kill*

Are you ridiculous or just childishly trying to prove a point?

*Cue the third sigh*

Oh well. This battle can't be talk forever.

Here Kali, with this Kali's Husband's Disabled Corpse, you shall gain power. It will make Dagger Stabs deal 50 damage instead.

End this?

Kali shall use Dagger Stabs, finishing Starmie off.

Name: Starmie
Health: 0/120
Status: Disabled


Name: Kali
Health: 90/200
Status: Grudge Stance; 10 Less Damage from Attacks


Also, you know what you never shown me through this whole feud was...

Respect.

Don't worry, it happened right when you beat one of my Robot Master Cards, don't make an excuse.

^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 3rd, 2016 at 11:43am
Posted 2016/07/03 at 11:43am
#9
@RotomSlashBlast : Sunlight for 10 turns? Jebus. Make it 3 maybe? Seeing how that will make Belossom wreck lots of normal cards. I think you should make A nerf on that. Oh and I agree with T-Rex on that, show respect to be respected.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 3rd, 2016 at 1:37pm Edited on 2016/07/03 at 1:51pm
Posted 2016/07/03 at 1:37pm Edited 2016/07/03 at 1:51pm
#10
@Mettaur Man : You know what, IT IS 5 TURNS NOW.

Also I am not gonna go back edit all those cards.

@T-RexNaffects : RESPECT? How can I show RESPECT to a guy who says Pokemon are CHILDISH. Plus, just because they are overlord of war do NOT make them bad, it's what they DO that makes them brutal, you child-killer. BTW Balanced means Not Overpowered or Underpowered.

Puppet, Prize ball 2! *gets a 3* Eye Beam! *double coin flip* *double heads* 70 damage!

The Adventure Puppet
Health: 200/200
Status: Awoken!
Resist: Crystal
Weak: Shadow

Kali
Health: 20/200 (DANGER; CRITICAL HEALTH!)
Status: Grudge Stance; 10 defense, Allowed the music box to run out
Resist: Cutter, Shadow
Weak: Nature, Flame


Also might I mention how big that comment is because you put "enter" in after pretty much EVERY sentence?
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on July 3rd, 2016 at 3:14pm Edited on 2016/07/03 at 3:25pm
Posted 2016/07/03 at 3:14pm Edited 2016/07/03 at 3:25pm
#11
@RotomSlashBlast : Like I said, you disrespected me when the match started, not when I said that. Also, Pokemon... Childish? You forgot who I was talking to!

You.

Let's continue anyways. Also, child-killer? That is just Disrespectful. Like the disrespect towards my cards, rekt, No Scoped? See what I mean? Listen to yourself! Like a child.

Anyways, Kali shall changes her stance!

Name: Kali
Health: 20/200
Status: Vengeance Stance; +10 Attack, Allowed the Music Box to Run Out?


Name: The Adventure Puppet
Health: 200/200
Status: Awoken...


Also, look at your own cards. Try and match your description of Balanced to your cards and mine; including others.

Also... Ugh. How should I explain this?

Rotom, you are acting like a child! That is my honest answer towards you. Don't make an excuse because it won't make sense. You did it anyways and I can't understand your excuse at all out of the points I made!

Also, yet again, "Enter"ing some of my points categorizes them. At least I don't point and call defeated Robot Masters Rekted and your own without a single look back.

Like I said.

Listen to yourself.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 3rd, 2016 at 4:03pm Edited on 2016/07/03 at 5:26pm
Posted 2016/07/03 at 4:03pm Edited 2016/07/03 at 5:26pm
#12
I'm just trying to have fun. Is that considered illegal now? Quit acting like the supreme lord of the everything.

Puppet, Prize Ball 2! *gets another 3* Eye Beam! *double flip* *double tails* BTW, my cards ARE balanced inat least some way.

The Adventure Puppet
Health: 200/200
Status: None
Resist: Crystal
Weak: Shadow

Kali
Health: -20/200
Status: Dead
Resist: Cutter, Shadow
Weak: Nature, Flame
^ Top
PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on July 4th, 2016 at 12:46am
Posted 2016/07/04 at 12:46am
#13
Still, re-read over what you are saying and look at others in this! Also, I'm no better than you; I'm just like you. Also, If you're just trying to have "Fun", you don't have to have fun trash talking to your opponent's cards! When I beat your cards, did I put "Rekt" or "Lol, Fainted" by Status? I didn't. That is a large sign of disrespect.

Time to make you not so childish, alright? If I was the "Supreme Lord of Everything", maybe you should read my cards and compare them to yours! I tried my best to balance them (Except Mei) and you... You... I don't know where to start.

Look...

I don't care about this battle anymore. It's hard to have fun when you are ruining my pride. How are you exactly? I have made cards and dreamed them for other card games! At least I don't battle ones who are at a disadvantage! I honestly wanted to have fun with you, but I can't. I have seen your emotions even if you didn't throw them out at first.

I know I left some things not watered in all of that, but it doesn't mean you have to throw out the whole meaning of "Fun" doing so! Also, try saying what you're saying to yourself. Then think about yourself. Would you say those things to somebody's face?

*Cue non-realistic Sigh*

I'd like to forfeit.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 4th, 2016 at 2:03am
Posted 2016/07/04 at 2:03am
#14
What makes My cards overpowered in comparison to yours? Besides, have you ever joked around before? Plus, I HAVE said that to myself. I might not say it to just ANYONE'S face, but still somebody's face. If Pokemon is played by 30+ year olds, how is it childish? By arguing, you could very well be the child. Sure, it's targeted towards kids, but it DOES have some pretty nightmarish stuff.

FOR EXAMPLE:

We have Team Galactic and Team Flare trying to reset the world (and team galactic nearly succeeding at it), Team Magma and Team Aqua trying to awaken a legendary Pokemon to pretty much terraform everything, And then there's the distortion world, where time and space are dead, and meaning has no meaning! Existence is turned upside down and Giratina (aka the Pokemon equivalent of Lucifer) reigns supreme! Welcome, one and all, to WIERDMAGED- *bricked*

Ow... ANYWAY, There is also the haunted house at the side of reverse mountain, where it is implied that there is a Darkrai going around KILLING people in their sleep Freddy Krueger style! And it says in the Pokedex that Darkrai can't help it that whenever someone sleeps next to it, it causes a nightmare. THIS Darkrai, on the other hand, knows full-on that it can cause nightmares!

In base four, Pokemon isn't completely kid-friendly.
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on July 4th, 2016 at 11:32am
Posted 2016/07/04 at 11:32am
#15
@RotomSlashBlast : Trying to quote Gravity Falls, eh? Sorry, but I believe ANOTHER User with a Pokemon in their username beaten you to the chase. ;)
^ Top
deadacc
 
deadacc
6,063,502 BP
8 TP | 732 PP
Posted on July 4th, 2016 at 12:22pm
Posted 2016/07/04 at 12:22pm
#16
@Beta Man : I Guess this mean's no one gets Zenny. Also did you accept my GeminiMen.EXE card that I changed from special to normal cause I saw how unimportant it was? Oh and question. Can we make rules for each battle? Like "Opponent can only use 5 RM cards in battle" ETC ETC?
^ Top
Beta Shadow
 
Contributor
Beta Shadow
33,441,580 BP
44 TP | 4902 PP
Posted on July 4th, 2016 at 2:32pm
Posted 2016/07/04 at 2:32pm
#17
@Mettaur Man : ... *Takes breath*

No, I was just saying, as if it's any of your business, for I was talking to Rotom about something irrelevant to whatever battle you had. The winner will get Zenny at one point. I may or may not update the card shop again until I completed at least plenty of the pastebins for the sets. And a thing like that could be considerable, but don't get your hopes up.

And at least one person asked me why I don't take a break. Which is kinda what I'm doing, but eh.
^ Top
RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 5th, 2016 at 11:58am Edited on 2017/06/03 at 12:51pm
Posted 2016/07/05 at 11:58am Edited 2017/06/03 at 12:51pm
#18
Name: Solrock
Core: Space/Earth
Health: 130
Attack 1: Fire Spin
Attack 1 Description: Flip a coin. If heads, Solrock traps its foe in a swirling flame, causing 10 damage per turn for 3 turns and preventing switching out by all means!
Attack 2: Cosmic Power
Attack 2 Description: Solrock takes half damage from all attacks rounded down this turn!
Attack 3: Rock Slide
Attack 3 Description: Solrock hurls large rocks at the foe to inflict 40 damage!
Resistance: Flame
Weakness: Water

Name: Mega Sceptile (SPECIAL)
Core: Nature
Health: 250
Power: Lightning Rod
Power Description: If a Pure electric-type move is used by an enemy, it is drawn to Mega Sceptile, does no damage, and increases damage done by its next attack by the damage the pure Electric-type attack would have done!
Attack 2: Frenzy Plant
Attack 2 Description: Mega Sceptile slams the enemy with tree roots, causing 150 damage! However, Mega Sceptile can't move next turn.
Attack 3: Slash
Attack 3 Description: Flip a coin. If heads, this attack deals 60 damage. If tails, it does 30 damage.
Resistance: Nature, Electric
Weakness: Freeze

Name: Latios (SPECIAL)
Core: Laser
Health: 270
Power: Levitate
Power Description: Latios is immune to moves that travel along the ground.
Attack 2: Luster Purge
Attack 2 Description: Latios lets loose a damaging burst of light, dealing 70 damage! Flip a coin. If heads, the target takes 20 more damage from moves for the whole battle.
Attack 3: Dragon Pulse
Attack 3 Description: Latios releases a shock wave from its mouth, dealing 90 damage!
Resistance: Laser
Weakness: Shadow

Name: Regirock (SPECIAL)
Core: Earth
Health: 270
Power: Clear Body
Power Description: Regirock can't have its attack, defense, or speed lowered by an enemy.
Attack 2: Stone Edge
Attack 2 Description: Regirock stabs the foe with sharpened stoes from below, bealing 70 damage!
Attack 3: Zap Cannon
Attack 3 Description: Flip a coin. If it's heads, the enemy takes 90 damage and is Paralyzed!
Resistance: Flame
Weakness: Impact

Name: Groudon (SPECIAL)
Core: Earth
Health: 250
Power: Drought
Power Description: Groudon intensifies the sun, making the weather Sunny for 5 turns!
Attack 2: Earth Power
Attack 2 Description: Groudon makes the ground under the target erupt with power, causing 40 damage and lowering the foe's defense by 10!
Attack 3: Fire Blast
Attack 3 Description: Groudon attacks with a blast of all-consuming fire, dealing 70 damage!
Resistance: Flame
Weakness: Water, Wind

Name: Primal Groudon (SPECIAL)
Core: Earth/Flame
Health: 300
Power: Desolate Land
Power Description: As long as Primal Groudon is out, the weather is Desolate Land,* and Desolate Land lasts 3 turns after Primal Groudon is defeated!
Attack 2: Precipice Blades
Attack 2 Description: Primal Groudon attacks the foe by manifesting the power of the land in fearsome blades of stone, doing 120 damage!
Attack 3: Incinerate
Attack 3 Description: Primal Groudon attacks the opponent with fire, dealing 30 damage! If the foe uses a support card previous turn, the card is cancelled.
Resistance: Flame
Weakness: Water, Wind

*Desolate Land is a weather effect that doubles the power of Pure Flame-type moves, and all Pure Water-Type Attacks don't work!

Alright, now to move on to the- SON OF A GUN! They filled my Alpha Sapphire pack with unwanted cards as well!
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PieChild
 
PieChild
4,929,507 BP
4 TP | 178 PP
Posted on July 6th, 2016 at 1:17pm
Posted 2016/07/06 at 1:17pm
#19
@RotomSlashBlast : Does this guy EVER know what I'm talking about?

Pokemon isn't childish. It is YOU! So SHUT YOUR TRAP about "Pokemon isn't childish", ALRIGHT?

*Le sigh*

I have changed Mei and D. Va. Well, I'm currently changing them. Also, Rotom, you should really do what I said. "Also, try saying what you're saying to yourself. Then think about yourself. Would you say those things to somebody's face?"

Oh my, you are so childish...
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RotomSlashBlast
 
RotomSlashBlast
123,203,898 BP
15 TP | 2885 PP
Posted on July 6th, 2016 at 1:53pm
Posted 2016/07/06 at 1:53pm
#20
@T-RexNaffects : What makes ME childish!? Besides, if I WAS childish, I would be spamming caps so hard it would be inhumane. And I always DO say what I say to myself in my mind. After all, disagreeing with yourself is impossible. Besides, if you LITERALLY talkied to yourself, it would be kind of weird.
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